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Everything posted by Wystan
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Im afreid it's impossible. But I can give you my model.
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I need somebody to replace force lightning with something like this but circular, not square: I'll explain later why do i need this) Or just anything sonic.
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Don't know will i find the solution or not but i'd like to see the screenshots.
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Glad to help
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It's probably about .skin file. Btw how's rigging going?
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I have an idea that a model must look good with any setting. But i've found out that it's impossible.
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Yes
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I have a dilemma. I can't decide, what weapons to use. Blaster, Flechette, Disruptor: Modern: Futuristic: Bowcaster: Plasma caster: Plasma rifle: Anyway, every base weapon's gonna be replaced.
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I have forced the player to use cg_shadows 3.
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Yes, that's right, maybe i was, sorry.
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I just tell it to anyone but not to everyone at once.
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Youre forgetting the most importand thing lol. I've already told him. If you're interested, i can tell you.
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That's gonna be featured in my project Silex 3: The Colonel Paradox along with new almost everything.
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How to make the weapon icon be always visible? So i can see what weapon am i using right now? Dammit wrong forum! Move the topic please.
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It seems it's hard but i'll try.
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good. About speculars, do you make other speculars this way?
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I'm using milkshape Tell me please what button in blender assigns material? This blender is so complicated.
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Hey can you please give me a link to the tutorial, i can't find it.
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No way to do it in max? I have already done three weapons in max but this is the first one with such issue.
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Good to hear someone finally managed to help me. However, I have already rigged him. He is from another universe, and yes, a colonel and later general.
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Sorry for making so many topics. But this thime is about weapon converting. My weapon looks fine in 3ds max and milkshape but when i export and look at it in md3view, texture coordinates gone. What to do.
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Will levels work?