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eezstreet

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Everything posted by eezstreet

  1. It looks very good, yes! I do have a request though. Can you fix the sound quality option? In the base game, there's only two options (s_khz 11/22) but s_khz 44 is possible and offers a slightly different bit of sound Also, if you could do r_lodCurveError that would be good. ("Patch Quality")
  2. I have a Seagate external and recently it's been having some problems. My fscking cat knocked it on the floor and it came apart from the base, and I accidentally knocked it over again, but when I got it all together again, it's beeping at me whenever I plug it into the machine. Not sure what's going on. The USB cord looks like the cat chewed the crap out of it too. Saw a spark fly out of the cord and was like NOPE.
  3. One of the Mac versions has a fix for the cutscenes. Last I checked, @@redsaurus was working on reverse engineering the code to figure out how they did it.
  4. eezstreet

    Vination.eu I Like!

    I think the long shots towards the end make it hard to tell what's going on as the action is far away, but overall I thought the effects and music choices were well done. Frags were pretty good.
  5. We aren't bringing the site onto the wiki. MediaWiki is horrible horrible fucking software, and honestly we'd rather replace the whole thing with different software instead of trying to fix it, while naturally importing all of the previous stuff (barring some possible formatting hiccups, which I can deem acceptable. At this point, there's currently nothing I can do because we're planning an upgrade of the whole site for next year, and there might not be much point in changing software since it might be replaced with something superior.
  6. Works with func_statics too, since doors also function in a similar fashion. (They're both bmodels)
  7. Hand textured. I have no access to AO maps as the model is from ~2004. Just to be clear- the portion I textured is the yellow-gold part. This was originally a 512x512 texture that I upscaled to 2048x2048. I've already applied one Unsharp Mask to the texture, but I can apply more. I hand-textured by using a gradient, followed by dodge and burn with soft brushes to increase contrast a little bit. I then applied low levels of burn with smoke and grunge brushes to give a bit of dirt. I then applied higher levels of dodging with a grunge brush set to make it appear as though the gun was improperly cleaned. This is a gold skin of a Colt Python. I will also do a silver skin. This model is considered a "suspect weapon" for a mod project. There will also be SWAT weapons, including an UMP 45 which will appear cleaner. There's a specular shader applied to the barrel, but not the other silver bits. I will post a picture of the original gun and skin once I get home. I have no idea how to proceed with the grip, which is a matte black, wooden or ivory grip, depending on which skin.
  8. Does my texture look good, first off? It's a model of a revolver, and that particular piece is the side of the barrel. Does it look better than the original textures?
  9. hi, I'd like to get a bit better at the artistic elements of my development skill tree. Here's an example of a texture upsizing project. It's a texture of a revolver that will have quadrupled texture size and better overall texture quality. http://i.imgur.com/Wh6gWCV.png If someone could give me some pointers (@@DT85 perhaps?) that would be of some assistance.
  10. Calendar link added to navigation, removing both Rules and Donate, which are down at the bottom with "About Us" and "Contact"
  11. The Rules and Donation links from the navigation bar are removed and replaced with the Calendar, which has returned from a long break.

    1. Vulcan

      Vulcan

      What is the calendar going to show? Or is JKHub going to host events now aswell? :P

  12. Are you starting from a .bat file or not?
  13. We are investigating upgrade options as part of a larger shift as @@Circa has mentioned. I will personally push for changes including a calendar, demo archives, and wiki revamping (the latter of which is confirmed to be part of said upgrade. we are not abandoning it.) Every time we've received applications for coders, there aren't that many qualified people unfortunately. I will investigate the calendar option and add a few more profile fields that I missed. EDIT: Actually, nix that. We've had a calendar for a very long time, but it's been completely hidden: http://jkhub.org/calendar
  14. eezstreet

    Master Server

    it's all, just a bigger plan I mean you'd have to believe again..
  15. eezstreet

    Master Server

    Didz, the walking Microsoft Sales Associate approacheth next he'll be selling you Windows 10
  16. I've added new profile fields, let me know if you can think of more.
  17. eezstreet

    Entities

    er, nothing, nothing at all these guys have it all wrong although give the guy some credit, dis dood literally helped me send a second playerstate and entitystate in JKG before the source code was even released. scooper is genius
  18. New profile fields have been added. Also, the "Primary Field" form is now "Modding Interests" and you can select multiple.

    1. eezstreet

      eezstreet

      New fields are:

      [Clan Tab]

      - Current Clan

      - Clan Website

      [Profile]

      - Gaming (how do you like to play the game? mark all that apply)

    2. afi
    3. Merek
  19. Also, a lot of that stuff has been implemented.
  20. Too late, I'm already crazy.
  21. @@Pande made one of these. Maybe he could give you some advice.
  22. I like the idea of a JKHub ladder and pug server, but I would like to get the demos, speedruns and frag videos section online first, as there are fewer sites to compete with compared to ESL and JKLeague. I don't know about having icons beneath avatars, since we'd like to keep that section of a post clear. If you have some other ideas about merging these features into the forums, let me know. I can't remember - is there a custom profile field for peoples' clans? I'd check, but my internet is shaky atm. If there isn't one, I should probably go ahead and add that, as well as a field for a clan website.
  23. @ and @@Ping, I have split this topic from the thread talking about the Wiki, so there can be further discussion without derailing that topic. I don't want it to be just a frustrated, senseless topic. I'd like to help out and provide more resources to the competitive community, and for that I'm going to need advice from people that know more about the situation than I. In order to correct the issue with the downloads section with demos and fragmovies as you said, I have an idea on what we can do to solve that. I need to do a bit more investigation into the implementation on this site however. The idea I had was to create a database of demos and fragmovies where people can upload them, along with YouTube previews and stuff. I was hoping to have this integrated into the site, but I can't seem to find any plugins that do exactly what i want. I might just make a subdomain for this and use a custom bit of software with an RSS feed that can connect to the forum, and also add new BBCode to the forum to link easily to these database records. On the user end, this would involve packing up a bunch of demos with accompanying text files (to provide some background, including who made them, uploaded them, a YouTube link for a preview, that sort of thing) into a .zip so they can all be uploaded in bulk. Alternatively, I can poke around our currently-existing Downloads plugin and see if I can't work something out to ease the ability of uploading multiple files, because I agree with you, it is a bit of a pain with the current system. The majority of work in this area would rely heavily on how much time I have available to mess with it. I've been super busy over the last year and I haven't really had enough time to poke at the inner workings of the site like I wanted to. I can also talk with the other staff and see if they would be interested in lifting the author's permission notice for demos and videos. The whole reason we were concerned about bringing Ping on was that he can be a bit brash/hostile at times. We need people to try and be diplomatic as possible when it comes to staff. We very strongly considered both of you for positions here specifically because of the experience you guys have with the competitive community (and you're both also quite active, which is a huge plus), but we've been hesitant due to aggression. It's not like we don't care about the competitive community (believe me, I've personally been rooting for you guys), it's just that we've been in a bind where we couldn't do anything. I wouldn't know much about the wiki because I don't visit it all that often. I think the general opinion amongst the staff is that we need to either do away with it if it's just going to remain in a neglected state, or we need to change the software to something that's more compatible with our site. In a perfect world, we could acquire a wiki plugin from the forum software's developer, but unfortunately such a plugin does not exist. MediaWiki has been nothing but a huge pain in the ass for us. The whole reason we couldn't get JKHub accounts integrated into the wiki was that MediaWiki is such crap software. Unfortunately there is no better alternative, really, to my knowledge at least. I would like to get the wiki working great, but it's a bit of a lost cause to some extent. I've honestly done a big about-face regarding the idea that it's the community's obligation to help bring the competitive community here. That would make more sense if we had never done any advertising in the initial release of the site; yet we actively posted on Gamefront and other sites to help get the word out. I think there's also this general idea that the modders are "dumb" regarding the game and competitive people are "elitist". I don't think either one is true, really.
  24. If people post demos, we'll accept them. If people post fragmovies, we'll accept them. If there is significant interest and the number of demos is reasonable, I'll consider adding a sidebar specifically for demos and fragmovies. I would rather know what we can do instead of knowing what we don't have. None of us are really experienced with that element of the community, and every moderator candidate with that angle hasn't (so far) proven themselves to be moderator material, to be honest.We're open to ideas. Let us know what competitive news is going on and we'll report on it. I might also consider re-adding the (very old) calendar app. EDIT: No offense taken. I'm not afraid to admit that we don't know what we're doing with the competitive community. It would be facetious to say otherwise.
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