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Seven

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File Comments posted by Seven

    Qui-Gon Jinn

       5,047    26

    who's the saber made by?

    Not really sure, its been passed around as long as the old head, so it could be a mystery. If anyone knows I'll put it in the readme. Oh, and I updated the shaders using the classic sabers pack gfx

    Female Reborns and Cultists

       1,395    17

    Um could you add/fix they some of the npcs use the male models rebornmasterdual and staff and other are missing plus you have a npc for acrobat but no skin files.

    I don't understand what you're asking after the acrobat part. I fixed it, but whats the issue with the masterdual and staff?

    Tavion Extreme Makeover

       1,079    11

    Seriously?!  :o

     

     

    Yeah, and into Barbie idol worshiping... Might as well strip Luke down and put him in a G-string with the same spirit.

    The television program "Extreme Makeover" takes average people and gives them thousands of dollars worth

    of aesthetic (plastic) and surgery, professional hair and makeup styling, and a new wardrobe, to make them

    as attractive as possible.

     

    I decided to give my favorite bad-BOY LUKE an "Extreme Makeover" with laser tattoo removal,

    hair and makeup changes, and some wardrobe "improvements" to make HIM as attractive as possible.

     

    2Qm3gA7.png

    5lCeTlB.png

  1. Thanks a lot swagmaster and Seven! I wish I had your patience and talent!

    :)

    Erm, this is actually a bit above what I'm capable of. I have just about 0 experience with animations, so the cutscenes will have to use the normal animations version.

  2. i know why the issue is happening: the model is using its own custom anims, and it makes it not listen to the cutscene anims, which are the anims for the stuff jaden does during cutscenes, but since the model only listens to its custom anim file, it'll do random stuff like stand still during cutscenes, the only way to fix it is use the normal anim version, then use the playermodel command to switch to the custom anim model

    I think I may be able to fix it in the animtion config file

  3.  

    Works in SP Menu selection but found 2 issues

    - When you select hood down version, the hood is removed but still shows the face like he has the hood up (with the shadows around the face)

    - In cutscenes, it doesn't shows or shows standing static (like a statue). For example:

    • In the beginning when Rosh tlaks to him in the shuttle, he is standing static and Rosh talks to the empty seat.
    • In the Jedi Temple scenes he is supposed to be seating, he is still standing.

     

    I'll have a look tonight. The sp menu was weird for this guy so you have to select the torso and head for hooddown and vice versa. I'll see if I can fix it later.

  4. GUYS, I FIGURED OUT WHY, THE OUTFIT PACK ALSO HAS ADVENTURE ROBES THAT ARE NAMED THE SAME THING AS SEVENS MODEL, LIKE INSIDE THE MODEL PK3 THE MODEL IS NAMED GALEN_ADV_ROBE, WELL THE STARKILLER OUTFIT PACK HAS ONE NAMED THE SAME THING, AND THEY CONFLICT WITH EACH OTHER, sorry for the caps, i felt it was important :)

    I will fix that

    *edit*

    I will fix that AND add menu support

    swegmaster and The Punisher like this
  5. Yep, I have some mods (Luke Skywalker replacement, Kylo Ren, Kylo Ren light saber, CJPJourneymanCustomizationI ans a few Luke TFA mods from JKHub). I tried removing some of them one-by-one but the issue still remained.

     

    I came earlier and couldn't find your file, now I see it again as a new version. I tried it again but now it doesn't show in SP. I had a long stressful day so I might be brain dead.

    Ok so lets troubleshoot a bit. Are the sounds or animations working in game?

    X2 - Jedi Knight

       522    10

    Beat me to the punch! Nicely done. I'm already halfway done an X1. Depending on if anyone has kitbashed Haplash heads on to clone bodies.

    Well I'm not sure what kitbash means, but I recently learned how to frankenstein, so if thats what you're suggesting lemme know

    TheWhitePhoenix likes this
  6. If i ever manage to get some free air and spend it to improve some models and packs as Ver.2 i will ;) Other than that everyone else who wants to modify/change/re-texture the models is free to do it, as long credit is provided to me and the rest authors mentioned in my credits list.

     

     

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    I can make a pack with skin edits for tone and stuff like that and I can add animations from other Galen's floating around. Plus add sound and npc file improvement etc.

    Also, the training gear is showing in modview, and runs correctly in JA Enhanced, so thats good.

  7. How come?! @Seven I tested this gear on two different PCs and it was working all good on normal stances/walks/jumps and in fight mode with other chars. Are you sure you don't have too much .pk3 files inside your base? I ran into that error just once and after i removed all unused pk3 files from mine it worked without any other crashes.

    I'll test it when I get to my laptop tonight, but I also noticed it wouldn't open with modview. All the other costumes are working fine though.

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