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Rooxon

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Everything posted by Rooxon

  1. @@Circa, you're great at reviewing my hilts, wanna take a shot with these 3 made until now? I might go around fixing them before the release or keep things in mind for these two I'm doing right now. About the vindicator, I could go with leather actually. I'll make something similiar I used on the Retaliator for the Single sabers pack, fitted onto the hilt with some metal circular parts. Might look great, actually. Ooh I can't wait to finish this and fix the previous packs with better quality models and textures Actually there's only the top of the emitter and bottom of the hilt left to finish on the Champion, also I decided to make a bit of a modification to the original model. Perhaps it will be nice to bring a bit of change: Champion new design change: Some might notice, the texture is a lot crispier than it is on previous sabers. Well, it's a shame I don't have all the previous .psd files... the crispness comes from the fact I simply used .png format and a 1024res map. Now, this results in two things, first the look really is 10 times better, but secondly, so does the file size get bigger also. Before I went with around 200kb for the textures, this png has a little more than 4mb. 4MB just one texture file! So I need help deciding whether I schould go with these big files or the standard .jpeg ones. @@AshuraDX you said you use png files, right? isn't filesize a bit of a problem?
  2. indeed it seems that's what it is. Hm let's just imagine it's wood, okay? And now, let's imagine I'm gonna change it into something else, something that actually gives a good grip. but I still have to make it resemble the original, so... schould I texture some straps or something like that onto it? And make the bottom/top of this grip part metal, would look a bit more realistic I think.
  3. I had something exactly like that in mind, what @@Angel Soul posted from the third episode.
  4. @@Omicron, what does the material in question on the original look like? I had no clue, I tried to create something that resembles wood, yes, but I think that's not it. Maybe it's wood underneath and with a coat of... I dunno, straps? something like that. In that case, there's various things I could model into it. If it's wood, than I could just leave like that and meddle with the textures some more to make it look better. Just please don't give critics about the screws on the Vindicator not being modeled into, I need to consider that I double the saber to make dual sabers out of it, so if I hit more than half of the elements/verts, I need to delete various things for the dual sabers. Though I was thinking about modeling them anyway, with small 6-sided cylinders or something like that. I have such problems with the champion right now... but I guess it's okay to leave it like that, as I am probably the only one doing close-ups on these hilts and maybe some player here and there, just out of curiosity.
  5. The Avenger (dual_2) and the Champion (dual_1): The Vindicator: Folowing the Vindicator, I'm texturing the Champion, later off I'm starting the last model, just want to finish the base texture for the Dual 4 saber hilt, which looks about now something like this: (don't mind the hideous screws at the bottom, gotta fix the UV mapping that's why it looks funny. This didn't show until I had a texture to lay on it) The Champion (base texture WIP): So what do you think? I got practically none oppinions about these from you guys, well to be exact, except from @@AshuraDX who's been teaching me a lot of usefull stuff and helping me get the models into the right shape and UV maps! I hope that at least it can be seen I'm trying much harder than I did before and that's also how I want to make the other 2 packs look like.
  6. I agree with AngelSoul. Great work, but I wouldn't really pick this flare GFX to be honest... it reminds me too much of the saber clash graphics. Though if you decide to keep it, it's cool also. Just make them slightly tinted to the color of the blade, then.
  7. Mudbox is another great choice to do small position and size fixes on the models But I'd suggest you do that when you've modeled the head entirely.
  8. Hello there!
  9. Well I'd like to ask the administrators to leave this topic open, as I still don't have a clue about how I could play TFU. The guy from the local computer shop couldn't help me. I'm not surprised that Win 8 isn't stated as spec requirement, as it didn't exist at the time when the game was released but still I'm thinking as hard as I'm able and can't find any other explanation. It HAS to be a Windows fault. If I can find another version of TFU besides the RELOADED one, I'm gonna try that. I really hope there's something I could still do, though.
  10. Wait @@ChalklYne one more thing. The RELOADED game version is EU! And still won't install the patch EVEN after I tried out that custom registry maker. So it's probably... 100% sure Windows error, I conclude.. What do you think?
  11. Aha so you did mean the integrated graphics, I was right. But no, it's logical the problem has to lie somewhere else, probably a register error. Maybe the installer didn't register the game into my pc, because it's the Reloaded release. Maybe it really is an issue with Win 8.1 causing problems with it, so I can either hope someone here can help me come around this problem or the guy from the local shop comes up with a good idea. Downloaded and tried TFU2; works perfectly. So now I've confirmed two things: First, TFU lags because of the initial version, it'll sure run better once I manage to update it somehow. Second, the game is installed correctly, non-cracked (the comp still at least recognizes my DVD of the game so I can run it) and the possibility of being a Win 8.1 problem combined with a register error stays possible. The graphics card has probably nothing to do with it.
  12. @@ChalklYne what do you mean with that? Pardon me, but I'm not a native english speaker, I'm Slovenian. I do speak english for probably 15-16 years now, I just can't translate this enough to understand what exactly you mean. Possibly the integrated graphics? Actually I also consulted with my local computer repairing shop buddy; It could very possibly be a problem with Win 8.1, as he said that from win 8 onwards, the code was again changed drastically enough to cause problems for various console-ported games. Taking this into account, I'm not really surprised that the updater doesn't find the RELOADED release of the game as the game itself was quite buggy to begin with. I gotta send him the process manager printscreen and he'll answer probably tomorrow if he's got any idea about what I could do... still, I doubt that he's gonna be able to help. If only there was another release of TFU I could try out, besides the RELOADED one... I don't really wanna go buy the game once more, in our contry an original game like that costs between 40-60€ in shops and around 10€ less over the net.
  13. Welcome back Chalk! I get some stupid lag, which was supposed to happen only on certain nvidia cards and at the game version 1.0. Though, I can't patch it to 1.2 anyway so it's not playable for me. The game plays at like under 30fps, whereas Crysis 3, AC:Unity and every other next-gen game, at a minimum of 60fps. I literary haven't yet come across ANY lag in those games at all, everything on ultra. I can post you the specs, I've got a completely new high-end PC, though I doubt it's got something to do with my game not wanting to patch. I've been thinking; could it be that Win 8.1 is the problem?
  14. Well you need to know that this is the pretty much only version of TFU for PC, the Ultimate Sith Edition one. It's a shame, really... I won't play the game because of this stupid lag, unless I can patch it to 1.2 somehow..
  15. Can't find any.. damn.
  16. Allright, let me see them once they're finished, please. You can post them here, so others can also see them and give their opinions, after all it's a mod for everyone. Final tex for the Vindicator, onwards I go texturing the Champion and later only the Vanquisher remains.
  17. Hm okay I'll try this out right now @@Sentra. EDIT: Nope, no luck. Still none of the updaters finds the game, not the european one and neither does the US version. I'm starting to think something else, could it be there's another patch version for the RELOADED version of the game? I'm not a steam user, as I don't have an international bank account and I couldn't buy any games from there, at least not yet. Maybe this will change in the future sometime but I doubt it, as I rather buy a game I really like for one reason: Bought games NEVER have as many problems as the cracked, piratized ones. I bought most of the SW franchise games, GTA and Assassin's Creed and some others I really liked, but that's it. I'm not throwing money through the window now to get another new copy of TFU, as the DVD can still be used to run the game without any need to crack it. I'm a bit grown up, kinda, and it just seems pointless to me now. I can use the money for more clever reasons/things.
  18. damn... If I put the dvd in, the game still launches without any need to crack it, for me. But when I tried to patch it (which would have enhanced the FPS drastically), the installer says the game cannot be found. It's frustrating, I wanted to play it once again..
  19. So, I've owned a copy of TFU, but the DVDs got destroyed, well, they're unreadable. So, I downloaded reloaded's version, installed it, didn't crack it, wanted to update and it just won't do it. I tried the american 1.2 and europe 1.2 version of the patch, both show a message "Can't find the game on your system". Can someone help me explain this? The game is so badly ported it lags even on my computer, which is quite high-end. The patches supposedly fix this, but I've got these problems now. Do I need to install 1.1 first or what could be the cause of this? I remember patching it around the time it was released, and it did work! Now it doesn't, but it's true before I used Win7 I think, now I'm using Win 8.1 pro build 9600
  20. Moving on. I'm satisfied for the time being with my skills, I've got the programs to work correctly, here's the Vindicator (dual 3) hilt, or rather, it's single counterpart in the very first stages of giving it texture, particularly the base: The Vindicator dual/single counterpart hilt: The Champion single counterpart hilt: I've also solved the problem I had with porting to gmax - I use milkshape3D now But I actually did solve the gmax problem; MD3View seemed to use another old .skin file WITH the new one for some reason, which caused my strange errors. Keep in mind that the .skin file was modified into a new one so I don't really get where the program could even read the data from the old one from... anyhow, I used saber_w.md3 as the name for the md3 before and after I exported the new model I overwrote it, which I schould not have done. This problem wouldn't surface if I'd have DELETED the old .md3 file and the old .skin file beforehand from the directory. I did that, created a new skin file, exported once again and the problem didn't occur, for anyone who would get the same error as me. @, any progress on the concepts? I've got 2 more hilts to finish texturing, one more to create and I'm done with this pack. I'll keep you posted on the progress! Vindicator's finished more or less, just some details missing on the emitter: I have to ask - do you like the fact that I've made certain parts darker on the hilt? I just thought it could use a little change, so I haven't done anything too big. Also, don't worry about the details, I've gotta fix one face in the UV Mapping that got messed up, to correctly draw on the missing details later.
  21. Is there an MD3 Importer for 2012 as well, or do any of the older versions work? I'm in need of one right now
  22. Ideals too easily give way to Dogma. Dogma becomes fanaticism. No higher power sits in judgement of us. No supreme being watches to punish us for our sins. In the end, only we ourselves can guard against our obssessions. Only we can decide whether the road we walk carries to high a toll. We believe ourselves redeemers, avengers, saviors. We make war on those that oppose us and they in turn make war on us. We dream of leaving our stamp upon the world... even as we give our lives in a conflict...

    1. Ping

      Ping

      The quote has artistic merit in context, but taken out of context it says nothing interesting.

    2. Rooxon

      Rooxon

      ...even as we give our lives in a conflict that will be recorded in no history book. All that we do, all that we are begins and ends with ourselves.

       

      This is the ending that gets cut off and it's the final words of Arno in AC:Unity. :)

  23. @@Angel Soul Thank you very much! 7 years of self-sufficient work is slowly paying out. I've been working for my own money since I was 16 and now I'm finally at a point, where I'm seeing faults in leading it on my own and many other things, that's the main reason why I decided we need a makeover. I'll do that and I'll also take your idea into account and add a small bag of flour up above the words. I'll post the pic when I finish it.
  24. @ Well, go on, if nothing else, it's good practice Might come in handy sometime, too.
  25. @ No, of course she wouldn't put feathers onto the hilt I don't like putting "soft" things on them at all, as JKA just doesn't offer any way to make it seem real. It'd be nice if I could, say, animate the hilt to have a bit weaving feathers or a piece of cloth, make it seem like there's a light breeze. But it's not possible, that's why I tend to go around such things when creating hilts. Well then I'll probably go with the posted designs on the previous sites, but listen out what I'm going to write below. Still, @@Omicron is right; Teachings in SW Universe are passed to others, but people tend to then transform the knowledge to fit their own personal fighting style best. At least that's how it seemed to me while watching the movies, so let's take that into account. Every selfconscious, strong willed Jedi / Sith who's been traditionally taught alone by his Master will probably have it's own Lightsaber. With regards to that, we've made a good list of people needing them; Alora, Tavion and Rosh. I believe Rosh wasn't much more than a pawn to Tavion, but he's been an important student for Kyle, so... I would like to do it like this: Rosh needs 2 different saber hilt designs with little visual difference between them; I imagine a hilt with a small square glass window, which presents the inside of a small "room" in the hilt, the color focusing crystal and one hilt will simply be equipped with a blue one, one with a red one. Alora's designs are somewhat allright and cool, I guess. But now we come to Tavion. The design you posted @ze[/size][/font]ƒilus is quite allright, it's just that I can't see Tavion use it for some reason; You know how she uses a saber and the scepter, right? At some point I thought, she's probably best at dual-wielding and it would be logical why Alora chose to switch to dual-wielding. What's more, she must have learnt more about saber fighting herself, too in the time between JKO and JKA. So I thought about giving her a saber, which she would use WITH the Sith sword at the end of the game, if the light path was chosen. At least the final battle would be a bit more of a challenge then, but nevermind that; Just ask yourself, can you see her using a hilt like that? I think she needs something that looks more customized. I know I said I loved the design before, I still do, it's just this thoughts are going through my head a lot. I can try to come up with some more detailed explanations, if you need, but in short, I mean to further evolve her design to make it seem a little bit more complex and WAY MORE customized. To me it just looks like a silver tube, equipped with black-tube like parts to cover it's insides and voila.. here we go... Don't worry about the stinger, though; It's the one hilt I'm gonna keep the model for the finalized version of my packs, it just needs a major retexturing. Or maybe even a completely new texture, as I've been kinda toying around before, giving it some red/white specular reflection and things bwahah also that hideous overlay metal picture, right now I'm doing the scratches and dirt completely on my own, I'm not using other pictures as reference or for tricks like that anymore.
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