Jump to content

Fuse294

Members
  • Posts

    315
  • Joined

  • Last visited

Everything posted by Fuse294

  1. They can be spawned but they float in the air as if inside the ceiling, at least as far as Vanilla game is concerned.
  2. Sadly I'm broke till the 18th so probably won't get to see it till either the 19th or the 20th, force willing.
  3. Fuse294

    Satele Shan

    I was concerned I was going to be disappointed when I saw the link, I was not!
  4. Ignore this, changed my mind
  5. An interesting pack, some of them leave the player feeling claustrophobic because they are small (low ceilings) and othere are very dark and hard to see in, the Citadel Station one isn't 100% accurate as the area outside the cantina is extended in the wrong direction, some places were inaccessible, the doorways were a tad small that a wookiee would hit his/her head (a human can only just get through) and some of the music files keep giving an error message about being 22k or something. Maybe shorter .map names too to save time typing it all out? Other than that a good job, would like to see more areas from KOTOR and KOTOR 2 that are near perfectly accurate.
  6. Fuse294

    Training Shrine

    A decent map, we used it last night and it was bug free, thanks for making this Siberi!
  7. The final product (so to speak) http://s1148.photobucket.com/user/arcadia_prime/media/jamp%202015-04-29%2019-55-02-28_zpsedehuezh.png.html I'll try and find a way to fix the hair for the next update in a month or two, it's not an issue right now.
  8. The current version is looking alright now, while the hair on the face is a tiny issue it's only noticable when close up, the brightened skin tone/hair helps to mask it and it comes off as one due to the cleanup around the edges to avoid overspill on color.
  9. The model loads, the game no longer crashes, except the old GLM resulted in an afro and the new one results in an untextured hood that makes it hard to see if anything is working) He is supposed to have hair like http://i.imgur.com/7ZFKlIa.png Instead I am stuck with: http://s1148.photobucket.com/user/arcadia_prime/media/jamp%202015-04-29%2017-58-41-45_zpssvb5ssq4.png.html
  10. This is driving me crazy, will someone take over for me as I can't for the life of me workout what is wrong with the test version, I have to get the entire model working for all the variants yet...
  11. Nah, I have the Disk and using RPmod. Edit: Changing them did indeed fix the issue, now I am simply having problems with the shaders :/
  12. handle 1: video/ja01.roq ---------------------- 88864 files in pk3 files WARNING: You are missing some files referenced by the server: rpmod/RPMod-Server-Assets.pk3 JEDI/jedi_transport.pk3 base/BlueIce.pk3 base/a2_beta4.pk3 (local file exists with wrong checksum) You might not be able to join the game Go to the setting menu to turn on autodownload, or get the file elsewhere Loading dll file ui. Loading dll file cgame. WARNING: CM_GridPlane unresolvable (Repeated dozens of time) WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm WARNING: shader 'textures/sith_council/wood' has lightmap but no lightmap stage! WARNING: shader 'textures/asjc_padme/pad_floor_lblue' has lightmap but no lightmap stage! WARNING: shader 'textures/a/ll_wall' has lightmap but no lightmap stage! WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm WARNING: reused image gfx/sprites/y_grass_tall with mixed glWrapClampMode parm WARNING: reused image gfx/misc/splash with mixed glWrapClampMode parm WARNING: reused image gfx/effects/embers with mixed glWrapClampMode parm Shutting down OpenGL subsystem Requested feature was omitted at compile time It only happens with the new head, with the old skin I have no issues at all.
  13. I recently decided on a head change for a model, the issue is the existing model.glm which was one from the Jedi Custom plus doesn't like the new head thus it causes the game to crash on connection to a server as it can't render the image and I find the whole process of trying to compile a whole new glm myself stressful as I have no idea how to even start (too many programs). I am desperate to get this model/skin finished for release on Sunday when I return to active RP in the community I am part of. Anyone able to assist? The reason for asking here is I wish to keep the new appearance a secret from the majority of the community, I've managed the to edit the head in GIMP (after much trial and error to get it decent but might need a bit of touch up) as I am new to that as well but didn't want to rely on someone else too heavily for something I want to keep as much a secret as I can.
  14. Seventh times the charm? Seriously what reboot number is this now heh. GL this time guys, nice to know you are still out there.
  15. The moment I saw the Super Mario pipe I thought 'Hell yeah!'
  16. You can already change the music in-game. Just add custom tracks to a music folder in base and then ingame type /music music/<track> (/music music/<folder>/<track> if you wanna put them in categories) into the console, just make sure the tracks are stereo ad 44100 khz in the event that a track name is more than one word, replace all spaces with the underscore '_' character example protectors_of_the_earth. As so /music music/protectors_of_the_earth. They also have to be mp3's. No need for huge mods to enable something already available, good thinking though Enjoy.
  17. I wanna know what happened to Endless conflicts...every community you make seems to die so quickly heh (Talking from experience in 5/6 of them in the past).
  18. This would be interesting to see, I'd definitely download it.
×
×
  • Create New...