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ChalklYne

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Everything posted by ChalklYne

  1. Yes the stain of catsup has been removed and will be painted on later. I am messing with some stuff for work right now, but later I will be making sure everything is lined up and where I want it, then I will be passing it all back through zbrush one more time to make sure there is no seams and fix some of the wonky looking straps. Then Ill make some caps, unwrap and texture those, fit it all nicely to the skele, and spend the next week making sure I have a decent beta version of the head to release on Christmas
  2. I know, I wasnt looking for any crits and just happened to have the black on and already took the first screenshot and didnt wanna change it for just a preview of something very subject to change
  3. Thank you for the positive feedback... Here is just an update still of course messing with everything and need to texture in a few more belts and straps and buckles
  4. more like this then
  5. I will mess with a hand in zbrush later.
  6. Did I get both points? I had already fixed the boots in zbrush. I modeled boots with a bootprint image as my reference for the bottom shape, then finished it while Im takign breaks from working this body. Expect the textures to be cleaned up. So proportion wise.. is it more of what you two are explaining? And yeah I mentioned that this head was just there for sizing and reference for me. Still having problems getting the head I like fitted just right, and I am taking it rather slowly since I dont wanna do it again I'm liking it's topo.
  7. better?
  8. You are correct. Haven't applied any of the changes yet just got it back to softmage
  9. OK so I got a basic sculpt down to make sure thats how I want the mesh, then here is the low poly version. I'd like to make sure proportions are just right before moving any further since I will soon be using the uvmaps. I will just remodel the hands when I get there. And this is not the final head, I just slapped the old one there for sizing
  10. Thanks @@Milamber and @@minilogoguy18.. There are few things as annoying as getting to the final stage, then realizing you need to go back to square 2 on a part so I really appreciate the criticism on such necessary parts like the proportions
  11. I did that intentionally, but will try to tone it down a notch Thank you
  12. Yeah I'll soften those down a bunch
  13. Still workin the mesh a bit I am only going to model in one foot and mirror it. This is just a rough sculpt to get the geometry somewhat where I want it before I unwrap it, then I will go back and give it a real nice sculpt over so It has good shadows to render out rather than trying to texture them all in. We will see how it tunrs out.
  14. In the middle of sorting everything out.. figured Id show a progress pic. Still working of course Just trying to get the basic shape down so I can export the low res mesh and unwrap it again. Then re-import it with nice uv layouts and paint and sculpt it all into shape so maybe I can get some nice shadowmaps rendered again and use it for the folds and things in his clothing. We'll see how it goes. Feel free to poke in with anything while I'm going
  15. Any reasoning behind that or helpful features you see out of place?
  16. ears are irrelevant. I modeled them very low res just getting the basic shape in to save verts, and if i start subdividing it and painting it in high res, it will warp tremendously when I break it back down to low res. I just need to get the basic shape down and leave them alone and fix them via texture and softimage. Trust me theres some sort of weird method to the madness lol so I broke his body way down. Went from just over 6000 verts to just under 3500. I will be sculpting in the rest of his belts and all of his arm and leg wraps. still not done just wanted to show some progress The boots will be a bit thinner and the shoulders will better defined once i get into zbrush I just don't feel like screwing with it right now,
  17. starting to take shape I am going to take a break and revisit it in a while and see where to go from here
  18. Yeah I was only concerned about topo. But good eye. I already started the sculpting in zbrush and I am positive this will be my best head yet and most likely the finished product. no need for any crits atm but here is a preview of me starting to get his shape together
  19. Short hair brush is for Zbrush
  20. So I took the head all the way back and fixed a bunch of really cool stuff which will make sculpting way easier for me. Does it look better to you guys topology wise? Keep in mind this is before the sculpt to make it a bit more defined, so not really extremely focused on the certain shapes as much as I am getting the topo laid in a way that when I subdivide I wont be doing too much weird tweaking which will be lost in the lowest resolution. also remodeled his temples, the connection to the ear, the ears, the nose. So I am pretty happy with this topo better than the last even though the last was just so close it just had too many flaws in the lowest subdivision to preserve the sculpt in the areas most prominent for SK
  21. Really motivating me to step mine up a notch. great work really. Skype me when you are free tomorrow and we will have another hack at the finer details and a few things I am noticing. Amazing work as always Ashura
  22. The DL link is in your inbox. Do what you please with it dude.
  23. wanna go back to here then? profile view of his chin needs revisited... jawbone looks a little bowed out?
  24. Well, i dont mind repainting it if I have to, so if that is the best thing to do no worries. I enjoy the practice. I am not trying to make one model here, I am trying to give myself the tools to make many models. I really didnt like the way I unwrapped it anyways. Still, is there any way I can get around it looking so flat? Or is layering a shadow map over it in photoshop going to help much?
  25. I am about to adjust the ears, but am not really digging the low poly mesh right now. Here it is in 990 verts with textured decal =/ hopefully once I overlay a decent rendermap of the shadows i will get some better definition
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