The bit in kejim_post that Jan was talking about "Remnant having tight security" was originally meant for artus_mine, but got shifted back (I'm guessing it's because they figured out that keycards were in the kejim missions too). Kyle also had a response to it.
INDEX 35
{
REFERENCE 03JAO013
TEXT_LANGUAGE1 "The remnant usually has pretty tight security. Make sure you search any officers for key cards."
}
INDEX 36
{
REFERENCE 03KYK018
TEXT_LANGUAGE1 "Thanks for the reminder."
}
When shooting at an AT-ST on artus_topside, there was supposed to be a little bit of speech, but I guess due to it not being coded, it got left out.
INDEX 43
{
REFERENCE 05KYK026
TEXT_LANGUAGE1 "My blasters are too weak against an AT-ST. I'll need something stronger."
}
In the Nar Shaddaa bar, there were supposed to be trandoshans there, but they got (again) cut out. Raven probably felt it was too soon (it's a shame, really. only one level with any sort of trandoshans)
INDEX 39
{
REFERENCE 09TR2002
TEXT_LANGUAGE1 "( Burp off! )"
}
INDEX 40
{
REFERENCE 09TR2003
TEXT_LANGUAGE1 "( You bother me! )"
}
INDEX 41
{
REFERENCE 09TR2004
TEXT_LANGUAGE1 "( What are you doing here? )"
}
INDEX 42
{
REFERENCE 09TR2005
TEXT_LANGUAGE1 "( You're in trouble now! )"
}
Strangely, there's quotes from Kyle in bespin_platform talking about Lando, even though Lando doesn't appear in that level (and all of the bespin_platform dialogue is in bespin_undercity. I think they just jumped the gun and take their time on this scene, which is strange, even for Raven. Same thing with cairn_bay and cairn_dock.) There's a lot of cool unused dialogue in cairn_dock that never got used (and since Raven used their fancy cvars, we never got to see any of it). They were originally going to either add a large swarm of enemies + dialogue whenever you got caught, or just add the dialogue (which would have been strange). Here's the dialogue in question:
INDEX 3
{
REFERENCE 16KYK001
TEXT_LANGUAGE1 "The weak minded are easily influenced by the Force."
}
INDEX 5
{
REFERENCE 16KYK003
TEXT_LANGUAGE1 "I better think of a way to get through without being noticed."
}
INDEX 6
{
REFERENCE 16KYK004A
TEXT_LANGUAGE1 "I need to distract these guys"
}
INDEX 7
{
REFERENCE 16KYK004B
TEXT_LANGUAGE1 "I need to distract this guy."
}
INDEX 8
{
REFERENCE 16KYK005
TEXT_LANGUAGE1 "I think a distraction is in order. "
}
INDEX 9
{
REFERENCE 16KYK006
TEXT_LANGUAGE1 "Stealth may be a wiser choice here. "
TEXT_LANGUAGE2 "C'est pas le moment de se faire remarquer."
TEXT_LANGUAGE3 "Vielleicht ist Tarnung hier die Strategie der Stunde."
}
INDEX 11
{
REFERENCE 16KYK008
TEXT_LANGUAGE1 "What was I thinking? I should have used the Force!"
}
INDEX 12
{
REFERENCE 16KYK009
TEXT_LANGUAGE1 "There were too many. I never should have tried to shoot my way through."
}
Another bit of unused dialogue between Kyle and Jan on the Doomgiver:
INDEX 2
{
REFERENCE 22JAO003
TEXT_LANGUAGE1 "I'll make sure the way is clear to the escape pods. You take care of those shields!"
}
INDEX 3
{
REFERENCE 22KYK014
TEXT_LANGUAGE1 "This shouldn't take too long. I'll see you soon."
}
A little monologue, unused, but pretty redundant.
INDEX 5
{
REFERENCE 22KYK006
TEXT_LANGUAGE1 "Force wall. Without it, the vaccuum would suck everything out of here. Hmmm."
}
Supposedly there were going to be two turrets in doom_detention, but it's left out. There's a little monologue by Kyle as well that's unused.
INDEX 7
{
REFERENCE 22KYK008
TEXT_LANGUAGE1 "Lets see 'em fly through that!"
}
INDEX 8
{
REFERENCE 22KYK011
TEXT_LANGUAGE1 "Another one? What can I shoot with this?"
}
They were going to restrict it so you couldn't walk into the hangars whenever the bay doors were open, but this apparently proved to be too much of a pain in the ass.
INDEX 9
{
REFERENCE 22KYK012
TEXT_LANGUAGE1 "I can't just walk out into the vaccuum of space."
}
Here's some more stuff that's unused/unreferenced. Supposedly you could switch the g_subtitles setting to something other than 2, but I guess Raven didn't do it. WHY?
INDEX 2
{
REFERENCE IN_CINEMATICS
TEXT_LANGUAGE1 "In cinematics"
TEXT_LANGUAGE2 "Dans vidéos"
TEXT_LANGUAGE3 "Filmsequenzen"
}
INDEX 3
{
REFERENCE ALL_VOICEOVERS
TEXT_LANGUAGE1 "All voiceovers"
TEXT_LANGUAGE2 "Toutes les voix-off"
TEXT_LANGUAGE3 "Alle Dialoge"
}
Proof that Siege/vchat used to exist prior to JKA:
INDEX 114
{
REFERENCE ATTACK_THE_ENEMY_S_BASE
TEXT_LANGUAGE1 "Attack the enemy's base."
}
INDEX 115
{
REFERENCE DEFEND_OUR_BASE
TEXT_LANGUAGE1 "Defend our base."
}
INDEX 116
{
REFERENCE GET_OUR_FLAG_BACK
TEXT_LANGUAGE1 "Get our flag back."
}
INDEX 117
{
REFERENCE GUARD_OUR_FLAG_CARRIER
TEXT_LANGUAGE1 "Guard our flag carrier."
}
INDEX 118
{
REFERENCE GET_ENEMY_FLAG_BACK_TO
TEXT_LANGUAGE1 "Get enemy flag back to base."
}
INDEX 119
{
REFERENCE COMPLETE_THE_CURRENT
TEXT_LANGUAGE1 "Complete the current objective."
}
INDEX 120
{
REFERENCE PREVENT_THE_ENEMY_FROM
TEXT_LANGUAGE1 "Prevent the enemy from completing their current objective."
}
INDEX 121
{
REFERENCE FOLLOW_ME
TEXT_LANGUAGE1 "Follow me."
}
INDEX 122
{
REFERENCE ASSIST_ME
TEXT_LANGUAGE1 "Assist me."
}
INDEX 123
{
REFERENCE REGROUP
TEXT_LANGUAGE1 "Regroup."
}