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Everything posted by dark_apprentice
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Ok guys, here is an update of the textures, I have used the model that @@Zappa_0 gave me to help me out fixing my old textures. So I have used both my old textures and parts from yours and came up with this in ModView (also works perfect in-game) Now i am wondering if it is possible for this TIE Fighter to create or use an exciting Shader file, which will tell the game to make the Solar array wings // wing brace to be transparent-ish
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Thanks a lot for the photos! I wasn't really able to work a lot on the textures the past 2 days, but I don't now how to upload the photos/screenshots as spoiler's to show instead of tones of dropbox links anyway at first my model that I put on the background with Deathstar is not so much of "negative" and i can show you the textures as they are at the moment. I prefer testing on SP, but if it's better to test a vehicle in MP I will try @@Langerd About the metallic TIE Fighter I am not so sure, it's hard to say also I guess that it will need (when the textures are done) a shader file, that can make the TIE wings a bit of transparent (if that's every possible in JKA).
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@@Langerd Ok, so here is the re-skinned model, if you got any problems with it, let me know Tatooine Stalker
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TEXTURE problem on ModView :(
dark_apprentice replied to dark_apprentice's topic in Jedi Knight Tech Support
Ok here is an update I've made on the textures and put it over a background to look more fancy. The only problem at the moment is, that when I want to spawn the vehicle the game crashes saying this what can I do to fix this. TIE Fighter model opens perfectly in ModView and the textures are on. Thanks in advance guys! -
Ok here is an update I've made on the textures and put it over a background to look more fancy. The only problem at the moment is, that when I want to spawn the vehicle the game crashes saying this what can I do to fix this. TIE Fighter model opens perfectly in ModView and the textures are on. Thanks in advance guys!
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Yea me too, but this was somewhere here around but with a bug on the download link, so I have re-crate it a little bit here's how it looks + SP support Tatooine Stalker
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This is not the Tatooine Stalker, but just a rusty Stalker O.o lol I saw somewhere the Tatooine stalker with skins from the tusken
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@@Jeff did a little change on the face, check it out Classic Vader
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TEXTURE problem on ModView :(
dark_apprentice replied to dark_apprentice's topic in Jedi Knight Tech Support
@@minilogoguy18 that is how i have structured them from the beginning, based on the skin file. Thanks guys It's all good now! -
As big fan of the TIE family vehicles (and willing to have a real-life replica someday), I couldn't resist myself from willing to start a personal project. I decided to start at first with the TIE Fighter from JKA and just mess around with what I can do at the moment for it's textures. I will be glad to other members who are far more professional, than me in textures to help out, till I reach the result, that would satisfy me. Maybe it will be released here some day too, but not sure what I would be able to create due the process with this TIE Fighter re-texture. Right now I can't find some good reference pictures for the new TIE Fighter designs on upcoming Episode 7 Force Awakens. So as it is now on a very-very LOW level and what I could saw from the Teaser#2 I've managed only this "Negative" version ATM: Still need tones of hours of work on it TIE
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TEXTURE problem on ModView :(
dark_apprentice replied to dark_apprentice's topic in Jedi Knight Tech Support
Ok now I have made it as you suggested and it still gives me the same errors as above. I tried with some character models and it worked perfect, also tried with some basic JKA models as Kyle, Desann and Luke - all of them work perfect and I am able to see their textures. TIE fighter still comes up all white with no textures o.O -
TEXTURE problem on ModView :(
dark_apprentice replied to dark_apprentice's topic in Jedi Knight Tech Support
Ok, but I wanted to make it separate from the original game's base folder, that's why I made the outside folder called. (JKA is the folder where i have installed my Jedi Academy game. But instead of doing it all inside the "GameData/Base" folders I made one new folder for editing the textures - "Modelling/base" and just copy/paste there the "_humanoid" folder from assets1.pk3 D:/JKA/Modelling/base/models/players/_humanoid -
TEXTURE problem on ModView :(
dark_apprentice replied to dark_apprentice's topic in Jedi Knight Tech Support
How could I know that and do it? -
TEXTURE problem on ModView :(
dark_apprentice replied to dark_apprentice's topic in Jedi Knight Tech Support
Now it even says: -
I have decided to try out some "new" textures over the TIE Fighter model for JKA. I do have ModView installed and I have followed all the instructions from here. But when I have loaded inside ModView the "model.glm" file for the TIE Fighter vehicle it says Before I started anything, I've made entire new clean folder to do all this and this is how it looks at the moment: D:/JKA/Modelling/base/models/players/_humanoid D:/JKA/Modelling/base/models/players/map_objects D:/JKA/Modelling/base/models/players/tie_fighter In ModView, I go to "File/New", than I go in "D:/JKA/Modelling/base/models/players/tie_fighter" --> x2 click on "model.glm" and the TIE Fighter is loaded, but it's just white (no textures at all). At the same moment ModView shows me this message above on the Quote i have mentioned. I have tried to refresh it by clicking the button with "TEX" on it - still the same. I tried to do all of it again - same result, I have checked out the "model_default.skin" file and everything is correct in there. What could be the problem?! I want to test the new textures in ModView.
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Well, there should be a way to do it, since there is a source code released?
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@ turns out that the actual lightsaber is designed a lot like what you can get from all: Anakin ep.3/Luke ep.4; Darth Vader, Sith Stalker; Anakin ep.2 and some older SW saber hilts lol O_o Kylo Saber
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KataMove Animation + Weapon
dark_apprentice replied to dark_apprentice's topic in Coding and Scripts
Well at the moment I am not able to work on it + @@Serenity937 is the one to work on that, since I said i am not into programming/coding stuff. I am only able to create the sound effects and other things involving Music. So it's Serenity who's working on the Repulse for Single Player on his SP Source Code for JKA. But I haven't heard from him for a few weeks (perhaps he's working on the code or have other stuff going on, beside the world of JKA). I just wanted to see some good Force Repulse here in JKHub for the fans of Force Unleashed for Single Player, since there is one on MP from Movie Battles 2. And I personally need a Repulse just for my personal use, since I am just having fun on JKA and not working on a mod or something like that. -
KataMove Animation + Weapon
dark_apprentice replied to dark_apprentice's topic in Coding and Scripts
That is some amazing Repulse effect you've made, but it's on MP do you plan to make the same one for SP as well?? -
@@DT85 Here are some back side of the new Stormies on the Celebration 2k15: https://youtu.be/SBx5OqAWeW0?t=1h8m42s
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Star Wars Episode VII Discussion
dark_apprentice replied to Circa's topic in Star Wars Franchise Discussions
Hey erm.. does anyone have an idea what's up with the new TIE's?! o.O I mean as a fan of this vehicles from the entire TIE family, I wonder now: * Just a new HOTH (a.k.a. winter design) TIE's * Are those entire new TIE Fighter designs, that we see on both trailers for EP7 (assuming, that we saw them not only on snow-covered planet /maybe Hoth maybe not/ and also over the desert in the first official trailer of SW-7) Never the less I am really much more in love with those TIE's as never before O.O -
Star Wars Episode VII Discussion
dark_apprentice replied to Circa's topic in Star Wars Franchise Discussions
SPOILER (not sure if it's true), but can be a good story line http://screenrant.com/star-wars-7-spoilers-han-solo-kylo-ren/