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Linken

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  1. July has been an interesting month (to say the least). So let's get started! FATHER VS. SON Back when Galactic Legacy was initially released, we removed the option to play the Father vs. Son mission, expecting ourselves to deliver a full remake of the mission at some point in the future. It has been almost 2 years at this point with no sign of the remake whatsoever (despite us announcing it multiple times). Father vs. Son will be returning to Galactic Legacy in the next update, released exactly as it was back in Knights of the Force; on the same map, with the same questionable game design choices as before. As of typing this, Luke's and Palpatine's POVs have been fixed up, with Vader currently pending, but should be fixed very soon. This was done in order to hopefully provide some missing content intended for GL that we have so far failed to deliver on, and hopefully will hold you over once we release the actual remake at a later time. NEW CHARACTERS We've continued our slew of adding new characters, with a number of fixes to the Imperial Military to complement them. Below is the list of new characters: OLD REPUBLIC - Meetra Surik (Updated model) REBELLION - Cara Dune GALACTIC EMPIRE - Imperial Officers (New models + variations) - TIE Pilot (New models + variations) FIRST ORDER - Ren - Supreme Leader Snoke (Black Robe) INFINITIES - Inquisitor Asmodeus - Hedera - Pash Fairchild NEW LIGHTSABERS During the month of July, the amazing and talented Plasma has added and updated the lightsabers in his pack. The following sabers have been added to the mod (and applied to their respective characters as necessary): - Dan G'Vash - Sharad Hett - Darth Bane - Tajin Crosser - Jedi Temple Guard (Rebels) - Ady Sun'Zee - Halcyon Training Saber - Nari - Obi-Wan Kenobi (Exile) - Second Sister - Ninth Sister - Third Sister - Fourth Sister - Grand Inquisitor OTHER FIXES In addition to these new things and fixes, we've also taken some more time to fix up and add some other minor things. Including, but not limited to: - Fixed some bad team assignments for some characters when spawning them from the console without changing anything else - Created a new soundset for Luke Skywalker (Sequel Trilogy), using voice lines from Mark Hamill's performances from The Last Jedi and The Rise of Skywalker. - Lowered the volume of Darth Vader's breathing so it's no longer extremely loud. - Increased the force power cost of Force Blast from 30 to 40, given the power's OP nature. - Force Destruction will now require a minimum of 70 force points to cast (still using the same rules as before) - French Translations - Adding new logic for the player to adopt the health and force of their character selected (disabled in missions) as a toggleable option. - Using a bacta tank or force heal while playing as Kyle (or someone using a Kyle soundset) will play his healing sound instead of the default Jaden sound. THE FINAL COUNTDOWN We're feeling good that we're close to the end of development for this update that I've begun the Final Countdown posts on our Discord server. I'll post the list here, but all updates made to the post will be made on our Discord server. - Return Father vs. Son as a playable mission - Remove maps from the MP listing that no longer exist - Add a toggle option to allow players to adopt the health and Force of any character they choose in sandbox mission. - Add more characters - Add more maps - Fix a bug where your character would have no textures upon loading a save Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  2. Hey, if it worked for Anakin
  3. June was a month of quality control, and many fixes. NEW CHARACTERS Since we had a good chunk of time this month while waiting for the Operation: Knightfall remake's bugs to be ironed out, I decided to go through past character suggestions and found a few that sparked some interest. You can look forward to seeing these characters in the next update. SITH EMPIRE - Darth Talon (Galaxy of Heroes) (Additional Variant) GALACTIC REPUBLIC - Obi-Wan Kenobi (Appearances from the TV show) RESISTANCE - Finn (Resistance Hero) CRIMINALS - Burg - Q-90 - Xi'an I constantly look through model suggestions so please feel free to suggest more characters. You never know, we might just add your suggestion! MENU OVERHAULS This month saw to the completion of our menu overhauls, with the Lightsaber menu being the last one. Overall the issues I had with the menus, which consisted of a lack of freedom to browse without changing your stuff immediately, poor scrolling, and other bugs have been addressed. Here is a summary of the overhaul changes: - You will no longer have to slightly move your mouse when using the scroll arrows, thus allowing you to scroll through as fast as you'd like. - The last page you visited on any SWGL menu will be saved and will be pulled up on subsequent browsing. - Selecting a character or lightsaber will no longer change either of your current selections unless you click on the Apply button. - Selecting an NPC in the NPC menu will no longer assign it to your Quick Spawn key unless you spawn them from the menu first. - Music tracks have been updated to remove duplicate tracks, or fix incorrect or missing tracks. - Using the Angles menu will no longer leave NPCs frozen when editing the menu UNLESS you had NPC Freeze turned on before using the menu. MAP OVERHAULS In keeping with the theme of overhauls this month, most maps featured in the mod have been given some quality of life enhancements that have unfortunately plagued the mod since the Knights of the Force days back in 2018. Two of the four biggest issues with the maps have been addressed, which consist of vehicles and deathdrops. The third and fourth currently unfixed issues are waypoints and blaster npcs not firing on Movie Battles II maps, which will be an update in and of itself. To begin, all maps featuring self-spawning vehicles will no longer crash the game if the vehicle is crashed into another surface, and will instead respawn as intended. Because of this, race maps such as Boonta Eve and Coruscant Speedway can be enjoyed and crashed on to your heart's content. Additionally, maps with infinitely spawning vehicles such as Battle over Coruscant, Theed Palace, and others, will no longer spawn infinitely and crash the game after a few minutes. Secondly, all deathdrops on maps will no longer infinitely heal the player and npcs and will instead kill you or them as intended. We elected to make this change code-based; meaning that any maps with similar deathdrops that are not supported by Galactic Legacy will receive this fix as well. OTHER IMPROVEMENTS Some additional improvements we've made to the mod are relatively minor. But I'll list them anyway: - All KOTOR characters have been applied the KOTOR stances, with Darth Malak receiving his own as well. - Director Krennic has been missing for a long time, and he will be re-added to the Empire characters - Adjusted the team logic for the player NPC, making it reflect the player's current team (also fixes a weird bug where Jaden would ignite his saber during the first cutscene of t1_fatal. - Renamed multiple imperial officer characters to include their military titles, making it easier to find them in the NPC menu. - By popular demand, the base game Rodian will be returning. - New music tracks in the main menu - Using the playermodel command will adjust your health, shields, and force points to reflect your character's default starts. - The datapad model no longer has a faulty texture in several cutscenes - Missions featuring special mechanics (currently False Emperor and Operation: Knightfall) will display a pop-up explaining any game mechanics unique to those missions when selecting the mission for the first time. THE INQUISITOR LIGHTSABER The Inquisitors, first introduced in Star Wars: Rebels, began the new tradition of introducing unique and very unorthodox Lightsabers to Star Wars. Ever since Rebels saw its last Inquisitor, other Star Wars media such as Jedi: Fallen Order and the more recent Obi-Wan Kenobi series have continued to show off the Inquisitor saber's unique ability to spin. After much collaboration with one of our modelers, we have succeeded in making this a reality in Galactic Legacy. The video you'll view is of a test model, and unfortunately we have not been able to progress with this since this video was uploaded. I will attempt to pursue other avenues, but fortunately we have broken new ground and made the Inquisitor lightsaber able to spin. I can't promise at this time if this feature will be in the next update, but this has proven that such a thing is possible. And with that all said, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  4. This issue is inconsistent unfortunately because of some graphics settings. I think you'll want dynamic glow turned off and the like. If you're spawning a hundred npcs, this will cause lag, especially if the npcs are Jedi/Sith npcs, which have the most complicated AI in the game.
  5. A month of fixes, a month of reflection. MENU IMPROVEMENTS The past few months have seen to the overall improvement of the functionality of some of our frequently used menus in the mod. As of writing this, I am pleased to report that the Character Selection and NPC Menus are in a state that I have always envisioned them being. Several common criticisms between both menus have been addressed. The last page that you visit will be saved, negating the need for constant scrolling. Additionally, both menus have seen to a major overhaul to their functionality, encouraging giving you the freedom to browse without making changes to your game until you decide to. The act of clicking on a character in Character Selection will no longer immediately change your character unless you apply your change. Additionally, in the NPC menu, the NPC saved to your quick spawn button will not change unless you spawn the npc initially from the menu first. Currently, work is being done on the Lightsaber menu in an effort to encourage browsing. Early results have been promising, with several more fixes currently in the works. NEW LIGHTSABERS Something we haven't done in a long time is add some new Lightsabers/Melee Weapons to the mod. Though they are few, I'm still happy to add them. Chop'aa Notimo's staff Lumiya's Lightwhip Mother Talzin's Spirit Blade Mighella's Sword Tera Sinube's Lightsaber GENERAL GRIEVOUS Something really cool that was coded in very recently saw to an improvement for General Grievous's Four Arm lightsabers. First off, the lightsabers themselves have seen to a total redesign, utilizing models of Lightsaber hilts friendly to the prequel era instead of the generic Arbiter hilt. Another cool thing is Grievous's overall functionality for the colors of his lightsabers. As you all know, more iconic imagery has Grievous holding his lightsabers in a very distinctive blue/green pattern. With the release of the updated NPC Free Choice system back in the mod's launch, we unfortunately introduced a bug where Grievous's lightsabers on one side would be the same color, and vice versa. Steps have been taken to correct this, and I am pleased to announce that Grievous when spawned (or chosen by the player) will by default hold his lightsabers in his iconic pattern. BUT WAIT! There's more! In addition to allowing for the pattern to be utilized for Grievous, we even took it a step further to allow for you to choose what two colors that Grievous will be wielding, and have him holding those sabers in the same iconic pattern as we've all come to expect. NEW CHARACTERS Of course new updates should also include some new and updated characters! We have two characters from the new Kenobi Series, but their SITH EMPIRE - Darth Plagueis (New Model) - Darth Tenebrous - Exar Kun (New Model) - Freedon Nadd GALACTIC REPUBLIC - Anakin Skywalker (Redeemed, Original) - Obi-Wan Kenobi (Shadow Collective Armor) - Obi-Wan Kenobi (Exile) - Plo Koon (Jedi Power Battles) - Tera Sinube REBELLION - Iden Versio (Rebel) - Juno Eclipse (Updated model + moved) - Leia Organa (Lothal) - Luke Skywalker (Crystal Star) - Rebel Assault Commando - Rebel Infiltrator - Rianna Saren - Rebel Spec Force - Rebel Spec Force Marine GALACTIC EMPIRE - Iden Versio - Reva/Third Sister FIRST ORDER - Ben Solo (Pre-fall) BOUNTY HUNTERS - Black Krrsantan - Gerevick CRIMINALS - Bando Gora Slave - Guri - Pyke Syndicate Members - Trandoshan (KOTOR) - Zarien Kheev CIVILIANS - Doogo - Kimmi Chyler - Pax Bonkik - Laigrek - Terentatek MANDALORIANS - Din Djarin (Pre-Beskar) FORCE USERS - Nightsister OPERATION: KNIGHTFALL In other news, the remake for Operation: Knightfall is nearing completion, with a large number of quality of life and major bug fixes being implemented over the past few months. I have been informed by one of the authors that everything should be finalized by the end of next week, pending a full playthrough from our end, verifying stability and everything else. RELEASE DATE? Provided that all goes well with these fixes and the menu improvements continue to go smoothly, we should possibly see to a release of sometime in June. Please do not take this as an official announcement. Once we have a confirmed release date we will announce on our Discord server, and we will upload the file here in advance of our next release. THE FUTURE I put the Father vs. Son remake on hold in order to help the author of Operation: Knightfall complete his mission, as well as implementing quality of life fixes to the menus and maps which host vehicles. Once this update releases, I will be (for real this time) devoting my time to remaking Father vs. Son, which I have promised for over a year at this point and still never finish (again I cannot apologize enough for this). Other missions we have promised in the past will be seeing active development after this update releases and the authors take a well-deserved break. Additionally, one of our Coder's has returned to us and has completed the initial framework for what we are calling the Dynamic Weapon System. Though the codework has basically been done, we have decided to hold off on releasing this to the public for now as this will require a lot of refactoring for many current assets in the mod (namely NPC weapons and the like), but this system will allow us to add even more weapons to the mod, and allow us the freedom to easily add in other weapons which share an identical functionality to weapons already featured in the mod. We'll provide more details once we're ready to release. Oh and the Super Battle Droid will be getting some needed cosmetic upgrades :D. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  6. Looking forth to the mod's future (no nobody is leaving ) MAP OVERHAULS Progress has been made on working on improving a few maps featured in the mod. To begin, so far several maps which feature self-respawning vehicles will no longer crash the game if you decided to drink and drive. Other maps with issues regarding swoops infinitely respawning have been and will be addressed. Maps that so far have been fixed include (but aren't limited to). Battle of Hoth Battle over Coruscant Coruscant Speedway Boonta Eve Classic Battle of Geonosis Other maps with similar issues will be tracked down and fixed in the near future. Referring back to the announcement made several years ago regarding adding waypoints to the Star Forge map to make AI battles much easier, a lot of changes have been made the Star Forge map to improve the experience on it as compared to what was available at launch. The waypoints on the map have been completely overhauled in order to make NPC pathfinding much smoother. We have also added NPC barriers around areas where NPCs could get stuck in the geometry and find it impossible to get back on track. The chasm area between the inner area and outer ring has been deepened and turned into a death drop. The dead Jedi have been removed and (for Revan vs. Malak) have been replaced with KOTOR-accurate Jedi NPCs. The lighting has seen to improvement. But enough of that, let's see some screenshots! BEFORE AFTER (More dynamic lighting from the floor and better contrast for floor textures). NPC barriers erected to prevent AI from getting trapped in areas of the map. BEFORE AFTER BEFORE AFTER (Less blocky fog texture, looking more natural, deepened pit, turning into a death drop) BEFORE AFTER (Replaced static Jaden Korr model with live NPCs for the Revan vs. Malak mission, otherwise removed entirely) All of these changes and fixes have also been applied to the Revan vs. Malak map. Speaking of which.... REVAN VS. MALAK The Revan vs. Malak mission has seen to a number of serious improvements, and after many hours of debugging and testing, the logic for the Jedi Draining stage has been completely re-written so Malak no longer soft-locks if you destroy specific tanks in some random order. Additionally, the Jedi Draining stage has been made significantly easier, making it much easier to destroy the Jedi tanks instead of needing to hit the tanks with lightning at very specific angles, you can even destroy the tanks with your Lightsaber now (GASP!)! Other improvements to the mission include re-adding Malak's "Savior, Conqueror, Hero, Villain" line during the ambush portion as a taunt, stopping the cutscene npcs from making noises, and fixing some lines of Malak's dialogue which were clipping for some unknown reason. UI OVERHAULS The UI has also been a problem point for the mod, discouraging free-reign for browsing characters, NPCs, lightsabers, and the like. The biggest issue out of all of them is being forced to move your mouse "ever so slightly" in order to click on the same arrow. As of typing this, the NPC menu has been given this fix, so you can rapidly scroll through the many pages of NPCs we're offering to you at your leisure. Other issues will be tracked down and fixed as we find them and are able to address them. I don't want to list all of them as I don't want to cause any accidental disappointment if I'm unable to fix them. AN APOLOGY Over the past month, I have done a lot of self-reflection in regards to this mod, and even thinking back on Knights of the Force 2.1, prior to the split and its death (despite a certain Phoenix claiming it's still alive, lol). Feeling nostalgic, I looked over the past progress reports, and seeing how far the mod has come. Though I am proud of the work that myself and the team have completed over this past year and a half, I have come to the realization that despite all of these accomplishments, this mod has also been tainted with broken promises. Looking over past Progress Reports, I have counted multiple mentions of a remake for Father vs. Son, saying that "it's the next thing I will work on". Along with that, more promises of new weapons, waypoints, and multiple other missions have been made, none of which have been delivered on. The False Emperor mission we released with the last update was my attempt to attempt to fulfill a previously unfulfilled promise, as it's been a mission I have promised as far back as the Knights of the Force days. The realization that False Emperor has been the only mission we've produced since the mod's release back in December 2020 (I'm not counting the Tragedy of Darth Plagueis) is completely unacceptable. Looking back on previous patch notes, the only features we've released up until the last update were New Game Plus, New Force Powers, a few new maps, new characters, an April Fools joke, and that's basically it (minus bug fixes here and there). I grow easily distracted when working on one thing, or I may come up with an idea which just overrides anything else I'm working on, and promised features become easily lost and forgotten memories. To those who were looking forward to promises I have failed to keep, I would like to offer my sincerest apologies. But what will be done? Though I will not speak for our other Mission makers Darth Voiid and Lwkill regarding their many missions, I will make new promises that I fully intend to keep. I have promised NPC Waypoints, a Father vs. Son remake, Deathstar Rescue, manual blocking, and other things, and those things I will be 100% focusing on after some major improvements to the ingame are addressed (else they will be bugging and distracting me severely), I'll be taking a hiatus from coding any major things (except blocking) until these promises are fulfilled. Though I may periodically add new characters, my own updates to the mod will be as follows (in this order). I will remake Father vs. Son first, because it's the thing I have promised the most, so I will treat it as a higher priority. Next, I will move on to completing Deathstar Rescue (Ben Kenobi and Luke Skywalker POVs) Next, I will painstakingly add NPC waypoints to every single map. Next, new weapons. Finally, I will code in a brand new Manual blocking system. This is my promise, and one I intend to keep. I am sorry for breaking so many promises, but as always I am thankful for your support. As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  7. So just in case if anybody cares. The solution to the problem I implemented is add a target_delay for the vehicle to NPC_target to when the vehicle is automatically destroyed when crashing into a piece of map geometry. You need that small delay. Trying to fix it through the code would be a daunting task.
  8. Patch Notes - 04/15/2022 HIGHLIGHTS - NEW MISSION: THE FALSE EMPEROR; Re-visit the iconic battle against Darth Malgus from Star Wars: The Old Republic and attempt to dethrone him as one of four possible characters; The Jedi Knight, Sith Inquisitor, Bounty Hunter, or Republic Trooper. NEW/UPDATED CHARACTERS THE OLD REPUBLIC - Kao Cen Darach - Leeha Narezz - Satele Shan (Updated Model) - Satele Shan (Exile) - T7-O1 THE SITH EMPIRE - Dark Honor Guard - Darth Jadus - Darth Maladi - Darth Thanaton - Sith Training Droid (Umbaran Sith Academy) - Vestara Khai GALACTIC REPUBLIC - Ara Barotta - Lumas Etima - Marva Zane - Stass Allie REBELLION - Leia Organa Solo (Jedi Knight) - Luke Skywalker (Dagobah Training) - Luke Skywalker (Jedi Trainer) - Luke Skywalker (Sith Apprentice) - Luke Skywalker (Yavin Ceremony, New Model) - Mon Mothma (Early Rebellion) GALACTIC EMPIRE - Boc Aseca (New Model) - Coruscant Guard - Emperor Palpatine (Clone) RESISTANCE - BB-8 FIRST ORDER - Cardinal - Commander Pyre BOUNTY HUNTERS - Boba Fett (Daimyo of Tatooine) CRIMINALS - Chop'aa Notimo - Nym - Vilmarh Grahrk CIVILIANS - Cereans (Male & Female) - Chazrach Warrior - Gorax - HK-77 Assassin Droid - IR-9X Replicator Droid - Rakghoul - Tsavong Lah MANDALORIANS - Cassus Fett FORCE USERS - Hylo Visz (Eternal Alliance) - Skytrooper (Eternal Empire) - Theron Shan (Eternal Alliance) - Tythonian War Droid - Z0-0M (Eternal Alliance) INFINITIES - Lord Ukerin FORCE POWER UPDATES - Updated the "give force" console command to allow for a maximum force meter of 10,000,000. (Done to prevent accidental values which would break the functionality of Force Destruction). FORCE FEAR - Force Fear is no longer permanent and will expire on an enemy after 5, 10, or 20 seconds per level respectively. - Removed the 50-50 dice roll for Force Fear working at level 1. NPC MECHANICS DARTH TRAYA - NEW MECHANIC: LORD OF BETRAYAL; While Darth Traya is active, if any of her allies are damaged, Traya will heal for 5 health per damage calculation. If Darth Nihilus or Darth Sion are allies and are damaged, Traya will instead heal equal to the amount of damage received. This effect does not place if Traya is on the Solo team. - NEW MECHANIC: COMPASSION IS WEAKNESS; If Darth Traya has an active enemy and she is struck by an ally of her enemy, her attacker has a 33% chance of being damaged for 1-3 hp per damage calculation. This effect does not take place if Traya's enemy is on the Solo team. MAP FIXES PALPATINE'S OFFICE - Removed an unneeded Palpatine NPC. The following maps have been modified to no longer crash due to large target_print entities. - Eurocorp Citadel - Shola Sith Temple - Sith Council (v2) - Sith Council (v3) MENU/UI IMPROVEMENTS - Fixed a glitch with Ahsoka Tano's character selection where the skin icons for the teen and younger appearances were pointing to their opposite model. - Added the Chistori Jedi Knight to the Galactic Republic NPC spawner menu as intended. - Added a 5 and 15 seconds option to the Corpse Removal time. BIOGRAPHY UPDATES - Updated Boba Fett's biography to include events from The Book of Boba Fett. - Updated Boba Fett (Resurfaced)'s variant biography to include events from The Book of Boba Fett. - Updated Cad Bane's biography to include events from The Book of Boba Fett. CODE CHANGES - Pending a new toggle command, it is no longer possible to friendly fire any allied NPC. - Improved Mandalorian AI behavior, disabling their ability to break out of Force Grip while in cinematics. - Optimized the random Youngling NPC spawner, preventing rare issues where Younglings would spawn with a corrupted skin. - Added pre-registration for all weapons, preventing lag when switching to a new weapon. - Improved the randomization for the main menu music, guaranteeing a new music track. - Corrected an issue in maps where breakable entities would attempt to trigger a target_print and crash the game. SOUND UPDATES The following characters have been given new or updated soundsets. - Taron Malicos - Emperor Vitiate MISCELLANEOUS FIXES - Fixed a shader issue with Qui-Gon Jinn's infinities appearance that was causing artifacting around his hair and beard. - Fixed a missing shader issue with Moff Gideon.
  9. Our mapper has been hard at work working on his own set of Phantom Menace missions which I didn't detail here. There have been some really cool developments since I wrote this. Thank you for your support!
  10. A progress report released early?! APRIL FOOLS EVENT This April Fools, we are releasing the first of our annual April Fools events! The first will see to a small modification of the Darth Maul vs. Count Dooku fight, where Maul will fight against an evil dentist who was "supposedly" hired to clean Maul's teeth! This update was sneakily added into our prior updates and has laid dormant for many months. Coming every April 1st, you can play this alternate scenario in Darth Maul's extended ending, we hope you enjoy it! But what if you can't play the mod April 1st? Don't worry, there's a solution. If you want to play the mod at any time in April Fools mode, simply set your computer's internal clock to April 1st of any year, and enjoy the silliness. NEW MISSION COMING SOON It has come to my attention that since releasing the mod back in Devember 2020, that aside from a cutscene remake of the Tragedy of Darth Plagueis the Wise, we have announced many missions, none of which have released. This is unacceptable. In an effort to make it up to you all, our next mission will be The False Emperor, from the first endgame flashpoint in Star Wars: The Old Republic. Playing as either the Jedi Knight, Sith Inquisitor, Bounty Hunter, or Republic Trooper, it will be up to you and your companions to defeat Darth Malgus and stop his reign before it has a chance to begin. This bonus mission will be the first multi-POV bonus mission released, breaking our initial tradition. Additionally, this mission is looking to be the most code-based mission, as several new mechanics will be introduced to this mission that will not be available in any others to make the experience equally as enjoyable regardless of which character you play as, such as Damage reduction to yourself, and damage increases with your respective character's favorite weapons. In efforts to provide as high a quality as possible, we are providing you all with an Open Beta for the Jedi Knight POV of False Emperor. If you wish to play this for yourself, please download the following file, and help us even further by providing feedback in our attached Google Form. While playing as the Jedi Knight, you will receive the following benefits: - All incoming damage from Darth Malgus will be reduced by 50% - All lightsaber damage from you will be increased by 50% - Your force regen will be increased to 1 force point per 2 milliseconds - Darth Malgus will not push away any incoming missiles from the bounty hunter character. DOWNLOAD LINK: https://drive.google.com/file/d/11zJYbENUiqD_0shs95FtdxFzquF2wJwx/view?usp=sharing FEEDBACK FORM LINK: https://forms.gle/rMwMY3jHgQFg7X5T9 The False Emperor will be released on Friday, April 15th. NEW CHARACTERS Not releasing with the False Emperor, but a later update, we have attained a collection of brand new characters! Please keep in mind that this list is not final and may be changed at any time. If you have any suggestions, please leave a comment with a link to your desired character and the author so we may ask permission. OLD REPUBLIC - Kao Cen Darach - Leeha Narezz - Satele Shan (Updated model) - Satele Shan (Exile) - T7-O1 SITH EMPIRE - Dark Honor Guard - Darth Jadus - Darth Maladi - Darth Thanaton - Sith Training Droid (Umbaran Sith Academy) - Vestara Khai GALACTIC REPUBLIC - Ara Barotta - Lumas Etima - Marva Zane - Stass Allie REBELLION - Leia Organa Solo (Jedi Knight) - Luke Skywalker (Dagobah Training) - Luke Skywalker (Jedi Trainer) - Luke Skywalker (Sith Apprentice) - Luke Skywalker (Yavin Ceremony, New Model) - Mon Mothma (TFU) GALACTIC EMPIRE - Boc Aseca (New model) - Coruscant Guard - Emperor Palpatine (Clone), Somehow this one returned too RESISTANCE - BB-8 FIRST ORDER - Cardinal - Commander Pyre BOUNTY HUNTERS - Boba Fett (Resurfaced), Daimyo of Tatooine variant CRIMINALS - Chop'aa Notimo - Nym CIVILIANS - Cereans (Male & Female) - Chazrach Warrior - Gorax - HK-77 Assassin Droid - IR-9X Replicator Droid - Rakghoul - Tsavong Lah MANDALORIANS - Cassus Fett FORCE USERS (Though none are force users, they do still fit in their respective sub-factions) - Hylo Visz (Eternal Alliance) - Skytrooper (Eternal Empire) - Theron Shan (Eternal Alliance) - Tythonian War Droid - Z0-0M (Eternal Alliance) INFINITIES - Lord Ukerin DARTH TRAYA SPECIAL MECHANICS One of our prior updates saw to the introduction of our first set of Special mechanics, allowing the Inquisitorious characters to adjust their lightsabers as necessary, Cal Kestis to be unpredictable in his saber configuation, and Darth Sion to be true to his title as the Lord of Pain and regenerate himself upon defeat. Our False Emperor update to see to new special mechanics for the Lord of Betrayal, Darth Traya. Inspired by her kit in the mobile game Star Wars: Galaxy of Heroes, Darth Traya's new mechanics will allow her to react accordingly as the Lord of Betrayal, punishing her enemies attacking as a team, and taking pleasure from her allies suffering. COMPASSION IS WEAKNESS: If Darth Traya has an active enemy and she is struck by an ally of her current enemy, the ally will receive 1-3hp of damage per damage calculation (this damage cannot kill the attacker) LORD OF BETRAYAL: When an ally of Darth Traya takes damage, Traya will heal for 5 hp per damage calculation. This healing is increased to all damage received if the attacked ally is Darth Sion or Darth Nihilus. Darth Traya will receive these benefits with the release of The False Emperor mission on April 15th. NEW FEATURES AND IMPROVEMENTS COMING In this final topic, new features to be released with The False Emperor! - A heavily requested setForceRegen console command, which will allow you to increase or decrease your force regeneration rate at any time! - Fixes regarding some maps crashing if a func_breakable is targetting a target_print entity - No more lag when switching weapons after using the give all command - Better main menu music randomization We're really looking forward to bringing all of this to you, and until that happens, we hope that you enjoy a small alternate take on Maul's extended ending, and Lego Star Wars: The Skywalker Saga when it releases! Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you!
  11. There is no target_counter entity, the entity is: { "npc_target" "swoop1" "targetname" "swoop1" "count" "-1" "delay" "5" "alliedTeam" "2" "classname" "NPC_Vehicle" "origin" "432 -1039 -206" "NPC_type" "snow-speeder-tfp" "angle" "45" "teamowner" "2" } The NPC_target is targetting its own spawner so whenever the vehicle is destroyed it respawns. There is a "delay" key in the entity, but as far as I can tell, this means nothing, at least in Single Player.
  12. Basically the map entity is given an NPC_target and targetname value which are set to the exact same value. When the NPC (or in this case Vehicle) is killed, the NPC_target is fired and looks for the entity with the same targetname (in this case itself). Since the NPC_target and targetname are the same, the vehicle will respawn itself after being destroyed. Since vehicles tend to delay a little bit before being destroyed and freed from memory, there is no issue when a vehicle or NPC is killed by a weapon rather than the environment.
  13. @Asgarath83 So I attempted your fix and unfortunately it did not work. The error is from the game attempting to access the destroyed vehicle which has already been destroyed and freed from memory. In the if statement: if (pm->gent->client && pm->gent->client->NPC_class == CLASS_VEHICLE && trace.plane.normal[2]<pm->gent->m_pVehicle->m_pVehicleInfo->maxSlope ) { pm->ps->pm_flags |= PMF_BUMPED; // <- FLAG ENABLED. } The exception is thrown when attempting to read "pm->gent->client->NPC_class == CLASS_VEHICLE" since the vehicle has already been removed from memory. A Read Access Violation.
  14. I'll be able to try this on Monday since I'm busy all weekend. I'll let you know how it goes
  15. Sorry I should've been more specific, the specific point where it crashes is at "pm->gent->client->NPC_class == CLASS_VEHICLE"
  16. I can understand what you mean, though looking back on prior commits, I'm not seeing any edits to the code that would've screwed with Pmove. The favorite place for the code to crash is actually this if statement here (sorry I can't post a screenshot): if (pm->gent->client && pm->gent->client->NPC_class == CLASS_VEHICLE && trace.plane.normal[2]<pm->gent->m_pVehicle->m_pVehicleInfo->maxSlope ) { pm->ps->pm_flags |= PMF_BUMPED; } This is located on Line 202 in code\game\bg_slidemove.cpp. It's interesting that you mentioned regular OpenJK, because out of curiosity I attempted to replicate the bug there, drove a respawning swoop into a wall and crashed, and the game did crash. I just now attempted normal JKA and it crashed as well. If you want to try it, I made a few edits to the Coruscant Speedway map for Galactic Legacy to stop an infinite swoop respawning bug, the link is here (will only work on OpenJK unless you can compile entity files): https://drive.google.com/file/d/11n547dbW2fgfHacW7kZQZvNubx5KBf13/view?usp=sharing I also got pretty consistent crashing on the Battle for Hoth map when crashing a snowspeeder into a wall. Here are the links, again taken from the SWGL files and editted down to work in base JKA. https://drive.google.com/file/d/1oX3tu7tVcQfeLPkRQHxUclOpvD1--X5R/view?usp=sharing https://drive.google.com/file/d/1zbnWfYYPp1Cn-1utqxL2wRCmZusGguOK/view?usp=sharing
  17. So I'm attempting to fix a bug that's been plaguing Jedi Academy. If a vehicle collides with a wall and that vehicle has an NPC_target to respawn itself, the game crashes with a read access violation. There are several points where it crashes, depending on how you hit the wall, but the error is still the same. Any ideas?
  18. We have a good bit going on, but most of it I can't even discuss at the moment. CHARACTER FIXES In the middle of February, we released a fix addressing many (and I mean MANY) characters suffering from the invisible lightsaber bug. With the release of the hotfix, all known and easily fixed characters have been addressed, with Bossk currently the only character we are aware of with the invisible lightsaber bug. Furthermore, we have begun steps to fix or add soundsets for many other characters currently missing them. Presently, Taron Malicos and the Sith Emperor Vitiate have been addressed and will have all-new soundsets when we release. Other characters we're currently looking into are Arcann/Thexan, Valkorion, and Vaylin. MISSIONS The last several progress reports, we've reported on new missions being developed. What is the news behind them? I unfortunately cannot provide updates. Operation: Knightfall, Deathstar Rescue are currently blocked due to several factors. 2 other duel missions currently in development are nearing completion, but again are facing blockers. We're looking into resolving these this month, but I cannot provide any other comments regarding the missions at this time. One thing I can say however is that with our last update, we have snuck in our next April Fools prank, in fact after some engine modifications, I am excited to say that every April Fools will have a recurring event. We'll reveal more details in the next progress report. NEW MAPS Our mapper Lwkill has made several new maps which should be available in the next update. Episode I Naboo Swamp Jedi Trial Arena (Obi-Wan game) Jedi Training (Obi-Wan game) Gardens of Theed (Episode I Game) Episode I Naboo Palace (Outside) Theed Streets (Episode I Game) CONCLUSION It's not a lot, but such is the way of things after releasing an update (or two this month alone). There are other things we're working on right now, but given the early stages of everything, I'm not comfortable to discuss anything else we're currently working on. We also have a small community feedback going on, please consider filling this out so you can help steer this mod in the right direction. https://forms.gle/EcjS5pzW8NrjvoL77 Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  19. Patch Notes - 02/07/2022 MISSION IMPROVEMENTS JEDI ACADEMY - ACADEMY 1 - Added Corran Horn and Kyp Durron among the Jedi Masters. JEDI OUTCAST - KEJIM POST - Kyle will no longer give lectures about saber styles or telling Jaden that he did well if interacting with a locked door. JEDI OUTCAST - KEJIM BASE - Mon Mothma and Kyle will now hold the Artusian crystal as intended. JEDI OUTCAST - NAR SHADDAA STREETS - If attempting to use the Force or perform an inconspicious act before speaking to the Bartender, Kyle will now comment about the importance of keeping a low profile. - Implemented missing subtitles. - Kyle will now hand over his bryar pistol instead of a blaster pistol to the cantina bouncers. - Replaced a blaster pistol item pickup with the bryar pistol as intended. - The Bartender and Kyle will now hold their respective items instead of invisible objects. JEDI OUTCAST - NAR SHADDAA HIDEOUT - Implemented missing subtitles. JEDI OUTCAST - NAR SHADDAA STARPAD - Implemented missing subtitles. REVAN VS. MALAK - Corrected an issue where the player would spawn with Darth Revan's appearance instead of Jedi Knight Revan's appearance as intended. - Changed Revan's lightsaber to the correct hilt for the player. NEW CHARACTERS GALACTIC REPUBLIC - Gate Master Jurokk - Bene - Whie Malreaux NPC Changes GALACTIC REPUBLIC - Removed Jedi Knights of the Chiss species from the random spawner because IT'S. NOT. CANON! SEPARATIST ALLIANCE - Updated sounds for General Grievous, removing taunts that made no sense and performances from the 2003 TCW Micro-series. REBELLION - Increased Kyp Durron's saber defense level from 2 to 3. GALACTIC EMPIRE - Added new sounds to the Royal Guard FORCE POWER CHANGES FORCE PUSH - NPCs not assigned Force Push can no longer push themselves out of a Force Grip, Grasp, or Drain hold. - Corrected a bug from the original game where NPCs would lose their Force Push ability after pushing themselves out of a Force Grip, Grasp, or Drain. FORCE LIGHTNING - Improved the victim's electricity effect to be more accurate depending on the attacker's Force Lightning color. SABER THROW - Level 3 Saber Throw will no longer lock on to non-combative droids on the Neutral team REMOVED MAPS The following maps have been removed from the mod either due to lack of quality or the respective author's request - Cloud City - Horizons of Taris - RC: Republic Cruiser - Episode I Mos Espa (replaced with Mos Espa Outskirts) - Episode I Naboo Hangar - Episode II Jedi Archives - Episode II Jedi Temple Inside Duel - Episode III Palpatine's Office (Replaced with Fate of the Republic mission map) - Episode III Palpatine's Rooftop - Episode IV Mos Eisley Cantina (Interior of the larger Mos Eisley map) - Sith Vessel - Atlantica (Not the unlocked map, only the map with locked doors) - Jungle Temple - Nowhere - Serenity (Not the RPG version) - Space Race - Imperial Star Destroyer Duel ADDED MAPS - Episode III Galaxies Opera House - Episode II LiMerge Power Building ANIMATION UPDATES - Lord Vader has been given new stance animations. He will also walk casually when using the Fast, Desann or Tavion styles. - The Jedi Brute has been given new stance animations. - The Jedi Temple Guard has been given new stance animations. - Cin Drallig has been given new stance animations. - Serra Keto has been given new stance animations. - Kyle Katarn's Jedi Outcast/Academy appearance will walk casually, mirroring his walking from Jedi Knight II: Jedi Outcast. - Characters with custom animations will play all intended cutscene animations during the Jedi Academy campaign. - Added the Jedi Outcast animations to be recognized by the code, fixing multiple issues in Jedi Outcast's cutscenes where characters weren't holding objects or were doing erratic movements. MISCELLANEOUS FIXES - General Grievous's lightsabers have had their damage reduced by 50% in multiplayer. - Added the Book of Boba Fett main theme as a possible main menu track. - Corrected Darth Maul (Sith Master) being assigned the incorrect lightsaber in character selection. - After many years of struggle, Kit Fisto has overcome his helium addiction and will no longer have a high-pitched and erratic voice.
  20. A month of loss, but also a month of gain. GALACTIC ADVENTURES After some discussion with the leadership of Galactic Adventures, we have come to a mutual agreement and we have officially merged both mods together. This will mean that Galactic Adventures will no longer be developed as its own standalone mod and all content intended for their mod will be made available in Galactic Legacy. With that being said, the iconic final confrontation between Ben Kenobi and Maul from Season 3 of Star Wars: Rebels will be available as the next bonus mission. UPCOMING MAP CHANGES Next update will see to the addition and unfortunate removal of some maps from the mod. Either due to a lack of quality or by the author's request, we have made the decision to remove some maps from the mod. After the release of our next update, these maps will be removed from distribution and will no longer be accessible by us. Though we cannot force you to remove the files from your installation, they will be permanently removed from the map menus and will only be accessible through console commands. Furthermore, all support for these maps will be removed, so if you encounter issues while playing, we will not be able to provide assistance. The following maps will be removed from the mod as of next update (using the current map menu names): - Episode I Mos Espa (Replaced with Mos Espa Outskirts) - Cloud City (Movie Battles map) - Republic Cruiser (Movie Battles map) - Horizons of Taris - Episode I Naboo Hangar - Episode II Jedi Archives - Episode II Jedi Temple Inside Duel - Episode III Palpatine's Office (Replaced with Fate of the Republic mission map) - Episode III Palpatine's Rooftop - Episode IV Mos Eisley Cantina (Interior of the larger Mos Eisley map) - Sith Vessel - Atlantica (Not the unlocked map, only the map with locked doors) - Jungle Temple - Nowhere - Serenity (Not the RPG version) - Space Race - Imperial Star Destroyer Duel But though there is loss, there leaves an opportunity for gain! If there is a map you really want to see featured in the mod, please post your suggestion in the comments, and we'll have a look! MAP MENU CHANGES With the removal and gain of some maps in the mod, we have also decided to do a full overhaul of the map menu. Doing away with most of the generic names that came with Knights of the Force 2.1, many maps have been renamed to a more accurate (or canonical name). Several maps that clearly had nothing to do with a Star Wars film but were placed in the film's list anyway have been moved to "Star Wars Locations". Keep in mind this is still a work in progress so you'll see a few repeat maps and some overlapping. UPCOMING MISSIONS We've been announcing and teasing Operation: Knightfall's remake and Deathstar Rescue for some time now. But it's been clear to us that those are all we've been talking about. Though Knightfall and Deathstar Rescue are intended as the major MVPs for our next update, we felt it to be an appropriate time to return to our initial roots and provide missions based on duels from the Skywalker Saga. Three duel missions are also in development, and most are (or are very close) to completion. - From Attack of the Clones, Confronting the Count depicts the final duel between Anakin Skywalker, Obi-Wan Kenobi, and Yoda against Count Dooku. - From The Phantom Menace, Ambush on Tatooine depicts the first encounter between Qui-Gon Jinn and Darth Maul deep within the Tatooine desert. - From The Last Jedi, the last stand of Luke Skywalker against his nephew, Kylo Ren on the salt-covered planet of Crait. A FLAW IN THE SYSTEM We have uncovered one major bug regarding all characters being granted new custom animations, where they will not play the base Jedi Academy campaign cutscene animations. We are looking into some solutions and will hopefully find a fix very soon. CONCLUSION Regardless if we release an update this month or not, this month should prove interesting for the mod itself, one way or another. We're looking forward to bringing all new content to you all, and as always, we appreciate your support. And as always, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  21. I haven't play this map, so I don't know how it works, if the dice are just shown on screen as a target_print or a few map object cubes. I have no idea. However with the dice, I may have an idea for you. This might also help you with the chance cards and the like. When the dice are told to roll, you can call a script with a number of if/else statements, leaving each dice to random chance, but ultimately a set value once you've gone through all possible dice values (I'm guessing you're doing 6-sided dice.) Here's a screenshot of an example script I drew up that may give you an idea. Notice that if the first if statement fails, the else is called which contains another if/else, and so on and so forth.
  22. Happy New Year! We have a few things to get through, so let's get started! OPERATION: KNIGHTFALL The Lord Vader POV for Operation: Knightfall remake is undergoing final testing. Darth Voiid and our mapper Lwkill have been very hard at work ironing out the last few details needed. Speaking from personal experience, the remake feels and plays amazingly. I even caught myself playing the mission casually, forgetting that it was still under development. I can't really post any screenshots as we'll be entering spoiler territory, but this will be well worth the wait! DEATHSTAR RESCUE In other news, Ben Kenobi's POV for Deathstar Rescue is nearing completion, with the ending being all that's left in terms of main development. There are also a few miscellaneous things to tweak. After some discussion, we have also come up with a secret ending for you to discover and unlock. I don't want to drop any hints as to what this secret ending will entail, and I hope some of you will be adventurous enough to attempt to discover it. But enough about that, how about some screenshots! ANIMATIONS We have heard your desire for animations, and we have listened. Darth Voiid has done an incredible job making brand new stances for many of our characters, most of which you'll notice in Operation: Knightfall. Our selection of Jedi Knights, Jedi Brutes, Ben Kenobi, Lord Vader, and many other characters will be receiving a unique set of stance animations. OTHER BUG FIXES Several bugs introduced with the previous update have also been addressed, allowing for a better gameplay experience. Mandalorian NPCs should no longer crash the game, using Force Stasis on a scripted door should no longer cause issues. The most annoying bug was the poor quality of the Lightning effect when an unfortunate victim becomes a victim of a different colored Force Lightning. After some code refactoring, all victims will now spark with the exact same color of lightning they were struck with. CONCLUSION A very exciting month for this mod, and January looks like it'll be even better! We look forward to bringing you these new missions and experiences. As always, thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  23. NEW UPDATE Earlier in the week, we have released a brand new update, and based on the number of bug reports, I am pleased to announce that the new update has been a great success. Unfortunately, there have been a few bugs that I missed during development which the community has reported, so these past few days I have been hard at work correcting some missed bugs. Below is a current list of fixes: - Corrected an issue where Jorak Uln would appear as Jorak_Uln in the NPC menu - Fixed a glitch where Cade Skywalker's Jacket icon was not appearing as intended. - Removed Mira from the Bounty Hunter NPC menu - Removed a duplicate Jedi Trainer NPC in the NPC menu - Corrected an issue where the Younglings were not spawning in Operation: Knightfall as expected. - Corrected an issue where Darth Vader was not spawning with his lightsaber when spawned in the NPC menu. - Removed a number of invalid Blue and Red appearances from multiple models. - Corrected a glitch causing selected characters to be given most or all saber styles when they weren't supposed to. - Fixed a major bug where some characters with a flamethrower would crash the game if their model did not have the tag. Expect this hotfix to release in the very near future once we finalize that there are no other major bugs in the update and we are good to move on. https://www.youtube.com/watch?v=_ffdG9rri7Q&ab_channel=StarWars:GalacticLegacy WHAT IS COMING NEXT Our mission designer Darth Voiid has been very hard at work completing the remake of Lord Vader's POV for Operation: Knightfall. The mission looks beautiful, and should be entering Beta Testing in the near future. The Clone Trooper and Cin Drallig POVs will be made at a later date. Also with the completion of this update's bug fixes, the Deathstar Rescue mission will be resuming production. I am very excited to finally be able to work on this mission for you all. I unfortunately have no screenshots to provide at this time, but I will occassionally post on our Discord server as something interesting happens. We also have a few other missions on the backburner, and we will announce as we have more information. CONCLUSION Unfortunately this was a very short report as everything interesting that was worked on has been released, and it would be a tad repetitive to report on something you can already play. Expect a hotfix for November's update in the near future, and hopefully the start of the new year will give off more news! As always, thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  24. Patch Notes - 11/29/2021 HIGHLIGHTS - The NPC Free Choice System has been expanded upon! Now you will be able to assign any weapon to any NPC, and customize any NPC's lightsaber to fit your story! - Multiplayer arrives in Star Wars: Galactic Legacy! Host hangouts, roleplaying, or prove your dominance to other players! MISSION IMPROVEMENTS JEDI OUTCAST CAMPAIGN - In the pre-lightsaber levels, Kyle Katarn will spawn with a Bryar Pistol instead of a Blaster Pistol as intended. JEDI OUTCAST - YAVIN TRIAL - Removed the player being assigned Force Sense and Melee at the beginning of the level. - Replaced the Bryar Pistol with a Lightsaber, as intended. JEDI OUTCAST - NAR SHADDAA STARPAD - Corrected an error where the player wouldn't have access to Force Stasis as intended. JEDI OUTCAST - CAIRN BAY - Luke Skywalker will no longer be set to his Jedi Academy appearance. JEDI OUTCAST - CAIRN DOCK ONE - Luke Skywalker will no longer be set to his Jedi Academy appearance. JEDI OUTCAST - DOOM SHIELDS - After defeating Galak Fyyar, the gravity will turn off as intended. JEDI ACADEMY - KORRIBAN 1 - Corrected a shader issue where the lava texture wasn't appearing as intended. - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission. JEDI ACADEMY - KORRIBAN 2 - If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission. DUEL OF THE FATES - Corrected issues present in all three POVs and extended endings that prevented saving from working properly. FATE OF THE REPUBLIC - Corrected issues present in both POVs that prevented saving from working properly. OPERATION: KNIGHTFALL - Corrected issues present in all three POVs that prevented saving from working properly. YOU HAVE BECOME A RIVAL - Corrected an issue where loading a save game of this mission would crash to desktop. FATE OF THE REPUBLIC (MACE WINDU) - Corrected a glitch where Palpatine was impossible to kill, even after the 3 Jedi are killed. NEW/UPDATED CHARACTERS THE OLD REPUBLIC - Orgus Din - Trask Ulgo - Vandar Tokare (New model) SITH EMPIRE - Darth Angral - Darth Bane (Dark Lord) - Darth Baras - Darth Krayt (Vong Armor) - Darth Nihl - Darth Zash - Dread Master Bestia - Empress Acina - Exar Kun (Dark Lord) - Jorak Uln - SCORPIO - Sith Pureblood Warrior (Replaces Sith Juggernaut in NPC menu) - Tulak Hord (New model) GALACTIC REPUBLIC - 501st Clone Trooper (New model) - Cin Drallig (New model) - Female Jedi Knight - Ferroda - General Kenobi (Mid-war) - Nikto Jedi Knight - Ord Enisence - Serra Keto (New model) - Vergere - X1 (Clone Commando) - Younglings (New aliens and other variants) THE SEPARATIST ALLIANCE - Asajj Ventress (Late Bounty Hunter) - Captain Argyus - Wat Tambor (New model + Animations) REBELLION - Ahsoka Tano (Nomad) (New Model) - Cade Skywalker (New models) - Koth Melan - Mara Jade (Cold-weather gear) - Mirax Terrik - Shado Vao - Zekk GALACTIC EMPIRE - Admiral Screed - Crosshair - Dark Trooper - Darth Sidious (Sith Apprentice) - Darth Vader (New Animations) - General Mohc - Imperial Commander (Trench Coat) - Imperial Officer (Trench Coat) - Imperial Senate Sentinel - Moff Gideon BOUNTY HUNTERS - Boba Fett (1313) - Boba Fett (Resurfaced) (New model) - Fennec Shand - IG-88 (New model) - Montross (New models + variants) - Shahan Alama CIVILIANS - Czerka Corporation Guard - Kuill - Nico Okarr - Shmi Skywalker - Teebo - Tokkat - Wicket W Warrick MANDALORIANS - Sintas Vel (New variant) FORCE USERS (NEW FACTION) - Revanite Avenger - Revanite Champion - Revanite Convert - Revanite Pursuer - Revanite Vindicator - Senya Tirall - Cal Kestis - Revan Reborn INFINITIES - Beach Trooper - Darth Voiid (Separated model) - Dark Lord Anakin Skywalker (Two new skin variations) NPC Changes THE OLD REPUBLIC - Mission Vao's NPC code has been changed from mission_vao_vibroblade to mission_vao THE SITH EMPIRE - Replaced the Sith Juggernaut's model with the new Sith Apprentice model. - Replaced the swords used by Ludo Kressh and Naga Sadow with the Sith Sword. - Darth Sion when first defeated will regenerate either 25%, 50%, 75%, or 100% of his health and the fight will continue. On subsequent defeats, Sion has a 33% chance of being killed. GALACTIC REPUBLIC - Jedi Younglings, when spawned, will have a different appearance every single time. GALACTIC EMPIRE - Darth Vader will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health. - Darth Vader has been given unique stance animations and has been given access to the Fast style. - Galak Mech will now behave as he did in the original Jedi Outcast. - All Inquisitors (except the Eighth Brother) will spawn with a single saber by default. When throwing their respective lightsabers, their lightsaber will change to a staff and later back to a single blade. If the Inquisitor is damaged beyond 75% of their maximum health, they will switch to their staff Lightsaber for the remainder of their existence unless they heal. INFINITIES - Lord Starkiller and similar variants will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health. - Darth Voiid's default health has been increased from 300 to 500, and his force power has been increased from 200 to 300. CREATURES - If playing on Jedi Knight or higher difficulty, Sand Creatures will not be fooled by Thermal Detonators and will not chase after them or eat them. FORCE POWER CHANGES FORCE LIGHTNING - Added the ability to customize the color of Force Lightning to either red, orange, yellow, green, blue, purple, white, or black. - Created new console command "lightningColor" to change the player's force lightning color. - If you add lightningcolor in the NPC spawn command, you can customize an NPC's force lightning color (provided they have it). FORCE DESTRUCTION - If the damage calculated is too large for the game to handle normally, the damage will be maxed out at 2147483647. NEW LIGHTSABERS - Ancient Crossguard - Cal Kestis (Updated) - Lord Corvax - Darksaber (Gideon) - Gorc - Imperial Senate Sentinel - Jolee Bindo (Updated) - Juhani (Updated) - Kouru (Normal + Umbrella variants) - Kuiil's fusion cutter - Darth Nihl - Scardont - Stellan Gios - The Ren - Visas Marr - Ryyk Blades - Sith War Blade - Ancient Vibrosword - Darth Drear's Sith Swords - Stun Baton - Gamorrean Battle-axe - Quarterstaff - Echani Foil - Iridonian Zhaboka - Mandalorian staff - Royal Guard Staff - Sword of Ieldis - Ajunta Pall's Sword - Ludo Kressh's Sword - Naga Sadow's Sword REMOVED NPCS The following NPCs have been removed due to the expanded NPC Free Choice System - Mission Vao (Blaster) - Anakin Skywalker (Geonosis Arena) - Anakin Skywalker (Dual-wielding) - General Grievous (Electrostaff) - Episode IV Farmboy Luke Skywalker (No Lightsaber) CODE CHANGES - Corrected some faulty AI where NPCs dual-wielding lightsabers would switch to fast style if the player was using fast style. - NPCs not programmed to know the Fast Style should no longer switch to it after reacting to pain. - Modified the SET_SKIN command to save the model and skin of the player to the g_char CVARs. - Modified some additional script commands to save the player's appearance. - Lightsaber blades will no longer appear strange when a cloaked enemy decloaks while SFX Sabers is on. - NPCs assigned the Sith Sword will no longer be immortal while in sandbox mode. - If close to death, the player will regenerate up to 25 health at an inconsistent rate. - NPCs will no longer spawn on the enemy team by default. - Implemented Galak Mech's intended behavior. MENU/UI IMPROVEMENTS CHARACTER SELECTION - Added the ability to enable/disable the Character Selection menu to change your alignment - Improved the icons of multiple characters that had an image artifact around their model. - Changed the icon of the Bounty Hunters faction from the Mandalorian Neo-Crusader logo to a more appropriate logo. MAIN MENU - Added Mandalorian Funeral Chant as a possible music track. - Added Battlefront (2015): Walker Assault Theme as a possible music track. - Added The Sith Lords Theme as a possible music track. - Added KOTOR: Main Menu Theme as a possible music track. - Added KOTOR: Pazaak Theme as a possible music track. NEW SUB-FACTIONS New factions existing within current factions, characters will retain their primary faction, but their icon image will change to match - Sith Empire -> Ancient Sith Lords, Revan/Malak's Sith Empire/Sith Triumverate, Exar Kun's Sith Empire, Resurgent Sith Empire, Brotherhood of Darkness, Rule of Two Sith - Rebellion -> New Republic, Galactic Alliance - First Order -> Sith Eternal - Force Users -> Nightsisters, Eternal Empire, Revanites, Former Jedi - Mandalorians -> Mandalorian Neo-Crusaders - Civilians -> Yuuzhan Vong FACTION RE-ASSIGNMENTS THE FOLLOWING ARE A LIST OF CHARACTERS THAT HAVE HAD THEIR FACTIONS CHANGED (not including Sub-Factions) - Kreia has been moved from the Old Republic to the Sith Empire as an additional appearance for Darth Traya - G0-T0 has been moved from the Old Republic to Criminals. - T3-H8 has been moved from the Old Republic to Civilians - Lord Scourge has been moved from the Sith Empire to Old Republic - Visas Marr has been moved from the Sith Empire to Old Republic - Mira has been moved from Bounty Hunters to Old Republic. - Duchess Satine Kryze has been moved from Galactic Republic to Mandalorians - Arcann, Thexan, Valkorion, and the Zakuul Knight have been moved from Sith Empire to Force Users - Revan Reborn has been moved from Sith Empire to Force Users - The Revanite has been moved from Civilians to Force Users - Moved the Mandalorian Sith from Mandalorians to Infinities - Moved Darth Plagueis from Galactic Republic to Sith Empire MISCELLANEOUS FIXES - Fixed an issue with Darth Nihilus's NPC file so the sounds work as intended. - Updated Kreia's model to the Darth Traya model - Updated model surfaces used by Darth Traya's red skin for a more appropriate appearance.
  25. The console has a nasty habit of crashing on resolutions higher than 1080p when you scroll up. We have been provided a fix and it will be available in the next update. In the meantime, change your resolution to 1920x1080
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