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Everything posted by eezstreet
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are YOU interested in a trick-jumping mod?
eezstreet replied to Astral Serpent's topic in General Modding Discussions
What are you talking about? Xonotic is open source, and by definition, the source for CPMA must be there since Xonotic uses CPMA movement. (And I'm not saying that people have the source, but Raz0r totally has the source for it) http://git.xonotic.org/ would be the git for it, so I'm not sure where you're getting that info. -
are YOU interested in a trick-jumping mod?
eezstreet replied to Astral Serpent's topic in General Modding Discussions
http://xonotic.org Except it kinda is. -
No problem. You just piqued my interest in making killcams in JA though.
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http://skuller-vidnoe.narod.ru/q3dspecs.htm This should give you a pretty decent spec. In theory, the format shouldn't be changed between Q3<->JA, but stay on your toes, and note the difference in playerState/entityState between JA<->Q3. Also note that the sizes CAN be completely different from what the q_shared.h specifies, this is in netf_overrides.txt/psf_overrides.txt in ext_data.
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are YOU interested in a trick-jumping mod?
eezstreet replied to Astral Serpent's topic in General Modding Discussions
Yeah. Not like CPMA isn't, y'know, open source or anything. -
I will give MUGHugs to all your children. ALL OF THEM
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Can't find what?
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I gave a cat a Hot Cheeto one time. It got mad at me.
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Anyone here from the old Harry Potter-modteam?
eezstreet replied to afi's topic in General Modding Discussions
I don't remember any of his contact details (him and I usually speak in private via IRC regarding JKG) but you could try messaging him on Terran Gaming or Moddb. He goes by BlasTech now -
Anyone here from the old Harry Potter-modteam?
eezstreet replied to afi's topic in General Modding Discussions
He did not quit modding, he's currently the project director of Jedi Knight Galaxies. He's currently very very busy with JKG, so while I can't speak for him, I doubt that he has enough time to work on the Harry Potter mod team (I certainly don't anyway, and I'm not even the leader of the project) -
I'm an idiot. Bah. Right click on ATI engine control (on the task bar) Scroll up to card Go to 3D settings Check these settings: - Anti-aliasing: OFF (or up to 8x. No edge detect.) - Tessellation: OFF - OpenGL settings > Triple Buffering : OFF (this will be the big killer) Try deleting the config files from base folder. Turn off Xfire. Turn off AVAST. If that doesn't work, profit?
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AMD or nvidia video card?
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wat
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Two things you can try: - Use a double slash (\\) - Use forward slashes
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http://www.youtube.com/watch?v=Skpfv8QMRRg
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Also nobody has made you a DLL, which would fix the problem in about 2sec. If you had a .menu I could work off of for testing, I could do that.
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Raven: "No C&Ds for modders"
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
I have already asked them through customer service like a week ago. I haven't heart back from them in 24-48 hours like they said. LETS SUE? etc Care to elaborate? I think Outcast is a bit better than DF2 in some regards (graphics, the cinematics make more sense, the music is better, the combat is better, I liked the puzzles) but it falls short in others (the story is a bit weak) As for JA, well, let's not go there...(the graphics are about the same as JK2, the music took all the wrong cuts from Williams, the combat is awful and based off of execution of special moves, ZERO puzzles, dialogue sucks and overall feels like a child version of JK2) -
Who cares? A browser's a browser and as long as it works, I don't care. Although FF and Opera come with IRC clients/plugins for them, so that's a plus.
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Raven: "No C&Ds for modders"
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
FYI, Raven doesn't work with LA anymore... -
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Singleplayer modifications and engine hacks are now officially not cared about if you're a modder, as one employee of Raven emailed me:
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The hand model of guns are what map the animation from third person to the first person animation. Using _barrel models, one can change the position of these things. Unfortunately, you can't do anything fancy like scaling, and the first person gun animation's framecount is exactly the same as the frame count of the third person animation. Also, without fancy weapon hacks (or my Smoothened Weapon Animations) the animations won't be really smooth at all.