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Posts posted by dark soul
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Use the game with JK2, not JA.
I should have mentioned it, of course I'm using JK2
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----- Client Initialization -----
Could not open string package 'KEYNAMES'
Am I missing something?
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@@Jeff any chances of seeing that Shae Vizsla come out?
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Model Scale
in JA++
if you're talking about entities then:
local entity = GetEntity(entityNum) entity:Scale(factor)
got the thing working now
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Modelscales
in JA++
Sorry didn't read this before, will test tomorrow
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Model Scale
in JA++
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It's a simple block, with system/origin texture, in the center of the func_bobbing. You'll want to include this as part of that entity.
let me see if i understand, cause i actually tried it and it crashed my game.
> block
> system/origin texture
> model2 porperty inside of func_bobbing?
or you mean misc_model, then placing a cube around it with sys/origin?
Alternatively, you can try placing a misc_model and linking it to the func_bobbing, if you don't mind using one more entity.
I got this to work actually, still i'd like to save one entity...
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Well it depends, I mean isn't there cg_smoothCamera? And also, Jaden can do rolls and moves from first and third person (you can't in JK2)
I'll try both now, and I'll tell you.
EDIT: Okay, cg_smoothcamera solves the camera issue and g_allowBunnyHopping 1, only missing thing is the JK2 roll then.
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It needs to have an origin brush for where the model will appear as part of the func_bobbing entity itself.
So, I create a caulk brush? Or what type of brush?
THen I guess I a model inside?
If you meant using model2 I don't get how it works
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@@Cerez i guess im working at something like what you want, I mean the RPG thingie.
I'm with a mod and I intend to recreate "life" so that it's not a dead city, with cantinas etc... if you are interested hit me up and I'll send you a vid or something when I get the poc ready
Archangel35757, Cerez and Asgarath83 like this -
I took a look at this func but I didn't have a chance to test it to its full extent.
I got a brush floating, okay that's easy. Then I wanted to get a model floating, supossedly it has a model2 attribute and then loads a md3, but I see nothing but the previous block.
Any ideas?
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But I still feel like the camera is not as smooth, like either the character moves too fast or the camera stays too behind the character. Is it me being paranoid?
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Is there any possiblity to port JK2 physics or movement style to JKA?
I know it has been ported in some mods but just wanted to make sure, has it been already done in JKA? I feel better the SP movement in JK2, rather than JKA's.
note: running JK2 wouldn't suffix, as long as I can load JKA models with it
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Why didn't you try editing locally before doing it in production?
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If you want to play with such things we have a Spanish server/community at http://aosclan.foroactivo.com
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There's no Linux version as of today
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Run the mod, other simple way would be to join a japlus server disconnect and then ja+ would be loaded and just /devmap mp/ffa1 et voilà
Forgot to add, do what @@Raz0r said
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well, you can load openjk (mp) using +set fs_game "japlus" switch and then /bind z +button12 and i didn't try but maybe you could load ojk sp and then do the bind thing, but afaik it doesn't work
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It's not func_security_panel, it's misc_security_panel. If you have that in there, there's something definitely wrong with your file.
this is what i found:
/*QUAKED misc_security_panel (0 .5 .8) (-8 -8 -8) (8 8 8) x x x x x x x INACTIVE model="models/map_objects/kejim/sec_panel.md3" A model that just sits there and opens when a player uses it and has right key INACTIVE - Start off, has to be activated to be usable "message" name of the key player must have "target" thing to use when successfully opened "target2" thing to use when player uses the panel without the key */
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Not at work on my phone, no.
i checked the sp_entities and func_security_panel appears as well as there's nothing strange nor in mp_entities.def
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Do you have a copy of the sp_entities available? @@mrwonko
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Maybe a modded .str or an ibi missing
Do they act at least?
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I'll give it a look tonight @@eezstreet . but isn't this feature available in jka?
I thought it would be available cause it's used in both games :/
And more importantly apparently I can't even create the func manually cause it fucks up the whole map
Site Down?
in JA++
Posted
Managed to recover my account, @@dark should be me