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Linken

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Everything posted by Linken

  1. Download and install the public build of the mod. I don't know why you're insisting on building your own exe file
  2. We've been trying to reach you about your car's extended warranty 

  3. Also coming next update, an expansion of our NPC Free Choice System! Giving you the ability to customize an NPC's weapon and lightsaber according to your desire!
  4. DEATHSTAR RESCUE This past month saw to the loss of my computer. While I have purchased a new machine,I have lost all progress on Deathstar Rescue. Fortunately, prior to taking my computer in for repairs, I did not progress past the first Deathstar Rescue cutscene and have since completely rebuilt it. Additionally, our mapper, Wettergren, has returned to us and provided a number of great updates to the map, including a better Deathstar for the beginning cutscene. Please enjoy the reconstructed cutscene: https://www.youtube.com/watch?v=uXFsDIuF3mI&ab_channel=StarWars:GalacticLegacy OPERATION: KNIGHTFALL As of the last update from Darth Voiid, Anakin's POV for Operation: Knightfall is approximately 85% complete and should be available for the next update, with Clone Trooper and Cin Drallig remasters coming later on. In order to avoid spoilers, we cannot provide any screenshots or videos of the new content which was worked on this month. SAVE GAMES With the return of my computer, a thorough investigation was conducted in order to figure out the issue with save games crashing to desktop during missions. After some careful debugging, we were able to figure out the cause and fixes are slowly but surely being implemented. Additionally, we are currently looking into another issue with missions where your alignment may reset or your appearance may change after starting a mission. We'll keep you posted and should have this fix implemented in the next update. NEW CHARACTERS Coming in the next update will be a slew of brand new characters! The following is a list of some (but not all) characters coming to the mod next update! - Kuill - Moff Gideon - Dark Trooper - Dread Master Bestia - Beach Trooper (yes, THOSE beach troopers) - And more! YOUTUBE We have a YouTube channel now! Please consider subscribing to us for development updates, developer commentaries, memes, and more! Please enjoy a developer commentary for the several bonus missions currently featured in the mod! https://www.youtube.com/channel/UCvCQFOokfmXWAzaZzXadMvA https://www.youtube.com/watch?v=1gGxvFTh48w&ab_channel=StarWars:GalacticLegacy Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  5. The criteria is basically this: 1. Does it fit in well with the story? 2. Is it necessary in order to tell a cohesive story? 3. Do I feel like making it? In terms of the deathstar cutscene, it fit with all of the above. Other cutscenes like the intro to "You have become a Rival" and the Palpatine cutscenes after the Obi-wan and Qui-Gon are more under the case of point 3. What can I say? I like making cutscenes. Those videos were recorded by Darth Voiid, my (for lack of a better term) protégé. He recorded them strictly for the team before making them public. I'll mention OBS, but I'm not going to force him to use it. Thank you though.
  6. It is the vision, I love making cutscenes and even if people only watched it once, it's worth it to me. I can't really answer your question about ambush on Tatooine, I'm not developing that one. I think the author is wanting to change the map but that's about it. Playing through the movie from beginning to end would be too ambitious, all Star Wars movies are mostly talking, not too interesting from the player's point of view.
  7. If it works, then sure. You might notice the deathstar rescue cutscene has a lot of the falcon scene shaved off.
  8. I understand where you're coming from, but recreating the dialogue scenes in JKA I felt was necessary. I didn't want to take the risk of getting sued by having clips of the movie.
  9. Thank you all for looking at this progress report, this has been a productive month for the mod! We hope to have more exciting things for our next report! MISSION UPDATES - DEATH STAR RESCUE: During most of the month of August, Linken's computer has been undergoing repairs and he has made no progress on the mod. What little progress that has been made was focused on the first cutscene of our upcoming Deathstar Rescue mission, which he hopes you enjoy. Please keep in mind a number of errors you'll see in this cutscene have already been addressed: - OPERATION KNIGHTFALL: REMASTERED: As you all know, Operation: Knightfall is being remade. The current version you all have experienced was my first mission to produce for the Galactic Legacy mod, and I am super proud with how it turned out. However, I was not satisfied with it. I felt that it could be much more….deserved to be much more. I discussed with Linken and the team about redoing it altogether, and after several months of development, I can surely say that you all are in for a treat. As of right now the mission itself has reached 75% completion. There are going to be 7 Stages of the mission, 3 of them being cutscene related (with cutscene related animations), and 4 being the mission itself. Our mapper Lwkill has worked incredibly hard to help me realize our dream of a proper Operation: Knightfall. The maps are completely new, retaining some of the old rooms all while adding new ones, but the layout is MUCH different. The story and elements of the mission are going to be DARK, and bitter sweet. You will truly feel the somber, and ruthlessness, that Knightfall was. The intro cutscene map of the Chancellor’s Office with Anakin and Palpatine has also been changed to the Fate of the Republic map for continuity. We also, as a surprise, have a talented voice cast to help bring this mission to life. Plumb will once again be voicing Matt Lanter’s Anakin from Star Wars: The Clone Wars. RedSun has agreed to voice the Clone Wars variation of the Clone Troopers. And Sonam has once again agreed to lend us his voice to do Sam Witwer’s version of the Senate himself. It truly feels like a lost episode of the Clone Wars, and I hope you all enjoy the experience that they have worked hard to provide you. As a treat, here are several screenshots of what is to come: - CONFRONTING THE COUNT: Before deciding to redo Operation: Knightfall, there were 4 missions that I also have cooking in the development oven.The first of which is Confronting the Count from Star Wars Episode II: Attack of the Clones. The mission is 85% done and is close to being ready for release. There will be 2 POV’s for this mission. The first will be Obi-Wan, Anakin, and then Yoda. The second will of course be Dooku. Both are 80% done, the final cutscenes for both are still being worked on, as well as finishing touches on cutscene work to ensure that the experience is an authentic experience from Attack of the Clones. As a treat, here is a clip from the mission itself, keep in mind it is still being developed so there will be a number of fixes to make it look better: - THE LAST JEDI: This is the second mission that I have in development. It is the final battle between Luke Skywalker and Kylo Ren from Star Wars Episode VIII: The Last Jedi. There will be only 1 POV, which will be Kylo Ren. This mission itself is 95% complete except for the last half of the final cutscene. Once that is complete we will release the mission with the Operation: Knightfall Remaster. Here is a clip of the mission itself: - AMBUSH ON TATOOINE: The third mission that I have in development is Ambush on Tatooine from Star Wars Episode I: The Phantom Menace. It will have 2 POV’s, one for Qui-Gon and one for Darth Maul. It was 50% complete, however after deliberation with Linken, we are going to rework this mission as well as hold off until we develop a better map to ensure that it is more accurate to the movie. However here is a clip from the original mission: - A QUEEN IN PERIL: This is the 4th mission I have in development. It is also from Star Wars Episode I: The Phantom Menace. It will have one POV where you play as Obi-Wan Kenobi. The mission is 20% complete. It will have 3 stages. The first draws inspiration from the original Phantom Menace PC game mission: The Gardens of Theed, the stage is named as The Gates of Theed. The 2nd stage, Rescuing the Queen, will be based off of the mission from the XBOX original game Star Wars: Obi-Wan titled: A Queen in Peril. The third and final stage will be based on the mission from TPM PC game once more, Escape of Theed. The stage is titled the same. This mission will be completed last, as it is on a similar level of time needing to complete it that Knightfall needs. ANIMATIONS A few of our team members, including myself, have taken up learning how to animate character stances, and cutscene animations. Here is the 90% complete first stance for Anakin’s Lord Vader model: Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  10. Patch Notes - 08/09/2021 MISSION IMPROVEMENTS - Corrected some script issues that would permanently disable saber locking while in gameplay across all missions DUEL OF THE FATES (OBI-WAN) - Fixed an issue where the player would turn into a Stormtrooper if they were too slow to strike Maul. - You will no longer be able to move while conversing with Qui-Gon at the end of the mission. DUEL OF THE FATES (QUI-GON JINN) - Added an animation to Qui-Gon during the final stage of the Clone Ambush. - Removed a faulty Qui-gon saber model during the initial mission that should never have been there in the first place. - Improved Palpatine's "small use for you" line during the dark side ending. CODE CHANGES - Created a new cvar "g_newforcepowers" to enable or disable npcs using the new force powers - Created a new cvar "g_allowforceabsorb" to enable or disable npcs using force absorb - Created a new cvar "g_allowforceprotect" to enable or disable npcs using force protect - Created a new cvar "g_allowSaberLocking" to enable or disable saber clashes or locks. - Modified the force_grasp command to allow to bind to a key and use it as intended. - NPCs wielding a lightsaber are no longer immune to Force Lightning. UI CHANGES SETTINGS->SWGL - Added the ability to allow/deny NPCs to use any Force Powers not available in the original game. - Added the ability to allow/deny NPCs to use Force Absorb. - Added the ability to allow/deny NPCs to use Force Protect. - Added the ability to enable/disable saber locking. CONTROLS->FORCE POWERS - Added the ability to bind the 6 new Force Powers to a key. FORCE POWER CHANGES FORCE STASIS - Mine Crabs are no longer immune and have a 33% chance of being affected. - All Droid NPC classes are now immune to Force Stasis - CLASS_HAZARD_TROOPER is now immune to Force Stasis - Force Stasis rank 2 now has a 10% chance to affect a common Jedi or Sith (decreased from 50%). Powerful Jedi and Sith now have a 1% chance (decreased from 5%). - Force Stasis rank 3 now has a 50% chance to affect a common Jedi or Sith (decreased from 100%). Powerful Jedi and Sith now have a 5% chance (decreased from 10%). FORCE ABSORB - Level 1 Force Absorb will negate 20% of any incoming Force Blast attack - Level 2 Force Absorb will negate 60% of any incoming Force Blast attack - Level 3 Force Absorb will negate all damage of any incoming Force Blast attack. FORCE GRASP - At level 3, there is a 50% chance a common blaster-wielding enemy will drop their weapon. - Force Grasp can now lift and move around Droid class NPCs. - Force Grasp's animation was updated to look less like Force Choke. FORCE FEAR - Corrected a code syntax error allowing Force Fear to work way more often than intended. - Droids, creatures, Mandalorians, Galak Mech, Hazardtroopers, and npcs using the Concussion Rifle can no longer be affected. - Powerful Jedi and Sith NPCs are now immune to Force Fear NPC/MODEL CHANGES REBELLION - Changed Ben Kenobi's NPC code from Ben_Kenobi_Unrobed to Ben_Kenobi. EMPIRE - Updated the Second Sister model to a better quality. - Updated the Royal Guard model to a better quality, included a robed Shadow Guard variant. - Improved the Dark Trooper Phase III scaling to be more accurate. Updated the model to a better quality. - Updated the Phase 2 Dark Trooper with improved lighting and optimization, better rigging, and jetpack flame tags - Upgraded the shine on Agent Kallus's armor. - Optimized all Scout Trooper model variants with better LODs and less draw calls (parts) - Optimized Shock Trooper and Shadow Stormtrooper with LODs - Ported Jerec's skeleton to the JKA skeleton. MISCELLANEOUS CHANGES - Update Clone Commando Scorch's biography to reflect his appearance in The Bad Batch.
  11. 8,088 downloads

    The Star Wars Galaxy has left a legacy spanning many decades, with more to come. Now, a team of modders made up of former members of the Knights of the Force 2.1 mod have come together to provide the ultimate Star Wars sandbox experience. Choose your character, create your own stories! Or take a step back through history, and play through moments from the Star Wars films, The Clone Wars, Knights of the Old Republic, and more! From the characters and worlds spanning the Star Wars Legends continuity to the more recent Star Wars Disney canon, the time has come to craft your own Galactic Legacy! FEATURES - A wide selection of characters, ranging across the Skywalker Saga, Knights of the Old Republic, the original Expanded Universe, and Disney's Canon - 7 Fully playable missions, including the iconic Duel of the Fates with alternate storylines, Revan vs. Malak from Knights of the Old Republic, Operation: Knightfall, and more! With even more to come! - A fully customizable NPC system, allowing you to customize an NPC's health, appearance, alignment, and behaviors. - An active and passionate development team
  12. I'm just a simple modder trying to make my way in the community

  13. Thank you all for looking at this progress report, this was a great month for the mod! We hope to have more exciting things for our next update! A NEEDED UPDATE Our last update released in late-July for the most part was a big success, but was missing a number of features intended or introduced a few bugs. This week we will be looking into releasing a small mini-update to address such things as: - Add the new force powers to the controls menu so they can be bound - Add the ability to enable or disable npcs using the new force powers - Add the ability to enable or disable npcs using Force Absorb (or make less frequent) - Implement the Empire model changes previously mentioned in the last update's patch notes but didn't make it in. - Prevent NPCs from blocking force lightning with their lightsabers - Fix some balancing issues with the new force powers. This should be released by Friday, August 13th, possibly sooner provided everything goes smoothly. WHAT IS COMING NEXT We held a community feedback a few months ago and results were very interesting. One question we asked is "What would you like for us to focus on next"? The majority have spoken, and the top 2 responses were: More missions, and manual blocking. We will take this information to heart and so for this next major update, we will be looking into bringing in more missions, manual blocking, and we will also push to bring out Multiplayer as soon as possible! MISSIONS TO EXPECT The following are missions you can expect to see in the next update: - Episode VI: Father vs. Son (Remaster) - Episode IV: Deathstar Rescue - Episode III: The End of the Clone Wars MISSIONS POSSIBLY COMING The following are missions we're aiming to bring to the next update, but are not finalized at this time: - Episode III: Operation: Knightfall (Remaster, Anakin POV only) - Episode II: Confronting the Count - Episode I: Ambush on Tatooine - Episode VIII: The Last Jedi EPISODE IV: DEATHSTAR RESCUE This mission is currently under active development but has a lot of work left to do. Currently our plan is to bring in a Luke Skywalker POV, and Ben Kenobi POV. Our mapper Wettergren has worked hard and created an amazing map allowing you to traverse the Empire's ultimate weapon as these characters. As Luke, you will be tasked with rescuing Princess Leia and then escaping the battle station. As Ben, you must sneak your way through the Death Star and find a way to deactivate the tractor beam holding the Millenium Falcon in place. As our first non-duel and (sort of) non-Jedi/Sith mission, we aim to make this experience as entertaining as possible, introducing stealth mechanics and new puzzles so the experience is not entirely linear. As I close, I'd invite all of you to check out some development screenshots of the mission, and I look forward to sharing more with you. Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  14. Hotfix - 07/23/2021 - Brianna's robed variant will now switch on her lightsaber, as intended. - Darth Talon's hooded and masked appearances will now appear as intended. - Darth Desolous's lightsaber will now appear as intended. - Corrected some formatting issues in the end credits, including adding some names and removing duplicates. Patch Notes - 07/23/2021 HIGHLIGHTS - NEW FORCE POWERS: STASIS, GRASP, BLAST, DESTRUCTION, FEAR, AND LIGHTNING STRIKE; Unlock new secrets of the Force and use new abilities to defend yourself or lay waste to your enemies. - NEW SYSTEM: DUAL-WIELDING; Now you can dual-wield most pistols in the game! - NEW SYSTEM: TRUE VIEW; Introduced in Jedi Knight: Enhanced, True View now comes to Galactic Legacy! MISSION IMPROVEMENTS DUEL OF THE FATES - DARTH MAUL - Corrected issues in Level 7 and Level 8 where you may spawn with two lightsabers instead of one as intended. - Remade the end cutscene in Level 8. - Improved the ending cutscene. DUEL OF THE FATES - QUI-GON JINN - Replaced the end credits music with the Rebuilt Jedi Enclave theme from KOTOR II. JEDI OUTCAST: MISSION TO ALZOC III - Made available Force Stasis and Force Destruction at levels 2 and 1 respectively. JEDI OUTCAST: ARTUS TOPSIDE - Corrected an issue where Kyle believed he had his lightsaber before he was supposed to have it. JEDI OUTCAST: YAVIN TRIAL - Some devious pranksters weighed down the floating bridge during one of the trials, making it impossible to complete. Concerns were raised with Luke Skywalker and the weights have been removed. JEDI OUTCAST: NAR SHADDAA HIDEOUT - Force Stasis will unlock at level 1. JEDI OUTCAST: BESPIN PLATFORM - Force Destruction will unlock at level 1. JEDI OUTCAST: CAIRN BAY - Level 2 Force Stasis will unlock. JEDI OUTCAST: CAIRN ASSEMBLY - Level 2 Force Destruction will unlock JEDI OUTCAST: CAIRN DOCK 1 - Level 3 Force Stasis will unlock. JEDI OUTCAST: DOOMGIVER COMMS - Level 3 Force Destruction will unlock. FORCE POWER ADDITIONS FORCE STASIS - Rank 1: Freeze the targeted enemy in place for 5 seconds. Common force sensitives have a 10% chance of being affected, powerful force sensitives have a 0.5% chance of being affected. - Rank 2: Freeze the targeted enemy in place for 10 seconds. Common force sensitives have a 50% chance of being affected, powerful force sensitives have a 5% chance of being affected. - Rank 3: Freeze the targeted enemy in place for 15 seconds. Common force sensitives will be affected, powerful force sensitives have a 10% chance of being affected. - Force Power Cost: 20 FORCE GRASP - Rank 1: The target is staggered for 5 seconds - Rank 2: The target is lifted straight up, rendering them defenseless. - Rank 3: The target can be picked up and freely moved around. - Force Power Cost: 1, then 3 per second FORCE BLAST - Rank 1: Create an explosion off a solid surface or enemy, causing 20hp of damage. - Rank 2: Create an explosion off a solid surface or enemy, causing 40hp of damage. - Rank 3: Create an explosion off a solid surface or enemy, causing 60hp of damage. - Force Power Cost: 30 FORCE DESTRUCTION - Rank 1: Jedi unleashes a violent blast of dark energy, causing damage equal to the amount of Force points lost. - Rank 2: Jedi unleashes a violent blast of dark energy, causing damage double the amount of Force points lost. - Rank 3: Jedi unleashes a violent blast of dark energy, causing damage triple the amount of Force points lost. - Force Power Cost: All of player's current force reserves - Damage caused by NPCs using this power will scale depending on game difficulty. - Enemies killed by this power will be vaporized (purely cosmetic, does not affect damage). FORCE FEAR - Rank 1: 50% chance to affect an enemy, permanently forcing them to lash out against their allies and enemies alike. - Rank 2: Common enemies are permanently forced to lash out against their allies and enemies alike. Common force sensitive enemies have a 5% chance of being affected while powerful force sensitives have a 1% chance. - Rank 3: Common enemies are permanently forced to lash out against their allies and enemies alike. Common force sensitive enemies have a 50% chance of being affected while powerful force sensitives have a 5% chance. - Force Power Cost: 20 FORCE LIGHTNING STRIKE - Rank 1: Jedi unleashes a blast of Force Lightning across a vast distance, causing very little damage. - Rank 2: Jedi unleashes a blast of Force Lightning across a vast distance, causing minor damage. - Rank 3: Jedi unleashes a blast of Force Lightning across a vast distance, causing moderate damage. - Force Power Cost: 20 - Damage caused by NPCs using this power will scale depending on game difficulty. NPC/MODEL CHANGES OLD REPUBLIC - Assigned Force Stasis level 2 and Force Grip level 3 to Alek Squinquargesimus. - Assigned Force Stasis level 2 and Force Lightning Strike level 1 to Atris. - Assigned Force Stasis level 2 to Atton Rand - Assigned Force Stasis level 2 to Bao-Dur - Increased Bastila Shan's Force Jump, Force Push, and Force Pull from level 2 to level 3. Increased Force Protect from level 1 to level 2. Increase Saber Defense from level 2 to level 3. Granted level 3 force stasis, level 3 force grip, and level 2 force blast. Her dark side variant has been granted level 2 Lightning Strike and level 2 force fear. - Bastila Shan (Dark) has been renamed to Bastila Shan (Fallen) - Corrected an issue with Brianna's robed skin where it wasn't showing the lightsaber blades as intended. - Assigned Force Stasis and Force Grip level 3 to Dorak - Assigned Force Stasis level 1 to Dustil Onasi. - Assigned Force Stasis and Force Grip level 3 to Jolee Bindo. - Assigned Force Stasis and Force Grip level 3 and Force Fear level 2 to Juhani. - Assigned Force Blast and Force Stasis level 2 and Force Grip level 3 to Kira Carsen. - Assigned Force Fear level 3 to Kreia. - Assigned Force Grasp, Blast, and Stasis level 3 to Meetra Surik. - Assigned Force Stasis, Force Blast, and Force Grip level 3 to Nomi Sunrider. - Assigned Force Stasis, Force Blast, and Force Grip level to Jedi Knight Revan. Assigned the same plus Force Destruction and Lightning Strike level 3 to Jedi Master Revan. - Assigned Force Stasis, Force Blast, and Force Grip level 3 to Satele Shan. - Assigned Force Stasis, Force Blast, and Force Grip level 3 to Vandar Tokare. - Assigned Force Stasis and Force Grip level 3 to Vrook Lamar. - Renamed Vrook Lamar (KOTOR) to Vrook Lamar (Dantooine). - Renamed Vrook Lamar (KOTOR II) to Vrook Lamar (Jedi Master) - Assigned Force Stasis and Force Grip level 3 to Zhar Lestin. SITH EMPIRE - Assigned Lightning Strike level 3 to Arcann - Assigned Force Fear level 2 to Darth Bandon - Assigned Force Destruction, Fear, Lightning Strike, Blast, and Stasis level 3 to Darth Bane - Assigned Lightning Strike, Force Stasis, and Blast level 3 to Darth Caedus. - Assigned Force Destruction and Lightning Strike level 3 to Darth Desolous. - Assigned Force Fear, Lightning Strike, Stasis, and Grasp level 3 to Darth Malak. - Assigned Force Fear, Blast, and Lightning Strike level 3 to Darth Malgus. - Assigned Lightning Strike and Blast level 3 to Darth Marr. - Assigned Force Fear and Force Blast level 3 to Darth Phobos. - Assigned Force Stasis, Fear, and Lightning Strike level 3 to Darth Revan. Assigned the same and Force Destruction level 3 to Revan Reborn. - Assigned Force Fear and Lightning Strike level 3 to Darth Traya. - Assigned Force Fear, Stasis, Blast, Lightning Strike, and Destruction level 3 to Darth Zannah. - Assigned Force Destruction and Lightning Strike level 3 to Exar Kun. - Assigned Lightning Strike and Force Stasis level 3 to Lana Beniko. - Assigned Lightning Strike level 3 to Lord Kallig. - Assigned Force Fear level 1 to the Sith Assassin. - Assigned Force Fear level 1 and Lightning Strike level 2 to the Sith Inquisitor. - Assigned Force Fear level 2 to the Sith Master - Assigned Force Fear level 3 and Force Stasis level 2 to Uthar Wynn. - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Valkorion. - Assigned Force Destruction, Blast, and Lightning Strike level 3 to Vaylin. - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Vitiate. - Assigned Force Stasis level 2 to Yuthura Ban. - Darth Bane's lightsaber color has been changed from Red to Crimson. - Darth Zannah's lightsaber color has been changed from Red to the Bane's Heart lightsaber color (red-purple as depicted in Star Wars: Galaxies). - Fixed a number of customization bugs with Darth Talon. GALACTIC REPUBLIC - Carl has promised to stop eating the hands of the Aqualish Jedi. - Plo Koon (TCW) now has his correct lightsaber. - All named Jedi have been assign Level 3 Force Grasp. - Assigned Force Blast level 3 to Anakin Skywalker's Episode III and Clone Wars variants. - Assigned Force Blast level 3 to Yoda - Added a Phase II Captain Rex NPC which was originally missing. - Corrected an issue with Koffi Arana's model where he wasn't showing his lightsaber blade as intended. SEPARATIST ALLIANCE - Assigned Force Lightning Strike level 1 to Count Dooku. - Assigned Force Blast level 2 to Savage Opress. - Corrected issues with a number of Battle Droid variants that were incorrectly using Thermal Detonators. - Renamed Darth Maul (Solo) to Darth Maul (Crime Lord) - Renamed Darth Maul (Rebels) to Darth Maul (Old Master) - Renamed Nute Gunray (Episode III) to Nute Gunray (Council) - Renamed Savage Opress (Axe) to Savage Opress (Apprentice) REBELLION - Assigned Force Blast level 2 and Force Grasp level 3 to Ben Skywalker. - Assigned Lightning Strike level 2 and Force Blast, Stasis, and Grasp level 3 to Jaina Solo. - Assigned Lightning Strike level 2 and Force Blast, Stasis, and Grasp level 3 to Jacen Solo. - Renamed Chewbacca (Bespin) to Chewbacca (Bespin Escape) - Renamed Leia Organa (Episode V) to Leia Organa (Rebel Officer) - Renamed Rahm Kota (TFU II) to Rahm Kota (Rebel General) - Assigned Force Grasp and Blast level 3 to Rahm Kota and all variants - Assigned Force Grasp level 3 to Ben Kenobi. - Assigned Force Grasp level 3 to Ahsoka Tano and all variants - Assigned Force Grasp level 3 to Anakin Solo - Assigned Force Grasp level 3 to Ben Skywalker. - Assigned Force Grasp level 3 to Corran Horn and all variants. - Assigned Force Grasp level 3 to Ezra Bridger and all variants. - Assigned Force Grasp, Lightning Strike, Destruction, and Blast level 3 to Galen Marek and all variants. - Assigned Force Grasp, Lightning Strike, Destruction, and Blast level 3 to Starkiller and all variants. - Assigned Lightning Strike level 2 and Force Grasp, Stasis, and Blast level 3 to Jacen Solo. - Assigned Lightning Strike level 2 and Force Grasp, Stasis, and Blast level 3 to Jaina Solo. - Assigned Force Grasp level 3 to Kanan Jarrus and all variants. - Changed the NPC class of Kanan Jarrus (Mask) from CLASS_LUKE to CLASS_JEDI. Increased his default health from 400 to 500. - Assigned Force Stasis and Force Destruction level 3 to Kyle Katarn's Mysteries of the Sith and Jedi Outcast/Academy variants. - Renamed Kyle Katarn (Dark Forces) to Kyle Katarn (Mercenary) - Renamed Kyle Katarn (DFII) to Kyle Katarn (Journeyman), included Alternate in the title where applicable - Renamed Kyle Katarn (DFII, LS) to Kyle Katarn (Jedi Lord), included Alternate in the title where applicable. - Renamed Kyle Katarn (MOTS) to Kyle Katarn (Jedi Mentor) - Assigned Force Grasp level 2 to Dagobah + Bespin Luke Skywalker - Assigned Force Grasp level 3 to Jedi Knight Luke Skywalker. - Assigned Force Stasis, Blast, and Grasp level 3 to Jedi Outcast/Academy Luke Skywalker. - Assigned Force Stasis, Blast, Grasp, and Lightning Strike level 3 to Mara Jade and all variants. - Assigned Force Grasp level 3 to Qu Rahn - Assigned Force Grasp level 3 to X2 EMPIRE - Updated the Second Sister model to a better quality. - Updated the Royal Guard model to a better quality, included a robed Shadow Guard variant. - Improved the Dark Trooper Phase III scaling to be more accurate. Updated the model to a better quality. - Updated the Phase 2 Dark Trooper with improved lighting and optimization, better rigging, and jetpack flame tags - Upgraded the shine on Agent Kallus's armor. - Optimized all Scout Trooper model variants with better LODs and less draw calls (parts) - Optimized Shock Trooper and Shadow Stormtrooper with LODs - Ported Jerec's skeleton to the JKA skeleton - The Saboteur can now be spawned without issues. - Assigned Force Destruction and Lightning Strike level 3 to Boc Aseca. - Assigned Force Blast, Grasp, Destruction, and Lightning Strike to Galen Marek and all variants. - Assigned Force Destruction and Lightning Strike level 3 to Jerec. - Assigned Lightning Strike level 3 to Joruus C'Baoth. - Assigned Force Stasis level 2 and Force grasp level 3 to the Imperial Knight. - Assigned Force Fear level 3 to Lumiya. - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Emperor Palpatine. - Assigned Lightning Strike and Force Fear level 3 to Sariss. - Assigned Force Blast level 2 to the Second Sister. - Assigned Force Blast and Lightning Strike level 2 to the Shadow Guard. - Assigned Force Blast and Force Grasp level 3 to Darth Vader. RESISTANCE FIRST ORDER - Assigned Force Stasis and Force Grasp level 3 to Kylo Ren and his other variations. - Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Sith Eternal Emperor Palpatine. - Assigned Lightning Strike and Force Stasis level 3 to Supreme Leader Snoke. CRIMINALS - Corrected an issue where the Trandoshan's teeth would be a lot whiter than expected. - Assigned Force Fear level 2 to Komari Vosa. BOUNTY HUNTERS - Assigned Force Stasis level 1 to Mira (Jedi). - Corrected the misspelling of Boussh, it is now Boushh as intended. - Corrected an issue with Mira where her left hand was missing and right hand was mis-textured on her non-default appearances. CIVILIANS - Assigned Force Fear level 2 to Mighella. - Assigned Force Blast level 2 and Force Grasp level 3 to Taron Malicos. - Assigned Lightning Strike level 1 to the Nightsister Spirit. - Assigned Lightning Strike, Stasis, and Blast level 2 to the Revanite Convert. - Assigned Lightning Strike, Stasis, Fear, and Grasp level 3 to Mother Talzin. MANDALORIANS INFINITIES - Assigned Lightning Strike level 2 to Sith Apprentice Ahsoka Tano. - Assigned Lightning Strike, Force Blast, and Force Destruction to Dark Lord Anakin Skywalker. - Removed Zeldrin - Assigned Force Stasis and Force Grasp level 3 to Linken Anderson. MENU/UI CHANGES JEDI ACADEMY FORCE SELECT - Implemented the new force powers as acceptable options after completing a mission in Jedi Academy. CHARACTER SELECTION - Players who select Jedi Knight Revan from the Old Republic faction will no longer be turned to the dark side team. - Jedi Knight Revan's lightsaber and color have been changed to the Revan hilt and purple respectively. - Players who select Bastila Shan can now throw her lightsaber as intended. - Added Qu Rahn to character selection as he was missing. - Corrected a typo in Koffi Arana's biography where the first sentence incorrectly spelled his name as "Koffa". - Updated Cad Bane's biography to include events depicted in The Bad Batch TV show. - Updated Dark Lord Anakin Skywalker's biography to remove an unintended gender pronoun. - Updated Crosshair's biography to reflect events depicted in The Bad Batch TV show. - Updated Hunter's biography to reflect events depicted in The Bad Batch TV show. - Updated Tech's biography to reflect events depicted in The Bad Batch TV show. - Updated Wrecker's biography to reflect events depicted in The Bad Batch TV show. WEAPON IMPROVEMENTS - The DL-44 Pistol can now be dual-wielded. - Mara Jade's First Lightsaber's default color has been changed from purple to Magenta. MAP IMPROVEMENTS CORUSCANT HEIGHTS - Changed the map's music to reuse Naboo Palace's music, as it mostly matches the original map's track and doesn't replace Artus Topside's action track NABOO PALACE - Fixed the included music to play the entire intended track rather than 31 seconds. MASSASSI TEMPLE - Refactored some files causing script overwriting with Jedi Outcast mission Yavin Trial, which was preventing progress. MISCELLANEOUS FIXES - Battle Droids outside of the default droid will no longer sound feminine. - The Republic's re-programmed battle droids will no longer appear in the Rebellion section of the NPC menu. - The Nova Troopers, Storm Commandos, and General Weir no longer sound feminine. - Added and updated some names in the end credits, including some YouTubers who have featured the mod in their own Let's Plays, Discord Server Boosters, and an unfortunate addition to "In Memory Of".
  15. Kind of a cliche to keep saying this, but progress, lots and lots of progress! NEW FORCE POWERS The new force powers are 100% completed and are functioning as intended. A new menu is currently in progress to allow you to freely select them during the Jedi Academy campaign. The Jedi Outcast campaign will also include Force Stasis and Force Destruction, allowing you to naturally unlock them during the course of Kyle Katarn's journey. Progress is currently being made on adding the force powers to the NPCs and character selection. Thus far, the TOR and TSE npcs have been applied the new abilities respectively.' Please enjoy a small demo video I made of Jedi Outcast's Cairn Dock 1 level with the new force powers included! WEAPON OVERHAUL With the initial release of Knights of the Force 2.1, we added a number of weapons to the mod. Some of the decisions made with the weapons were....controversial at best. Our team member The New Order took it upon himself over the course of the last year to re-do the stats of the guns, as well as adding more versatility to gunplay itself. Many of the guns have been given entirely new methods of fire, such as high-powered single shots, semi-automatic fire (fires for each click), burst fire, automatic fire, scopes on some rifles, and even adding multiple functions to a single gun. For example, Boba Fett's EE-3 will now fire in three burst rounds by default, you will also have the ability to utilize a scope for accurate targeting, as well as a highly powerful sniper shot. The Clone Commando's famous DC-17m will also have all 3 firing modes that you got to enjoy in Republic Commando! Please enjoy a brief video I made showcasing the changes. BLOCKING FORCE LIGHTNING Over the past few days, we have implemented the ability for you to block Force Lightning with your lightsaber. As of our current functionality, here is what you can expect: - LEVEL 1 SABER DEFENSE: Block Force Lightning at 10 force points per cycle - LEVEL 2 SABER DEFENSE: Block Force Lightning at 5 force points per cycle - LEVEL 3 SABER DEFENSE: Block Force Lightning at 1 force point per cycle While blocking lightning will cost force powers, you will be able to use force absorb to gain points back, with the potential to block lightning almost indefinitely. - LEVEL 1 FORCE ABSORB: Regain 1 force point per cycle while blocking lightning. - LEVEL 2 FORCE ABSORB: Regain 5 force points per cycle while blocking lightning. - LEVEL 3 FORCE ABSORB: Regain 10 force points per cycle while blocking lightning. THE FINAL COUNTDOWN We are nearing the release of this update, and over the course of development, I will be giving regular updates on our Discord server. The following are a list of tasks remaining to be completed, I will do my best to remember to update this progress report as we complete or progress with our tasks. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you. - Assign all Force Powers to NPCs - TOR and TSE npcs completed, 9 factions remaining. - Refactor Character Selection menu to include the new Force Powers - COMPLETE - Create settings menu options for newly implemented console commands (such as pistol dual-wielding and trueview) - COMPLETE - Change 1 cutscene in Darth Maul's extended ending - Allow for blocking lightning with an activated lightsaber - COMPLETE - Create updated Force Power selection menu for Jedi Academy campaign - Implement Force Stasis and Force Destruction progression in the Jedi Outcast campaign - COMPLETE
  16. Would've been a very interesting backstory if that happened
  17. An exciting month for the mod! RELEASE SUMMARY Last week saw to the release of The Tragedy of Darth Plagueis the Wise cutscene alongside a few other bug fixes and improvements. Thankfully the release appears to have been smooth and did not require a hotfix to correct any bugs accidentally left in. However, we did release a small hotfix to address some collision issues with Jedi Knight Luke Skywalker's model and a better face texture for Chancellor Palpatine. FORCE POWERS As promised, our next update will see to the release of brand new Force Powers. This month we have been hard at work addressing Force Blast and Force Destruction, which were functionally identical to each other, negating the unique factor that each force power contains. Over Memorial Day weekend, multiple code changes have been made to both powers to make them more unique, which I will describe now. FORCE BLAST Force Blast is intended as the Light Side's only truly offensive force power, capable of causing damage to enemies. Upon activation, Blast will create an explosion off of any solid surface or enemy, causing damage in a finite area. Though the damage output is relatively low, the tradeoff is that the power can be cast through fairly small areas, giving you the ability to catch your enemies off guard. As Force Blast is an instantaneous power, NPCs cannot push back the projectile so it is a guaranteed hit. However, Force Absorb can lessen or even nullify the impact of the power. FORCE DESTRUCTION Making its initial debut in Jedi Knight: Dark Forces II, Force Destruction has been designed to be the most powerful Force ability in the game, but also the most dangerous. Initially, Force Destruction had a set force point cost and set damage output. With the code refactor, Destruction has been completely reworked. Force Destruction can be fired at any amount of available force points you have in your arsenal. Draining the entirety of your force pool, Destruction's damage will be equal to the amount of Force Points you have available, multiplied by the power's level. For example: - If you fire Force Destruction with 300 force points, the damage output on a direct hit will be 300hp of damage, multiplied by the current level of Destruction, with an overall maximum possible damage output of 900hp. Surrounding enemies will be struck with the same amount of damage. Additionally, any enemy killed by the power has a 33% chance of being vaporized. This does not affect damage output and is strictly a cosmetic feature. - If you fire Force Destruction with 1 force point, the damage output will be 1hp of damage, multiplied by the current level of Destruction, with an overall maximum possible damage output of 3hp. Destruction has the potential to be highly damaging, but it does not come without risk. Force Sensitive NPCs can still push back the power at you, and Force Absorb can only mitigate up to 60% of incoming damage. The power's potential to be an instant kill required the ability for the player and NPCs to defend themselves. NPC BEHAVIOR These Force Powers will be applied to the NPCs where applicable. However you may be thinking that any NPC with these powers will be severely OP. We have already thought of this potential issue and have already taken steps to mitigate the effects from NPCs: - The damage output of Force Destruction, Force Blast, and Lightning Strike will heavily scaled back and will be entirely dependent on the game's set difficulty. The easier the game mode, the less damage the powers will cause. - The player will be completely immune to Force Fear at any given time. - Force Grasp causes no damage and can be force pushed out of. - The player only has a 33% chance of being affected by Force Stasis. If the player has Absorb activated, the chance is reduced to 0% COMMUNITY FEEDBACK A little over a week ago, we have put together a new Google Form to get our community's opinion as to which direction the mod should go. As of writing this report, we have received 84 responses. I know we can do better, and would like to try and get as many responses as possible. Later this month, I will show off the results. Please consider filling out our form if you haven't done so already: https://forms.gle/NJcKBrMjeJFstedN8 Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  18. UPDATE RELEASED: https://www.moddb.com/mods/swgl/downloads/swgl-update-5-25-2021 You ever hear the Tragedy of Darth Plagueis the Wise in Jedi Academy? I thought not, it's not a cutscene any other modder would give you. HIGHLIGHTS - NEW CINEMATIC: THE TRAGEDY OF DARTH PLAGUEIS; You ever hear the tragedy of Darth Plagueis the Wise? I thought not, it's not a story the Jedi would tell you. MISSION IMPROVEMENTS JEDI OUTCAST: ARTUS TOPSIDE - Corrected a small glitch where Kyle Katarn would spawn with an inaccessible lightsaber in his inventory. DUEL OF THE FATES - QUI-GON JINN - Improved a line of Anakin's dialogue that was popping at the end. - Changed Captain Rex's appearance to his phase 2 armor. - Changed Ahsoka's appearance to her Siege of Mandalore appearance. - Corrected multiple issues where Qui-Gon would revert back to a younger appearance and then his older appearance. DUEL OF THE FATES - DARTH MAUL - Improved some Wat Tambor dialogue to include some additional sound effects from Attack of the Clones. - Reduced Count Dooku's health in the final stage from 150 to 100 - Populated the hangar bay during the bleeding cutscene with Naboo Guard corpses. - Improved the ending cutscene after Dooku is defeated. - Changed the end credits music. NPC SPAWNER - Corrected an issue where Tavion Axmis (Possessed) would attempt to spawn with the incorrect code. - Reborn and Saboteurs will now be customizable in the menu and will also spawn correctly. MODEL IMPROVEMENTS - Fixed a texture issue on quigon_old - Adjusted Anakin Skywalker's hair so it's not floating in certain places. - Ben Solo's lightsaber blade will now appear as intended.
  19. 5 of the 6 force powers in action. Keep in mind the effects and sounds are not final and are subject to change.
  20. April showers bring May flowers. April development gives you....a progress report in May. Idk. FORCE POWERS This month, there has been significant progress made on our 6 new Force Powers. Below is an overall completion status: - Force Stasis: 100% working and functional, integrated in the Jedi Outcast campaign and ready for deployment - Force Destruction: 100% working and functional, integrated in the Jedi Outcast campaign and ready for deployment - Force Fear: 100% working and functional, datapad description needed to be written - Force Grasp: 100% working and functional, ready for deployment - Force Blast: 100% working and functional, needs proper effects and stat tweaking - Lightning Strike: In Progress FORCE POWER STATS Like all other force powers currently in the game, the new force powers can be leveled up to be much stronger as you grow in strength with the Force. Below are the current force power levels and their overall descriptions. Please keep in mind that these power levels are subject to change pending beta tester feedback and are not final: FORCE STASIS Level 1: Freeze your target in place for 5 seconds. Common Jedi and Sith have a 5% chance of being affected, while powerful Jedi and Sith are near-immune Level 2: Enemy is frozen in place for 10 seconds. Common Jedi and Sith have a 50% chance of being affected. Powerful Jedi and Sith have a 5% chance of being affected. Level 3: Enemy is frozen in place for 15 seconds. Common Jedi and Sith will be affected. Powerful Jedi and Sith have a 10% chance of being affected. Other Details: Stasis can be used on as many targets as you want, but can only cast it on a single enemy. You, as the player, will only have a 33% chance of being affected by the power at any given time. FORCE BLAST Level 1: 20hp of damage to an enemy and those within its blast radius Level 2: 40hp of damage to an enemy and those within its blast radius Level 3: 60hp of damage to an enemy and those within its blast radius Other Details: While functionally identical to Force Destruction, blast causes significantly less damage, but will move faster and cost less to cast. Damage may be scaled back further. FORCE GRASP Force Grasp directly mirrors the power levels of Force Grip, only that it will not cause damage and costs significantly less force to use. FORCE DESTRUCTION Level 1: 50 hp of damage on a direct hit, less to surrounding enemies Level 2: 100hp of damage on a direct hit, less to surrounding enemies Level 3: 150hp of damage on a direct hit, less to surrounding enemies Other Details: Enemies killed by this power have a 33% chance of being vaporized. FORCE FEAR Level 1: 50% chance to affect most enemies, all Jedi and Sith are immune. Level 2: Most enemies will be affected, common Force users have a 5% chance of being affected. Powerful force sensitives have a 1% chance of being affected. Level 3: Most enemies will be affected, common Force users have a 50% chance of being affected. Powerful force users have a 5% chance of being affected. Other Details: Force Fear will cause enemies to lash out against anyone, be it their allies, enemies, or even you. POSSIBLE QUESTIONS AND ANSWERS Q: Will these force powers be available in the campaigns A: As of right now, Force Stasis and Force Destruction will be unlocked naturally during Jedi Outcast's campaign. The powers are also programmed to appear in Jedi Academy, but a menu has not been made at this time. Q: What is the point of Force Grasp if I already have Force Grip? A: We're fully aware Grip will be the more popular Force Power. Grasp is intended to allow players to use a more "Jedi-like" version of the power either for more options in combat while playing as a Jedi or for roleplaying. Q: Force Destruction's damage is so high, won't NPC's with destruction be super OP now? A: Force Destruction's damage is incredibly high for the player's use (also justifying the extremely high force cost of 70), NPC's who use it, the damage will be scaled back significantly depending on your game's difficulty setting, ranging from 10hp to 30hp of damage. Q: Isn't Force Fear just level 3 mind trick? A: In a way, yes, but your victim will lash out against anyone, be it their allies, enemies, or even you. While it may provide you with an advantage in combat against multiple enemies, the victim may still target you given the power's overall unpredictable nature (to simulate actual insanity/fear). In a one-on-one fight, the power will be virtually useless. Q: How many enemies can I affect with Force Stasis? A: The power will affect one target at a time, but you can affect virtually as many enemies as you want. Q: What about Force Judgment? A: That's just Force Lightning but recolored #ChangeMyMind Q: Can NPCs use these powers against you? A: NPCs will be able to use most powers, NPC's however will not use Force Fear against you, but can use it on other NPCs. Q: How much of a threat is Force Stasis to me as a player? A: Force Stasis can very much be used against you, however you only have a 33% chance of being affected at any given time. Q: You said before that Force Fear would make the victim commit suicide, what changed? A: To prevent the power from being OP and to avoid controversy among those who work toward Suicide Prevention. MAY THE 4TH May 4th is rapidly approaching, and you may be looking for some exciting news or even a new update from us. The truth is that we do have something planned for May 4th, a small gift from me to all of you as a show of thanks. While this gift is currently in progress, it is highly unlikely that it will release on May 4th, and I will work to have it released as quickly as possible. ROADMAP After the last force power is added, work will be done on debuffing Force Absorb. Once that is done, work will be underway on a full Father vs. Son remaster with 8 extended endings as well as some new weapons, which I'm very much looking forward to bringing all of you. We also have some updates to some characters currently in the mod, Ben Solo will be fixed with his saber bug, and the others are currently being reviewed. The Bad Batch are being given full overhauls to look more realistic instead of their current TCW-style appearances. Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  21. With a special thank you to the JK: Enhanced mod.
  22. Hope you all had a great month, our next update is fully underway and it's looking very exciting. NEW FORCE POWERS Currently in production are 6 new force powers, with 2 of them fully implemented (except for icons). The overall goal was to make force powers that would be both fun and practical in a Jedi Academy setting. Though 6 is our initial number right now for this next update, we could be willing to add more based on player feedback. Force Stasis: Render your target immobile and virtually defenseless to any attack. Fully implemented, thanks to the JK: Enhanced mod. Force Blast: A concentrated blast of telekinetic energy. Force Grasp: Force Grip but without damage. Force Destruction: A violent blast of Dark side energy. Fully implemented, thanks to the JK: Enhanced mod Force Fear: Cause enemies to go berserk and attack allies and enemies alike, then commit suicide or harm themselves. Lightning Strike: A more range-based lightning attack, striking enemies from great distances with the dark side of the Force. I will be creating a video in the very near future showcasing the new powers and their functionalities. UPDATING FORCE POWERS In addition to creating new powers, work will be done to update the currently existing force powers. Some planned changes to be made will include, but aren't limited to: - Debuffing force absorb to prevent full immunity to force attacks at lower levels - Prevent npcs without force push to push you away if you're gripping them - Allow you to a chance to mind trick force sensitive npcs NEW WEAPONS In addition to new force powers, we also have plans to add new blasters to the mod. The list of new weapons has not been finalized at this time, so we will provide more information once production begins after the remaining force powers are implemented. FATHER VS. SON To top off this update, a remastered Father vs. Son mission will be implemented. We're still brainstorming the 9 extended endings and we will provide more information as production begins. Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  23. FULL MOD DOWNLOAD: https://www.moddb.com/mods/swgl/downloads/star-wars-galactic-legacy-part-1-of-2 8-23-23 DOWNLOAD: https://www.moddb.com/mods/swgl/downloads/star-wars-galactic-legacy-update-8-23-23 Launcher (Required for playing Jedi Outcast): https://www.moddb.com/mods/swgl/downloads/star-wars-galactic-legacy-launcher This Topic will be updated when new downloads are available.
  24. HIGHLIGHTS -NEW SYSTEM: NEW GAME PLUS; Play through the Jedi Outcast and Jedi Academy campaigns with tougher enemy configurations that change every time you play! - NEW CHEAT: NOFORCE; Feeling like a ysalamiri? Tired of being force pushed around? Simply input "noforce" in the console and never be affected by force powers again! SYSTEM UPDATES - Re-implemented inventory and added controls to the menu. - Bacta tanks now function properly as an inventory item to be used on demand, instead of an instantaneous medpack. - The picking up dropped lightsabers option will now save after exiting and reloading the game. MISSION IMPROVEMENTS JEDI OUTCAST - YAVIN: FINAL CONFRONTATION - Re-scored the fight against Desann with music from The Rise of Skywalker. - Re-scored the final meeting with Luke Skywalker with music from The Mandalorian. JEDI ACADEMY - Cult Investigation: Dosuun - Re-scored the mission with music from Knights of the Old Republic II: The Sith Lords. THE TRAYUS CORE - Fixed an issue where Meetra Surik wouldn't display properly as a player character. NEW MAPS - Episode VI: The Emperor's Throne Room (Movie Battles II version) - Rebels: World Between Worlds - Episode III: Star Destroyer Bridge NEW/UPDATED CHARACTERS THE OLD REPUBLIC - Bowdaar - Mical - Republic Soldier (Female) - Republic Trooper - Havoc Squad Trooper (renamed from Republic Trooper) - Kira Carsen - Jedi Knights (Accurate KOTOR appearance) THE SITH EMPIRE - Darth Bane (The Clone Wars) - Darth Bane (Model Update) - Darth Desolous - Darth Havok - Darth Phobos - Lana Beniko - Sith Warrior - Zakuul Knight GALACTIC REPUBLIC - Captain Fordo (Phase I) - Falon Grey - Koffi Arana - Coruscant Police Droid - Queen Amidala (Black Garb) - Temple Training Droid - Crosshair - Hunter - Tech - Wrecker - Bolla Ropal - Jocasta Nu (Model Update) - Yaddle - 91st REcon Corps (Model Update) - 332nd Company - Ahsoka Tano (Model Update) - Ahsoka Tano (Siege of Mandalore) - Anakin Skywalker (Jedi Knight) (Model Update) - Lord Vader (Model Update) - Jaro Tapal - Sharad Hett SEPARATIST ALLIANCE - Count Dooku (Dark Ritual) - Count Dooku (Jedi Master) - Battle Droid (Model Update + New Variants) REBELLION - Ezra Bridger (Model Update) - Ahsoka Tano (The Mandalorian) - Young Han Solo - Han Solo (Model Update) - Stormtrooper Han Solo (Model Update) - K-2SO - Luke Skywalker (The Mandalorian + Battlefront II) - X2 - Shara - Jan Ors (Dark Forces II) - Mister Bones - Jaden Korr (Jedi Master) - Mara Jade (Smuggler) GALACTIC EMPIRE - Admiral Natasi Daala - Admiral Pellaeon - Imperial Knight - ISB Agent, Male + Female - KX Security Droid - Phase II Dark Trooper - Phase III Dark Trooper - Second Sister (Model Update + Helmetless variant) - Boc Aseca - Jerec - Maw - Sariss - Yun - Commander Karbin - Royal Guard (Model Update) - Scout Trooper (Model Update) - Storm Commando - Nova Trooper - General Weir - X1 - Darth Sidious/Emperor Palpatine (Model update + Continuity fix) THE RESISTANCE - Rey Palpatine THE FIRST ORDER - Kylo Ren (No Cape) - Kylo Ren (Reforged Helmet) - Ben Solo - Sith Trooper (Model Update) - Emperor Palpatine (Sith Eternal) CRIMINALS - Gault Rennow - Guavian Death Gang Member - Krix Swiftshadow - Rodian Male (Back to default + new variant) - Rodian Defender - Trandoshan (Republic Commando) - Trandoshan Elite - Trandoshan Mercenary - Komari Vosa - Talon Karrde - Gran (Dark Forces II Appearance) - Ponda Baba (Model Update + faction switch) BOUNTY HUNTERS - Greedo (Model update) - IG-86 - Todo 360 - Boba Fett (Resurfaced) - Bossk (Model Update) - IG-11 CIVILIANS - Clegg Holdfast - Dopak - Dressellian - Givin - Ilco Munica - Mighella - Nom Anor - Revanite Convert - Talz - Tusken Shaman - Cobb Vanth - Old Daka - Taron Malicos - Undead Stormtrooper - Ultragungan Battle Droid - Iago Battle Droid - Zorii Bliss - Yuuzhan Vong MANDALORIANS - Din Djarin (Model Update) - Tarro Blood - Koska Reeves - Bo Katan (Model Update) - Death Watch Battle Droids - Mirta Gev - Sintas Vel INFINITIES - Linken Anderson - Basil Bonehead - Awec - R0-GR - Battle Droid (Concept Art) - Poopmaster NPC CHANGES THE SITH EMPIRE - Darth Krayt will now wield a red and green lightsaber. GALACTIC REPUBLIC - Changed Ahsoka Tano's NPC class from CLASS_JEDI to CLASS_KYLE for her older variants. - Corrected an issue where Dual-wielding Anakin Skywalker had an incorrect offhand saber due to an incorrect lightsaber code. - Anakin Skywalker (TCW) has been renamed to Anakin Skywalker (General) - Ahsoka Tano (Rebels) has been renamed to Ahsoka Tano (Fulcrum) - Anakin Skywalker's NPCs depicting his TCW and Episode III appearances will now have Level 3 lightsaber throw. - Reduced bounding boxes for Yoda, Even Piell, and Yaddle, allowing them to better connect with their opponents. - Mace Windu now has level 1 force rage and level 2 force grip. GALACTIC EMPIRE - Some Stormtroopers will now rapidly fire their E-11s. - After some careful budgeting, Galak Fyyar was able to reclaim his mechanized battle armor and no longer has to send a cheap droid to fight for him. REBELLION - Corrected an issue with Mara Jade's lightsaber while as an emperor's hand where it wasn't appearing correctly. BOUNTY HUNTERS - IG-86 droids will rapidly fire their blasters LIGHTSABER UPDATES - The Sith Sword from the base game now appears as intended. - All lightsabers from the original game now appear as intended MENU/UI CHANGES CONTROLS + SETUP - Moved the quick key menu binds from SETUP->SWGL to CONTROLS->QUICK KEYS - Added new quality of life additions to the SETUP->SWGL Menu, including the ability to change crosshairs and display health bars above npcs. CHARACTER MENUS - Corrected an issue where the Eighth Brother's biography was not displaying as intended. - Fixed a small glitch with the character menus where the scrollbar would display multiple points. - Character menus will no longer display multiple pages for characters that don't exist. - Applied the actual armament for the Sith Trooper instead of applying the Praetorian Guard one. - Sith Inquisitors are no longer referred to as "Sith Investigators" MUSIC - Added music featured in Darth Maul's extended ending to the Music menu - A Jedi's Fury now plays as intended - Music featured in the main menu (such as Sugaan Essena) will now display in the menu. - Music featured in Jedi Academy's campaign will now display in the menu. NPC SPAWNER - Changed the text color in the NPC menu to remain consistent across the rest of the mod. - Fixed a bug with the NPC spawn menu with the spawn button appearing and overlapping on the character selection screen. LIGHTSABER - Changed the sound effect for lightsaber color selection. MISCELLANEOUS FIXES - Replaced some missing skin textures that were causing some character models to be missing their eyes or hands. - Changed Ahsoka Tano's Fulcrum appearance faction from Republic to Rebellion. - Refactored some models (previous and new) that weren't loading their textures correctly. KNOWN BUGS - Ben Solo, Taron Malicos, and Darth Desolous will not have their lightsaber blades.
  25. RULES FOR SUGGESTING MAPS 1. Please do not ask for a map already in the mod. 2. The map must have a strong link to Star Wars, either through appearance or canonicity. Please do not request maps that obviously take place in another universe. 3. The map must not contain textures or models of anything of a NSFW-nature, this includes (but isn't limited to): Pornography, racism, or hate-speech. 4. All map requests must come with a link to the map, with a clear way to contact the author for permission. 5. Please do not ask the map makers on the team for new maps, they are busy. RULES FOR SUGGESTING MODELS 1. Please do not ask for a model already in the mod. 2. The model must resemble a realistic version of the character, no models appearing in the style of The Clone Wars, Rebels, Resistance, or LEGO, will be considered. 3. All model requests must come with a link to the model, with a clear way to contact the author for permission. 4. Characters requested cannot originate from a fan-made source and will not be considered. Non-canon characters (such as Lord Starkiller or Jedi Knight Leia) are fine. 5. The model requested must be rigged properly for Jedi Academy or Jedi Outcast. While we are capable of porting, it's very unlikely we will take your suggestion into consideration as only 2 people in the team have the knowledge to port. RULES FOR OTHER SUGGESTIONS 1. Anything suggested must have a very strong argument as to why it should be featured in the mod. 2. If requesting a change to the NPCs or Code, please be prepared to backup your suggestion with convincing arguments. Saying "cuz itd be cool" is not a valid argument. 3. If requesting a Lightsaber hilt, please post a link to the hilt with a clear way to contact the author for permission. 4. If requesting a mission, please do not ask for missions from the books or comics as we do not have a team of voice actors. An exception can be made if you are able to provide the voices, provided they're of high quality.
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