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Posts posted by Fuse294
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Holy F- That makes the original 2 look like utter trash! No offence but this new version looks amazing.
AngelModder likes this -
The archive itself is damaged. I tried using a few different archive tools and they all showed the zip itself as corrupt.
So it is, it would require someone with a very old copy to reupload a working version.
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I think it's quite possible. You'll need the JO .npc files for the characters you want, copy the behavior information (reflex, speed, force powers, saber styles) into the same .npc files in JA, and you should be good to go. At least, if I understood your question correctly. If not, then I guess coding and animations are involved. Those, I don't know how to edit.
I think the main issue however is that the .NPC files are different, the outcast NPCS have no Force Powers listed in their files cos it's hard coded (?) into them, so you'd have to manually readd all the powers you want them to use, plus all the outcast NPC's are listed in the same file called npcs.cfg. I'll post an example.
Jedi Outcast:
Kyle { fullName "Katarn, Kyle" playerModel kyle saberColor blue reactions 4 aim 5 move 3 aggression 5 evasion 5 intelligence 5 playerTeam player // race human class kyle snd kyle sndcombat kyle sndjedi kyle dismemberProbHead 1 dismemberProbArms 1 dismemberProbHands 20 dismemberProbLegs 1 dismemberProbWaist 1 }
Jedi Academy:
Kyle { playerModel kyle saber kyle rank commander health 1000 weapon WP_BRYAR_PISTOL weapon WP_SABER saberStyle 1 saberStyle 3 saberStyle 2 FP_HEAL 3 FP_LEVITATION 3 FP_SPEED 3 FP_PUSH 3 FP_PULL 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 2 FP_SABERTHROW 3 FP_RAGE 0 FP_PROTECT 3 FP_ABSORB 3 FP_DRAIN 0 FP_SEE 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 forcePowerMax 200 reactions 4 aim 5 move 3 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_PLAYER class CLASS_KYLE snd kyle sndcombat kyle sndjedi kyle dismemberProbHead 0 dismemberProbArms 0 dismemberProbHands 0 dismemberProbLegs 0 dismemberProbWaist 0 }
The way they are coded is different so you can't just simply copy and paste, you'd have to add in what's missing otherwise they'll not work as intended.
As I said originally, Outcast uses .cfg for it's npcs where as the Academy version is .npc.
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Did you try renaming the pk3 to add a few z's onto the front of it so it loads first?
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Hey, so the first one is an academy\ temple-type map, I think it's a clan map at that. On the inside it's Asian-styled (at least partly, if I remember correctly), there's a duel\ training room where you can spawn several Reborns, each next one stronger than the previous (Desann being the strongest), and there's also an 'exit', which looks like the entrance to the Coruscant temple, it leads to a small terrace with an invisible wall (a skybox, obviously), mountain walls on the sides, some snow falling.
The second one is a Yavin-type map, it's also an academy-style map, but not quite. You start in a garden of a sort, there are holograms of Jadens (character created ones) with nameplates - it's a clan map. On the side there's a door that leads to another section, there's a fence, some running water, some more doors that lead to a cantina and whatnot. Another door in the main garden (if I'm not mistaking) leads 'outside' of the 'compound' to a plain-type area, there's a dolmen on the far side, with an elevator underneath that takes you to a series of underground corridors. These are styled like an imperial base, with a medlab and a storage area (also an engine room of a sort, if I'm not mistaking). There' also vents in the ceiling that you can crawl through.
Thanks in advance!
The Yavin one is the_academy_v3.
As for the other one, I've never seen a map with an "asian" stylization to it.
the_raven likes this -
Hey! I'm the creator of the skin. I removed my pack from the sites I'd uploaded it to a long time ago, to keep for private use. Please don't pass around links, as I'd like to keep it that way. Sorry!
I had a feeling it was you who made it, but wasn't entirely sure so I didn't point him to you. But yes, there have been problems in the past with people using Azathas Syrena skin and not crediting her as it's creator, but passing it off as their own. I won't name names but I'm sure many roleplayers will automatically know exactly who I am talking about.
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Borderlands style certainly sounds/looks interesting.
Smoo likes this -
That environment/lighting is trippy :/ And not in a good way.
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Actually I've seen this done before on RPmod many years ago, but it involved hooking the light efx onto the players model, not sure if it's possible on any others.
May I suggest using a different idle/walking animation for the torch saber? Try adding in the line "readyanim" to the .sab and then a reasonable animation line for it.
I'd also recommend setting the saberlength as 0 and disabling the wall bounce and "damagescale 0" to ensure it can't actually hurt people (unless you intend to use it for blunt force trauma.)
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Perhaps it would be ideal to provide information about the servers?
For example: The mod/build currently active on each, the common maps used in the rotation (if any), usual activity periods so people know when best to try and connect so as to socialize/find people. And more importantly, the rules you employ on your servers so you don't have to explain things to people who are in the dark and break rules because they weren't listed.
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Try typing "playerteam player" into the console.
"playerteam neutral" will make you passive to everyone, you won't be attacked by an npc unless you damage it.
"playerteam enemy" will mean you're not attacked by npcs like reborn, etc, but jedi and rebel npcs will attack you.
"playerteam free" means everyone will attack you.
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I'd already fixed the issue but thanks anyway.
TheWhitePhoenix and Langerd like this -
I thought there was at least an HK out there. I had plans on putting some KotOR models in game in my free time at some point.
I've come across half a dozen different HK models over the years, that said most have poor 'hand structure' meaning they hold weapons weird.
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<.<
>.>
Not that I'm terribly, terribly biased or anything, but https://jka.io are pretty good. Have a location near New York that's technically in Canada rather than the US, but only barely.
Shameless self promotion ftw
Caelum likes this -
Ideas for a modern JK game: No Jar Jar, No Rosh "I'm so good" Penin.
LucyTheAlien likes this -
Has anyone got sounds for Clone Wars Battle Droids?
I have a load if you want them.
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I have a lightened Trandoshan head from an old JEDI Model I once used for my character Skrassk, his head tone should be light enough if it's a matter of scale color, not definition of the model.
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I once encountered someone who didn't know Darth Talon was a legit Sith, so he changed his char name to something else.
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Ah. Tell me the char and I'll look it up.
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Just trash your PC then you won't be able to connect!
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Maybe this instructional video will help you with killing those 'Annoying Pseudo-Pacifists':
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There have been models for all the HK droids for years, I believe they are in the kotor pack.
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Have you tried typing /model on it's own, from my experience it will show you what model you are currently using.
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I've pretty much shelved my game now after all the drama I've had to deal with over the last few years while playing.
Jedi Home III - Temple Edition
in WIPs, Teasers & Releases
Posted
It might just be me but I feel the swoop tracks draw away from the whole Jedi Temple asthetic.