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Fuse294

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Posts posted by Fuse294

  1. In all honesty, in the beginning I defended the game that DICE gave us, but ever since the Outer Rim DLC I've barely played since the early access release and the only reason I check the forums is for any potential news on the Cloud City DLC... it's been disappointingly quiet on that front and I have little interest in playing right now.

  2. Would be nice I suppose, but complicated. An Android app would be doable, but an iOS app would require a developer account, which requires a subscription, I believe.

     

    Overall, I think it would be pointless. The app would do exactly what the website would do, except you'd get push notifications.

     

    Once we move to XenForo, JKHub will be much more mobile friendly. All features will be accessible.

     

    Sucks to be an Iphone user :P

     

    Android FTW

  3. One alternative is to make an NPC file for it with a custom model, then give it the 'flyswim' movement and CLASS_PROBE

     

    Example:

     

     

    autoturret
    {
    playerModel autoturret
    weapon WP_BOT_LASER
    health 70
    headYawRangeLeft 180
    headYawRangeRight 180
    headPitchRangeUp 0
    headPitchRangeDown 0
    torsoYawRangeLeft 0
    torsoYawRangeRight 0
    torsoPitchRangeUp 10
    torsoPitchRangeDown 10
    reactions 3
    aim 1
    move 3
    aggression 3
    evasion 1
    intelligence 5
    playerTeam TEAM_ENEMY
    enemyTeam TEAM_PLAYER
    // race bot
    class CLASS_PROBE
    yawSpeed 60
    runSpeed 150
    walkSpeed 50
    hFOV 120
    vfov 45
    snd turret
    moveType "flyswim"
    }
  4. In the last 30 minutes I've been able to do the following - 

     

    Added sound file 02kyk001 - "(Clears throat) This is one of the many training grounds here at the academy. I'm going to put you two on separate courses, when you're ready Jaden, head through that door."

    Added sound file 02kyk003 -  "This course will familiarize you with your core force abilities, these are powers that every force users has. As you progress with your training you will learn new abilities. Both the Light and Dark Sides will be open to you, remember: abilities are not inherently good or evil, it's how you use them. Every Jedi is naturally stronger in different areas of the force, and it will be up to you to decide what to focus on."

    Added sound file 02kyk004 - "Alright, let's get started. In this next area you'll find some training remotes, these will help you learn how to handle a Lightsaber. Ready?"

    Added sound file 02rop003 (Elevator) - "Hey Jaden, this should keep you busy while I finish the course." 

     

    Added Remote NPC spawns to the first room.

    Replaced the Reborns with a single saber_droid_training

     

    Elected NOT to add Kyle to the entry hall due to not adding Rosh to it either.

  5. As many of you know, a month ago I released the Yavin Trial Temple map for Jedi Academy, which received some positive feedback and now I've taken a small break and gotten my new PC up and working without issue, I feel it's time to continue where I left off and introduce a scripted version that follows the similarities of the original SP test mission from Academy.

     

    Goals:

     

    Working Audio with Subtitles + Opening Cutscene if possible

    (HOPEFULLY) Make it fully compatible so it will play in the place of the base map when you start a new SP game, this will take additional scripting so I'll be extending my hand towards @@MagSul for assistance in this regard.

    Keep the original level of immersion without overdoing it on additional content.

     

    Optional Plans:

     

    Rework some of the existing rooms, either to alter the layout or to increase the size of the rooms themselves.

    New content.

    Additional audio to give the illusion it's part of a much larger building, thus not isolated. (Busy hallways near the entrance)

    New puzzles (Maybe, if I can manage to get it to work properly)

    Create more exterior areas throughout, to move away from the claustrophobic nature the original one had.

     

    I can give no ETA on this, as I don't even know if I'll manage to get far with it given I'm making it a major task doing things I've not attempted before, all I can do is post updates on the progress I make.

    Darth Sion and TheWhitePhoenix like this
  6. I sincerely apologize to all that had hoped to join Resurgence but due to Tron the Gamer, A.K.A. Spastic Chinchilla choosing to get rid of the server because we asked for him to give back root admin to all admins so we all had equal control, as well as removing our admin in response, calling us power hungry and ignoring the communities vote to elect a new 'head admin', the community is now considered dead. A new topic for a newer community will be made soon.

  7. If the shadowtrooper can change, shouldn't there be a way to change to a new model rather than invisibility. There is an image file for the clear texture, so why wouldn't it work to merge the obiwan and proxy mesh and set textures accordingly.

     

    The thing is, the game registers the Cloak as an item that when activated applies the overlay shader for invisibility.

  8. This has been requested so many times -- and with good reason. I really want to do this, I just need to muster the courage and time.

     

    And no, @@Seven. Bad boy. :P

     

    @, out of curiosity, who is the character standing to her right?

     

     

    Lassa Rhayme, a Pantoran Pirate Associate of Ventress' just before Ventress was killed on Christophsis by Dooku while protecting Quinlin Vos.

     

     

    As to my reasoning, Ventress is one of my most favorite characters from the show, I was disappointed when they cut the show off at season 6 episode 13, her end story was supposed to be explored in Season 7 but was moved to a book when it was cut.

    Cerez likes this
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