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Lamented

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Everything posted by Lamented

  1. I don't know if it's just me, but there's something about his face that throws me off. It looks like you spread it apart a little too much and the muscles in his face are rather tense.
  2. I don't think I will ever understand how Starkiller is so hard to model. O.i
  3. What is so hard about implementing the Jedi Hunter? The majority of the model's design resembles the Sith Stalker, so there's one great reference right there. HS hoods can always be replicated, and you could use the head from the TFU2 Starkiller model. I'd do this myself, but I don't have the not-free 3DS Max. Surely there's someone else who can put these pieces together and make this model, or at least something close to it.
  4. Yeah, yeah, grumble grumble. I know some of you don't like KotF but I did. I would install it from the official site, but it says my JKA is apparently corrupt and the installer refuses to continue. Could someone upload the KOTF assets so I could use them in JKA, or find a fix for this installer? (Or maybe even update it so that it's compatible with my JKA?) Thanks.
  5. Hey, guys. Lately I tried out Noesis and it looked like a good export tool, BUT IT'S STILL MISSING A .GLM EXPORT FEATURE! Blender is so confining that it's damn near impossible to merge model parts together and make it something acceptable. DarthDementous notably thinks Blender sucks as a tool with that kind of purpose, and so he uses 3DS max but he can only use monthly trials of different versions. And 3DS Max is too expensive. X_X I'm tired of having to grow reliant on others to do things like what I have in mind. What if we had a tool that even the noobs could take a good crack at. I'm not suggesting a new entire modelling tool. I want something that can give you the freedom to edit model-wise (maybe even with freehand ease) and texture-wise (model painting, essentially) successfully without having terribly unhelpful viewpoints like what Blender offers. Something not as expensive as 3DS Max. And lastly, something that can export .GLM and make the rigging and weighing of JKA models seem a lot simpler. Complexity in these aspects is a b****, at least for me. A tool that's expansive, helpful, accommodating, and FREE! Just for JKA. (Or not, whatever. Doesn't matter.) And keep in mind this is only an incredibly helpful and objectively great idea... By the way, Mandalorian and I joined forces on this work. Feel free to send me suggestions on how to make it better. http://i.imgur.com/J2PDnQ3.png
  6. Lamented

    Noesis

    Why can't it export models to .glm?
  7. My faith has been restored. Love for DT85. It is my eternal blessing. Will there be TCW variants? If not, that's fine. I could try my hand at it (with your permission, of course.) Do you know if you'll be making a Savage in the future? Those aside, love this work. I look forward to seeing this released.
  8. Or just download an AMD update for Windows 8.1. Derp.
  9. Please. I'm pulling my hair out.
  10. Somebody please answer, because I'm getting rather anxious at this.
  11. Sometimes I get "Catalyst Control Center not working" errors, or something like that.
  12. Well, my anti-aliasing stopped working. Ever since I upgraded my Windows, my AMD VISION Engine Control Center no longer has the setting for enabling anti-aliasing, or rather, I just don't see it anymore. In fact, a lot of options were removed. Could someone help me with this?
  13. This is far more to my liking. Most impressive. Also, I agree with your opinion on the Vizsla helmet now.
  14. Also, I don't think the Death Watch visors are meant to be so thin, merely that TCW animated it that way. The same could be said for the appearance of Jango Fett's helmet in TCW.
  15. Just to clarify, will Vizsla have a regular visor version as well?
  16. Interesting, but I prefer the helmet when it wasn't morphed to make the T-visor more thin. Could you PM me the Super Commando with the regular visor?
  17. FINALLY, Maul's Mandalorian Super Commando. Only thing is I'm completely intolerant of blasters in holsters. Are those removeable in the .skin file?
  18. Seems to be cheat-protected. Any other ideas? Perhaps a combination of CG commands?
  19. I'm not sure this is the right place to post about it, but anyway... I play MBII and I really want like a GTA-style POV. Is that even possible, to move the camera to the right?
  20. I'm trying to make a Stormtrooper replacement pack for MBII and I want to use this: http://jkhub.org/files/file/1808-dt-stormies-edited/ Problem is, it has no icons of its own and all of the .skin files are under the DT_Stormtrooper folder. Can someone make these changes really quick?
  21. Lamented

    Fives

    @JAWSFreelao Sorry for the delay, I've been super busy IRL. Would have sent this in your PM box but you can't receive any new messages apparently. http://www.gamefront.com/files/24239076/ARCFives.zip No credit needed. You're welcome. <3
  22. Lamented

    Fives

    Crap! I totally blinked out. Sorry, was busy with a bit of party preparation lately. I'll get on this file immediately.
  23. Lamented

    Fives

    I can do it for you, Jaws. I have a bit of shader experience.
  24. I do indeed attempt to model. I don't have the skill, nor the professional experience or training to do it. Until I could be privately taught to model and become actually good at it, I'm useless. I can only credit the head of his model. For the project I would want to pursue, he'd need entirely different body parts.
  25. Good work. Such is the model I used for my reskin, but I'd rather reskin the ROTJ Boba Fett v2 model instead, given its accuracy for Mando armor.
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