Jump to content

Ramikad

Members
  • Posts

    1,316
  • Joined

  • Last visited

Posts posted by Ramikad

  1. In that case something like 32 bones and 1000 vertices and one texture per mesh (though you can have multiple meshes per model), 4 or so bones per vertex (though my exporter will drop the least influential bones if there are too many), 3 sides to a face, very importantly 1 UV coordinate to a vertex (meaning you have to split the mesh at the seams (which to be honest the exporter should be capable of doing)) and normals are exported on a per-vertex level, so enabling smooth shading gives an accurate representation of the ingame look.

     

    Wasn't that 32 meshes, 1000 vertices each?

  2. You asking me?

     

    It was more of a rhetorical question, but yeah... that view is just confusing to me. Zig Zag's view is the one I'm referring to as the one I can't just help but find very intuitive (although in shades of grey like yours). Probably I just prefer to have everything in a single view, as well as the chance to modify a bunch of vertexes right away, and not have to constantly switch from top, to side, to front, and then back to top. But like I said, to each his own.

  3. The timeline of DF2 is also a bit of a mistery, but there are a few hints.

     

    We can assume that the mission on Nar Shaddaa (level 1 and 2 + cutscenes) took at least one day, likely a bit less, and Jan is seen with her typical clothes. At the end of the mission Jan is still flying in her clothes, as well as the (theoretical) day after, when she informs a fully healed Kyle, after sleep, about his "blessed ship going to be in the repair bay for the next few days". Allegedly, it could mean that it took two-three days for Kyle to prepare, travel to Sulon and end his mission there.

     

    They're seen soon afterwards - and Jan was still wearing the same type of clothes. After Kyle's mission at Barons Hed and on Jerec's Sulon Star (which, once again, should take at least two days, according to the sky changes), they're in Kyle's homestead, and guess what? Still the same clothes.

     

    Kyle subsequently makes his way to Ruusan, and Jan is still seen with her clothes. After he defeats Maw, though, there's a slight change: she's not wearing her jacket anymore, and is held prisoner by the remaining Dark Jedi. She's seen with the same outfit at the end of the game.

     

    All in all only Kyle seems to have more outfits: the half-naked and bandaged "sleeping" outfit, his normal mercenary outfit, and his normal outfit + brown jacket and backpack.

     

    Overall, it seems reasonable to assume that DF2 takes place in more or less a week.

     

    (Sorry for the OT wall of text :P )

  4. Judging by the scale of the static models and their respective vehicles, the TIE bomber is WAY off.

     

    The TIE fighter vehicle is just slightly bigger than the static fighter:

    http://s16.postimg.org/i6iqds5p1/shot0975.jpg

     

    As well as the X-Wing, the difference in size is minimal, just a bit bigger:

    http://s16.postimg.org/muyq8yuvp/shot0977.jpg

     

    But the TIE bomber... boy:

    http://s16.postimg.org/qdaq5cvrp/shot0976.jpg

     

    On the left is the static model, and on the right is the vehicle, in all of the above.

    It may be just a theory, but perhaps they made it smaller so that two of them could fit in the canyons on Vjun?

  5. I absolutely loved it. The armor system had an invaluable potential, the gunfights were very exciting, and most of the credit for this goes to the first person view and animations (had to be careful for Resuru's explosive traps, though - you didn't want to piss him off).

    The pazaak was a nice diversion to the fights. And the saber system was in my opinion the best around: the duels had the particular vibe of the Original Trilogy, where you can literally "give in to your anger", and attack repeatedly, in such a way that reminded me of Luke's furious strikes in Episode VI. When I engaged in a duel, I didn't istinctively block myself up in a tight, impenetrable defense, but rather felt like jumping into battle, engaging the opponent.

    And it lived up to the promise of the developers - easy to learn, hard to master.

    And objectively, Coruscant was a great sight :P

    Futuza, eezstreet, Onysfx and 1 other like this
  6. Isn't the base TIE bomber way smaller than it should be? All in all I'd say the most trustworthy source for its size is the vehicle of the TIE bomber. The other vehicles are scaled as well, the X-Wing for sure, made some testing about that a while ago. Maybe the TIE fighter too, but not sure.

×
×
  • Create New...