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Everything posted by eezstreet
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Animmaps, people. Animmaps. Animate the pupil using a shader and then manually control the pupil size using a SET_ value in ICARUS.
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I doubt it wasn't authorized. It was more than likely an oversight and quick actions which led to mistakes. All credibility was pretty much lost.
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Hi, This belongs in the OpenRP forum. Are you able to post there?
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Hi, I can't check the code at the moment, however I can see that you're missing stuff from cg_weapons in regards to projectile stuff, which would explain why it wouldn't show up. I will go a bit more in depth when I'm home, just remind me as I'm constantly distracted.
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Better idea - use an animmap and have the pupil dilation animate, but control the animation manually (JKG uses animmaps for the weapon indicators)
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Hi, Do you mind showing what you did ? I didn't catch that earlier
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Couldn't care less about EffectsEd, BehavEd or ShaderEd -- they're all MFC'd to hell and it would be difficult to get them working. It might be better to make a new tool altogether in something like Qt, which is cross-platform to begin with. EffectsEd and ShaderEd are a bit more difficult as they require some rendering expertise (something which I'm not too accustomed with)
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Almost all of the NPCs are hardcoded to act a certain way with the weapons. CLASS_IMPERIAL with the right rank will always use alt fire, regardless of the altFire flag. Snipers always use alt fire except with the player being really really close (and even then, their firing routine is really broken). Like I said, it's quite hardcoded and I'm pretty sure it doesn't work as intended.
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The game likes tris, not quads.
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(1) I could decrease the time. I just need a precise idea of how long to do the cutoff (I'm thinking I could try 500ms) (2) Yup, confirmed bug. No idea what causes it yet. (3) "Grip fix"? Also, as I said above, make sure you have an animation for Force Lightning being released.
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Yup, looks like shifting the muzzle effect did the trick. Nice job. I also added something nifty: Now go forth and make me some more animations.
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If you're in SP, use TIMER_Set
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Can't stop Steam from auto-updating games?
eezstreet replied to Mysterious Stranger's topic in General Tech Support
Change your settings to disable auto-updating as default. Alternatively you can go to the downloads page and uncheck it for each game which auto-updates -
All of that doesn't involve recompiling the BSP. Adding vrushes to a map does.
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You'd have to modify all the maps. Not worth it.
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Turn cg_fov to 50 and see if it's anything playable.
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My setup: FOV 100 / Viewmodel FOV 80 afaik Not sure what you mean by that other stuff
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Here's a better picture
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That field isn't even used to my knowledge, so..
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Nice. Total vert count?
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It'd be up to redsaurus on the JA front. weapons.dat allows for more fields than it did before though without OpenJK. I'd like to make it more robust at some point though.
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Hi, If you're working with JA, I recommend forking redsaurus' OpenJK (branch: custom) If you're working with JK2, you can fork my OpenJK (branch: jk2hd) If you submit pull requests with your changes, we will look over them and be able to add them directly. I suggest talking about stuff on a point-by-point basis.
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It's for sound effects on players. Nothing really interesting here, it's just all the possible values for the "sex" cvar.
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(I should edit above's post but it might break formatting) note that some of the changes have already been applied (boosted Repeater damage)
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Instead of a weapons.dat, the JK2 portion of the mod uses JSON files. Each JSON file contains information about every single weapon, similar to what you would find in weapons.dat, however there are many more variables in that file. You can switch between which JSON file you want using the g_weaponFile cvar (requires a level reload to take effect) Here's an example of what exists right now, my custom version which is modified from DT85's Imperial Heavy Repeater { "WP_NONE": { "Classname": "weapon_none", "AmmoIndex": "AMMO_NONE", "AmmoLow": 5, "EnergyPerShot": 0, "FireTime": 100, "WeaponModel": "models/weapons2/noweap/noweap.md3", "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_SABER": { "Classname": "weapon_saber", "WeaponModel": "models/weapons2/saber/saber_w.md3", "WorldModel": "models/weapons2/saber/saber_w.glm", "WeaponIcon": "gfx/hud/w_icon_lightsaber", "FiringSound": "sound/weapons/saber/saberhum1.wav", "AmmoIndex": "AMMO_FORCE", "AmmoLow": 5, "EnergyPerShot": 1, "FireTime": 100, "Range": 8192, "AltEnergyPerShot": 3, "AltFireTime": 100, "AltRange": 8192, "MissileModel": "models/weapons2/saber/saber_w.md3" }, "WP_BRYAR_PISTOL": { "Classname": "weapon_bryar_pistol", "WeaponModel": "models/weapons2/briar_pistol/briar_pistol.md3", "WorldModel": "models/weapons2/briar_pistol/briar_pistol_w.glm", "WeaponIcon": "gfx/hud/w_icon_briar", "Func": "bryar_func", "AltFunc": "bryar_alt_func", "AmmoIndex": "AMMO_BLASTER", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "Range": 8192, "AltEnergyPerShot": 1, "AltFireTime": 400, "AltRange": 8192, "MuzzleEffect": "bryar/muzzle_flash", "AltMuzzleEffect": "bryar/altmuzzle_flash", "AltChargeSound": "sound/weapons/bryar/altcharge.wav", "SelectSound": "sound/weapons/bryar/select.wav", "Damage": 14, "AltDamage": 14 }, "WP_BLASTER": { "Classname": "weapon_blaster", "WeaponModel": "models/weapons2/blaster_r/blaster.md3", "WorldModel": "models/weapons2/blaster_r/blaster_w.glm", "WeaponIcon": "gfx/hud/w_icon_blaster", "AmmoIndex": "AMMO_BLASTER", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 350, "Range": 8192, "AltEnergyPerShot": 2, "AltFireTime": 150, "AltRange": 8192, "Func": "blaster_func", "AltFunc": "blaster_alt_func", "MuzzleEffect": "blaster/muzzle_flash", "AltMuzzleEffect": "blaster/altmuzzle_flash", "SelectSound": "sound/weapons/blaster/select.wav", "Damage": 20, "AltDamage": 20 }, "WP_DISRUPTOR": { "Classname": "weapon_disruptor", "WeaponModel": "models/weapons2/disruptor/disruptor.md3", "WorldModel": "models/weapons2/disruptor/disruptor_w.glm", "WeaponIcon": "gfx/hud/w_icon_disruptor", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 15, "EnergyPerShot": 3, "NumBarrels": 1, "FireTime": 600, "Range": 8192, "AltEnergyPerShot": 3, "AltFireTime": 1300, "AltRange": 8192, "MuzzleEffect": "disruptor/muzzle_flash", "AltMuzzleEffect": "disruptor/altmuzzle_flash", "SelectSound": "sound/weapons/disruptor/select.wav", "AltChargeSound": "sound/weapons/disruptor/altCharge.wav", "Damage": 14, "AltDamage": 12 }, "WP_BOWCASTER": { "Classname": "weapon_bowcaster", "WeaponModel": "models/weapons2/bowcaster/bowcaster.md3", "WorldModel": "models/weapons2/bowcaster/bowcaster_w.glm", "WeaponIcon": "gfx/hud/w_icon_bowcaster", "AltChargeSound": "sound/weapons/bowcaster/altcharge.wav", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 15, "EnergyPerShot": 5, "FireTime": 750, "Range": 8192, "AltEnergyPerShot": 5, "AltFireTime": 400, "AltRange": 8192, "Func": "bowcaster_func", "AltFunc": "bowcaster_func", "MuzzleEffect": "bowcaster/muzzle_flash", "AltMuzzleEffect": "bowcaster/altmuzzle_flash", "SelectSound": "sound/weapons/bowcaster/select.wav", "ChargeSound": "sound/weapons/bowcaster/altcharge.wav", "Damage": 45, "AltDamage": 45 }, "WP_REPEATER": { "Classname": "weapon_repeater", "WeaponModel": "models/weapons2/heavy_repeater/model.glm", "SkinFile": "models/weapons2/heavy_repeater/model_default.skin", "WorldModel": "models/weapons2/heavy_repeater/heavy_repeater_w.glm", "WeaponIcon": "gfx/hud/w_icon_repeater", "AmmoIndex": "AMMO_METAL_BOLTS", "AmmoLow": 25, "EnergyPerShot": 1, "NoHandModel": 1, "FireTime": 50, "Range": 8192, "AltEnergyPerShot": 8, "AltFireTime": 800, "AltRange": 8192, "NumBarrels": 1, "Func": "repeater_func", "AltFunc": "repeater_alt_func", "MuzzleEffect": "repeater/muzzle_flash", "AltMuzzleEffect": "repeater/altmuzzle_flash", "SelectSound": "sound/weapons/repeater/select.wav", "Damage": 14, "AltDamage": 60, "AltSplashDamage": 60, "AltSplashRadius": 128 }, "WP_DEMP2": { "Classname": "weapon_repeater", "WeaponModel": "models/weapons2/demp2/demp2.md3", "WorldModel": "models/weapons2/demp2/demp2_w.glm", "WeaponIcon": "gfx/hud/w_icon_demp2", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 15, "EnergyPerShot": 8, "FireTime": 450, "Range": 8192, "AltEnergyPerShot": 10, "AltFireTime": 1200, "AltRange": 8192, "NumBarrels": 1, "Func": "demp2_func", "AltFunc": "demp2_alt_func", "MuzzleEffect": "demp2/muzzle_flash", "AltMuzzleEffect": "demp2/altmuzzle_flash", "SelectSound": "sound/weapons/demp2/select.wav", "AltChargeSound": "sound/weapons/demp2/altCharge.wav", "Damage": 15, "AltDamage": 15, "AltSplashDamage": 15, "AltSplashRadius": 256 }, "WP_FLECHETTE": { "Classname": "weapon_flechette", "WeaponModel": "models/weapons2/golan_arms/golan_arms.md3", "WorldModel": "models/weapons2/golan_arms/golan_arms_w.glm", "NumBarrels": 1, "AmmoIndex": "AMMO_METAL_BOLTS", "AmmoLow": 15, "FireTime": 550, "EnergyPerShot": 8, "Range": 8192, "WeaponIcon": "gfx/hud/w_icon_flechette", "AltEnergyPerShot": 8, "AltFireTime": 400, "AltRange": 8192, "Func": "flechette_func", "MissileModel": "models/weapons2/golan_arms/projectileMain.md3", "AltFunc": "flechette_alt_func", "MuzzleEffect": "flechette/muzzle_flash", "AltMuzzleEffect": "flechette/altmuzzle_flash", "AltMissileModel": "models/weapons2/golan_arms/projectile.md3", "SelectSound": "sound/weapons/flechette/select.wav", "Damage": 15, "AltDamage": 20, "AltSplashDamage": 20, "AltSplashRadius": 128 }, "WP_ROCKET_LAUNCHER": { "Classname": "weapon_rocket_launcher", "WeaponModel": "models/weapons2/merr_sonn/merr_sonn.md3", "WorldModel": "models/weapons2/merr_sonn/merr_sonn_w.glm", "AmmoIndex": "AMMO_ROCKETS", "AmmoLow": 1, "FireTime": 600, "EnergyPerShot": 1, "Range": 8192, "WeaponIcon": "gfx/hud/w_icon_merrsonn", "NumBarrels": 1, "AltEnergyPerShot": 1, "AltFireTime": 1000, "AltRange": 8192, "MissileDLight": 125, "MissileDLightColor": [ 1.0, 1.0, 0.5 ], "AltMissileDLight": 125, "AltMissileDLightColor": [ 1.0, 1.0, 0.5 ], "Func": "rocket_func", "AltFunc": "rocket_alt_func", "MuzzleEffect": "rocket/muzzle_flash2", "AltMuzzleEffect": "rocket/altmuzzle_flash", "MissileModel": "models/weapons2/merr_sonn/projectile.md3", "AltMissileModel": "models/weapons2/merr_sonn/projectile.md3", "MissileSound": "sound/weapons/rocket/missileloop.wav", "AltMissileSound": "sound/weapons/rocket/missileloop.wav", "SelectSound": "sound/weapons/rocket/select.wav", "Damage": 100, "AltDamage": 100, "SplashDamage": 100, "AltSplashDamage": 100, "SplashRadius": 160, "AltSplashRadius": 160 }, "WP_THERMAL": { "Classname": "weapon_thermal", "WeaponModel": "models/weapons2/thermal/thermal.md3", "WorldModel": "models/weapons2/thermal/thermal_w.glm", "WeaponIcon": "gfx/hud/w_icon_thermal", "AmmoIndex": "AMMO_THERMAL", "AmmoLow": 1, "EnergyPerShot": 1, "FireTime": 800, "Range": 8192, "AltEnergyPerShot": 1, "AltFireTime": 400, "AltRange": 8192, "MissileModel": "models/weapons2/thermal/thermal_proj.md3", "AltMissileModel": "models/weapons2/thermal/thermal_proj.md3", "NumBarrels": 0, "ChargeSound": "sound/weapons/thermal/charge.wav", "AltChargeSound": "sound/weapons/thermal/charge.wav", "SelectSound": "sound/weapons/thermal/select.wav", "MuzzleEffect": "thermal/muzzle_flash", "Damage": 100, "AltDamage": 100, "SplashDamage": 90, "SplashRadius": 128, "AltSplashDamage": 90, "AltSplashRadius": 128 }, "WP_TRIP_MINE": { "Classname": "weapon_trip_mine", "WeaponModel": "models/weapons2/laser_trap/laser_trap.md3", "WorldModel": "models/weapons2/laser_trap/laser_trap_w.glm", "WeaponIcon": "gfx/hud/w_icon_tripmine", "AmmoIndex": "AMMO_TRIPMINE", "AmmoLow": 1, "EnergyPerShot": 1, "FireTime": 800, "Range": 8192, "AltEnergyPerShot": 1, "AltFireTime": 400, "AltRange": 8192, "MissileModel": "models/weapons2/laser_trap/laser_trap_w.glm", "AltMissileModel": "models/weapons2/laser_trap/laser_trap_w.glm", "SelectSound": "sound/weapons/detpack/select.wav", "MuzzleEffect": "tripmine/muzzle_flash", "Damage": 150, "AltDamage": 150, "SplashDamage": 90, "AltSplashDamage": 90, "SplashRadius": 256, "AltSplashRadius": 256 }, "WP_DET_PACK": { "Classname": "weapon_det_pack", "WeaponModel": "models/weapons2/detpack/det_pack.md3", "WorldModel": "models/weapons2/detpack/det_pack_w.glm", "WeaponIcon": "gfx/hud/w_icon_detpack", "AmmoIndex": "AMMO_DETPACK", "AmmoLow": 1, "EnergyPerShot": 1, "FireTime": 800, "Range": 8192, "AltEnergyPerShot": 0, "AltFireTime": 400, "AltRange": 8192, "MissileModel": "models/weapons2/detpack/det_pack_proj.glm", "SelectSound": "sound/weapons/detpack/select.wav", "MuzzleEffect": "detpack/muzzle_flash", "Damage": 100, "AltDamage": 100, "SplashDamage": 200, "AltSplashDamage": 200, "SplashRadius": 128, "AltSplashRadius": 128 }, "WP_STUN_BATON": { "Classname": "weapon_stun_baton", "WeaponModel": "models/weapons2/stun_baton/baton.md3", "WorldModel": "models/weapons2/stun_baton/baton_w.glm", "WeaponIcon": "gfx/hud/w_icon_stunbaton", "FiringSound": "sound/weapons/baton/idle.wav", "NumBarrels": 3, "AmmoIndex": "AMMO_FORCE", "AmmoLow": 5, "EnergyPerShot": 0, "FireTime": 400, "Range": 8192, "AltEnergyPerShot": 0, "AltFireTime": 400, "AltRange": 8192, "Damage": 22, "AltDamage": 22 }, "WP_MELEE": { "Classname": "weapon_melee", "WeaponModel": "models/weapons2/noweap/noweap.md3", "AmmoIndex": "AMMO_POWERCELL", "AmmoLow": 5, "EnergyPerShot": 0, "FireTime": 1000, "Range": 1024, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_EMPLACED_GUN": { "Classname": "weapon_emplaced_gun", "WeaponModel": "models/weapons2/noweap/noweap.md3", "AmmoIndex": "AMMO_EMPLACED", "EnergyPerShot": 1, "FireTime": 150, "Range": 8192, "Func": "emplaced_func", "AltFunc": "emplaced_func", "AltEnergyPerShot": 1, "AltFireTime": 150, "AltRange": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 150, "AltDamage": 150, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_BOT_LASER": { "Classname": "weapon_bryar_pistol", "WeaponModel": "models/weapons2/noweap/noweap.md3", "AltEnergyPerShot": 0, "AltRange": 8192, "Func": "bryar_func", "AmmoIndex": "AMMO_FORCE", "AmmoLow": 15, "EnergyPerShot": 2, "FireTime": 1600, "Range": 8192, "Damage": 14, "AltDamage": 14, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_TURRET": { "Classname": "weapon_turret", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "icons/w_icon_turret", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "turret_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 400, "Range": 8192, "MuzzleEffect": "turret/muzzle_flash", "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_ATST_MAIN": { "Classname": "weapon_atst_main", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "gfx/hud/w_icon_atst", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "atstmain_func", "AltFunc": "atstmain_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 200, "AltFireTime": 150, "Range": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 25, "AltDamage": 25, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_ATST_SIDE": { "Classname": "weapon_atst_side", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "gfx/hud/w_icon_atstside", "AltEnergyPerShot": 1, "AltRange": 8192, "AltMissileModel": "models/weapons2/merr_sonn/projectile.md3", "Func": "atst_side_main_func", "AltFunc": "atst_side_alt_func", "MuzzleEffect": "emplaced/muzzle_flash", "AltMuzzleEffect": "emplaced/muzzle_flash", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 1000, "Range": 8192, "Damage": 75, "AltDamage": 130, "SplashDamage": 10, "SplashRadius": 16, "AltSplashDamage": 130, "AltSplashRadius": 200, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_TIE_FIGHTER": { "Classname": "weapon_tie_fighter", "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "icons/w_icon_tie", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "emplaced_func", "AltFunc": "emplaced_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 400, "Range": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 150, "AltDamage": 150, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_RAPID_FIRE_CONC": { "Classname": "weapon_radid_concussion", // lol spelled wrong "WeaponModel": "models/weapons2/noweap/noweap.md3", "WeaponIcon": "icons/w_icon_tie", "AltEnergyPerShot": 1, "AltRange": 8192, "Func": "emplaced_func", "AltFunc": "repeater_alt_func", "AmmoIndex": "AMMO_EMPLACED", "AmmoLow": 15, "EnergyPerShot": 1, "FireTime": 400, "AltFireTime": 1000, "Range": 8192, "MuzzleEffect": "emplaced/muzzle_flash", "Damage": 150, "WorldModel": "models/weapons2/noweap/noweap.glm" }, "WP_BLASTER_PISTOL": { "Classname": "weapon_blaster_pistol", "WeaponModel": "models/weapons2/imp_pistol/pistol.md3", "WorldModel": "models/weapons2/imp_pistol/pistol_w.glm", "Func": "bryar_func", "AltFunc": "bryar_alt_func", "AmmoIndex": "AMMO_BLASTER", "AmmoLowCount": 15, "EnergyPerShot": 2, "FireTime": 400, "Range": 8192, "AltEnergyPerShot": 2, "AltFireTime": 400, "AltRange": 8192, "MuzzleEffect": "bryar/muzzle_flash", "Damage": 14, "AltDamage": 14 } }