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Fuse294

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Posts posted by Fuse294

  1. Cerez is correct, it's a simple thing to do just copy the original text and paste it directly below, changing anything you want along the way. Keep in mind that npcs WON'T change weapons if you plan to give the new npc more then one.

     

    Where it says weapon you can input:

    WP_BLASTER

    WP_BLASTER_PISTOL

    WP_SABER

    WP_BRYAR_PISTOL

    WP_THERMAL

    WP_NOGHRI_STICK

    WP_TUSKEN_RIFLE

    WP_MELEE

    WP_DISRUPTOR

    WP_REPEATER

    WP_BOWCASTER

    WP_DEMP2

    WP_ROCKET_LAUNCHER

    WP_CONCUSSION

    WP_TUSKEN_STAFF

    WP_SCEPTER (If you're altering a force user but you may have to change the 'CLASS' to 'CLASS_REBORN' for it to work like tavion uses it.)

     

    Cerez likes this
  2. For the sake of spoilers I'll use the tag, view at your own risk.

     

     

    Well people were CLOSE on thinking it would be Chewie that died, sadly it was Han :( At the hands of his own son (Kylo) who is revealed to have been named as BEN by Han and Leia at birth before he joined the Jedi to train and fell to the dark side, slaughtering all but Luke after becoming obsessed with his Grandfather.

     

  3. The current version is looking alright now, while the hair on the face is a tiny issue it's only noticable when close up, the brightened skin tone/hair helps to mask it and it comes off as one due to the cleanup around the edges to avoid overspill on color.

     

    The final product (so to speak)

     

    http://s1148.photobucket.com/user/arcadia_prime/media/jamp%202015-04-29%2019-55-02-28_zpsedehuezh.png.html

     

    I'll try and find a way to fix the hair for the next update in a month or two, it's not an issue right now.

  4. I'm confused. The first image is what the model looked like before you edited it or you're trying to duplicate of that image?

     

    If there's an untextured hood, that means its either not turned off in the .skin file or there's no line for it at all. You can check if you open the model in ModView and find the surface that is untextured, note the name of it, and check for it in the .skin file.

    The current version is looking alright now, while the hair on the face is a tiny issue it's only noticable when close up, the brightened skin tone/hair helps to mask it and it comes off as one due to the cleanup around the edges to avoid overspill on color.

  5. Moved to Modding Assistance forum.

     

    You haven't told us the issue yet, or am I missing something?

    The model loads, the game no longer crashes, except the old GLM resulted in an afro and the new one results in an untextured hood that makes it hard to see if anything is working)

     

    He is supposed to have hair like http://i.imgur.com/7ZFKlIa.png

     

    Instead I am stuck with:

     

    http://s1148.photobucket.com/user/arcadia_prime/media/jamp%202015-04-29%2017-58-41-45_zpssvb5ssq4.png.html 

  6. Nah, I have the Disk and using RPmod.

     

    Edit: Changing them did indeed fix the issue, now I am simply having problems with the shaders :/

    This is driving me crazy, will someone take over for me as I can't for the life of me workout what is wrong with the test version, I have to get the entire model working for all the variants yet...

  7. handle 1: video/ja01.roq

    ----------------------

    88864 files in pk3 files

     

    WARNING: You are missing some files referenced by the server:

    rpmod/RPMod-Server-Assets.pk3

    JEDI/jedi_transport.pk3

    base/BlueIce.pk3

    base/a2_beta4.pk3 (local file exists with wrong checksum)

    You might not be able to join the game

    Go to the setting menu to turn on autodownload, or get the file elsewhere

     

    Loading dll file ui.

    Loading dll file cgame.

    WARNING: CM_GridPlane unresolvable (Repeated dozens of time)

    WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm

    WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm

    WARNING: shader 'textures/sith_council/wood' has lightmap but no lightmap stage!

    WARNING: shader 'textures/asjc_padme/pad_floor_lblue' has lightmap but no lightmap stage!

    WARNING: shader 'textures/a/ll_wall' has lightmap but no lightmap stage!

    WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm

    WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm

    WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm

    WARNING: reused image gfx/misc/splash with mixed glWrapClampMode parm

    WARNING: reused image gfx/effects/embers with mixed glWrapClampMode parm

    Shutting down OpenGL subsystem

    Requested feature was omitted at compile time

     

    It only happens with the new head, with the old skin I have no issues at all.

  8. I recently decided on a head change for a model, the issue is the existing model.glm which was one from the Jedi Custom plus doesn't like the new head thus it causes the game to crash on connection to a server as it can't render the image and I find the whole process of trying to compile a whole new glm myself stressful as I have no idea how to even start (too many programs).

    I am desperate to get this model/skin finished for release on Sunday when I return to active RP in the community I am part of.

     

    Anyone able to assist?

     

    The reason for asking here is I wish to keep the new appearance a secret from the majority of the community, I've managed the to edit the head in GIMP (after much trial and error to get it decent but might need a bit of touch up) as I am new to that as well but didn't want to rely on someone else too heavily for something I want to keep as much a secret as I can.

  9. You can already change the music in-game.

     

    Just add custom tracks to a music folder in base and then ingame type /music music/<track> (/music music/<folder>/<track> if you wanna put them in categories) into the console, just make sure the tracks are stereo ad 44100 khz in the event that a track name is more than one word, replace all spaces with the underscore '_' character example protectors_of_the_earth.

     

    As so /music music/protectors_of_the_earth.

     

    They also have to be mp3's.

     

    No need for huge mods to enable something already available, good thinking though ;)

     

    Enjoy.

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