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ChalklYne

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Everything posted by ChalklYne

  1. Are there any experienced mappers not currently busy enough to help me figure out how to work the -vis and stuff I don't know about for this map?
  2. @@therfiles No worries dude. I'm glad it works for you. Not my best work, but time constraints and all. Very glad to help. Little do you know though, whilst I modelled, textured, mapped and set up all the ingame necessities for what u have there, I also almost doubled the TIE Facility in size as to what I had showcased last. So you see... It was no worries, because, I have developed a new Jedi ability in the process... Bilocation I use XSI so much that I visualize everyday shit in polygons and look for unique angles and bends and curvature and how to replicate them in low-res I see the normal maps in real life shit and theorize the best replications I see shaders when I'm working and playing with the kids...
  3. @@therfiles http://www.youtube.com/watch?v=4kiHkR-tDNY&feature=youtu.be https://www.dropbox.com/s/vx8jty0fivc2j7s/plane.pk3 probably needs to be messed with a bit. the .map is in there
  4. no worries heres an ingame. Ill send u the .map in an updated pk3 soon this evening. . It'll be here by the morning
  5. I had to scale the objects up to I think 64 then set the snapping to like 8 or 16 Not sure why i made em that small exactly?? If it ends up being a big deal Ill re-export em bigger
  6. @@therfiles https://www.dropbox.com/s/vx8jty0fivc2j7s/plane.pk3 shaders included feel free to use it for whatever or change whatever. Just let me see the finished product =) Oh crap... now that I think about it, you need to change the chair shader to be cull twosided or whatever because of the legs... my blunder
  7. @@therfiles sorry dude just got off of a double @ work. Bastards. I'll get those md3's to you in the next hour or so give me a sec to get settled in dude my bad I was hoping to send em this morning, but rlp.
  8. so does that mean were almost done here?
  9. no shading no worries. wider they shall be
  10. then all i have to do is export to md3's then right? are u going to handle the shaders or whatever else u need? yeah the floor isnt really that dark either. just the lighting being shitty with me and not wanting to mess with it lol
  11. i dunno.. what u think @@therfiles?
  12. almost there
  13. almost got it wrapped up. Looks like it's going to be 4 models
  14. yeah the door is separate
  15. moar a few more textures and ill send it to ya dude the entire scene right now is just above 10,000 tris. No worries for radiant
  16. getting closer
  17. hoping to wrap this sucker up tonight. I been working a lot tho so Ill try to catch up and hopefully be done soon too bad you're strapped for time, it would be nice to render out the scenes in softimage rather than radiant and jka =P Thoe chairs btw... are 409 verts. *09 tris. the walls are way lower than that. so radint shouldn't be a problem
  18. murder
  19. I'm bumping this because I want this saber. @@AshuraDX
  20. considering making them misc_model's and applying normal mapping. how decent does that work?
  21. No worries just had to rebuild the chairs real quick. Wanted to anyway. Yeah theres decent space between seats, and there's going to be an open area where the door is for ya
  22. ok.. wait.. u wanna put this thing into radiant?! I was modelling high poly.. Ill see if I can clean it easily. shit
  23. im not sure what you're implying then. off to work.. Ill mess with it tonight and add in little details maybe. then unwrap it and paint it
  24. I just don't have the time to do movie quality stuff tbh. update
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