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Everything posted by Wystan
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This project had many names from "Doctor Who War With The Invisible", "War With The Unknown", recent "Silex 3: Paradox of Colonel Williams" and current one "SILEX PRIME: ADRIAN's PARADOX". It is a Doctor Who based story third person shooter featuring incredible twists and guaranteed to blow your mind several times. Over a Half of the first episode is now complete, but now i have a new job so my free time significantly reduced. I've been working on this project for ages, but right now i have little to no free time, I desperately need help of another mapper. If any mapper and/or person with knowledge of icarus scripts can lend me a hand, PM me.
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Luke Skywalker - Invasion: Siege of Rychel Concept (Legends)
Wystan commented on The Punisher's file in Player Models
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Luke Skywalker - Invasion: Siege of Rychel Concept (Legends)
Wystan commented on The Punisher's file in Player Models
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- Contains Skins or Models
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- 17 comments
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- Star Wars Related
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Thanks, looking for a coder on my side as well, if someone wanna help me, PM me, if not i'll handle.
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Thanks, looking for a coder on my side as well, if someone wanna help me, PM me, if not i'll handle.
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@@ensiform single player
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Guys, again I need this just for my mod. It's gonna be a modernish TPS.
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Guys, you get it wrong, i mean what @@Darth Futuza said. I wanna add weapons for my project, not for OpenJK in general.
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Maybe there's a way to repurpose existing weapons like weapon_scepter or weapon_jawa?
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I want the protagonist to heal himself over time like in Call of Duty series.
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Is it possible to make several new weapons for my mod in openjk?
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Okay people I've found the solution. It's unexpected. This map is a prison so it has forcefields more than 100 forcefields. When i removed them, everything started to work perfectly. While it wasnt what i wanted. And the solution is: there're many prison cells far away from player that will never be opened so i did a single forcefield instead of each 10 separate forcefields. Now everything is fine.
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I said, i'd prefer to spawn them by trigger, but they're invisible if i spawn them separately.
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JA, trigger_once. 100 npcs at once only if it'll still keep going this way. And if i spawn all 100 at once, thay're all visible but the player is screwed.
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keep thinking maybe we find the solution eventually.
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Swamptrooper and human_merc
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Map is a huge prison. Project is Silex 3 - Paradox of Colonel Williams. I'm not trying to do something unusual, just want the npc to spawn after a player activates the trigger. Now when i've put all 100 npcs at once, everything works fine, but when i spawn i look like this:
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Nope no error messages no spawnscript as well as no spawnflags. PS When i kill all, even friendly npcs which are spawned in the beginning, i get the spawners work properly. But i cannot order a player to kill every prisoner in the prison.
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I have encountered a strange problem. Npc spawner spawns npc which is completely invisible, it exists but not visible, crosshair is red and it's shooting at me. If i spawn via console everything works fine. Need help with this.