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Posts posted by eezstreet
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eh, that code looks a bit bizarre
should be
ent->client->ps.stats[sTAT_HEALTH] = 100;
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Nice job minilogoguy!
Definitely will be important with JKG.
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Right.
And porting stuff from JA+ isn't really needed for the most part, as I can only think of the grappling hook being an actual feature that would work, or maybe emotes.
therfiles likes this -
The code edits involve heavy use of reverse engineering, so the programming requirement is fairly high at the outset. There's no way around that, unless I comment it to a fine degree and/or write a manual on reverse engineering, which I don't have time for.
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Fun fact: there's also zero hinting or areaportalling in ctf_bespin, meaning you can see straight through the entire map
It's fairly obvious whenever Raven isn't making the map, as those actually have _overuse_ of caulk in some places.
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hm. Thought ICARUS could bolt anywhere, so I guess I'm slightly wrong on that.
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Memory and CPU would be the big ones on Minecraft, but it's not all..that intensive of a game. Could be an outdated version of Java or some sort of hardware acceleration feature that Minecraft takes advantage of that I'm not aware of.
As far as stability/crashes on Minecraft go, well, it runs on Java (which, among other things, is notorious for drive-by virus infections), so there you go.
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I would like it to play mostly CPU intensive games like Minecraft
what
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Use an ICARUS script and bolt a saber model to the shoulder bone.
Or..femur, I guess.
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Well, since they've been acquired by Disney, maybe that will change.
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Like'd for truth.
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Once Moviebattles 3 is out and if people want a more "JKA MP" feel, I'll be happy to try and make a mod of it for you guys.
No offense, and not trying to go off topic here, but I doubt MB3 could really fill that niche, primarily because JKA and MB3 follow very different styles of development. While JKA was under a time constraint (and JK2 was too for that matter -- was developed, from initial concepts to finish, in less than a year's time), MB3 could very easily spend as much time as they want working on recreating that feel. Not to mention, the engine and the attitude of the team and whatnot just frankly has given me little confidence that such a thing could be done speedily.
Bought and been playing JK2 for an hour. No kidding. Its way the hell better. Now to try QEffects...If you need some configs, I can get some for you which can make the game look better. I've spent the better part of two hours getting my config to not be so contrast-heavy and dark, but still maintain the feel I was going for. There's definitely some bugs with the system though, because saturation -100 makes everything crazy contrasted. I think it was because the developers behind QEffects were more focused on saturation than desaturation when they wrote that bit of code, but I could be totally wrong. At any rate, it's open source, so somebody is bound to find out what the problem is at some point.
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I knew the mp maps were, didnt know any of the SP maps were. Probably the little cutscene maps like t1_inter. Not a single surface is caulked.
Sounds indicative that actually Raven did those maps, cuz they don't caulk surfaces very often. Or use hint, like at all.
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Protip: Using the gonks in JK2 SP restore batteries.
That is all.
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Yes, you're right. Turning to saturation back to 0 seems to solve the issue, and doing it at -100 is literally vomit-inducing
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Might have to actually send snail mail to lucasarts in order for them to actually respond now, I think.
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sets or setu might fix that, but don't hold me to that
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Back to the JK4 topic, I emailed LA a few years ago (4 I think), and they said there was currently no plans for anymore JK games.
I can't find the email however.
how the heck did you email LA
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I actually don't know why the contrast is so high. I have the saturation level down to like -30, so I'm not sure where the extra contrast is coming from. I'll try and figure out where that's coming from, but I think it's the SSAO doing it.
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I'm still wondering if the two missing missions from it still exist on Raven's files...
Also, yeah, I had some sort of ideas to make a JK2 TC with better visuals, more intelligent mission design, new "extreme" difficulty level, maybe the two missing missions, and typo correction, bug fixes, that sort of stuff.
As far as "intelligent mission design goes", one of the changes I was going to make involved swapping Nar Shaddaa and Artus or something of the like.
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It would be nice if this had a levels feature, so i can get rid of the ridiculous levels of purple in some of the screenshots. but i digress.
Looks a lot better when you're actually ingame, I might add. The screenshots don't really do it justice.
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I've never understood why people keep trying to hack the hell out of JKA. Do people just love to hack stuffs lol? Is it a programmer thing lol? JKA was good for it's time and quite a few years after it's time, but now it's terribly outdated and they still haven't forked over the SP code after like what, a decade? I do really think there is a dead horse being flogged here lol...
...You do realize that just general modding is the same thing pretty much right?
Also it isn't JKA specific (works perfectly fine in JK2 SP and JK2 MP too. Screens after the break.)
Now then if you guys want something that's up-to-date, keep track of MovieBattles 3.If it's as much of a snore as MovieBattles II, then I'm probably not going to play it. Somehow the idea of Moviebattles 2 on a different engine is just not all that appealing to me.
Hmmmm...I just tried it. It just seemed to over saturate all the colors and make everything glow and make deep shadows. Interesting. It's probably my super old computer...I didn't see any other cool features, though.You have to modify the .ini in order to get the best effects. For instance, here's my JK2 SP config, to make everything dark:
Massive screenshots post coming up next with all the neat screens.
This would have been cool like 3 years ago when I was making most of my jka-movies.Edit: For me it doesn't seem to work... Is there anything I have to do with the .ini?
(besides adding [jamp.exe] to it
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Could be your graphics card, but I don't use a [jamp.exe] section, rather I just modify the generic.
Aside from that, RenderFrame has to be 0 (it is by default i think), otherwise it interferes with the UI, and ZTrickFix should be 1 (I don't notice an effect either way though)
therfiles likes this -
Have you seen JAVisPlus?
Also, "enhancing the engine" isn't easy at all. Especially when you're reverse engineering the hardest part of a game: graphics.
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In case you're not aware, QEffects-GL is a visual enhancement mod for all GL based games.
Get it here:
https://code.google.com/p/qeffects-gl/downloads/list
NOTE: all screens i'm posting now are in SP, not MP (it works, but you absolutely MUST be in fullscreen)
Some screens I took:
depth of field
other fun stuffs
therfiles likes this
Tournament Mod Help
in Modding Assistance
Posted
well, you'll probably want the brackets to look correct
after that, I think that the engage duel function:
Is probably the best place to start