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Cerez

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Everything posted by Cerez

  1. Both JK2 (Jedi Outcast) and JKA (Jedi Academy) fit the bill, though neither's multiplayer community is as active/large as they once were, but still enough to get a good kick out of it.
  2. Yep, that's all.
  3. For MP, is there a cvar in function equivalent to cg_thirdpersonalpha that doesn't require devmap?
  4. The reason Raven dropped this from JK3 is because in JK2 the hand model used for first person view was Kyle's human hand, and in JK3 they've started implementing a lot of different character choices, and each species/gender/character would need a new hand model for this to really make sense -- it was too much work for not enough benefit in the company's eyes. That said, I've experimented with this idea before. Here is a script for MP that does this for you: seta cg_fov 97 seta cg_thirdpersonalpha 0 seta cg_thirdpersonrange 0.1 seta cg_thirdpersonvertoffset 0 seta cg_thirdpersontargetdamp 1 seta cg_thirdpersoncameradamp 1 Paste it into a text file and save it as CFG extension file, then enable cheats in MP and load it up in the console with "exec nameofscript". Here is the counter-work for the script that resets all values (your view) to default: reset cg_fov reset cg_thirdpersonalpha reset cg_thirdpersonrange reset cg_thirdpersonvertoffset reset cg_thirdpersontargetdamp reset cg_thirdpersoncameradamp You could also bind these scripts to two keys.
  5. Never mind, fixed it myself. For anyone else wondering the same question, just rename the "torsoa" caps (and only the caps) to "torsod". "torsoa" is actually turned off, "torsod" is in use, and that's why we were getting the missing caps on the shoulders. It's just an oversight in the SKIN file by the author.
  6. Does anyone have the fixed SKIN file for Alaora's caps by any chance? http://jkhub.org/files/file/995-alaora/
  7. I still disagree with the importance of the size and shape of the skull -- especially with shorter or flattened hairstyles -- but these pointers for the mouth/lips are superb! If we're going by this, then I too recommend we design models with the "relaxed" lips/mouth. This is a nice middle ground between the drooping and the horizontal, and it feels natural and pleasant to look at.
  8. I can see your point of view... I guess it's a question of what you want to make the new standard face template/base for the new facial animations. If the animation will be responsible for lifting the drooping corners of the mouth to a lively and neutral position, then by all means the models need to have a dead-fish expression when they are designed. On the other hand, a horizontal position for the corners of the mouth would eliminate the need for lifting the corners to create the lively, neutral steady expression, and still allow you to bring it up to a smile or bring it down to a frown/sadness, or a dead expression (but in this case that would require animation work to accomplish). Either way works. It depends on what you choose to implement. When we have a problem is when we design a model for one method, and end up implementing the other method for animating the facial expressions.
  9. I've modelled it in Silo, not Blender, so the open OBJ format is our only option to get it into Blender, I think. Okay, I'll finish the UV seams and textures, and I'll PM it to you -- and you let me know if you have difficulties converting it to MD3. Sure, why not. Let's release it under this free license: https://creativecommons.org/licenses/by-nc/3.0/
  10. I think the way our mouth stands in its natural, "relaxed" state is often reflective of our mood. When we die, I expect everyone's mouth would more or less droop like that, but while we're living, even while we're relaxed, we do keep our muscles active to an extent -- so if we're in a relatively okay/good mood, we'd keep our lips more or less horizontal. But that's just my two cents.
  11. Depends on the shape of the mouth/lips. You have individuals whose lips/mouth curve(s) into a smile even when they're solemn -- actress Meg Ryan is a prime example. But in Mandy's case they're almost completely horizontal when relaxed (with that little up-turned shadow/groove at the corner of the lips that we usually texture in JKA).
  12. You're making him your son -- meaning that his mind is blown; he's grateful.
  13. Finished with the wings and the geometry. Take it for a 3D spin and let me know if it looks good. We're at 929 vertices, so we're just right. If everything's fine, I'll add the UV seams and create a rough texture for it. Can you export it to MD3 from OBJ? You know more about this than I do.
  14. The corners just need to be lifted a little bit from a frown into a neutral position. I'm going to summon/invite my senpai, @@AshuraDX, as well for his insight on human anatomy.
  15. ??? I'm using image tags. Using tinypic.com to upload them... Do you only see links?
  16. Perhaps it's clearer to see what I meant to say this way: This is just a rough mockup as illustration. If you agree, @@Archangel35757, I'll also post my original measurements/proposal and visual guide here. The outer border of the red line represents the outline of the shape of the cranium:
  17. Didn't post it for the letters, more the visual reference between the proportions/shape of the skull and Mandy's font-on profile shot, but if you're interested in the male-female difference: http://www.dipaola.org/stanford/facial/class5notes.html
  18. Looks great, just don't forget to add a little side volume, too, to the cranium:
  19. Still working on the wings...
  20. Gotta lay off the mushrooms, DT! Hahahaha! But the hair's coming along well, Archangel.
  21. Is it just me, or do they look so much more genuine and fitting for the role as a pair than Ewan McGregor and Hayden Christensen ever did? Sebastian Shaw has that slightly arrogant and confident manner, while Alec Guinness fits the all-seeing and gentle, goodie-two-shoes profile. The excellent drama between them just screams for me. And you can bet that Shaw would not come through as whiney.
  22. Okay, so in the end, after all this confusion, this whole mess comes down to this: 1. The local "create game" feature will crash (if you're using a custom screen resolution no matter what). This has no fix until a patch is released for the MBII client. 2. Make sure your JKA installation has been patched to 1.01. 3. Make sure you've run multiple checks on your MBII download/installation (enable this in the installer-launcher's settings) until all shows as OK. 4. Clean everything out of your "GameData/base" folder but the assets0-3 PK3s -- as any DLLs there will interfere with MBII's client. 5. If you're still getting a "client mismatch" error, make sure you have cgamex86.dll removed from your "GameData" or "GameData/base" folder. 6. Use the launcher to launch with the "MBII client" (choose in settings) and join an MBII server. This still means that you need a separate installation of JKA just for the MBII client, however. All my tests indicate that the MBII client is loading stuff from "GameData/base" in terms of DLLs instead of looking in "GameData/MBII" for them. That is until it can't find them in "GameData/base"...
  23. We've got it, @@Xycaleth! We have a confirmed fix for the client mismatch error: 1. Create a clean installation of JKA with the 1.01 patch installed. 2. Install MBII there, and make sure you've run a few checks on your MBII download (using the launcher settings) to make sure that the download/installation completed successfully. 3. Switch to using the "MBII client" in the launcher settings. 4. Copy cgame.x86.dll from "GameData/MBII" out directly into your GameData folder. Make sure that you have a jampgame.x86.dll from your default JKA installation also present in your GameData folder. 5. Launch MBII using the launcher and join a server. Voila!
  24. I've moved them there for MBII to have access to jampgame.x86.dll and cgame.x86.dll. Without them it was crashing after "Starting up...". Here's the log: OpenJK-MP: v1.0.1.0 win_msvc-x86 Mar 13 2015 ... ---------------------- 147864 files in pk3 files execing mpdefault.cfg execing openjk.cfg couldn't exec autoexec.cfg ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Initializing Renderer ---- Trying to load "rd-vanilla-mbii_x86.dll" from "C:\Program Files (x86)\LucasArts\Movie Battles II\GameData"... QKEY found. ...initializing QGL succeeded ...setting mode -1: 1366 768 FS ...using colorsbits of 32 ...calling CDS: ok ...created window@0,0 (1366x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...50 PFDs found ...hardware acceleration found ...PIXELFORMAT 4 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...GL_NV_register_combiners not found ...ignoring WGL_ARB_render_texture GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics 3000 GL_VERSION: 3.1.0 - Build 9.17.10.3347 GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: -1, 1366 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16 of 16) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound ----- Sound Info ----- 1 stereo 32768 samples 16 samplebits 1 submission_chunk 44100 speed 0xd1b0050 dma buffer No background file. ---------------------- ------------------------------------ --- ambient sound initialization --- Sound memory manager started VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded --- Common Initialization Complete --- Winsock Initialized Hostname: Workstation IP: 10.0.0.1 Opening IP socket: localhost:29070 sv_master1 is read only. Requesting servers from the master master.moviebattles2.com ... CL_ServersResponsePacket 32 servers parsed (total 32) 17 servers listed in browser with 70 players. 15 servers not listed due to filters, packet loss, or pings higher than 800 Requesting motd from update master.moviebattles2.com (176.31.240.63:29061)... 5.9.85.189:24070 resolved to 5.9.85.189:24070 ----- FS_Startup ----- Current search path: C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\z_MB_BaseAssets.pk3 (14 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\zz_MBModels2.pk3 (4736 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\zz_MBModels.pk3 (1654 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MB_Effects.pk3 (818 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBII_Mac.pk3 (3 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBII.pk3 (5 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBHilts.pk3 (779 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBAssets3.pk3 (2259 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBAssets2.pk3 (1713 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MBAssets.pk3 (616 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MB2_yavinassault.pk3 (88 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_um_assets3.pk3 (1066 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_um_assets2.pk3 (3834 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_um_assets.pk3 (1110 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_tradefed.pk3 (299 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_theed.pk3 (114 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_tatooine.pk3 (173 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_tantiveIV.pk3 (158 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_smuggler.pk3 (55 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_SDestroyer.pk3 (128 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_sb_destroyer.pk3 (395 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_republiccruiser.pk3 (712 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_rc_hangarC.pk3 (337 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_mygeeto.pk3 (141 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_mustafar.pk3 (197 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_moseisley.pk3 (1 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_lunarbase.pk3 (64 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_korriban.pk3 (52 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_kamino.pk3 (392 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_jeditemple.pk3 (414 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_jabba.pk3 (126 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_enclave.pk3 (265 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_echobase.pk3 (82 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_yavin4.pk3 (68 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_votj.pk3 (47 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_utapau.pk3 (63 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_starforge.pk3 (115 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_senate.pk3 (71 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_sabh.pk3 (62 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_revan.pk3 (129 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_ravager.pk3 (81 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_office.pk3 (115 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_malachor.pk3 (101 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_duel_emperor.pk3 (146 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_dotf.pk3 (267 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_deathstar.pk3 (344 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_Coruscant_chase.pk3 (230 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_corellia.pk3 (254 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\MB2_Commtower.pk3 (255 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cmp_assets3.pk3 (981 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cmp_assets2.pk3 (4330 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cmp_assets.pk3 (1842 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_cloudcity.pk3 (272 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_boc.pk3 (539 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_BF_Geonosis.pk3 (310 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\mb2_alderaan.pk3 (244 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\FAMBModels.pk3 (1746 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\03_MovieGameMappack.pk3 (6398 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\031_MovieGameMappack.pk3 (2139 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\02_MovieGameMappack.pk3 (2946 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII\01_MovieGameMappack.pk3 (3293 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\MBII C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\z_MB_BaseAssets.pk3 (14 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\zz_MBModels2.pk3 (4736 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\zz_MBModels.pk3 (1654 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MB_Effects.pk3 (818 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBII_Mac.pk3 (3 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBII.pk3 (5 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBHilts.pk3 (779 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBAssets3.pk3 (2259 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBAssets2.pk3 (1713 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MBAssets.pk3 (616 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MB2_yavinassault.pk3 (88 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_um_assets3.pk3 (1066 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_um_assets2.pk3 (3834 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_um_assets.pk3 (1110 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_tradefed.pk3 (299 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_theed.pk3 (114 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_tatooine.pk3 (173 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_tantiveIV.pk3 (158 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_smuggler.pk3 (55 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_SDestroyer.pk3 (128 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_sb_destroyer.pk3 (395 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_republiccruiser.pk3 (712 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_rc_hangarC.pk3 (337 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_mygeeto.pk3 (141 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_mustafar.pk3 (197 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_moseisley.pk3 (1 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_lunarbase.pk3 (64 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_korriban.pk3 (52 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_kamino.pk3 (392 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_jeditemple.pk3 (414 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_jabba.pk3 (126 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_enclave.pk3 (265 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_echobase.pk3 (82 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_yavin4.pk3 (68 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_votj.pk3 (47 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_utapau.pk3 (63 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_starforge.pk3 (115 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_senate.pk3 (71 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_sabh.pk3 (62 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_revan.pk3 (129 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_ravager.pk3 (81 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_office.pk3 (115 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_malachor.pk3 (101 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_duel_emperor.pk3 (146 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_dotf.pk3 (267 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_deathstar.pk3 (344 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_Coruscant_chase.pk3 (230 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_corellia.pk3 (254 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\MB2_Commtower.pk3 (255 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cmp_assets3.pk3 (981 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cmp_assets2.pk3 (4330 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cmp_assets.pk3 (1842 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_cloudcity.pk3 (272 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_boc.pk3 (539 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_BF_Geonosis.pk3 (310 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\mb2_alderaan.pk3 (244 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\FAMBModels.pk3 (1746 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\03_MovieGameMappack.pk3 (6398 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\031_MovieGameMappack.pk3 (2139 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\02_MovieGameMappack.pk3 (2946 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII\01_MovieGameMappack.pk3 (3293 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\MBII C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets3.pk3 (16 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets2.pk3 (62 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets1.pk3 (8320 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base\assets0.pk3 (15346 files) C:/Program Files (x86)/LucasArts/Movie Battles II/GameData/\base C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets3.pk3 (16 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets2.pk3 (62 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets1.pk3 (8320 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base\assets0.pk3 (15346 files) C:\Program Files (x86)\LucasArts\Movie Battles II\GameData\base handle 1: music/ThemeMusicB19.mp3 ---------------------- 147864 files in pk3 files WARNING: You are missing some files referenced by the server: MBII/zz_MBModels.pk3 (local file exists with wrong checksum) You might not be able to join the game Go to the setting menu to turn on autodownload, or get the file elsewhere VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded VM_Create: cgamex86.dll succeeded ******************* ERROR: Client/Server game mismatch: basejka-1/Movie Battles II V1.3 ******************** VM_Create: uix86.dll failed! VM_CreateLegacy: uix86.dll succeeded DROPPED ]condump clientmismatch.txt Dumped console text to clientmismatch.txt. I forgot to switch it to NVIDIA... nevermind... There are a few funny things happening. The cgame.x86.dll is loaded from GameData -- which confirms our suspicion -- and "MBII/zz_MBModels.pk3" is the wrong checksum even though the client/mod is up-to-date and repaired/checked as OK. Edit: Perhaps I need to copy jampgame.x86.dll and cgame.x86.dll from "GameData/MBII" into "GameData" to fix this client mismatch, then?
  25. No by "GameData" I mean just that: the GameData folder. GameData/base I called the "main base folder" or simply "base". That's what I would think, too, but practical results show otherwise... I'll see if I can post the log after a failed connect (mismatch) here. I don't expect anything, but no one needs to sign up in order to be able to read/reference the information posted here. I'm only suggesting that this information may be useful in helping fix the MBII client's working functions for everyone. I won't sign up to the MBII forums, @@eezstreet, simply because personally I have no reason to be a member there.
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