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Linken

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Everything posted by Linken

  1. Q: When will the mod be updated? A: The instant we know, we will tell you. Q: I have a suggestion for the mod! A: Please utilize the SWGL Discussion section of this forum. If requesting a character or map, ensure to include a direct link to what you want us to look at, else we will not take your suggestion under consideration. Please look at the rules topic in that forum for additional details. Q: I'm having a problem with another mod, can you help? A: Our ability to help you with other Jedi Academy mods is dependant on the mod itself. We likely can assist with most mods, but major technical issues would be best to ask the original mod authors. Q: How do I unlock other missions? They're greyed out! A: Missions or episodes that are greyed out don't exist yet and will take time to produce and release. All missions when released will be available for you to play, with no pre-requisites. Q: What is the difference between Galactic Legacy and KotF 2.1? A: We're actively working on the mod. Q: How do I play Jedi Outcast with the mod? A: Download the official launcher, click on "Configure Jedi Outcast", and follow the directions. Q: Will you have missions from non-film material? Like KOTOR, Clone Wars, and Rebels? A: Yes, however we will not be developing Clone Wars and Rebels content (save for You Have Become A Rival). We have partnered with the Galactic Adventures mod who will be creating missions from the 2003 micro-series, 2008 TV show, and Rebels. Q: Can I customize NPCs? A: Yes, you can choose their health, alignment, appearance, and behaviors Q: Can I play this mod on android, iPhone, or console? A: As this mod utilizes the OpenJK engine, we are not compatible with any non-desktop/laptop device capable of running Jedi Academy. Jedi Academy was never officially released on mobile devices so all copies of that game are bootlegged. Q: Where is the source code? A: Right here: https://github.com/linken233/OpenJK-SWGL/tree/swgl-master Q: Is there a list of NPCs? A: Right here: https://docs.google.com/spreadsheets/d/1Eu74OMSGNxxZzZ-uXlIk74e6QF8QqsQxbu5Mh04Yffw/edit#gid=0 Q: I hate the map music, can I change it? A: Yes, you can utilize our new menu or open the console (~ key) can type "music" followed by the music path. Example: "music music/ep1_dotf/intro" (without quotes). All music tracks can be found here: https://docs.google.com/spreadsheets/d/1QpDs_IaYclNATaTy1BrWsN7jLqTpfgHXZ6XX4Tj4rt8/edit#gid=1563144459
    I don't care for anime or naruto, but those designs look amazing
  2. We're active over on Galactic Legacy https://www.moddb.com/mods/swgl
  3. Hi all, So I'm wanting to create an external tool for writing to OpenJK's console in C#. I've observed and studied the source code from the original game, Boba Fett's Ultra Utility, and wrote software to try and get the console classname. Unfortunately, all efforts have so far resulted in me being able to change the Window Title of my OpenJK code from one thing to another, which is hilarious, but not what I want. I researched where the Ultra Utility linked to the console in the code, but upon further investigation, the classname appears to have been removed since the transition from the OG source code to OpenJK. My question is: Where can I find the classname for the OpenJK console so my program can link to that?
  4. Patch Notes can be read on the Moddb website https://www.moddb.com/mods/knights-of-the-force-21/downloads/knights-of-the-force-update-040320
  5. A question I'm sure on many minds right now; where is this updated Duel of the Fates? The answer is simple: It's taking longer than expected. I don't like that it's taken this long, it's a massive pain that it's been several months for one mission that's basically pre-made. However, with many changes going on in my life; a new job, a new home, and less time to work on the mod, it's difficult to find time to work on the mod. You all have waited long enough, so I will be attempting to make the wait worth it. Upon completion of Duel of the Fates' fixes for each POV, I will release the mission as an Open Beta, including the bonus cutscene in Palpatine's office for each respective POV. I pray this can begin to make up what has been a very unbearably long wait, and I do apologize and I am very grateful for your patience. Obi-Wan's POV is nearly completed, with the good and bad endings remaining. Upon completion, it will be released, followed eventually by Obi-Wan's extended endings, then Qui-Gon, and finally Darth Maul respectively.
  6. Don't know what to say about that. Saving has always been an iffy thing
  7. The KotF-Main folder shouldn't exist in your gamedata folder. Move everything in there back one folder.
  8. Can you post screenshots of your gamedata and kotf folders please so we can sort this out?
  9. Can you please show me screenshots of your Gamedata, base, and kotf folders?
  10. We will post more pictures of the mod's development and other development teasers! We're looking forward to interacting with you! Official SWGL YouTube Channel: https://www.youtube.com/@starwarsgalacticlegacy3420 My YouTube: https://www.youtube.com/user/Linken233
  11. 2 years ago, Knights of the Force returned! We're incredibly grateful for all of the support you've given us, and we're looking forward to continuing this journey with you this year! https://youtu.be/DHEWuqADo88
  12. After some discussion with the admins, we have elected to officially discontinue our support for the Mac operating system. We aren't happy with this decision, but current circumstances have forced our hand. Due to the absence of our team member that compiled the Mac build and provided tech support, we can't justify distributing a Mac build that is impossible to run, and that no one on the team can correct or provide assistance with. Until our team member returns to the server or another individual steps forward and can compile and provide assistance with the operating system, we will be discontinuing any further efforts to provide a Mac build for the mod. We extend our apologies to our Mac fans, and extend an invitation to join our team so you can return this mod back to your operating system. If you are interested in joining our team, please send us a direct message on our Discord server expressing your interest.
  13. Unfortunately our team member that worked on the Mac build has been silent for several months now. Unless he comes back or someone else steps forward, no one on the team will be able to provide any support for Mac users. I'm very sorry for the inconvenience. His name is @The New Order by the way.
  14. Updater is discontinued for now.
  15. Well if you'd be interested in developing us a new updater, we'd be very interested to bring you on the team. Join our discord server and ping me.
  16. PROGRESS REPORT: 1/24/20 Even with the disaster surrounding the updater these few weeks, things for the mod have still been done! DUEL OF THE FATES The fixes for the Duel of the Fates mission are progressing very nicely. I'm utilizing everything I've learned from developing the other missions to improve the overall quality of this mission. So far for Obi-Wan's POV, everything up until the forcefield hallway scene has been reviewed and fixed. While not too many visible changes will be immediately noticeable, each script has been looked at and carefully edited. I didn't realize until actually playing through the mission again that the mission was less broken than I realized. Despite this, some changes will be noticeable, for example the introduction cutscene has been slightly extended to include the walk up to the door. Other changes may be slightly less noticeable, as no npcs will have their origins switched while in plain view in the middle of a scripted cutscene, allowing for a higher quality experience. The majority of changes to the actual mission will be primarily focused on the forcefield hallway to the ending of the mission. Originally, the hallway was a live cutscene, with almost a whole minute of waiting for Obi-Wan's POV. I have received a lot of criticism for this, and I will be taking steps to correct this. To begin, the forcefield hallway will be a properly scripted cutscene and will no longer be live. Additionally, a checkpoint will be triggered when the forcefield opens and you're able to confront Darth Maul, so just in case if you die, you won't be forced to endure the entire mission again with a lot more waiting. Concepts have been finalized and I will be working closely with Darth Voiid to have these endings as entertaining as possible. THE FETTS While we always had the option to give Jango and Boba Fett the performance of Termuera Morrison, we were always held back by the major inconsistency it would cause concerning Boba Fett's brief appearance in the Jedi Academy mod, as he was voiced by Tom Kane. We felt that having 2 very different voices would be incredibly odd and wouldn't have been of an acceptable quality for the mod. However, thanks to the hard work of one of our team members that desperately wanted this change done, Jango and Boba Fett will have a full soundset in the voice of Temuera Morrison. In addition to this, the team member was also able to find suitable replacement dialogue for Boba Fett in the Jedi Academy campaign, so Temuera Morrison will completely replace Tom Kane's performance as Boba Fett in the main game. LIGHTSABER LOCKING We were successful in creating a new console command for the mod to allow you to completely enable or disable lightsaber clashes/locks, allowing you to further play the mod the way you would like to play it. Additionally, this has also been implemented into the BehavED scripting tool, which will allow us to enable and disable saber locks during cutscenes where NPCs are fighting each other. This will also cause a greater quality for the mod as lightsaber locks can often ruin cutscenes and can cause some very silly issues. MORE MISSIONS 2 new missions (excluding Duel of the Fates) are in active development, with 6 others currently in concept phases. We will reveal them when they are ready to be announced, please stay tuned. ORDER 66 After our decision to remove our Order 66 challenge mode from the mod with our previous update, we were met with immediate backlash on our Discord server, with community feedback overwhelmingly wanting the mode back in the mod. We have recognized our mistake and will place it back in the mod at some point. We would like to create more Delta Squad challenges to accompany it however. We will have more details at some point in the future. MUSIC MENU We have approached the mod lead and head of UI creation, Fire Phoenix, and have approached him with a frequently suggested feature for the mod, a menu so you can select your own music. He has also expressed interest in this and we will be discussing this later on in further detail. A spreadsheet is currently in active development with a list of all music tracks currently in the mod which we will make available at some point in the near future. We have listened. NPC SKIN SELECTION AND NEW CHARACTERS We have a giant list of characters that you all have requested us to put in the mod. While we very much would like to add all of them in, we also understand that even though we were successful in greatly increasing the NPC limit in the source code, we still only had a finite amount of space to put npcs. On one late evening, I fiddled around with the code, and was able to create a very basic system to allow the npc spawn command to dictate the npc's appearance. If we are able to get this implemented properly, we will be able to remove hundreds of npcs from the mod and still offer the same number of npcs, and more. Similar solutions are currently being looked into for the NPC's alignment and weapons, to allow us a better quality for the NPC Free Choice System we implemented in the mod back in July 2018 and to allow you, the player, more control of the NPCs you populate the mod with. If we are successful with this endeavor, we will be able to populate the mod with even more characters, and even allow the opportunity for you to place your own characters in the mod. CONCLUSION We hope to make this year a great year for Knights of the Force, and we are thankful for all of your support. We may have lost the updater, but never our resolve, and we will continue to learn and grow for you. Thank you for following the development of Knights of the Force 2.2, and may the Force be with you.
  17. Will be looking into it much later on. We want to develop content, not waste our time with the updater more.
  18. I checked their prices. Cheapest is almost $100/month. Hell. No.
  19. So the updater is....once again.... not working. Needless to say, I am beyond infuriated, among a whole other slew of emotions. I had concluded that the cause of the updater failing over the past few months was a high amount of traffic. My solution was simple, to split up the traffic and lessen the impact. It appeared to work, with these last 2 days of happy comments. But it only took one comment to make me realize that this solution, like the others, was only temporary. I had hoped to make downloading the mod as convenient as possible for everyone, to allow us the freedom to release updates and patches as frequently as we'd like, but obviously this can't happen, either because of DDoS attacks on the drives, or just an increase in popularity. Regardless of the cause, the current path is clear. Tonight, I will release the launcher once again, but the Updater will be removed. The Update and Install buttons will be repurposed to direct you to the Google drive folder where the mod is kept, so you can download the mod and future patches as they're released. After my long roadmap is completed, I will revisit the updater and attempt an alternative solution for easier and convenient downloading. I'm sorry it came to this, but I am out of ideas. As always, we're appreciative of your continued support.
  20. A new fix for the updater has been released. You may download at your leisure.
  21. Updater presently isn't working, we've been receiving a lot of traffic since last month and as a result the downloads aren't working. Currently in the process of developing an updater which will change servers if it experiences issues.
  22. DOWNLOAD HERE: https://www.moddb.com/mods/knights-of-the-force-21/downloads/knights-of-the-force-update-01-05-2020 Patch Notes - 01/05/2020 HIGHLIGHTS - NEW MISSION: FATE OF THE REPUBLIC; Experience the epic duel from Revenge Of The Sith that began the fall of the Republic. It’s fate lies in your hands. Play as Mace Windu and attempt to arrest or kill Chancellor Palpatine to protect the Republic. Play as Chancellor Palpatine, and fight Mace Windu and his pitiful Jedi band. Later on, as Anakin, you will have the choice to save the Chancellor, or to let Mace Windu do what needs to be done. The fate of the Republic rests on your shoulders. Choose wisely, for the galaxy may never be the same... - MISSION ADDONS: OPERATION KNIGHFALL; Cin Drallig's cut 2nd stage has been completed and added to his story. - FEATURE REMOVAL: ORDER 66; Due to the immense unpopularity of the Order 66 gamemode against Revan, all efforts for future Order 66 missions have been terminated and will no longer be developed. The Order 66 button has been removed from the main menu. NPC IMPROVEMENTS THE REBELLION - Ben Kenobi's robed NPC was mishandled and struck down, but did not become more powerful than anyone could possibly imagine. Ben Kenobi's robed NPC will now have its proper appearance. NEW MAPS - kotf_palp (MISSION RELATED MAP, NOT IN MAP MENU) BUG FIXES - Miscellaneous bugs have been addressed for Operation: Knightfall for a more smooth experience.
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