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minilogoguy18

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Posts posted by minilogoguy18

  1. Just played the level, we should all run through it multiple times to see how we feel about their difficulty, atm they'll probably put up a good fight against casual players. Had fun dueling them. Once Gorc has a full suite of blocking animations it should make him even tougher. I don't want them to be too easy.

    Psyk0Sith likes this
  2. If you are updating the textures further lmk. I updated the file on the drive just to include an altered animation.cfg file since I found the swings and movement to just be too slow making him too easy to defeat. He fights more like the "Desann" saber style which is a 1 handed medium speed style that has the strength of the heavy style. Increased walk speed and such as well. Working on death and jumping animations rn for him.

    Psyk0Sith and SomaZ like this
  3. Learning to build a base mesh is a good exercise. The thing people starting out get wrong though like you is the thumbs. They don't come out of the side of the hand but the bottom, look a the base models hands in the root pose or your own in a relaxed state.

  4. I never said you couldn't animate with it, you're just not going to find any info on that subject around here on it.

    The bare JA skeleton as is really isn't any good for animating no matter what software you're using, it needs to be constrained to a biped with IK.

  5. I don't think so, people here just seem to use Blender to rip and port models from other games. Loads of threads in the WIP area are nothing but this.

    Animating is animating, that simple. You can literally follow any video out there and apply it to what you're doing. The biggest hurdle is setting up a biped rig to control the skeleton.

  6. It's gone mainly because DT was hosting it and left the mod, I took all of the assets but as of now the first level doesn't render correctly on the current EXE due to the render engine changes, the level is like super dark. The maps lighting and shaders have to be redone.

    Smoo likes this
  7. It was taken down since the game has undergone so many changes. The only thing that remains the same is the map architecture but the render engine is different as are all the models.

    I've taken control of the mod btw in case you might not have known and I rarely post here anymore, mostly on the jkcommunity discord.

  8. Once I get the clothing where I want in MD which should be quick, just haven't had time, I'm gonna send them over to ZBrush as base meshes and kinda just focus on the face. Been following the tutorials you suggested. I've also been just practicing by starting over multiple times lol but I feel like the head I have now is a really good starting point rather than a random base mesh.

    Psyk0Sith likes this
  9. Oh yeah, I guess I can upload some more recent ones, that whole model got scrapped lol.

    Spoiler

    kyle_ears.png

    I've got the shirt how I want it in MD, just gotta make back pockets and the zipper flap for the pants and then bring both of those into ZBrush.

    I forget about posting updates here.

    SomaZ did the base for the head, I just made the ears and did some touch up but there isn't much detail there yet. This head is a keeper for sure, feel like it's as close as I can get to Jason Court.

  10. Well don't have an answer for that just yet, keep redoing Kyles outfit in Marvelous Designer but I would like to get as much geo detail as possible, even down to the skin pores/wrinkles just so the baked maps can be as detailed as possible.

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