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eezstreet

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Everything posted by eezstreet

  1. One could do a reskin of the Agent Smith model..maybe. I don't know otherwise.
  2. Never used and code doesn't exist/work. Neither does the code for ITEM_TYPE_RADIO or ITEM_TYPE_CHECKBOX.
  3. You're missing the Visual Studio 2012 runtimes. Download them and it'll fix that error message.
  4. Introducing the JKHub API. What is it? After a year's worth of culmination and thought, this completely open source API allows for mod editors (that would most likely be you reading this right now!) to integrate into the JKHub site in a variety of ways. Some of the proposed features and ideas include leaderboards, achievements, 1-click mod launching from the site, inviting others to play mods with you, global chat posting status updates while ingame, and more. For right now, the main focus revolves around achievements and basic social networking. Through this test site, beta testers can experience some of these changes already. Profiles are exposed to the general public, and you can already begin to brag about your achievements. Why don't you check out my profile and see for yourself? In short, the JKHub API could potentially revolutionize the community and bring everyone closer together. How will it integrate with JKHub exactly? I plan on altering the site drastically, when the chance arises for me to do so. It will require a constant effort to maintain, no doubt. I want to make profiles a lot more personal and really reflect your own persona. Your own little 'space', if you will, where users can be fascinated by all the mods that you play or make. Once the backend is there, I think we will see potential for growth in mod development. The community would become closer as a whole. That's my eventual goal, at any rate. Ingame, players will be able to log in to their JKHub account from a universal and secure user interface, which is rendered from the engine. How can I add achievements, etc to my mod? You will have to register your mod first through a form, and the moderator will approve your mod. After that, you will have to add achievements to your mod, and then you will need to code in the activation for your achievements. OpenJK will be the first mod to use this API, so it would serve as a good example on how to implement the achievements, etc. I also plan on documenting everything as clearly as I can. Do note that the API is currently going to be licensed under GNU GPL and require engine modification. If there is enough of a demand, I will try to make an MIT-licensed version which I will distribute on an individual basis. When can I beta-test the system? When it's ready. Currently the system needs a lot of work done on the game-side of things, and I will be bringing people in in waves to test the system.
  5. do you even pop culture
  6. was around long before hipsters were a thing
  7. Do you have proof that he specifically did this? It's not like he registered under the name "Moondog" and started spamming your forum (so far as I know)...proboards are very frequently hit by spambots and he was probably joking about all the spambots on your forum. That's a bit of a bold accusation on your part. On where? JKHub? No harrassment being done on JKHub so far as I see. Just a guy poking fun at your forum for having spambots. This. Nobody is arguing whether or not you got hit by a spambot..Moondog proved that you did via photographic evidence. The question is whether or not he specifically did it. Grab the IP and trace it. You have the tools to do so, so do it.
  8. "get paint for your house!" no u
  9. such spelling, much grammar. wow
  10. i am disgust. such wow
  11. Like Ensiform said, looks like a Unicode character found its way into the game.
  12. yaller dumb... Anyone remember that Lucasarts book that listed a bunch of canceled projects? Did you forget that one of the canceled projects was Jedi Knight 3? /thread
  13. Xycaleth, speaking wise words of wisdom since forever.
  14. You don't even need coding to make widescreen available from the menu. Take a look at how MB2 does it..
  15. It's not as easy as you think. The screen width and height are fixed at 640x480, so literally the game perceives everything as being in 4:3 resolution. Would require lots of fixes but it's doable at least in theory.
  16. That's still extremely vague.
  17. That's...pretty vague.
  18. Sure, why not. As long as they go back to what made JK2 good (solid storyline, balanced-ish multiplayer, etc)
  19. HiddenSpy is his name. The site is Hidden's Gaming Club, so... I don't see how that's relevant.
  20. "x has x but no lightmap stage" means that your shader has a stage that involves using the lightmap but whatever geometry the shader is on doesn't have a lightmap. I suggest recompiling your map. Which compile settings are you using again?
  21. BUMP MASP OMG
  22. OpenJK removes no data involving developer 1, and in fact adds more messages to developer 1.
  23. Yes, it can. 2012 has really bad interface for sysadmins though (like stripping out a lot of the powershell commands, if I remember right), and in general the documentation is poor and hard to find (in general, most of the information on Win server comes from online documentation which reflects 2008 only and is not enough close to being accurate). I'd suggest 2008 if you're new to Windows server, but 2012 if you're acquainted with it and don't mind a few menus being moved around.
  24. This is 100% hardcoded. Changing this would involve lots of changes to the way the renderer works and all of the shaders with footstep effects would need to be changed. Not really worth it.
  25. I don't see why you can't raise it. It's likely just an arbitrary cap designed to prevent too much overhead.
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