-
Posts
852 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by Linken
-
We made the emperor's throne room for our rendition of the False Emperor final fight against Malgus in the Galactic Legacy mod. Same with the dreadnought.
-
INITIAL DEVELOPMENTS So despite me saying I was taking a break from developing.... Quite a fair bit of progress has been completed on the mod, and I'm very excited to talk about it! DYNAMIC WEAPON SYSTEM Initially coded by our amazing coder The New Order, the Dynamic Weapon System has been fully integrated into the mod and will be ready with the next update (sans bug fixes of course). The Dynamic Weapon System will allow for us to group together multiple weapons of the same functionality to allow us to use up less weapon slots for the mod, and thus in turn will let us offer up a larger variety of weapons now and in the future. To begin this process, most weapons which you know have been merged, and 2 new weapons have been coded! The E-5s Sniper Rifle, and the Super Battle Droid's arm cannon! More weapons are slated to come at a later time. We're really looking forward to bringing this to you. NEW CHARACTERS We've also received a lot of new character suggestions for the mod. Below are some that are slated to come, please remember that this list is subject to change at any time. Bera Kazan Jyn Erso (Imperial Disguise) By Jeff Sith Eradicator (Updated Model) By The Unguided Sith Empire Trooper (Updated model) By The Unguided Mandalore the Ultimate (Updated Model) By Zeal Baylan Skoll, By ZelZel Shin Hati, By ZelZel Nico Okarr (Updated model), Ported by Punisher Saw Gerrera, Ported by Punisher And more THE DROIDEKA Wait, why is the Droideka getting a section? Good question! Over the past few weeks (in fact pretty much the whole month) the Droideka has been received some very much needed attention. Since the mod's debut, the Droideka and Super Battle Droid have often been regarded as bad eyesores for the mod, lacking their signature weapons and overall just weren't threatening. This month I've been hard at work getting the Droideka to a place where I feel we can consider it as much more authentic and more accurate to its overall threataning nature as depicted across all of star wars. Please watch this video and see for yourself how the droideka operates as both an NPC and also for the player! CONCLUSION There's still a lot to work on the Droideka, primarily cosmetic things, but overall things are coming along well with it. There are other things we are working on which we want to keep quiet for now, but hopefully this offers a taste of things to come for the mod. If you haven't seen yet, we did release one final hotfix for our August update and performed a full merger, so the full mod is fully up to date with everything. Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
-
All characters have this ability, and can play any sound (provided JKA can play it). So if you want Vader to play Youngling lines or Palpatine to sound like Dooku, you can do that, there's no limitation at all. Also it looks like I'm getting delayed responses, I'll get a notification saying you quoted me but not receive it until long after the fact. So I apologize if some stuff seems out of order in this post.
-
See my previous post, also don't add a \ before the sound. If you're still having problems, reach out to me directly on discord and we'll sort this out together.
-
Finally got around to being able to get ingame. Here's a screenshot of my own attempts, which worked. If it's still not working for you, please make sure you downloaded our recent update we released this past august.
-
Double check the filepath I gave you is correct. I only wrote that as an example since I wasn't near my computer when I wrote the last post (still am not so I can't check it). Open the Republic skins pk3 file, open the sound folder and find the filepath of the sound you want to play.
-
So I'll give you an example command using your qui-gon npc as an example. We'll have him play a taunt sound of his and have it play globally. Also since I'm nowhere near my computer right now, I can't verify the name of his sound folder. npc sound qui-gon_jinn63 sound/chars/quigon/misc/taunt2 global
-
If you're wanting to use galactic legacy (I saw you mention it earlier), we actually implemented a system to let you play audio off an NPC. Our syntax is "NPC Sound [NPC targetname] [sound file path] [channel]". The channel can be left blank, but valid channels are voice (default), global, weapon, and body.
-
Since we just released an update, this will be a short one. THE ROAD AHEAD First off I want to quickly thank you all for your support during the development of the previous update. Though we unfortunately had to release a few hotfixes (which often seems inevitable with this stuff), I think we can officially close the book on this update and look to the future and begin planning for our next content update! Myself and my fellow leads are currently discussing what we want to bring to Galactic Legacy in our next update, and though we're not comfortable revealing everything, we still want to prioritize bringing in new missions and features we've promised for some time. Currently our list of new additions is this: Father vs. Son remake Episode I Escape from Theed campaign Dynamic Weapon System And perhaps more! THE IMMEDIATE FUTURE Though we're excited to bring you this next update, mental health is more important. So during the month of September I will be taking a break from developing for the mod. This previous update was unfortunately surrounded by a ton of personal drama and I need some time to heal and prevent burnout. Though I'll be putting my side of development to rest, don't think that I'll be going anywhere. I'll still be available on our Discord server and will still be around moddb, jkhub, and YouTube to answer comments and the like, I just won't be developing. Lwkill, our amazing mapper, has been hard at work with his own projects, including the Escape from Theed campaign, and we're very excited to show off what he's done in the next report. There are other projects being worked on by other members of the team; so we should still have a progress report for September. On my end however, I will resume development at the end of September with the debut of that month's progress report. COMMUNITY FEEDBACK We would like to hear from you on which direction we take this mod in the next update, so we've created a new community feedback form. We'd also like to hear from you regarding your experiences with the remake of Operation: Knightfall, so please fill out the form and let us know your thoughts. All responses are completely anonymous, so be as brutally honest as you would like. https://forms.gle/U4AHa7LWdViQLzUs8 Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
-
If you want the player to have the melee attacks by default, then do the cvar g_debugmelee 1.
-
Patch Notes - 08/23/2023 HIGHLIGHTS -NEW MISSION: OPERATION: KNIGHTFALL REMAKE; Re-experience the night of Order 66 as the newly christened Darth Vader leads the 501st Legion into the Jedi Temple to destroy the Jedi Order. Re-made from our original mission back in 2019 featuring all new moments inspired by the Revenge of the Sith video game, The Clone Wars, and more. Featuring the voice talents of Plumb as Lord Vader, JollyGreenJack as a secret role, RedSun as the 501st Clone Troopers, Darth Voiid as Gate Master Jurokk, and Linken as a Jedi Temple Guard. - Controller support comes to Galactic Legacy! (In-game only) MISSION IMPROVEMENTS DUEL OF THE FATES (ALL) - Changed Count Dooku's appearance to his new variation as seen in Tales of the Jedi. DUEL OF THE FATES (QUI-GON JINN) - Removed Yaddle from the final cutscene. DUEL OF THE FATES (DARTH MAUL) - Reworked a number of spawn points of the dead Naboo guards so they no longer create a loud splat sound when loading up the level. - Replaced the music playing during the Mustafar duel with a new original composition created by Peter Danielsen. - Added a missing subtitle for Count Dooku for his dialogue that plays shortly after the duel begins. THE TRAGEDY OF DARTH PLAGUEIS - Implemented new and improved dialogue audio. - Improved head movements to be more accurate to the film. FATE OF THE REPUBLIC (MACE WINDU) - The Coruscant Guard will now appear as intended. OPERATION: KNIGHTFALL - Disabled friendly fire so it is no longer possible to accidentally kill allied Clone Troopers. - Clone Troopers deal 2x damage to Jedi (only applied in this mission) FORCE POWER UPDATES FORCE GRIP - WHILE PLAYING OPERATION: KNIGHTFALL (REMAKE) Force Grip deals 3x damage to all Jedi enemies and cannot be resisted or broken out of (except by bosses or Jedi with force absorb activated beforehand), this buff is only applied in Operation: Knightfall and cannot be accessed in any other game mode. FORCE BLAST Force Blast can no longer kill the player. However, the power is still lethal to non-player characters. FORCE ABSORB Lightning Strike will no longer bypass Force Absorb and will now offer protection to the player based on the following levels: LEVEL 1: 10% Damage Reduction LEVEL 2: 50% Damage Reduction LEVEL 3: 100% Damage Reduction NEW FACTIONS - Ewoks - Unaligned Force Users - Zann Consortium CHARACTER IMPROVEMENTS Made improvements to the generation tool which required a full recreation of all configuration files for all characters. This may result in characters using weapons they may or may not have used in previous builds. - Playing as either Darth Vader or Lord Starkiller will now play a breathing sound for the player. - Applied canonical animations to Starkiller and Ahsoka Tano created by Katanamaru. - Increased Cin Drallig's existing force abilities from 2 to 3 where applicable. Changed his NPC class from CLASS_JEDI to CLASS_KYLE. - Changed Sora Bulq's lightsaber color from green to blue and gave him a blue shoto lightsaber - Gave Tarfful a DC-15s Carbine Rifle to account for his appearances in Jedi: Fallen Order and Galaxy of Heroes. - Removed all dark side abilities from the Imperial Knights to keep accuracy with their philosophy. - Made the black shadow guard the default skin for the Emperor's Shadow Guard. - Removed unneeded blue and red skins from Admiral Screed - Queen Talia will now be able to hit enemies when using a sword or other melee weapon. - Bossk will now be able to hit enemies when using a sword or other melee weapon. NEW/UPDATED CHARACTERS OLD REPUBLIC - C2-N2 - Fideltin Rusk - Havoc Squad Trooper (Updated Model) - Jonas Balkar - Juhani (Updated Model) - Kaevee - Kira Carsen (Updated Model) - Nadia Grell - Protocol Droid - R-8009 Utility Droid - Republic Crewman - Republic Pilot - Republic Trooper (New Variant) - Skohani Ren - T7-series Astromech Droid - Terena Adare - Vandar Tokare (Updated Model) - Zez-Kai Ell DARTH REVAN'S SITH EMPIRE - Iridonian Mercenary - Mark VII Experimental Assassin Droid ANCIENT SITH - Ajunta Pall - Darth Andeddu - Freedon Nadd (Updated Model) - Lord Dramath - Naga Sadow (New Variant) - Tenebrae RESURGENT SITH EMPIRE - Darth Chratis - Eleena Daru - Imperial Trooper (Updated Model) - Khem Val - Malavai Quinn - Sith Pureblood Warrior - Sith War Droid GALACTIC REPUBLIC - 187th Clone Trooper - 212th Clone Sniper - 327th Clone Trooper (Phase I) - Agen Kolar (Updated Model) - Ahsoka Tano (Padawan) (New Variant) - Anakin Skywalker (Force Ghost, Original) (Updated Model) - Anakin Skywalker (General) (Updated Model) - Anakin Skywalker (Mid-War) (New Variant) - ARC Trooper (New Variant) - Bultar Swan (Updated Model) - Captain Fordo (Updated Model) - Clone Blaze Trooper - Clone Gunner - Clone Pilot - Eeth Koth (Updated Model) - Even Piell (Updated Model) - Glynn-Beti - Grohto - Jurokk (New Variant) - Kelleran Beq - Lilit Twoseas - Naboo Guardsman (New Variant) - Obi-Wan Kenobi (General) (New Variant) - Padme Amidala (Clone Wars) (New Variant) - Padme Amidala (Pilot) - Padme Amidala (Snow Gear) - Sio Bibble - Siri Tachi (New Variant) - Temple Security Force - Voolvif Monn - Yoda (New Skins) SEPARATIST ALLIANCE - A-series Assassin Droid - Cortosis Assassin Droid - Count Dooku (Jedi Master) (New Variant) - Cydon Prax - E4 Baron Droid - Gossam Commando - Lushros Dofine - N-K Necrosis (New Variant to General Grievous) - Nimbus Commando - Separatist Mercenary - Sev'rance Tann REBELLION - 2-1B - Bespin Jump Trooper - Blue Squadron Pilot - Caleb Dume (New Variant to Kanan Jarrus) - Captain Rex (Endor) - Chewbacca (Injured) (New Skin) - Dash Rendar - Evaan Verlaine - Han Solo (Hoth) (New Variant) - Kota's Militia - Lando Calrissian (Jabba's Palace) (Updated Model) - Leebo - Leia Organa (Bespin Dress) (New Variant) - Leia Organa (Black Sun Captive) (New Variant) - Leia Organa Solo (Dark Empire) (New Variant) - Leia Organa (Jedi Training) (New Variant) - Leia Organa (Mimban) (New Variant) - Leia Organa (Ord Mantell) (New Variant) - Luke Skywalker (Dagobah Training) (Updated Model) - Luke Skywalker (Heir to the Empire) (Updated Model + New Variant) - Luke Skywalker (Mimban) - Luke Skywalker (Pilot) (Updated Model) - Luke Skywalker (Rebellion) (New Variant) - Luke Skywalker (Sith Apprentice) (Updated Model) - R2-D2 (Sail Barge) - Rebel Marksman - Rebel Pilot (Devaronian) (New Variant) - Rebel Pilot (Rodian) (New Variant) - Rebel Soldier (Ithorian) (New Variant) - Rebel Soldier (Quarren) (New Variant) - Rebel Smuggler - Rebel Vanguard - Shriv Suurga - Ten Numb - Wedge Antilles - Wookiee Warrior NEW REPUBLIC - Allana Djo Solo - Jacen Solo (Updated Model) - Jan Ors (New Variant) - Kirana Ti - Lant Davan - Mara Jade (Emperor's Hand) (Updated Model) - Mara Jade (Poncho) (New Variant) - Mara Jade (Vong Armor) (New Variant) - New Republic Guard - New Republic Security Droid - WeeGee GALACTIC ALLIANCE - Alema Rar - Ben Skywalker (New Variant) - Galactic Alliance Guard - Hohass Ekwesh - Kam Solusar - Lensi - Streen - Tahiri Veila GALACTIC EMPIRE - Arden Lyn - AT-AT Pilot (Updated Model) - Darth Vader (Dark Dimension) (New Variant) - Ellian Zahra - Ensign Nanda - Gar Saxon - Grand Admiral Thrawn (With Ysalimari) (New skin) - Ground Crewman - ID9 Seeker Droid - Imperial Engineer - Imperial Officer (Armored) (New Variant) - Imperial Shuttle Pilot - Imperial Seatrooper - Imperial Supercommando - Kashyyyk Trooper - Mud Trooper - Ninth Sister - Purge Trooper (New Variant) - Phase Zero Dark Trooper - Rebus - Sergeant Kreel - Sim Aloo - Triton Squad Stormtrooper IMPERIAL REMNANT - Juggernaut Pilot - Niles Ferrier - Praetorian Guard - Raptor Trooper - Zsinj FEL'S EMPIRE - Sigel Dare RESISTANCE - Lando Calrissian (Veteran) - Luke Skywalker (Updated Models) - Resistance Trooper - Rose Tico FIRST ORDER - Agent Terex - First Order Raider - First Order Technician - First Order TIE Pilot - Vicrul DARTH KRAYT'S GALACTIC EMPIRE - Darth Krayt (Vong Armor) (Updated Model) - Imperial Officer - Morrigan Corde - Rav BOUNTY HUNTERS - Boba Fett (New Variant) - Boba Fett (Daimyo) (Updated model) - Cato Parasitti - Cradossk - Greef Karga - Hanharr - Jariah Syn - Jodo Kast - Skahtul - Skorr MANDALORIANS - Bo-Katan Kryze (New Variant) - Clan Chorn Mandalorian - Heavy Mandalorian - Khomo Fett - Tarre Vizsla - The Armorer - Torian Cadera MANDALORIAN NEO-CRUSADERS - Rohlan Dyre INDEPENDENT CRIMINALS - 8t88 - Brea & Senni Tonnika - Drexl Roosh - Enfys Nest - Gadon Thek - Hondo Ohnaka (Galaxy's Edge)(New Default Variant) - Krix - Rebolt - Syke - Terak - Vana Sage HUTT CARTEL - Geezum - Malakili - Max Rebo - Salacious Crumb - Saelt-Marae BLACK SUN - Guri (Dress) (New Variant) CRIMSON DAWN - Dryden Vos - Hylobon Enforcer - Shadow Collective Mandalorian ZANN CONSORTIUM - Defiler - MK II Droideka - Silri - Tyber Zann - Urai Fenn ETERNAL ALLIANCE - Jakarro - Kaliyo Djannis - Koth Vortena - Lana Beniko (Alliance Advisor) (New Variant) - Vette JEDI ORDER - Cal Kestis (Inquisitor) (New Variant) - Cal Kestis (Survivor) (New Variant) - Gungan Jedi Knight - Kazdan Paratus - Kento Marek SITH ORDER - Darth Caedus (Updated Model) - Githany NIGHTSISTERS - Charal - Gethzerion - Nightsister Master UNALIGNED FORCE USERS - Abeloth - Dagan Gera - Felucian Shaman - Kueller - Maris Brood - Maulkiller CIVILIANS - Alderaan Scientist - Chiss Aristocrat - Devaronian (New Variant) - Gand (New Variant) - Ishi Tib - Kage - Kaleesh - Kaminoan - Muun - Nabrun Leids - Narkina V Prisoner - Nikto - Polis Massan EWOKS - Logray - Paploo Yuuzhan Vong - Vong Priestess CREATURES - Swamp Wampa INFINITIES - 3 new Operation: Knightfall-exclusive characters - 2 new team member characters - Anakin Skywalker (Redeemed) - Rebel Friend - Starkiller (Inquisitor) CODE UPDATES - Re-wrote some logic to prevent the RE_RegisterSkin error message which would cause a number of player models to display the black and white invalid texture when loading a save game. - Corrected an issue where the playermodel command would keep the same skin used by the previous model which could cause a missing texture OR missing skin issue. - Implemented a number of improvements for widescreen displays. (Huge thank you to the Jedi Knight Enhanced team). - Controller Support! - Characters with saber-switching AI will now reflect the same saber color they started off with if their assigned color wasn't their default. - New command: NPC Speech. Allows for any NPC or the Player to speak any audio file. "NPC Sound [NPC Targetname] [Sound file path] [Voice channel]" Valid channels are Global (Can be heard anywhere), Body (comes from the character's body but causes no mouth movement), Weapon (comes from the character's weapon), or leave blank for normal voice behavior. - New command: NPC Remove. Remove any NPC from the game without needing to kill them. "NPC Remove [NPC Targetname]" OPENJK UPDATES The following changes were implemented with recent commits to the JACoders/OpenJK GitHub repository. - Game will no longer hang when attempting to load a map with more than 128 spawn points - Re-worked logic to allow players to progress past the Force Power selection menu even after using the "Setforceall 3" command. - The game should no longer crash if attempting to load a save game featuring a vehicle that was spawned from the console. MAP UPDATES MUSTAFAR (V3) - Fixed all invalid NPC spawners that were attempting to spawn bad npcs. NEW GAME PLUS UPDATES - Added new logic to prevent melee-using npcs from spawning in certain conditions to prevent them from floating. - Replaced the Purge Trooper melee variations with the Imperial Supercommando and Uprising Purge Trooper for the Stormtrooper Commander and Officer. - Changed the snowtrooper's alternate enemy from a Cultist to an Imperial Supercommando. MENU/UI FIXES WEAPON SELECTION - Selecting the trip mine will now provide it as intended MISCELLANEOUS FIXES - Beginning the Jedi Outcast campaign will now display the "A long time ago in galaxy far far away" message instead of the typical loading screen. - Removed a number of pointless menu items from the JKJO pk3 file that was causing issues with starting a new game in the base game. - The default targetname message will no longer display if the NPC attempting to be spawned is not valid.
-
Credit to Colonel Cornelius CornJulio, Zaron Gaming, and Basil Bonehead. The long-awaited remake of Operation: Knightfall arrives to Galactic Legacy on August 23rd, 2023. in addition to this, new NPC controlling commands, dozens of new characters, Controller Support, Widescreen enhancements (originally from the JK: Enhanced mod), and more! https://youtu.be/hv9v82Xvuus
-
So the "code-less" workaround would actually be to utilize the cvar g_debugmelee 1, you can have it set in your menu on startup so it's impossible to miss. Also if you want another npc to use Kyle's melee attacks, make sure their npc class is CLASS_KYLE and they have the "1" spawnflag activated in their npc spawner.
-
Busy busy month! Let's get started! THE FINAL COUNTDOWN On our discord server I've begun posting final countdown postings on an occasional basis. Almost every day more progress has been made on packaging up the new characters coming to the mod. As of typing this, the only remaining factions are The Old Republic and Sith Empire (with sub-factions). CONFIRMED CHARACTERS The following is the full list of characters that are 100% coming to Galactic Legacy in the next update. This list will not include Old Republic or Sith Empire characters. GALACTIC REPUBLIC - 187th Clone Trooper - 212th Clone Sniper - 327th Clone Trooper (Phase I) - Agen Kolar (Updated Model) - Ahsoka Tano (Padawan) (New Variant) - Anakin Skywalker (Force Ghost, Original) (Updated Model) - Anakin Skywalker (General) (Updated Model) - Anakin Skywalker (Mid-War) (New Variant) - ARC Trooper (New Variant) - Bultar Swan (Updated Model) - Captain Fordo (Updated Models) - Clone Blaze Trooper - Clone Gunner - Clone Pilot - Eeth Koth (Updated Model) - Even Piell (Updated Model) - Glynn-Beti - Grohto - Jurokk (New Variant) - Kelleran Beq - Lilit Twoseas - Naboo Guardsman (New Variant) - Obi-Wan Kenobi (General) (New Variant) - Padme Amidala (Clone Wars) (New Variant) - Padme Amidala (Pilot) - Padme Amidala (Snow Gear) - Sio Bibble - Siri Tachi (New Variant) - Temple Security Force - Voolvif Monn - Yoda (Hood) (New Variant) SEPARATIST ALLIANCE - A-series Assassin Droid - Cortosis Assassin Droid - Count Dooku (Jedi Master) (New Variant) - Cydon Prax - E4 Baron Droid - Gossam Commando - Lushros Dofine - N-K Necrosis (New Variant to General Grievous) - Nimbus Commando - Separatist Mercenary - Sev'rance Tann REBELLION - 2-1B - Bespin Jump Trooper - Blue Squadron Pilot - Caleb Dume (New Variant to Kanan Jarrus) - Captain Rex - Chewbacca (Injured) (New Skin) - Dash Rendar - Evaan Verlaine - Han Solo (Hoth) (New Variant) - Kota's Militia - Lando Calrissian (Jabba's Palace) (Updated Model) - Leebo - Leia Organa (Bespin Dress) (New Variant) - Leia Organa (Black Sun Captive) (New Variant) - Leia Organa Solo (Dark Empire) (New Variant) - Leia Organa (Jedi Training) (New Variant) - Leia Organa (Mimban) (New Variant) - Leia Organa (Ord Mantell) (New Variant) - Luke Skywalker (Dagobah Training) (Updated Model) - Luke Skywalker (Heir to the Empire) (New Variant) - Luke Skywalker (Mimban) - Luke Skywalker (Pilot) (Updated Model) - Luke Skywalker (Rebellion) (New Variant) - Luke Skywalker (Sith Apprentice) (Updated Model) - R2-D2 (Sail Barge) - Rebel Marksman - Rebel Pilot (Devaronian) (New Variant) - Rebel Pilot (Rodian) (New Variant) - Rebel Soldier (Ithorian) (New Variant) - Rebel Soldier (Quarren) (New Variant) - Rebel Smuggler - Rebel Vanguard - Shriv Suurga - Ten Numb - Wedge Antilles - Wookiee Warrior NEW REPUBLIC - Allana Djo Solo - Jacen Solo (Updated Model) - Jan Ors (New Variant) - Kirana Ti - Lant Davan - Mara Jade (Emperor's Hand) (Updated Model) - Mara Jade (Poncho) (New Variant) - Mara Jade (Vong Armor) (New Variant) - New Republic Guard - New Republic Security Droid - WeeGee GALACTIC ALLIANCE - Alema Rar - Ben Skywalker (New Variant) - Galactic Alliance Guard - Hohass Ekwesh - Kam Solusar - Lensi - Streen - Tahiri Veila GALACTIC EMPIRE - Arden Lyn - AT-AT Pilot (Updated Model) - Darth Vader (Dark Dimension) (New Variant) - Ellian Zahra - Ensign Nanda - Gar Saxon - Grand Admiral Thrawn (With Ysalimari) (New skin) - Ground Crewman - ID9 Seeker Droid - Imperial Engineer - Imperial Officer (Armored) (New Variant) - Imperial Shuttle Pilot - Imperial Seatrooper - Imperial Supercommando - Kashyyyk Trooper - Mud Trooper - Ninth Sister - Purge Trooper (New Variant) - Phase Zero Dark Trooper - Rebus - Sergeant Kreel - Sim Aloo - Triton Squad Stormtrooper IMPERIAL REMNANT - Juggernaut Pilot - Niles Ferrier - Praetorian Guard - Raptor Trooper - Zsinj FEL'S EMPIRE - Sigel Dare RESISTANCE - Lando Calrissian (Veteran) - Luke Skywalker (Updated Models) - Resistance Trooper - Rose Tico FIRST ORDER - Agent Terex - First Order Raider - First Order Technician - First Order TIE Pilot - Vicrul DARTH KRAYT'S GALACTIC EMPIRE - Darth Krayt (Vong Armor) (Updated Model) - Imperial Officer - Morrigan Corde - Rav BOUNTY HUNTERS - Boba Fett (New Variant) - Boba Fett (Daimyo) (Updated model) - Cato Parasitti - Cradossk - Greef Karga - Hanharr - Jariah Syn - Jodo Kast - Skahtul - Skorr MANDALORIANS - Bo-Katan Kryze (New Variant) - Clan Chorn Mandalorian - Heavy Mandalorian - Khomo Fett - Tarre Vizsla - The Armorer - Torian Cadera MANDALORIAN NEO-CRUSADERS - Rohlan Dyre INDEPENDENT CRIMINALS - 8t88 - Brea & Senni Tonnika - Drexl Roosh - Enfys Nest - Gadon Thek - Hondo Ohnaka (Galaxy's Edge)(New Default Variant) - Krix - Rebolt - Syke - Terak - Vana Sage HUTT CARTEL - Geezum - Malakili - Max Rebo - Salacious Crumb - Saelt-Marae BLACK SUN - Guri (Dress) (New Variant) CRIMSON DAWN - Dryden Vos - Hylobon Enforcer - Shadow Collective Mandalorian ZANN CONSORTIUM - Defiler - MK II Droideka - Silri - Tyber Zann - Urai Fenn ETERNAL ALLIANCE - Jakarro - Kaliyo Djannis - Koth Vortena - Lana Beniko (Alliance Advisor) (New Variant) - Vette JEDI ORDER - Cal Kestis (Inquisitor) (New Variant) - Cal Kestis (Survivor) (New Variant) - Gungan Jedi Knight - Kazdan Paratus - Kento Marek SITH ORDER - Darth Caedus (Updated Model) - Githany NIGHTSISTERS - Charal - Gethzerion - Nightsister Master UNALIGNED FORCE USERS - Abeloth - Dagan Gera - Felucian Shaman - Kueller - Maris Brood CIVILIANS - Alderaan Scientist - Chiss Aristocrat - Devaronian (New Variant) - Gand (New Variant) - Ishi Tib - Kage - Kaleesh - Kaminoan - Muun - Nabrun Leids - Narkina V Prisoner - Nikto - Polis Massan EWOKS - Logray - Paploo Yuuzhan Vong - Vong Priestess INFINITIES - 3 new Operation: Knightfall characters - 2 new Team member characters - Anakin Skywalker (Redeemed) - Rebel Friend - Starkiller (Inquisitor) - Zeldrin OTHER ADDITIONS In addition to packaging up characters, we also have new things coming to Galactic Legacy! Below are a few of those things: - All versions of Starkiller and Ahsoka Tano will be given some very long-awaited backhand animations created by Katanamaru. - Characters with a saber-switching AI (Inquisitors and Cal Kestis) will now reflect the same saber color they were assigned if their assigned color wasn't their default And finally.... - CONTROLLER SUPPORT! Yes, we have finally added in Controller support! Please keep in mind that this will only be applied for ingame so all controls will need to be manually mapped. CONCLUSIONS We're getting very close to our release and we can't wait to bring it out. So sorry this has taken so long! Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
-
Gamorrean uses jedi taunt with vibro-axe
Linken replied to RobiWanKen0bi's topic in Modding Assistance
Simply for the fact he's using the staff style is what's fixing it for you. But I'm happy I was able to help! Now I must implement a fix for Galactic Legacy! -
Gamorrean uses jedi taunt with vibro-axe
Linken replied to RobiWanKen0bi's topic in Modding Assistance
@RobiWanKen0bi I checked the source code and long story short, the animation, BOTH_GESTURE1, is hardcoded for npcs using a single saber. If they're using dual sabers, a staff, or CLASS_ALORA, then the animation is different. Basically the highlighted code reads: "If the npc is taunting, then do something. If the NPC is on the NPC class CLASS_ALORA, play her special taunting animation. If using dual lightsabers, play that animation. If using a staff OR using the staff stance, then play that taunt animation. Otherwise, play BOTH_GESTURE1 if that animation exists in my humanoid file." Looks like there was another instance where the npc would play an idle animation, but that was commented out so it'll never happen. I suppose in cases where an NPC is using a single lightsaber but doesn't have the BOTH_GESTURE1 animation. For the player, there is some variation allowed as you may know with the "taunt" command. This one basically reads if not using a saber, do the BOTH_ENGAGETAUNT animation (the animation that plays when you challenge a player to a duel in multiplayer). If using a saber, check if the .sab file has a tauntAnim then play that. Otherwise, depending on what saber style the player is using, play a different animation. So Fast/Tavion both get the twirling the saber with the force. All other single blade stances get BOTH_ENGAGETAUNT. Then dual and staff all get their own too. So long story short, if you want the Gamorrean to not use the force while taunting, you'll need to set the saber to be a saber staff, change the idle animation to whatever you want and that should work. -
You want animations that only your character/s can use? Read this. Requires an existing custom animation/s that already work in-game. As the title implies I will be showing you how to make your models own _humanoid file. As this is the stage AFTER making your animation, I will assume you already made yourself an animation and have compiled it into the base _humanoid file. WARNING: Unique _humanoid files can ONLY work in Single Player, attempting to do it in mutiplayer will keep your model from appearing properly, make sure you back up your existing skin/model so you can keep using it for Multiplayer. What you need Notepad/Hex Editor(OPTIONAL) Your model/skin (including the .glm) that has Single Player support. Pakscape The mock base folder usually found on your desktop (meant for skinning) _Humanoid.gla (modified), animations.cfg (modified), animevents.cfg With your new animation/s in hand, and already overided existing animations, you're ready to begin. First make a new _humanoid folder in the same folder where all your skins are. Name it _humanoid_<name> (change <name> to whatever you want, but keep it simple). Paste _Humanoid.gla (the one with the new animations you made), animations.cfg, and animevents.cfg into that folder. Now the easy part is done. Using notepad, open the _Humanoid.gla using NOTEPAD or your hex editor, while you will see a bunch of random gibberish on there, at the very top is the part which you must pay attention to. As you can see at the top, there is a file line, you must change it so it matches what you labelled your _humanoid file as. For example, if I named the folder _humanoid_derpy. I change the file path to models/players/_humanoid_derpy/_humanoid. Now that you are done with your _humanoid.gla file, you can move onto the final piece, your model.glm. As with the _humanoid.gla, open up the model.glm file with notepad and look for the file path like the _humanoid.gla file had, change that to match with your new humanoid folder, save, and exit. Repeat this process as many times as you would like for each skin you would like to give those animations. After you are finished, place your skin + the new humanoid folder into a .pk3 file. In case you forgot, it's models/players/<skin> and <humanoid folder>. Save as a pk3, put into your base, start up, choose your skin, and play.
-
That was actually very well done! I'm also very proud you added in an ending. Also with the credits, just treat them as you would any cutscene camera. I can definitely see you have a willingness to learn and if you'd be interested I'd love to invite you to the Galactic Legacy team. Myself and our other mission makers can train you further to hone your skills. DM me on here if you're interested.
-
Anyone got an answer for this? I'd happily implement it to this.
-
It's my pleasure! I know at first glance this can appear intimidating, but many new things can. Send me a video of any project you make, I'd love to see it!
-
Very well done! I know I went a bit overboard on the details but since this was the first tutorial with actually making a cutscene, I felt the need to be as hand-holding as possible. Everyone learns in different ways, so I tried to accomodate as many as I could. Also I'm very sorry I haven't released a part 3 yet. When I wrote the tutorial, I was in the middle of some major developments for Galactic Legacy, and unfortunately now the workload has increased exponentially. I promise I'll make more tutorials when I can.
-
Anyone got an answer for this? I'd happily implement it to this.
-
That was actually very well done! I'm also very proud you added in an ending. Also with the credits, just treat them as you would any cutscene camera. I can definitely see you have a willingness to learn and if you'd be interested I'd love to invite you to the Galactic Legacy team. Myself and our other mission makers can train you further to hone your skills. DM me on here if you're interested.
-
It's my pleasure! I know at first glance this can appear intimidating, but many new things can. Send me a video of any project you make, I'd love to see it!