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swegmaster

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Everything posted by swegmaster

  1. oh my god, could you code it in so that enemies will actually chase you instead of standing still? i remember in jo they were more active, in ja most of the enemies don't even try
  2. i just remembered, @@GPChannel is working on df boba fett reskin and the yun sith statue from mots
  3. could you also make the concussion rifle's secondary fire less op, like make it not go through multiple enemies and have it not knockback them that hard?
  4. i agree with the melee, although could you add code for it so that when it uses it, it plays a blade sound like in the original? and i know the phase 2 would freeze where it was before firing their assault cannon in like 20 shots EDIT: the phase I should also have custom animations for idle, running, and attacking
  5. looks like it might've been a concept art for eaw/foc before deciding on the final model
  6. woah, the phase II's f*cked up, why does the assault cannon he holds look different from the one you get/hold?
  7. i guess this could be what you should try to aim for:
  8. thank you, could you do a reskin of @@DarthPhae's Yun possibly? heres an example with the jerec sith statue:
  9. i'd say make it only very slightly grayer, kinda like the original
  10. will you release this when you're done?
  11. alright, but when you do find the time, could you do some animations for the dark trooper?
  12. i plan on doing kento/kota/emperor sounds from tfu, won't release until i help @@Seven with making some soundpacks
  13. do you have any skill with making animations?
  14. wait now you're continuing again? this should be good
  15. i stopped the crashing by adding saber offense
  16. also, the non-sith sword sword weapons crash needs to be fixed, like i gave a gamorrean a vibroaxe and when it tries to attack me, the game crashes
  17. yeah thats possible with binding custom animations, i believe @@katanamaru could help us
  18. okay, some bugs need to be fixed in darkjedi: 1. fix roq cutscene audio(openjk bug) 2. fix action music not transitioning back to explore music once played(@@mrwonko fixed this and put this in the openjk source code, which darkjedi should be updated to use the fix) 3. fix eax support so that lips sync properly in cutscenes(ja bug)
  19. yeah, what about the gun he's holding? it doesn't seem to resemble a ee-3 blaster carbine... oh wait, theres this, apparently its a collectible: https://www.google.com/search?q=boba+fett+dark+forces&safe=active&client=ms-android-verizon&prmd=sivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj0pqyS2PPMAhVSK1IKHSEwDq4Q_AUICCgC&biw=360&bih=511#imgrc=se-z2sikFaLeMM%3A
  20. it looks good, but the sounds, i'd say nah, the boba in the screenshot above all the others on this page seems to look like the df version, also use haps imperial officer in the mod, it was originally intended to be used in the mod
  21. actually, thats just a screenshot of the model from the original df modpage, i was thinking you could reskin the current default boba fett model to look like that
  22. what others? and who made them?
  23. yeah, they seemingly were gonna speak to each other before the battle
  24. its in a post you liked, its at the top of the screenshots i posted on this page
  25. @@GPChannel, could you do a reskin of boba fett to look like the screenshot of him above? actually, it looks like a new model, but could you still do it?
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