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eezstreet

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Posts posted by eezstreet

  1. Started modding back in...2002? Started in JK2, making maps. I remember that I was 8 years old whenever I started. Never really got far in mapping. After starting up several TCs, all of which failed, I started a relatively modest code project. The beginnings were just me messing around in JK2, like a painted-on ironsights. This would have been back in 2008 whenever I started coding. So for 6 years, I was more or less a nobody in the modding scene. I still don't tell anybody my true alias from before this one, but I know that several people (particularly those involved around Filefront) in this community can guess.

     

    I believe when I started modding, I became too excited to contain myself. I kinda got too excited. Excited enough that I broke the fourth wall between modding and my life, and people that I know were super hyped up. I hyped up the crowd that wasn't right for me -- the Zelda fanboys, the Trekkies, the WoW nerds -- all of those people would eventually contribute to what I would call the lowest point in my life. This point was when I was more or less physically battered by the people around me at school. When we moved away from that place, that is when I found peace, I believe. Some people wouldn't agree with that. It was an eye of the storm in my life, really. I was sinking deeper and deeper into maddening depression, and messed my mind up something awful with Prozac and other drugs. I liked to play on the idea that my depression stemmed from a lack of females in my life, but really what I desired was...well...a true friend. I'm not going to go all brony on you or anything, but I had nobody in my life that I could talk to about what was really going on with me. That lead me into a dark depression, I think. And it felt like I received nothing for the efforts I have done. If anyone were to tell me that I'm doing better than I was 5 years ago, I'd have to force myself to agree with the people that said that. I'm not _better_. I'm _stronger_, not _better_. I hate myself in fact because I allowed myself to proliferate to where I am today.

     

    I guess where I've been causes me to become extremely angry with people who are depressed over miniscule things. Now some things I can empathize with. Other things..not so much. I can't empathize with myself for how I was before. If the things that we do define who we are, why is it that people say good things to me, after I've [indirectly] been the reason, cause, and/or motivation for the attempted suicide of three (one succeeded unfortunately, may his soul rest in peace), the vehement criticism upon my team members (past and present), the lies I've told, people I've spoken irately about, the bigotry, the hate, the demoralization of the masses, and general emotional grief I've caused people -- if the things that we do define who we are, why do I feel like I've gotten better, when I haven't? I don't know.

     

    After a few unfortunate events, I had to move away from there and spend my time gaining practical skills in a rural town of around 1,000 people. Practical skills and discipline did me well. I think the practical skills, the discipline, the constant isolation, the separation of my actual thoughts from what I said...I was more or less forced to live a double life. One on the internet, one in real life. I never told anyone about my exploits, the deep intricacies of my hobbies. Whenever someone texted me, asking me what I was doing, I would always tell them "nothing", or some other silly white lie. I did, for the record, meet someone who was really special to me. Like many of the things in my life which would remain mysterious, she vanished one day. I don't think I've recovered from it.

     

    Things changed a bit when I actually learned how to code and got into it. I still never told anyone anything. I liked to believe in many things. For instance, I liked to believe that people were actually honorable some of the time, and that people hardly ever committed the vices shown on television. That all became lies and fallacies when it actually turned out to be true. I didn't lose my beliefs in a few things though. For starters, that I could do things other people couldn't. I hated being different though. Steve Jobs, and their different ideas about how people should be different, that they should strive to be different..I couldn't believe any of those things. Jobs and Apple proved themselves to be hypocrites: they brought out the idea that people should be different, yet they stole ideas from people and created phones which became cardboard cutouts for later models. That's why I couldn't believe that people could be different and still succeed. Then you have the hipster crowd, and all the bizarre things that brings. Don't get me wrong, I have nothing against being different, or being normal, or anything else. People should be how they want to be.

    It's just how I wanted to be that I didn't know about.

     

    In modding we make decisions based on things that we've seen each other do, based off of help. In a way, we help make people become just like us -- just as enthusiastic, just as technically involved, just as good as us. It's therefore rather perplexing that while I help people in the modding scene, I've become so fundamentally different from anyone or anything else that I don't know where I belong anymore. I'm too "goth" or "metal" for the nerds. Not vain enough for the popular crowd. Too nerdy for the metalheads. Too quiet for the stoners (yes, I was actually kicked out of a group for being too quiet -- more on this later). Too loud and obnoxious for the aspies. Too mellow for the radical free thinkers out there. I can't hold a conversation for more than 5 minutes with someone. I can't even talk to my girlfriend without the conversation devolving into us either saying "What's up?" back and forth for hours, or going into trust issues and other things. So after some thought, I think I've figured out what it is that I actually am.

     

    I'm a rockstar.

    Sounds like a great life to live, with the amenities of what I have, the knowledge, grades, all that. But deep inside me, I can't bear to deal with a lot that goes on. Ask anyone here who's talked to me for more than 5 minutes at a time. Ask my girlfriend. They'll tell you the same thing. I'm emotionally unstable. I can totally relate to people who have had issues before in their life. Maybe not in the same way as others. The scenes are different but the struggle's alike. Modding is the only thing that keeps me from going insane. I sometimes feel inadequate, but I have ideas. I have creativity. I learned from the depths of where I was that I have these things, that I can use these things. If someone as messed up outside and inside could have something useful, I know that people outside my bubble, such as you, @@brendhanbb, people like you, they have something useful in their lives. It's how you think about things that makes all the difference.

     

    I'm no David Gilmour though. I know that I don't produce a lot of amazing things that people talk about, like BlueIce Nightfall, or a beloved game model made to life, or an incredibly popular serverside mod. I get treated generally bad for the things that I've produced, now and in the past, and I can't say I don't deserve it on both a quality level and a moral level. I don't blame people either for what they say. Take things one day at a time, that's the only way you can live life.

     

    I do genuinely try my hardest though. I just wish that people could understand...

  2. JKGalaxies can support up to 127 players. Same engine hook at the one used to go with 64 players can be simply modified to work with 127 players.

    (@: my guess is that id used a signed byte to store the number of players. Either way, 128 and above causes a crash. Could also be a buffer overrun too now that I think about it)

  3. Ive used the same guns every time Ive played. There's absolutely no harm in having it remember what you've already put in. If none of your guns are there then the worst that can happen is what you currently have to do anyway....reassign guns every game :|

    In the meantime, what I've done in the code is make it so that it automatically assigns weapons to the ACI when they're purchased. Takes one of the steps out of the equation, and I rather like this change atm.

     

     

    btw:

    11) Various bugs with weapons not showing up in inventory, credits spent but not getting the item e.t.c.

    Figured out a solution, and fixed the problem here. Many celebrations were to be had on the #JKGalaxies IRC channel et al
  4. Lol. Quick and simple I smoke like once a week. I work at a fortune 500 company during the mornings and at a chipotle sometimes from like 2am-8am or 3pm-7pm. I have been working since I was 13 and have been saving money every paycheck. I would not have a child on the way if I could not support it ALONE. My fiance working a job as well is just a nice bonus. And I am living with my parents for two weeks (i have been out since I was 18 lol) so i can save a month's worth of rent, move to a new HOUSE (not apartment) and get my car all the repairs it needs without my bank account going below 15,000. Also, idc if you attack my IQ and my integrity. I came here with a purpose to maybe help the community, if it is not wanted no would have been quite a fine answer o.o. On top of which I maybe get on JKA 2 hours every 3 days now. I am on LOA from EK just to have more time IRL xD.

    Going to have to claim BS on a number of things here.

     

    First, the art that you've shown in the backgrounds thread contains mostly copyrighted work that is merged together, and cannot really be sold (unless you have some other stuff).

    Second, I've never heard of a thing such as a professional artist "since 13". That kind of stuff is beyond rare, especially with "an IQ of 195" or whatever.

    Third, "I would not have a child on the way if I could not support it ALONE" <- what about your fiance? She's already making bank.

    Fourth, why are you concerned with your bank account going below $15k? Seems to me that you're in a rough patch and it's well reasoned.

    Fifth, why did you decide to move in with your parents if you were already doing fine? That doesn't make any sense at all to me. Why not just...continue working while living at the apartment and then get the house? Why was this extra step necessary? Just curious, not critical.

  5. Well what does it do now if you have over 10 weapons? Presumably you still have to overwrite one, that's just the way things go. Who'd be using 10 guns anyway?

     

    Its the players choice if they want to try new weapons and make them a favourite. But I imagine most will find weapons they prefer and use those mostly. Otherwise youre assigning 10 weapons to aci every game regardless of whether you usually use them or not.

     

    ACI doesn't just encompass weapons, there's items too, such as bactas and seekers that can be used with the ACI.

    The player's choice is not always going to be allowed in a lot of circumstances. For example, in the beginning of matches, where there's only a very small amount of credits allowed. Since things are randomized at the moment, you're not always going to be allowed your favorite weapons. If you have 10 favorites already picked out, you're going to be overwriting those favorites constantly. Gotta figure, there's ~85 weapons, not all of them are going to spawn in a shop with roughly 10 items or so.

    Also, I don't know about you, but I personally like to set up my weapons so that they're in a specific order. I usually put pistols (aside from the starter) at slot 1, a rifle or repeater at slot 2, a grenade at slot 3, and then more weapons as I find them. And I usually don't use the same guns every round, either because it doesn't suit my strategy for that map, or because of the order in which I find them.

    I can't speak for everyone, but I also hate having gaps in my ACI. But that's just me.

     

    From my personal experience with the gameplay, I would find a favorite weapon feature to be largely useless due to how the gameplay is designed. In fact it would be a little irritating to me, because I'd have to reassign the ACI slot for a weapon to remove the gaps (in my OCD mindset). But eh. That's just me though. I can't speak for everyone.

  6. Alright so I will make this easy to follow and as informative as possible!

     

    Real Life About Me

    I am 20 years old, birthday is April 30th 1992. I am graduated and happily engaged with a fiance and kid on the way. I have a 195 IQ and graduated with a 4.3 GPA (i act retarded on game because IRL I have to be strict at my job and like to feel free on JKA). I have a dog (german shepard/wolf hybrid) that I love to death. I currently live at my parent's house (moved back in a few days ago to save money for car repairs) and work three jobs at about 65 hours a week. I am in school to become a Cisco Network Admin but have been a graphic designer since I was 13. I am currently working contracts as a professional web/graphics designer.

     

     

    WTF LIFEHACK

  7. Well, your writing certainly is interesting. Allow me to point out a few points though, that I noticed from the first story. The good parts first:

    • Introduction is very gripping, and has an excellent use of foreshadowing
    • The atmosphere sits well with me. It has a good use of tension.
    • The plot, while rather simple from the outset, is pretty interesting and enough to keep people engaged.
    • The characterization is pretty good. We get a decent feel for what goes on in the mind of TwinHits, not so much for the girl, but to be fair there isn't much to work with here
    • The initial part with the Jedi was a bit alienating at first, but now that I think about it, the idea sits well with me and it's definitely an interesting idea.

     

    The things which probably need improved on:

    • Some minor grammar, spelling and punctuation mistakes. To be expected, of course.
    • The dialogue felt really stale and unnatural. Especially the part with the iced tea. Not many people say "unsweetened iced tea", at least not that I know of. Might try a brand name or something in that particular instance in order to make things more realistic. I had a particularly hard time finding any sort of words like "said" now that I mention it. That, along with details can turn sentences from this:

      "TwinHits. That's a strange name."


      Into more interesting blurbs of dialogue, such as this:

      "TwinHits. That's a strange name," she said, intrigued. "<another little blurb or witty quip here>"

    • The part with the Jedi stuff didn't make any sense? Maybe I missed the details, but I don't recall any reference at all to this training or anything that's going on. Just that he's a guy with training who's apparently a Jedi, and that apparently has an effect on Sarah, all for reasons that we don't know about. We also have no idea why the SWAT officers are there. Are they coming to get the guy? It just doesn't seem all that clear to me.
  8. A couple things I noticed however, when using the pistol, is that the

    effects some times seem to be out of sync with the sounds. Also, the

    shot seemed to some times come from my characters forhead area whilst

    running instead of the gun.

    I haven't noticed the first thing. I'll look into it for sure.

    As for the second thing, yeah, I've been meaning to look into that. It's a bit annoying. Basically a while ago we opted for guns to have their bullets come directly from the muzzle of the gun in ghoul2, in order to speed up the production of guns and make the bullets come out more realistically. Since speed is no longer an issue, I'll see what I can do about giving the blaster shots a muzzle position table similar to how the base game does it.

     

     

    I think I'm gonna have to agree with Szico on this one. It would go a way towards stream lining the gameplay if it remembered your choices. Maybe give the option of saving templates sort of like for force powers.

     

    A template isn't a bad idea. Though since the guns are bought from shops, there's always the issue of things not lining up properly. I've given it a bit of thought, and I have a bit of an idea for this that shouldn't result in wasted code time really all that much.

    Basically, what players could do is put items on a "special order" from the gun merchant. Basically, the idea is that the special order cannot exceed X credits (I guess dependant on the server settings for starting credits), but you could get your special order back at any time. You can have 1 special order done per map. In the RPG environment, special orders would be done whenever, cost more, and have a slight delay in when you can get the item. Saves time in comparison to an Auction House, if we added that.

     

     

    As for your concerns with the maps, I'll be sure to let Pande know!

  9. I dont understand your argument against this at all. Number = weapon choice as it does in every game. Why make it different in JKG? I just want to have it remember which weapon Ive assigned to which number, regardless of whether its currently purchased or not.

     

    And speaking of counter strike, Im pretty sure that had a 'favourite class' option which remembered what you liked as a favourite loadout, provided you had the cash,

     

    Since shops are randomized at the moment, one does not simply have a "favorite class" which is able to be purchased from the shop. And again, a bit of a wasted effort if we implemented it since that wouldn't make any sense in an RPG environment.

  10. When you buy a weapon/armour e.t.c you have to assign it to an 'AC1' (whatever that stands for) slot so you can quickswap to it using your number keys. EVERY GAME it resets your previous selections. So every time I have to rebuy weapons, then re-add them to my quick select numbers. It really needs to remember which numbers I'd assigned to which guns permanently.

    It's ACI, which is Active Combat Inventory :)

    The reason that people need to rebuy weapons is because the gameplay is simply designed like that at the moment. Sorta similar to how in Counter Strike you're supposed to buy new weapons for each map, but this is more stretched out and you can purchase weapons within your base. Won't be a problem obviously with the RPG element, since all that stuff will be saved on the database.

     

    As far as remembering the numbers, that's something that I would be interested to look into, but at the same time, it's another one of those things that would probably get trashed later on.

     

    Also, I think people run around far far too quickly, they can actually dodge lasers, because many laser projectiles seem to move slow and the people seem to move too fast.

     

    Id also like to add that its good that you're replying to these crits -

    but also kinda seems like there's a lot of 'we know about it but its not

    fixed yet/cant fix it at the moment' or the even worse - you go out of

    your way to get a different program (READ: Ultra utility) just to use a

    basic function responses above... which is worrying :(

     

    I'd like to apologize a bit about that. One thing though that I forgot to mention (I was in a bit of a rush this morning): I've been talking a bit with BobaFett about putting a minimize feature directly into the game (as a chat command), and while we don't have anything solid, we have a theory that a ingame minimize command would be pretty feasible, using a lot of the same tricks that Ultra Utility uses, with a few added hooks here and there. I think you and I both know that using a third party program at all to minimize is a bit ridiculous ;) Never been a big fan of KTs either, since they just annoy other people from my experience with them. Sucks if you just want a minimizer though.

     

    By the way, one thing I forgot to ask, can we hope for a mac version in the future?

     

    I can imagine you have tons of other stuff on your to-do list before an OS X version, but it would be awesome for us Mac users if you did.

    I'd have to ask @@redsaurus about that, as I don't think any coders have experience with Mac compiling. Would be a bit of a huge undertaking with all the hooks that would need to be done. However... our launcher is written with cross-compatibility in mind (it uses Qt, which works on Mac, Linux, and PC), so that won't be a problem. It's mostly the hooks and game engine hacks that are the problem. But yes, I've definitely considered Mac stuff in the past, and a Linux serverside is highly desired. If anyone has some experience with Mac-specific reverse engineering, they're welcome to step up to the plate.

     

     

    This only seems to happen when I run JKG. It's not a HUGE deal, just a minor annoyance.

     

     

     

    stretch.jpg

     

     

     

    ^ Those indicators get stretched over the server names.

     

    Is this just because I play in Windowed or something?

    Noted. Menus are in need of a massive overhaul anyway. Stay tuned for my awesome/groundbreaking/HOLY GOD THAT'S AWESOME reverse engineering feature which addresses UI and minigames specifically when it comes to rendering.

     

     

    Also..... what? Is it upside down day in the JKG world or something? Every sever I go to looks like this:

     

     

    shot0000.jpg

    shot0001.jpg

     

    Post processing sounds like the cause of these issues. Check and see if turning off post processing fixes the issues.

  11. Badly needs an official server that the entire JA community knows about that is set to FFA.

    We have an official server, but it doesn't show up in the main JKA server listing (though it could if we wanted it to, I suppose). We separated it from the main server listing for a number of reasons:

    1. prevents people from connecting to the server when they don't have the mod installed, and giving them an instant crash as soon as they join a server

    2. prevents ridiculous drive-by DDOSes and other crap that people like to pull on random servers in the server list

    3. prevents our servers from cluttering up the server list, which always was a pain to me when dealing with Siege, and having to sort between an actual Siege server and MB2 (this can be corrected really easily too, I might add).

    I'm assuming that that's what you meant with 'the entire JA community knows about'. Course, we could put a server up with some realistic looking bots that shows up in the main server list, just to draw people into the mod. But that won't really do us a whole lot of good to be honest, with the mod being so beta-y.

     

    Secondly, I'm not a big fan of FFA myself and it really wouldn't work with the whole shop system. TFFA is better in this regard because then you don't have to worry about people killing other people at the shops. We noticed this being a big problem whenever we tried doing a setup with FFA. It just doesn't work.

     

     

     

    - get a seperate jkg website again, the 'official' site being a sub-section under terrangaming just doesn't look good.

     

    idd, however, TerranGaming has spoken with us and they're going to make our microsite look more independent from the main site, so it looks a lot more professional.

     

    - more frequent updates. One update per 3-4 months spawns too much speculation about the mod being dead.

     

    I guess I would be partially to blame for that. We want to get the next patch really polished, and the plan was to release a news post along with the patch to help re-invigorate the community. There is a launcher package out (but not selectable atm) called PTR, which whenever it's ready, will allow players to play the next patch and submit bug reports on our site, which should help to prevent such failures as the ones that the mod experienced at launch.

     

    I'd also suggest that, with a 'playable' state of the mod, you could start making events, so that we can actually play with other people and make constructive criticism about it.

    Not a bad suggestion. We will look into it, and work on it more whenever we have less of a workload to deal with. :)

     

    Here were my main gripes when I played last. (I'm sure there's some forgotten)

     

    1) Weapons underpowered. Seriously, we did a test and it took like 2-3 sniper shots to the head (with the most powerful sniper) to kill a person. I like using one shot rifles as they require more skill and are satisfying. But if the person with a spammy mega-rate laser doesn't die or come very close in one hit whats the point? There didnt appear to be any damage variation either.

    I can totally agree with you and attest to this. While some weapons were underpowered, a lot of them (Stouker Concussion Rifle comes to mind) were overpowered and spammy. A specific list of what people think would be great in sorta helping us out with this.

     

    2) Pressing use to pick up items on the floor. Either make the bounding box for them MUCH bigger so we can click on them easily or just remove it.

    Probably going to get removed. The next version of CTF Bespin doesn't have pickups.

     

    4) The installer (and still is) sort of annoying for 2 reasons. 1) It never completes the entire installation in one go, it failed THREE times when i reinstalled yesterday. And then it confuses people by saying 'you can simply continue the installation' but when you try and restart it it RE-ASKS you everything again and then warns you that you are overwriting an existing installation. (Which, presumably, it isnt if its just continuing). Also it keeps RE-ADDING a shortcut to my start menu every time it gets updated. ANNOYING. It did seem remarkably faster download speed than previously however.

     

    Speaking of this -- we have a packed version of the launcher in the works which has the game more or less in a .zip that the launcher extracts to the location. Updates would still be done through the site however.

     

    5) Screen fades to black when dead making i unable to type. Considering this is the only time id want to type during a firefight this is incredibly frustrating.

     

    Agreed, but would be a temporary fix in the long run.

     

    6) CANNOT MINIMISE THE GAME. ARGHHHHH.

     

    Yeah, I can see why this would be irritating. BobaFett's Ultra Utility seems to be your best bet. I believe this was done to prevent hacks with outside tools or something similar.

     

    7) Leaves 2x jamp.exe files open when I exit, meaning if i restart the game it claims that error and wont let me join as there's still an inactive jamp.exe in the background.

     

    Fixed a while ago.

     

    8) HP markers come out of destructable objects :|

     

    Hm, good point. This will need changing.

     

    9) No buttons bound by default or any documentation to explain all the functions so you can manually bind them.

     

    Yep. Our UI person is dealing with some RL stuff so unfortunately we're kinda stuck. But, there is a .cfg file that people can mess with as a temporary solution.

     

    10) AC weapon selection. MAKE THE GAME REMEMBER MY CHOICES. I hate having to RE-add all my weapon ac selections every time i start a new game.

     

    ?

    Not sure I follow.

     

    11) Various bugs with weapons not showing up in inventory, credits spent but not getting the item e.t.c.

     

    Yeah. I've been sorta prototyping a fix for this but nothing substantial yet.

     

    12) PS3 controller support?

     

    People use controllers? XD

    But seriously though, we did a pretty large hook on the input, and I can assure you that PS3 controller support is planned.

    Szico VII, Doby and Fighter like this
  12. Kengo's tutorial was shut down due to Yahoo geocities being shut down. But the basic premise is this:

    - Set up two ref_tags

    - In ICARUS:

      - Enable camera

      - Do a camera pan and move which points to the first ref_tag, both with 0 ms/time

      - Do a camera pan and/or move pointing to the second ref_tag, with something in the ms/time field which specifies how fast it goes

    - Compile script

    - Have game point to script via target_scriptrunner

    - Trigger script ingame.

    - Have fun

    therfiles and Linken like this
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