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Everything posted by Barricade24
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I might recommend the Tusken taunt in this case.
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Yeah, one thing that really bothered me about the default AT-ST was that it had dirty feet and not normal clean feet. It will be nice to have that as well as a new model.
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(WIP) Hrakert Rift Station
Barricade24 replied to DarthDementous's topic in WIPs, Teasers & Releases
I really like the feel of this map. It looks like it is a cold place. -
I am reminded how much I don't like the Falling Ship level.
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For me it is the "r" key but yeah, I would imagine you can skip cutscenes with whatever your "use" key is.
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These look really awesome! I could really use that Sandtrooper upgrade. The Incinerator trooper I am working on needs those ammo packs to look accurate. I really love the one in the middle. I would for sure download these, I am always welcome to new trooper models and upgrades.
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Looks good it makes since to me that this is some kind of sewer system. The door is good addition as well. Looking forward to seeing what's next.
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I actually tried this map out today and I loved how it turned out. It really reminded me a lot of an Imperial base. I especially liked the hangar design, the dual ramps were a very nice touch. I also love how interactive it was, I love that feature in maps. Come to think of it, I don't think I found all of the rooms. I don't think I saw the shooting range or dualing area. Nonetheless I really enjoyed the map--it is very well done.
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Or maybe make some netural and some enemies.
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WIP Zappa's Vault of Unreleased JA Files
Barricade24 replied to Zappa_0's topic in WIPs, Teasers & Releases
Any particular areas that need fixing? Also, was the model not designed to have the middle leg come down when standing still? -
Thanks, glad you like it.
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WIP Zappa's Vault of Unreleased JA Files
Barricade24 replied to Zappa_0's topic in WIPs, Teasers & Releases
I gave it a whirl. It seems to work pretty well with a simple brightness and contrast increase. I think the current texture is too dark. -
Are you reffering to the silver on the right leg? If so yes, the Shadow stormtrooper has some awkward silver patch on his leg. I'm not really sure why but he does indeed have that silver. Although I'm not 100% sure about the shape.
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Up next the Incinerators: Again, be sure to let me know if there is anything I can improve.
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Now for the Shadow Stormtrooper, be sure to let me know if there is anything I can improve.
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Allrighty, time to show off the skins. I'd like some feedback on what everyone thinks and let me know if there are any updates I should add. So without further ado let's get started: Note: There is also an alternate version of the Shadow Trooper that makes the silver bit seen on the arms to match the rest of the arm color. There is an alt version for all the Shadow troopers.
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Yep, I remember this place. It's been awhile since I last played MOTS but I remember this level.
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So like $600? I can't really afford that right now. Not sure it is something I really need either.
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Hmm...pretty neat. How costly is it?
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What exactly is Zbrush? Is it some kind of texturing tool?
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Just a notification, the skinning part for the Shadow Trooper is done. Well, except for the glow stuff but that is still WIP. Anyway, I am focusing on getting all the skins done first, then moving on to shaders. At this point there is not much left to skin. So far the only things left are: The Blue Incinerator (He only has some leg work and a tiny bit of helmet work left) The Default Commander (He only needs a shoe finished.) The Red Commander (Still needs a bit of work.) The Shadow Incinerator (Needs an updated head line.) The alt version gets the same update. So really, not a whole lot left to do in terms of skinning.
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A few things I notice so far: 1) You could model on the "bracelets" on the trooper's arms. 2) The arm cylinder is a little too big. Going up the arm, it should go up now more than a little half way up the arm. Going down it goes a little past the "bracelets". 3) The breathing tubes could be a little more curved around the middle. Your ref pics should be able to explain this better. 4) The cylinders on the leg are not in a box. They are 4 individual cylinders that pretty much cover the upper half of the leg. 5) Shoulder pads could be a bit bulkier. 6) The belt "bulges" are on the front half of the belt (use) DT'S belt for reference. I believe the EVO belt is exaclty the same as the Stormtrooper's. The belt could also over all bit a bit taller. 7) The "poo" shaft on the back back can be removed. Instead whatyou need is a circular backwards object is needed. I'll supply reference. 9)The EVO only has one stomach tube. That connects into the life support box. (Which the square part could be bigger.) It appears tohead to the left and down into the side of the chest. So you can delete the tube on the right. 10) The over all head shape (mainly the middle) can be strechted a bit more to the sides. The top of the helmet should not fade to the top so quickly but a decent slow pace so that it looks more unified. That's what I can see for right now. He's looking good, but could still need some more work.
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Hnn...I didn't know that. That's some interesting info.
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Are we talking about the central breathing tube or the one that is a bit lower that goes to the left? If we are talking about the lower one then yes, it only goes to one side.
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[WIP] Look out for that tree!
Barricade24 replied to KhorneSyrup's topic in WIPs, Teasers & Releases
Anything to update yet? I am very interested to see this model finished.