We always used the term "ghosting" for the bug that makes you able to go through the enemies model. But if he means the sv_fps thing, you're right with what you wrote.
I don't think that a developer can "decide" to make a SW-game. isn't it more like LucasArts (or now Disney) decide to make a new SW-game and then search for possible development-studios? Also, I think it's interesting how LucasArts don't even list Jedi Knight on the "games" tab on their page anymore (http://www.lucasarts.com/) and also not on their forums (http://forums.lucasarts.com/index.jspa) while they still list Battlefront and other old games. So I highly doubt they are still interested in this series, even though I think the sales weren't too bad for Jedi Knight 2 and Academy.
The replay of one of the matches between Vintage and Jedi Knights in the JK:JA TDM Ladder featuring the players cmdkeen, kinetic, afiNity (pov), DeXo, broken and Spike.
b16 all the way new****! I stopped playing when they ruined the wookies in the last build though. Btw: I still can't make this QEffects work. I've got a Geforce GTX 560Ti
Well, not if it comes to the big wikis (aka wikipedia) where most entries get deleted when they are not important enough. And I think it would be stupid if everyone would enter his own name and write about his personal history D:
I was just thinking... Would it be possible to make a room that's bigger inside than on the outside? Like... you have a small cube with one door on one side. But when you look/go through the door the room is way bigger. Possible? yay or nay http://youtu.be/VpeA66oUOok?t=27m53s Edit: I just found this. http://facepunch.com/showthread.php?t=1077425 Edit2: This pretty much sums it up, doing it with portals: http://www.youtube.com/watch?feature=player_embedded&v=2s4ySkR48cI
This would have been cool like 3 years ago when I was making most of my jka-movies. Edit: For me it doesn't seem to work... Is there anything I have to do with the .ini? (besides adding [jamp.exe] to it )
Well... first of all you can crouch in the air, also some animations are different. I believe you can't move as fast to different directions (also less air control?)... also there is obviously no strafe jumping. The whole movement feels way slower and sedate.
I never figured how to make it not crash. I'm just curious now... we got some cheat-problems in the ESL. Is it possible to get information about... let's say edited/hacked sabers from the demo. Or: Are there information in a demo that are not shown with /configstrings?