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ChalklYne

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Everything posted by ChalklYne

  1. I'll be honest for a sec... To me we're all on the same team here. I consider you all very close friends. But, personality wise, I really don't care either way enough to continue this. The comment as well as the apology were kinda half assed. With me it should all be taken in a joking manner. Can we move on? I found the sig head n texture and will post pics here in a while I'm messing around in Radiant atm
  2. A bit of progress. Theres a couple base textures playing the part. They'll be swapped out when I get there.
  3. It's impossible to decipher your rambling anymore @. Your posts make sense 25% of the time... every time My bad devi... I didn't mean to get all "Gator don't play no shit!" with you You are more than entitled to your own opinion and I was just all... http://www.hark.com/clips/btmlcvbpyt-shove-my-arm-up-your-ass-and-work-your-mouth-like-a-puppet And for that I am sorry
  4. Your vital criticism is highly conducive to this project's timely completion. You don't know the difference between your ass and your elbow with modding in any aspect so I'll be damned to be negatively, unnecessarily ridiculed by the likes of you there cupcake. Meaning try and show some constructive worth if you're going to be plaguing my threads.
  5. havent really spent much time at all on the ears. ill look into finding the correct obj for the one in the sig and see where thats going as well. The one in the sig looks shit to me. Just sayin
  6. @@minilogoguy18 the feet look a ton better now man good call. Thank you! @@CaptainCrazy the body is already fit to the jka skele.. not much I can do for proportions at that point... but before I rig it I will be going over the mesh thoroughly to make sure its all ok. Arms do seem a bit long tho like I said Ill look into it and do the best I can to work with the skele @@Circa yeah im noticing he's a bit skinny in the gut area. Ill mess with it this evening. Good eye. feel free to crit the head now i'm off to work but hope to come home to some nice insight
  7. ashura is helping me with some head proportions so hold off on the head crits til I post an update
  8. thanx for clearing that up. good to know. im really trying to save fps wherever i can
  9. i like this 1 can i get some body crits?
  10. @@Pande as for the megatexture, its only 2048. I figured one 2048 was better than like 3 or 4 1024's. Doesn't the engine have to call up an instance of each texture? making longer load times and lagging problems? essentially, i figured if I had a whole map with maybe only 10 textures, the engine would benefit
  11. ahhh i see.. and the floor is a mirror shader, the rest are env shaders that i positioned myself looking directly in their reflection path, print screened it, and made env maps from where they should be oriented. thanx for the advice it is a lot to take in so ill be going over this a few times before i come back and tell you if i fully understand. thx man
  12. I have a few females I didn't want to have to talk to that I ditched out on that are on my Skype, and was really just fighting logging in XD, true story, but screw it I just did. My bad for anyone who has been hitting me up on Skype...
  13. So to fix it for my mod I'd have to incorporate OpenJK? How can I fix it for just my mod?
  14. I've yet to see a .glm importer that will import the weighted mesh. It's almost effortless to get it rigged an ingame if you import the glm though. It's already scaled and fit to the skele, heirarchy is correct... All you have to do is reweigh it. I really wanted to get someone to help me rig all of the base models and export them as .xsi's so the community could tamper and frankenstein. Negative. it's for people who have a basic understanding of modelling and the approximate workflow of getting a character into JKA. He will not be making a basic modelling tutorial. If you can model a character, he will help you get it ingame. From my understanding. youtube the basic stuff.
  15. It's what the Dev's used to make the game. Best option for compatibility.
  16. it's a port from what exactly? ahhh i see now... so how does a model with well over 6500 tri's not get the error message we are getting at 4800?? There's plenty of models in limbo because of this issue which we all decided was related to high tri count. at like 5500 tri's. Now I've seen at least 5 other models over 6500-7000 tris without the error message? This is some straight prejudice. We should like... spend a minute reflecting on the error. Then fix it. "Ran out of transform space for ghoul2 models. Adjust MiniHeapSize in SV_SpawnServer." Can we get some sort of tally of how many people have models in limbo because of this? Maybe we can compare models and get some idea. EDIT: I just found out that a few people have solved this problem by uninstalling jka and reinstalling without the patch? So maybe it's not a game error so much as a personal problem =/ EDIT Again: Ahhhhh I see.. http://jkhub.org/topic/1086-jamod-singleplayer-code-plugins/ Sorry @@eezstreet I totally slept on this whole thread. Kickass. I see what it is and what it takes to fix it now. Not going to be able to fix it for my mod without incorporating some code mod then huh? Now to start sweet talking one of you coders. Attention Coding people of the code nature still true to the code. "Hello World!" You look nice today. If someone would help with a bit of code modding for my mod I will present you with this baby bunny pic... also... who is responsible for this? This is win
  17. sounds good. ill go back to the wireframe of the previous model and take baby steps little bits at a time and post progress. Ive noticed that I do good, then go on a huge 3 hour long modelling binge and screw the pooch. baby steps this time. and thx man
  18. yeah thats from ass backwards workflow on this one. I learn a bit more each time. I find it fucking hilarious how i'll work on a sk for hours, and be like... Then after I post it, and give it a minute... i look back and am like...
  19. i want to have a parade of all the failed sk's rofl sadly i lost most of them. The drag queen rocky horror is my fav so far XD, starkiller duvall is a close 2nd. No worries.. back to the ol drawing board I will say that the dynamics of modelling something organic is a completely different ballgame than what I'm used to. i need to just lay off modelling for a week and check into nothing but topology and anatomy. It's inevitable, just being back burnered for now. I do appreciate the actual crits where you say things like "chin is fucked" rather than scour the internet for funny memes that assist absolutely nothing. Unless the memes are spot on and moderately hilarious. XD like dolan
  20. i think his jawline is either too thin, causing his head to have that lightbulb shape, or yeah his heads too wide.. Ill screw with it im kinda busy with the tie facility now that i got the exterior finished... but... am still working on this in between. Ill screw with the proportions with a few ref pics and see where its going astray plus theres something pretty off about his cheeks in the side view but i cant pin point it atm
  21. Wrapping up these textures and moving on to the hangar peices
  22. I just tried to move something with the force

    1. Show previous comments  7 more
    2. ChalklYne

      ChalklYne

      Which proves my point... Don't ever lose your dinosaur.

    3. Tempust85

      Tempust85

      Rofl.....Chalk your hilarious!

    4. spior

      spior

      Everyone has. At least once.

      (Don't lie)

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