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the_raven

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Posts posted by the_raven

  1. On 11/7/2020 at 11:44 PM, Circa said:

    I think it's just you. There are tons of shots still that way, mood feels exactly the same to me. Family friendly isn't even close to being accurate either. We see some pretty brutal scenes so far, the whole dragon bit for starters was pretty terrifying, as was the spider scene in episode 2. Other than scare factor, we see him kill people with no remorse, even in episode 2 at the start, he lies to the scavenger creature and sets off his jetpack, letting him fall to his death. Also, all his killing and lying and other things are done in front of the child, who we already see have a major temptation for the dark side.

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    Not sure how you wouldn't be able to recognize him. It's clearly Temuera Morrison. Obviously older than we saw him in 2002, but definitely him and already confirmed to be Boba. Here's a screenshot for a better look if you'd like.

    spacer.png

     

    Maybe. But the jetpack scene felt kinda Looney Tunes-y to me. Also, like I've said, the new episodes jump from one (cool or not) action scene to the next a lot quicker than the previous season's episodes did. I'm guessing it's because many morons people complained about how the show had very slow pacing.

    As to Boba/ Morrison, I don't really follow his career or life, so it's understandable that I wouldn't recognize him. The only non-AotC movie I've seen him in was an Australian sci-fi film about an alien invasion, and he still looked more-or-less the same as in AotC (granted, he did look older and I didn't recognize him right away). That being said, he's also bald here, which is another factor.

  2. In a nutshell and in plain words please.

    When I first learned of it (saw a youtube video), I've gathered that it was a collaboration between writers with the purpose of expanding the lore of Star Wars. If that is correct then this is a glorified team-writing project? Then all of the content on here that's been inspired by THR, or recreates it, is based on text descriptions and artwork, is that it?

  3. I think it's one of the lesser reasons that the old canon was ultimately canned, the force powers becoming more and more outrageous. I mean, in the OT, what force powers are there? Telekinesis, telepathy, mind trick, and lightning (choke and jumping fit into the telekinesis category). In the prequels, it's largely the same, with the only exception being Yoda, who absorbed Palaptine's lightning and then shot it back at him, that and maybe absorbing/ reflecting the same lightning with one's lightsaber (as Obi-Wan and Windu did in a couple of scenes). But the expanded universe introduced more and more exotic powers for both light and dark side, stuff like healing, Sith Magic, draining of life and one's Force energy, reviving, poisoning, stunning, invisibility, and many more.

    What I'm saying is that in the original movies, which were inspired by the classic story of a farm boy (Luke) saving a princess (Leia) and defeating an evil wizard (Palpatine), and the wizard's bodyguard-warrior (Vader), lightning was shown as the ultimate magic power that made the evil wizard such a big deal. The 'dark knight' could also use magic, but his powers were relatively simple by comparison - jumping, choking, pushing, pulling - stuff that just about anyone studying magic could use.

    For this same reason these basic powers are already available to the player in JO and JA right off the bat, whereas the more exotic stuff (lightning, choke, absorb, shield, rage) needs to be obtained through levelling.

    So as a conclusion, there's a reason why lightning is primarily (sometimes exclusively) associated with Palpatine and not with other characters, and why so many people like TFO over TFU despite the two being very similar.

  4. On 1/19/2020 at 11:56 PM, Noodle said:

    I hate it for the very same reason you indicated you like it. Normal weapons shouldn't be able to stop a lightsaber, creating a bunch of lightsaber resistant swords is pure fanfiction.

     

    On 1/20/2020 at 4:14 AM, Jeff said:

    Exactly, nothing should stop a lightsaber except another lightsaber.

    What about Beskar and Cortosis? What about energy shields? What about the Zillo Beast's scales? (alright, the last one really is bullshit)

    As to whether I like them or not, when I first got a vibrosword/ vibroblade in KOTOR, I thought it was outrageous - in fact, my best friend and I thought it was stupid to have actual swords (technically they're sabres) in a universe where there are lightsabers - but then we figured that people still most likely had need for melee weapons (in a universe where everyone's armed with a ranged weapon? How many people seriously run around with swords nowadays? Outside of sporting and roleplay events, and traditionalist societies, I mean. And we don't even have blasters! Ah, but I digress), and since not everyone can wield or even own a lightsaber, it made sense. As to them being actually resistant to lightsabers, I just stopped caring since it's a game (KOTOR) and all weapons in it could be used to fight lightsaber-wielders, regardless of whether or not they were described as being resistant to lightsaber damage - just a game mechanic basically. Don't know about other mediums, since I haven't read many SW books or comics, but the whole "melee weapon resists lightsaber" isn't as common as one would expect, as not all melee weapons are resistant to lightsabers. I also never understood why the vibroblade, which is a full-lenght sabre in KOTOR was turned into a dagger in other mediums (comics, TCW, The Mandalorian, SWC (MnB mod)). I mean, sure, a vibroblade can technically be any edged weapon with a vibrating blade, but it just stroke me as a bit odd, given how there's little such deviation in most fictional universes.

    I don't get the OP's excitement though. Yeah, sure, a weapon that's resistant to lightsabers, okay, but having a lightsaber-resistant sabre, even one with a vibrating blade would hardly be enough to actually successfully parry a lightsaber. I mean, those things are supposed to pack a serious punch, which is why people have to actually train a lot to be able to wield them, more so than with regular melee weapons. So like the OP said, a weapon like this can...

    Quote

    make you hold on a second

    ... which will still be practically useless.

    Also, how practical would a sword/ sabre/ axe with a vibrating blade be in the first place? Not against lightsabers, I mean. I imagine it would still require some training to successfully wield one, and even then, how good would they actually be at cutting into someone or something? The vibration would either make the edge go deeper, or would make the cut very uneven, and thus rather weak, no? It's not like the saw-blade from the 40K or from the Fallout universes, that's basically just a one-handed chainsaw, and the vibration there works differently from what we've seen of the vibroswords/ vibroblades.

    syainkn and GamerRedNeck like this
  5. While I love the show, I have to say, I've noticed that the second season feels different. It's less gritty, less moody, feels more family-friendly and the pacing is a bit messy. If in the first season there were many shots that would drag on setting the mood, showing off the surroundings, now it feels like we're just jumping from one action scene to the next.

    Maybe it's just because of the pandemic that the production is a bit sloppy, or maybe it's just me. I don't know.

    On 10/31/2020 at 5:38 PM, Circa said:

     

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    Then of course, that last shot, the one we've all been wanting since hearing about this show. Boba himself is confirmed alive. I hooped and hollered at the TV and the people I watched with had no idea what I was on about. They didn't really recognize him, so we had to back it up and they were OH WOW IT REALLY IS HIM.

     

    Wait, what? That was him?? I may be a bit thick in the head, but how could anyone recognize him? ?

     

    23 hours ago, fullkevlar said:

    Less enthused with today's episode.  It was okay, though seemed mostly filler due to the presentation.

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    The inclusion of a marvel ant-man ant as an alien was a bit cheese,  and the frog quest so far also was a bit predictable.  I called out most of the scenes before they happened.

    Also, for mando to be absolved of his involvement of the prison break was too quick.  Justice for Davan!

    Also, baby yoda eats babies.

     

    Agreed. To wait for a whole week just to get...

    Spoiler

    ...a filler about eggs and spiders that ends on a cliffhanger.

    I suppose it's decent in terms of expanding the universe's lore, but other than that, just meh.

    But what's the big deal about baby-Yoda...

    Spoiler

    eating babies eggs? They're not fertilized yet, so they're not babies. Don't we all eat eggs and caviar (which is technically fish eggs)?

     

  6. So, I'm somewhat involved with the reddit Mount and Blade community, and the guys there have a monthly (or bi-monthly) online event called Calradic Campaign. The gist of it is that each month or two, the event's moderators launch a series of online battles that are supposed to emulate the conquest of a region in the game-world. The event is story driven, which is arguably it's biggest appeal.

    I figured the community here could do something similar, since we've actually got a ton of maps and models and skins. It might attract new members if advertised properly, or at least make the current members more engaged. I mean, many people on here already play JAMP, so it kinda makes sense.

    We just need to set up the ground rules, stuff like what period the campaign will taking place in, what sides will be involved, what the rules of engagement are (in Calradic Campaing, each battle follows a 'best out of 3' principle). For example, in MnB there are 'field' battles, and 'castle' battles. Field battles are pretty much like team deathmatch whereas castle battles are sieges. For a similar event in JAMP we could go with space battles then ground battles, or several ground battles in a row, since flying vehicles kinda suck in the engine. Maybe even sieges could work, since 'siege' is literally a game mode in multiplayer (though we could emulate a siege in TFFA).

    Discuss.

    Raisinbrand and Merek like this
  7. I don't know. Only Seagal movies I liked were Under Siege 1 and 2, the one where he teams up with some indians/ hippies to stop an evil bio-corporation, and the one where he dies right at the beginning, when the airlock between two planes is destroyed.

  8. Just one issue with this AI that i never fixed up: enemy shoot also they teammates and have a low range sight (you need to be really close to they for be detected or be aggressive shooting you)

    but for the rest they are perfect and there are not crash or problem with this little coding mod.

    i really think that a day i'll need to replace the AI files of Jedi Academy shooterrs Foes with JK2 AI files

    that's should be boost the AI to JO level. 

    Sounds cool! But a bit over the top, no? Mercs with lighstabers? Stormtroopers with the sniper desintegrator?

    Also, why didn't you fix said issue?

  9. Did anyone ever try to improve the npcs' AI in JA to be at least more like that of JO, if not better?

    I remember playing JO, the npcs, especially with ranged weapons would run around, attempt to dodge the player's attacks, and even use alt fire. In JKA, they just stand there, shooting at you, only sometimes trying to flank you (at least, if they're not using a saber or other melee weapon). It's embarrassing.

    I think there was a mod that tried to improve the AI, but I don't remember what it was.

    Smoo, Droidy365 and Tompa9 like this
  10. Hey, pretty good! The AI ruins the immersion a bit though, and I didn't understand what exactly was going on at ~17:30 - yeah, there were jettroopers there, but the camera was too far. Also, how exactly did Anakin defeat Cin Drallig? Did he Force control the blaster?

     

    Can you, perhaps, recreate the 'Deceived' cinematic from TOR?

    https://youtu.be/YdgmH9Vv2-I

    There are a bunch of armoured models already available, both for Sith and Jedi.

     

    Or maybe something from TFU or KOTOR? Or even one of those 'What if?' scenarios?

     

    What say you? :winkthumb:

    DarthValeria likes this
  11. Seems really intricate. It would probably be a pain to model.

    Yeah, those are big turn offs for potential modellers and texturers. When I tried to learn modelling, I managed to make a lightsaber hilt (nothing fancy, but good enough for a first try), but skinning it gave me a headache. When I look at some of the models, not just characters, and not just for JKA, I can only wonder how they're made, when they have all those intricate patterns and other decorations. I doubt a newbie modeller could pull-off Krayt's iconic armour. A simple armour maybe, but nothing as fancy as the iconic piece.

  12. No idea. On one of my first playthroughs of singleplayer I chose the duals, thought: "two sabers = double damage = double fun", but as I soon found out, they were kinda useless in duelling, they didn't deflect blaster bolts as well (or maybe I wasn't doing something right?), and were a lot more restrictive than a single saber, or even the staff, movement and style-wise. Switching to fast style didn't help much either, and it looked kinda silly that you still held the off-hand saber in your hands, ableit deactivated - looked quite impractical, in fact. In multiplayer it's even worse since blocking and taking damage in MP is different.

    Now in real life, having two swords can be a great boon, if you know how to use them properly. Otherwise, you'll only nerf yourself.

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