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eezstreet

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Posts posted by eezstreet

  1. include mods as well, with a master list to all of them, so that each one has a detailed documentation to them

    that way, people can read more about the mods, with a mostly objective opinion about them and develop their own ideas, similar to how Wikipedia works, with a "reception" category explaining how mods have been received everywhere.

    the links category I think doesn't have enough description to the mods, and it really doesn't give you any sort of idea about the mod at all. if we put a KOTF link on there, people would think "wow, this is a really cool mod! i should get this!" without realizing the facts. objective viewpoints i think have a large potential in the mod community

     

    that's also not to include the clans and stuff that people will find out about, and explore the deep history within the clans of JKA

    Key and Fighter like this
  2. Memory and CPU would be the big ones on Minecraft, but it's not all..that intensive of a game. Could be an outdated version of Java or some sort of hardware acceleration feature that Minecraft takes advantage of that I'm not aware of.

    As far as stability/crashes on Minecraft go, well, it runs on Java (which, among other things, is notorious for drive-by virus infections), so there you go.

  3. Once Moviebattles 3 is out and if people want a more "JKA MP" feel, I'll be happy to try and make a mod of it for you guys. :D

     

    No offense, and not trying to go off topic here, but I doubt MB3 could really fill that niche, primarily because JKA and MB3 follow very different styles of development. While JKA was under a time constraint (and JK2 was too for that matter -- was developed, from initial concepts to finish, in less than a year's time), MB3 could very easily spend as much time as they want working on recreating that feel. Not to mention, the engine and the attitude of the team and whatnot just frankly has given me little confidence that such a thing could be done speedily.

     

    Bought and been playing JK2 for an hour. No kidding. Its way the hell better. Now to try QEffects...

     

    If you need some configs, I can get some for you which can make the game look better. I've spent the better part of two hours getting my config to not be so contrast-heavy and dark, but still maintain the feel I was going for. There's definitely some bugs with the system though, because saturation -100 makes everything crazy contrasted. I think it was because the developers behind QEffects were more focused on saturation than desaturation when they wrote that bit of code, but I could be totally wrong. At any rate, it's open source, so somebody is bound to find out what the problem is at some point.

  4. I'm still wondering if the two missing missions from it still exist on Raven's files...

     

    Also, yeah, I had some sort of ideas to make a JK2 TC with better visuals, more intelligent mission design, new "extreme" difficulty level, maybe the two missing missions, and typo correction, bug fixes, that sort of stuff.

     

    As far as "intelligent mission design goes", one of the changes I was going to make involved swapping Nar Shaddaa and Artus or something of the like.

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