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Morabis

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Everything posted by Morabis

  1. I would love to change the world, but they won't give me the source code.

    1. Bacon

      Bacon

      But you can buy a shovel at walmart.

    2. Flynn

      Flynn

      I'd love to change the world, but no one important would pay attention to me...

  2. Really appreciate it man!! Thanks! ^^
  3. Morabis

    FFA_Village

    This one is a cool map! I remember playing on this years before. ^^
  4. Many thanks Xycaleth! It works now.
  5. Yeah some others too. With the 'ldd' command you check a file for it's dependencies like ' ldd openjk.i386'. If it says for a file that it wasn't found than you miss that dependency. Several posts above you can see what dependencies are listed.
  6. lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so -> libSDL2-2.0.so.0.0.0 lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so.0 -> libSDL2-2.0.so.0.2.0 -rw-r--r-- 1 root root 1091364 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2-2.0.so.0.2.0 -rw-r--r-- 1 root root 1485496 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2.a -rw-r--r-- 1 root root 1068 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2main.a lrwxrwxrwx 1 root root 20 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2.so -> libSDL2-2.0.so.0.2.0 -rw-r--r-- 1 root root 224350 márc 12 21:07 /usr/lib/i386-linux-gnu/libSDL2_test.a edit: I also tried to rename libSDL2.so to libSDL2.so.0 and in this case the game started up in terminal but then it failed with an error belongs to rd-vanilla: ~/Bin/jka_linux/GameData$ ./openjk.i386 OpenJK-MP: v1.0.1.0 linux-i386 Dec 23 2013 ----- FS_Startup ----- Current search path: /home/csaky/.openjk/base ./base/assets3.pk3 (16 files) ./base/assets2.pk3 (62 files) ./base/assets1.pk3 (8320 files) ./base/assets0.pk3 (15346 files) ./base ---------------------- 23744 files in pk3 files execing mpdefault.cfg couldn't exec openjk.cfg couldn't exec autoexec.cfg ----- Initializing Renderer ---- Trying to load "rd-vanilla_i386.so" from "."... Loading "rd-vanilla_i386.so" failed I have the rd-vanilla_i386.so file in the GameData folder.
  7. I did also installed the libsdl2-dev:i386. Now the problem is I have the libSDL2.so file in /usr/lib/i386-linux-gnu/ but game still requires libSDL2.so.0. What is the difference? :S
  8. Hello! I'm running Ubuntu 14.04 (Trusty) 64bit also I have the 32bit binaries for openjk. Running openjkded.i386 with terminal works fine as it has all the depencies: Though I have problem with openjk.i386. It's missing libSDL2.so.0 and I can't find the proper library to install. Can someone help me please?
  9. Who can use these record commands? Do you need to be and admin or does it work with rcon?
  10. I use JA++ client side for a while and apart from minor issues (which are fixed from time to time) it works properly.
  11. Morabis

    New Staff

    Congrats guys!
  12. Did any of you spawn npc vehicles like AT-ST?
  13. Most of the hosts won't give you access to the console and as I know with rcon you can't track the in game chat.
  14. I like to keep things clear as well.
  15. Did you use hollow on a single brush? I tried it in 1.6 and it works fine. Maybe you don't have the latest version: http://gtkradiant.s3-website-us-east-1.amazonaws.com/GtkRadiant-1.6.4-20131213.zip
  16. I think this: http://jkhub.org/files/file/1344-jk2mf-clientside-windows/
  17. Morabis

    DEvaheb 2.0

    I never expexted to see this again.
  18. Hello! I added duel7 map as misc_bsp to ffa3 map and I spotted and interesting bug with the fog shader under the floor grid. If I join to server and go to the pit I see shader working properly so it looks black but If I reconnect or just connect server next time I see it as red. And the shader is changing everytime to black/red when I join the game. I saw the same issue on hoth map (duel9) with the fog shader there. This time it's black: This time it's red:
  19. Morabis

    Vulcy!

    Hello Vulcan! Nice to see you here!
  20. #4 and #6 I liked the most.
  21. My bad you're right. Including all with another affect block solved the problem. Many thanks!
  22. I'm checking the parm1 on duel7_tele_parm and ye I think you are right. But if the checking is wrong why the else part worked with the deactivation?
  23. Hello! Lately i try do some map modding and I have a teleport which leads to the duel7 map. I would like to make this teleport to turn on/off with a button. So instead of entities I tried with icarus and while I can deactivate the teleport I cannot activate it again. Here is the code: duel7_tele_parm -> trigger_multiple (for button) which targets a target_scriptrunner running the script aboveduel7_tele -> trigger_multiple for teleport, targetting a target_teleporter which is pointed to a misc_teleporter_dest Can someone help me?
  24. This tool has an option exporting .map to .ASE. http://jkhub.org/files/file/1039-q3map2-graphical-user-interface/ In case you would need the ASE importer for blender: http://jkhub.org/files/file/10-blender-249-ase-importer/
  25. If it's japlus mod then set g_weapondisable to 524222 which will allow distruptor only so I guess players will start with that. With entity modding you can still place saber which player can pick up and use.
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