Ramikad
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Posts posted by Ramikad
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I especially like that you mentioned this is a realistic version of her. Gratz
Barricade24 likes this -
Looks good imo. It appears on Level 1, Level 5 and Level 8 overall.
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Man.. I guess this means that LODs are never a good thing.
Are you kidding? LODs are a blessing, IF and only IF they're made properly. They improve performance when viewed from afar at the cost of some details - which, I may add, can barely be seen at that distance.
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I also agree it's a good start, though I think you should try to make it more resembling of the area seen in the cinematic cutscene rather than the game level.
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I think it may be related to Visual C++ Redistributable. Try installing it.
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I also use Radiant 1.5. I find it much more intuitive and easier to use than 1.3.12, but can't say about 1.4 and 1.6+, haven't tried any of those. Stick to what you know
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I think Blender keeps the weight when importing player models.
Cerez likes this -
I sense I will be making Han at some point, for a certain project.
Hints?
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The most likely bugs you may encounter decompiling are the hand-placed lights completely missing and the textures completely misaligned - except the ones on patches. Even still, decompiling is not "generally" seen as a positive thing. But since there's no other way...
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The level of detail... now, what's next? a swoop? an x-wing??
Huh... I'd like WeeGee
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One reason for the Stormtroopers bafoonery & bad aim in Ep. IV is that Vader wanted them (heroes) to escape with the tracker installed on the ship. But in my opinion these animated shows and later movies take it too far to the point of idiocy.
Quoted for the truth.
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Hm. I think Yun's escape spot is not the same lift, so the two events can coexist. Yun is lifted up much closer to the opposite end of the room, where Kyle starts: in the cutscene Kyle turns (theoretically, to the lift from where Yun came) to face the stormtroopers. I believe the Stormtroopers used the same lift Yun used at the start, descending from above, and it's not the same that Yun uses in the escape.
Level 7:
Level 8:
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Lifted in the air, more than teleported, but yes.
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On topic:
Star Wars: Rebels is significant based on the fact that Disney/Lucas seems to be investing heavily on it. One of the script writers, Dave Filoni had this to say Season Two:
"If Season One represents A New Hope, Season Two is very much inspired by Empire Strikes Back."
So im guessing... that in S2, Ezra has learned a lot from his master and that there will be more action involved. Concidering that in New Hope Luke and his friends already knew of the rebellion,
and the Empire was also well aware of them, infact, they were already dealing with guerrilla warfare. So I'm thinking -- Maybe S2 will show the very first ATTACK against the Empire, on a larger scale.
If we can expect at least some of the "recurring themes", then there may be an asteroid field involved, the consolidation of a romance, a bounty hunter, and some arm cutting... and a broken droid? But we'll see
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You have to do it through the command Set_Shot_Spacing in BehavED and play around w/ the timing.
Yeah, I meant that, not sure why I came up with SET_WAIT
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There's even a more convenient SET_WAIT that sets the firing intervals. It resets when switching weapons.
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Maybe the gamemode is set differently and it tries to load it up as FFA/TFFA, and can't find any proper spawn point for that mode.
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loving it !
anything you oculd do about those blocky shadows ?
maybe change the lightmap scale ?
_lightmapscale 0.125 FTW.
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Who knows? You could try to play around with bladeEffect in the .sab.
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A lot of fog in the fogs/ folder.
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Jaden and Rosh are his first students, as mentioned in the dark side ending.
I guess that's just "formally", because he also trained Mara Jade.
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Well, it was a nice mystery when Zaalbar told you that the rations were eaten, though
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As far as I know it's ported from SWBF: Elite Squadron. Or so I have read some time ago.
Wrong, "Luke Skywalker (Yavin) from Star wars the force unleashed (wii)"
http://tf3dm.com/3d-model/sw-luke-skywalker-yavin-57463.html
.... just before reading that OP had already posted that link
Force powers selection screen
in DF2 Mod Development
Posted
Totally agree, I would also like that. Doesn't seem implausible.