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Daedra

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Posts posted by Daedra

  1. So for some reason my game just shows the force push circle as plain white, and it's ugly. I've had this for the longest time.

     

    How it's supposed to look (I circled it in red) looks practically invisible:

     

    RKEGJnQ.png

     

    How mine looks:

     

    EZz7NGQ.jpg

     

    I've even removed all mods/pk3's out of my base folder, and this still happens even with everything at factory settings.

     

    Am I missing a texture/shader? Or is it simply a case of activating a command? :shrug:

  2. lol 

    dude chech some blender tutorial and make it yourself :D

    Jedi Academy's engine can't really handle that quality models. :P

     

    I'm not talking about redoing the model entirely (body). I liked the way the hair is styled on the figure, so I was hoping it could maybe be replicated somehow (talking about the head mostly). Also maybe a hood fix for Tompa9's version to look like how the hood looks when up on the figure (natural looking). Textures can always be helpful too, I could take a stab at trying different textures.

  3. Have you seen Tompa's Crait Luke? There is nothing I can complain about that one due to how much of an awesome job he did.

     

    Yeah that is the one I know exists already. I'm mostly thinking about the head model the way the hair is set on the Hot Toys figure. Plus can get some realistic textures going on from it. Should also mention the hood up looks natural on the figure. It doesn't look natural on Tompa9's version.

  4. So yeah, the use of this topic is simple. It has 2 functions. To show what I rigged and to ask if this is legal on the forums. (since skyrim can be modded and nexusmods puts their own mods and everything online for free, I guess it is).

     

    GdeZNbJ.png

     

    This is the real Skeleton from The Elder Scrolls V: Skyrim. It is fully rigged and has taunts of itself and a few of a draugr (dir volaan and some other things). Hope you like it, I do more things like these. If I see a cool piece of armor or something, I just use it.

     

    Firstly, sorry for the mega necro bump. Secondly, I need this model in my life (maybe without the crown on the head), if you still have this. Thirdly, I've recently made a Skeleton mod request, only to find this afterwards. D'oh!

     

    This would go nicely with the Daedric armor mod I have.

    the_raven likes this
  5. I am pretty sure it is some Vis technique in the map or just simply distance cull with the fog.

     

    I think there is no cheat or tbing in options that is doing this. I believe optimanization thing you are showing us is made for the map.

     

    I think I am definitely missing some fog.

     

    How hoth2 should look when starting:

     

    0209dc116f8530c180dda53b246687e5.png

     

    How mine looks:

     

    Ks1dJiL.jpg

     

    I have no idea how to get that fog back. I know it was a global setting as it affects pretty much all maps I have even mod maps.

  6. Well, the single hilt Daedra lightsaber you have in the pack feels like the blade should come out from the opposite end.

     

    Oh, I see. The blades in-game come out of these:

     

    f84781f0799849dde8970f183ef55f5c.png

     

    This is why the staff has it on both ends. The red glows are more on those ends to match more with the saber blades.

     

    I don't think it would look right coming from this end:

     

    f8700b37084345f436809935c8898b19.png

     

    Because it represents the bottom with small blades attached for stabbing on the non-saber blade side. Rooxon put it together from pieces of the other weapons. :shrug:

  7. So I don't remember which setting I messed with/altered, but it was at a time when my computer ran JKA with lag. Altering this setting which I don't remember caused some maps to load this way, but it was faster. My computer runs better now (I optimized pk3 files). So I no longer need this setting.

     

    vH4sHha.jpg

     

    As you can see, there is nothing in the distance. When I move my character forward, more of the map reveals itself. When I move my character backward, the map is engulfed in that grey sky you see in the picture.

     

    I need help in what command I need to change to get it back to normal looking, since I completely forgot it, haha. For the record, the map is t2_trip at the start. This is not the only map it does this with. It's a global setting. I even went into the setup menu and reset to default, but this draw distance thing remains even after doing that.

  8. Yup. Always thought these hilts were cool, even though I didn't use the Magicka Sabers much myself :D

    Actually, how *legal* is it to recreate a mod for one game in another?

     

    I mean.. if someone was going to do that, it wouldn't be too hard to contact the creator(s) of the mod. There's usually always a webpage &/or a download with a Readme &/or contact info. Porting a mod which somebody else made from scratch isn't as bad as porting a direct asset from the game. It would depend on how that mod was originally birthed, if it was made from scratch or puzzle pieced together from the game assets.

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