Yes. Including the GHOUL2 and ICARUS bits. The part I'm working on right now deals with .efx files. Ensiform and Raz0r are working on other bits, and I was going to ask Rich Whitehouse to take a look at GHOUL2 for us (since he stated a while back that he was interested in something like this for JK2) We have .str files being read (they're a little buggy atm). It's a team effort, and all of our code is on stubert's Git. Moviebattles 2 could possibly be released as standalone if they ditch some of the player models and change out the fonts that are used. Also, this means that MB2 could do other amazing things (like increase player cap to 64, change networking architecture, improve graphics, etc) Yes. That's perfectly legal as long as you don't use any JKA assets. Perfectly legal, and ICARUS is pretty unused to its full potential as of now. It was largely agreed upon that ICARUS would be close to impossible without utilizing C++ (which we can use, but it's a bit messy) Yes. Most of the programming stuff is written from scratch pretty much, with the exception of GHOUL2, which we have a file header for (which was hidden in the JK2 SDK until recently)