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Wystan

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Everything posted by Wystan

  1. This project had many names from "Doctor Who War With The Invisible", "War With The Unknown", recent "Silex 3: Paradox of Colonel Williams" and current one "SILEX PRIME: ADRIAN's PARADOX". It is a Doctor Who based story third person shooter featuring incredible twists and guaranteed to blow your mind several times. Over a Half of the first episode is now complete, but now i have a new job so my free time significantly reduced. I've been working on this project for ages, but right now i have little to no free time, I desperately need help of another mapper. If any mapper and/or person with knowledge of icarus scripts can lend me a hand, PM me.
  2. Kidding me? In battlefront it's supposed too look like in jedi outcast, not vise-versa. P.S. I guess it's hard coded that all blasters have the same color of bolts.
  3. reminds me of the beam weapon from my upcoming project, which I made without any coding as well.
  4. Thanks, looking for a coder on my side as well, if someone wanna help me, PM me, if not i'll handle.
  5. Thanks, looking for a coder on my side as well, if someone wanna help me, PM me, if not i'll handle.
  6. Guys, again I need this just for my mod. It's gonna be a modernish TPS.
  7. Guys, you get it wrong, i mean what @@Darth Futuza said. I wanna add weapons for my project, not for OpenJK in general.
  8. Maybe there's a way to repurpose existing weapons like weapon_scepter or weapon_jawa?
  9. I want the protagonist to heal himself over time like in Call of Duty series.
  10. Is it possible to make several new weapons for my mod in openjk?
  11. I've just changed my avatar. It's colonel Adrian Williams, the protagonist of my project Silex 3: The Paradox of colonel Williams

  12. Okay people I've found the solution. It's unexpected. This map is a prison so it has forcefields more than 100 forcefields. When i removed them, everything started to work perfectly. While it wasnt what i wanted. And the solution is: there're many prison cells far away from player that will never be opened so i did a single forcefield instead of each 10 separate forcefields. Now everything is fine.
  13. I said, i'd prefer to spawn them by trigger, but they're invisible if i spawn them separately.
  14. JA, trigger_once. 100 npcs at once only if it'll still keep going this way. And if i spawn all 100 at once, thay're all visible but the player is screwed.
  15. keep thinking maybe we find the solution eventually.
  16. Swamptrooper and human_merc
  17. Map is a huge prison. Project is Silex 3 - Paradox of Colonel Williams. I'm not trying to do something unusual, just want the npc to spawn after a player activates the trigger. Now when i've put all 100 npcs at once, everything works fine, but when i spawn i look like this:
  18. Nope no error messages no spawnscript as well as no spawnflags. PS When i kill all, even friendly npcs which are spawned in the beginning, i get the spawners work properly. But i cannot order a player to kill every prisoner in the prison.
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