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minilogoguy18

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Posts posted by minilogoguy18

  1. I was running an out dated version of the games render engine. Check the DF2 discord, Ashura is gonna see if he can get it to work properly since SomaZ passed us the most recent version of the renderer which I believe he said the lighting has been overhauled.

    Psyk0Sith likes this
  2. They can be a different frame length since they'll be at the end of the GLA. You need to edit the animation.cfg file so that the frames for the animation you're replacing now look at the end of the GLA. Your animation should start on frame 21375.

  3. The .CFG file is just a text file that tells the game when and how to play the animations, there's no data there other than that. The animation files are stored in GLA files, the player ones can be found in models/players/_huamnoid.

    Only blender can import GLA files and they'll only come through as FK bone chains which aren't too useful. Other softwares can get the files in their raw .XSI format which are downloadable here.

     

  4. It would only have write protection if you weren't the owner of the file and didn't have permission to access it. You'd also find this stuff in the properties. You should open the file with notepad and see if the resolution is set to what you want it or if it's set to what it keeps defaulting to. I've also had issues where an installed mod that had it's own .cfg file caused conflicts and the base game would load it's .cfg rather than the one in the base folder.

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