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Everything posted by minilogoguy18
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Autodesk Softimage to be discontinued
minilogoguy18 replied to Xycaleth's topic in General Modding Discussions
https://www.change.org/petitions/autodesk-save-softimage -
Autodesk Softimage to be discontinued
minilogoguy18 replied to Xycaleth's topic in General Modding Discussions
You guessed right, CAT did come from Softimage. Things can break in Softimage, it can happen in any program but preset rigs should NEVER break. Before releasing my JA biped I tried my hardest to do anything I could to break it, it's totally unbreakable, I need to make the time to carry it over to the commercial versions of Softimage. I just have no idea what they'll do about ICE, they can't ignore it, maybe it'll get integrated into Maya. If they drop it then Houdini will (it already was) become a huge competition for doing complex things with speed. -
Autodesk Softimage to be discontinued
minilogoguy18 replied to Xycaleth's topic in General Modding Discussions
It just takes way more time to achieve the same result in Softimage in terms of building a good rig. At least they took the animation mixer and renamed it to motion mixer in max, don't know if it functions the same as SI. Can't really say "well there's always character studio" since almost nobody in a professional sense uses a preset rig, way better to just learn to build your own and have way more freedom and control. Softimage has pretty good bipeds but I would never use them, the closest thing I've done to use theirs is I edited the script for one to build the feet for the AT-ST and that was it. It's also retarded that 3ds max still can't make a IK chain with the proper resolution plane and up vectors without the user having to do it after drawing a bone chain that really isn't even a bone chain until you have to go and manually add the IK solver. Both Max and Maya also suffer greatly in terms of UI, it's dumb to have everything as icons to where you have to hover your mouse over them and wait for the tool tip dialogue to show before you know what the tool is, I like plain text but I guess fancy icons are more visually appealing. -
More JKA Modding sites, that are still active?
minilogoguy18 replied to GamingPrince83's topic in General Modding Discussions
This is really the end all be all of JK series modding and it's a good thing since it's founded by the modders for the modders, not run by some corporation using ad sales to gain profit like jk3files and lucasfiles/lucasforums. -
Autodesk Softimage to be discontinued
minilogoguy18 replied to Xycaleth's topic in General Modding Discussions
Hopefully the grow a brain and just sell the software. Autodesk is such a terrible company, if I switch software I'll either go to Houdini or Blender, won't use anything Autodesk. 3ds Max will probably be next since they're integrating everything into Maya since you have to remember that just like Softimage, 3ds Max was an acquisition as well from Discreet. Autodesk doesn't really make anything, they just play monopoly with software since they buy the development teams when buying out the software. -
Autodesk Softimage to be discontinued
minilogoguy18 replied to Xycaleth's topic in General Modding Discussions
If it goes away completely I'll probably use it for a while then migrate to another software that is NOT owned by Autodesk. With Maya's terrible UI and 3ds Max's aweful animation tools there's no reason to use another product from Autodesk since ZBrush also beats the shit out of Mudbox. It was also nice back when Avid owned SI since you could buy 3 different versions and the Fundamentals was affordable for the hobbyist. -
Autodesk Softimage to be discontinued
minilogoguy18 replied to Xycaleth's topic in General Modding Discussions
They wanted to kill it from day one. They bought the software, took what they needed from it and integrated it into their other softwares. Wish they would just sell it to someone who will care about it since when Avid owned it Softimage was killing 3ds max and Maya in features. -
https://www.youtube.com/watch?v=8-3BbFxtryQ Been listening to a lot of Megadeth lately.
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Female Mandalorian/Tat Sith stalker.
minilogoguy18 replied to Lizfizz's topic in WIPs, Teasers & Releases
@@Lizfizz, you should probably take the time to upload your work here since there are many countries that can no longer access the filefront network, hence why we all moved away from that site (along with other reasons). -
Meh, I can't stand any type of techno/electronic/dubstep kinda music, it's at the top of my list of most hated type of music as a very close second place to country music.
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@@Circa, could you maybe just rename this thread to "Good speed runs" or something of the sort? I keep finding cool speed run videos, never really watched them before but it's kinda interesting.
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character CUSTOM SKEL NPC: Mailoc
minilogoguy18 replied to Archangel35757's topic in Dark Forces II Mod
The tail swipes at you and causes melee damage, they didn't do a ton of damage, they were effective by attacking in swarms. -
character HUMANOID SKEL PLAYER: Kyle Katarn
minilogoguy18 replied to Tempust85's topic in Dark Forces II Mod
Yeah, now that you mention it the lips in general seem a bit too thin. -
character CUSTOM SKEL NPC: Mailoc
minilogoguy18 replied to Archangel35757's topic in Dark Forces II Mod
I dunno, it's mostly up to DT but we mostly seem to be keeping everything minus the saber combat which will be improved by using this engine as close to the original game as possible. -
character CUSTOM SKEL NPC: Mailoc
minilogoguy18 replied to Archangel35757's topic in Dark Forces II Mod
I don't think that they poison you, just deal melee damage with the tail swipe. -
Just downloaded it, I'm playing it right now on hard mode and already to the end nearly. O_O
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character HUMANOID SKEL NPC: Heavy Male Civilian
minilogoguy18 replied to Psyk0Sith's topic in Dark Forces II Mod
It's crazy how much could be done with just 1 base model in the right persons hands. -
character HUMANOID SKEL NPC: Heavy Male Civilian
minilogoguy18 replied to Psyk0Sith's topic in Dark Forces II Mod
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Jedi power battles was pretty fun.
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I don't think these are being worked on anymore. We also started a DF2 mod in case you've missed it.
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R5 Unit Playable Player Model
minilogoguy18 replied to Zappa_0's topic in Mod Requests & Suggestions
It has nothing to do with the amount of frames, it's MP, the engine requires all players to use the _humanoid.gla. -
No, just the story overall is bad, every bit of it.
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http://www.youtube.com/watch?v=LerYJmDLYqU