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Everything posted by Darth Sion
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I have to disagree on that one, DT. Personally, I think Count Dooku felt somewhat out of place in the Prequels. Well, maybe not out of place, as such. But I think the majority would've preferred Maul to have gotten more screen time and a bigger push. I, personally would've liked to have seen Maul being the one killed off in Ep. III, rather than Dooku. It would've made more sense to have Maul and Sidious as master and apprentice from Ep. I through III. Then obviously have Palpatine/Sidious and Anakin/Vader from Ep. III, onwards. But Maul definitely deserved more than one movie, there's no doubt about that.
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The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
@@GPChannel, after looking at the above image in the NEW skybox for Kril'dor, you've done. You might also wanna change the textures and colours for the Pistol in the game, for the mod (Typically, Han Solo's pistol) To this (Taken from "The Force Awakens): (They're not overly clear images, so you'll have to bare with.. But they're just showcase that the pistol is pretty much all black, near enough) **Note** Also, I just wanna add that I'm working on a NEW version of Coruscant, to better replicate the movies and such. I'm talking about the whole map. Possibly this one: https://jkhub.org/files/file/162-sjc-coruscant-adventures-pack-night-and-day/ (if I can get permission from the creator, of course) -
I concur, 110%. It'd be great to see the base animations improved and made more authentic. The base animations are borderline "wooden" and lacks immersion, to a degree.
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Will this do you?
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The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
Actually, @@GPChannel.. If you're going to also use Kylo Ren's saber hilt in the mod.. I believe you can make his unstable blade effect hilt specific, rather than colour. That would make more sense. -
The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
That is looking awesome!! Starkiller Base! Just to confirm @@GPChannel.. This mod will be Single Player won't it? Really don't want it turning out like another "Movie Battles II" mod, where it's all just Multiplayer. -
Ben Kenobi and a Letter to Star Wars in 1977
Darth Sion replied to dark_apprentice's topic in Star Wars Franchise Discussions
This should be re-titled "Sir Alec Guiness' letter to Star Wars in 1977". -
Evolution of Combat IV - Main Topic
Darth Sion replied to MattFiler's topic in WIPs, Teasers & Releases
I think you mean.. -
686 downloads
Description: This version is somewhat different to version 1 of the Kril'Dor skybox. Looking at version 1, while it was updated and different, I felt it seemed too much like a green version of Bespin and didn't really resemble a green, gas Planet, as such. So I had a re-think and thought about what this planet could actually be like in the STAR WARS universe. So overall, I thought this would be a more accurate representation of the planet, judging from the information featured in the Wookieepedia link, here; http://starwars.wikia.com/wiki/Kril%27Dor. The image quality of the Sky is nowhere near HD, but unfortunately there wasn't really any other way to improve it, without awful pixelation. Known Bugs: None Comments: If you wish to modify and can find a way to increase the image quality, then by all means.. Have a go and I wish you the best of luck. Hopefully more than I've had. Credits: Wookieepedia (http://starwars.wikia.com/wiki/Main_Page) -
Evolution of Combat IV - Main Topic
Darth Sion replied to MattFiler's topic in WIPs, Teasers & Releases
If you're interested.. This might be worth a look into. It shows some more information in regards to updates and such. https://twitter.com/EoCIVnews -
The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
@@GPChannel I now have a copy of The Force Awakens.. So if you need any screenshots, to go on.. For references or anything like that. Let me know.. -
The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
Hold on, I'm not entirely sure I understand here.. So correct me if I'm wrong. Are you making it so that Kylo Ren has the unstable blade effect and the other red lightsaber users have the "normal" saber blades? -
@ When you're doing lightsaber sounds.. Primarily, the "hum" sound, how do you get it to loop, properly? I have a hum sound for my "unstable" saber mod, but once the saber's ignited, it plays the hum, then it stops and starts again and just continuously does that.
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The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
As stated in the post, Plasma and lervish made it. -
The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
@@GPChannel @@Plasma and @@lervish's incredible work, on Kylo Ren. I feel like screaming like a school girl, looking at the potential and awesomeness of this.. -
Maybe you should head over to MovieBattles.org and ask on the forum if one of/or if any of the devs can release the lightsabers from their MBII mod, as a single mod.. But this sort of stuff, is not possible in the base game of JKA and requires an extra package, such as OpenJK or the "Jedi Academy: Enhanced" mod, which uses OpenJK, to achieve such effects. But an idea, would be to ask on the Movie Battles II forum for them to release their lightsaber mod/s as a singular mod.. But again, you'd at least need "OpenJK" to achieve the effect you're looking for, as it's all to do with coding.
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The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
Awesome! This is just a hunch.. But does it sound like this? (When Finn ignites the saber at 1:13) https://www.youtube.com/watch?v=EMOebFxXrlY -
The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
Are you waiting for the movie to release, so you can get some new sounds in.. Like the new saber sounds and such? -
The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
@@therfiles, this is definitely your field of expertise.. @@GPChannel, I would also highly suggest lengthening the blades of the lightsabers too, from the base length of "40" to around maybe "42" or "43", as the base length is too short. I've done this to my saber blades in Jedi Academy: Enhanced and it's improved them so much. Much closer now, to the MBII ("Movie Battles II") mod. And also more realistic and authentic. Done simply by editing the bladelength number in the .sab files. **Edit** I tried "45" as the blade length, but that actually turned out to be a bit too long. -
The Force Awakens Conversion Mod for SP
Darth Sion replied to GPChannel's topic in WIPs, Teasers & Releases
Liking it! It looks a lot better.. Maybe something else to consider, you could also do a new HUD. The "base" HUD for the game is very old and outdated and could certainly use an improvement. -
How have I only just seen this?! Ha! EA & DICE.. Eat your hearts out.
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@Zyk What number length are the lightsaber blades in this mod, Zyk? From the images above, it looks like they are longer than the base game and looks much better. I know the base game is at 40, I currently have mine set to 43, but just wondering what number they are in this, so I could maybe try it out, myself.