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Posts posted by eezstreet
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Chris Tucker as C3P0 isn't such a bad idea.
But no, look at The Avengers and you'll have pretty much the same treatment. I don't hear anyone complaining about Marvel being owned by Disney...
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make it damn it
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well, you'll probably want the brackets to look correct
after that, I think that the engage duel function:
void Cmd_EngageDuel_f(gentity_t *ent)
Is probably the best place to start
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eh, that code looks a bit bizarre
should be
ent->client->ps.stats[sTAT_HEALTH] = 100;
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Nice job minilogoguy!
Definitely will be important with JKG.
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Right.
And porting stuff from JA+ isn't really needed for the most part, as I can only think of the grappling hook being an actual feature that would work, or maybe emotes.
therfiles likes this -
The code edits involve heavy use of reverse engineering, so the programming requirement is fairly high at the outset. There's no way around that, unless I comment it to a fine degree and/or write a manual on reverse engineering, which I don't have time for.
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Fun fact: there's also zero hinting or areaportalling in ctf_bespin, meaning you can see straight through the entire map
It's fairly obvious whenever Raven isn't making the map, as those actually have _overuse_ of caulk in some places.
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hm. Thought ICARUS could bolt anywhere, so I guess I'm slightly wrong on that.
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Memory and CPU would be the big ones on Minecraft, but it's not all..that intensive of a game. Could be an outdated version of Java or some sort of hardware acceleration feature that Minecraft takes advantage of that I'm not aware of.
As far as stability/crashes on Minecraft go, well, it runs on Java (which, among other things, is notorious for drive-by virus infections), so there you go.
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I would like it to play mostly CPU intensive games like Minecraft
what
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Use an ICARUS script and bolt a saber model to the shoulder bone.
Or..femur, I guess.
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Well, since they've been acquired by Disney, maybe that will change.
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Like'd for truth.
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Once Moviebattles 3 is out and if people want a more "JKA MP" feel, I'll be happy to try and make a mod of it for you guys.
No offense, and not trying to go off topic here, but I doubt MB3 could really fill that niche, primarily because JKA and MB3 follow very different styles of development. While JKA was under a time constraint (and JK2 was too for that matter -- was developed, from initial concepts to finish, in less than a year's time), MB3 could very easily spend as much time as they want working on recreating that feel. Not to mention, the engine and the attitude of the team and whatnot just frankly has given me little confidence that such a thing could be done speedily.
Bought and been playing JK2 for an hour. No kidding. Its way the hell better. Now to try QEffects...If you need some configs, I can get some for you which can make the game look better. I've spent the better part of two hours getting my config to not be so contrast-heavy and dark, but still maintain the feel I was going for. There's definitely some bugs with the system though, because saturation -100 makes everything crazy contrasted. I think it was because the developers behind QEffects were more focused on saturation than desaturation when they wrote that bit of code, but I could be totally wrong. At any rate, it's open source, so somebody is bound to find out what the problem is at some point.
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I knew the mp maps were, didnt know any of the SP maps were. Probably the little cutscene maps like t1_inter. Not a single surface is caulked.
Sounds indicative that actually Raven did those maps, cuz they don't caulk surfaces very often. Or use hint, like at all.
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Protip: Using the gonks in JK2 SP restore batteries.
That is all.
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Yes, you're right. Turning to saturation back to 0 seems to solve the issue, and doing it at -100 is literally vomit-inducing
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Might have to actually send snail mail to lucasarts in order for them to actually respond now, I think.
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sets or setu might fix that, but don't hold me to that
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Back to the JK4 topic, I emailed LA a few years ago (4 I think), and they said there was currently no plans for anymore JK games.
I can't find the email however.
how the heck did you email LA
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I actually don't know why the contrast is so high. I have the saturation level down to like -30, so I'm not sure where the extra contrast is coming from. I'll try and figure out where that's coming from, but I think it's the SSAO doing it.
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I'm still wondering if the two missing missions from it still exist on Raven's files...
Also, yeah, I had some sort of ideas to make a JK2 TC with better visuals, more intelligent mission design, new "extreme" difficulty level, maybe the two missing missions, and typo correction, bug fixes, that sort of stuff.
As far as "intelligent mission design goes", one of the changes I was going to make involved swapping Nar Shaddaa and Artus or something of the like.
A wiki? In MY JKHub?
in JKHub Feedback & Help
Posted
include mods as well, with a master list to all of them, so that each one has a detailed documentation to them
that way, people can read more about the mods, with a mostly objective opinion about them and develop their own ideas, similar to how Wikipedia works, with a "reception" category explaining how mods have been received everywhere.
the links category I think doesn't have enough description to the mods, and it really doesn't give you any sort of idea about the mod at all. if we put a KOTF link on there, people would think "wow, this is a really cool mod! i should get this!" without realizing the facts. objective viewpoints i think have a large potential in the mod community
that's also not to include the clans and stuff that people will find out about, and explore the deep history within the clans of JKA