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Everything posted by eezstreet
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Yea except you can't loan or borrow an e-book...can only loan one Amazon e-book ONCE. but irrelevant
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@: they didn't, and it's not a good thing that they did either. Re-read my post, please. And no, it's not the same thing... If I buy a book on Amazon, does that give me a right to then distribute copies to everyone without their permission...?
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You don't need to know any kinda programming language to make the translations; if you copy the files from Strings/English (in assets1.pk3) into Strings/Russian (make a new folder and then put this stuff into a PK3) and then translate the stuff, you can simply do "/se_language Russian" (in the console). Be very careful to not use any Unicode characters as these will cause the game to throw an assertion failure.
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I'm concerned that the Ghoul2 format won't allow for stuff like this, and other formats (IQM, etc) aren't really being widely supported by the project (supporting models on a per-renderer basis is a bit odd), so I kinda doubt that this will be picked up. I'd say wait and see what @@Xycaleth does with the ragdoll stuff in rend2
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Don't encourage it, please.
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Nothing that adds to the asset PK3 files. Or in other words, only code changes.
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What map isn't worthy of getting archived? A work is a work, and whether or not it's good or bad, it should still get archived... And furthermore, just because others might not have gotten permission to rehost (or so you think, anyway, no solid evidence leaning either way) doesn't mean you should do it too. I mean hey, Tim ran a scam too, why shouldn't I? People absolutely loved him! (partial sarcasm and partial truth, some people genuinely liked the guy for what he did) Why aren't you trying to contact these authors and get this shit hosted on JKHub though? Seems like the wise thing to do.
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Use tags, and an outside image uploading service.
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I kinda gathered that, but who is this guy? What did he do? What's with the weird blade-thing? What's with the weird markings on his chest? If I had to guess, he's probably a Mandalorian based on the weird alien markings on him and the jetpack. But that's just an outside perspective.
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Who?
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To my fellow Android users...
eezstreet replied to Mert-K's topic in Jedi Knight General Discussions
Hmmm. I must have been thinking of earlier comparisons and associating this one with those. -
To my fellow Android users...
eezstreet replied to Mert-K's topic in Jedi Knight General Discussions
I don't know why KOTOR is being brought up as a comparison. The gameplay is literally NOTHING like JKA/JK2... -
Any chance at getting some better textures at all? I realize this was meant for the sith engine, but perhaps those wall and ceiling textures could be touched up. I do like the aesthetic you're going for though, and it does seem like the movie.
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The more GB, the better, heh. edit: okay maybe not 100% of the time but in this case sure
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.menu file builder/visual aid program?
eezstreet replied to Dusty's topic in Mod Requests & Suggestions
Really? huh. Might have been on IRC, I know you've been on the JACoders IRC before. -
How much longer do you think JKA will last?
eezstreet replied to Merek's topic in Jedi Knight General Discussions
JKA/JK2 source code (as in, all the source code) was also released last April, so I mean the Q3A source code getting released is a bit irrelevant. -
Yes, I think so. I believe trigger_hurts trigger whatever targets they have whenever they are activated.
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How much longer do you think JKA will last?
eezstreet replied to Merek's topic in Jedi Knight General Discussions
I don't think it'll ever die. I can't think of a single modding community that has actually completely died off (there's still Sims 1 and Starcraft 1 modders about, so I mean..) -
all sounds have to be mono and all music has to be stereo
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Force Grip (New Grip) and Force Choke (Old Grip)
eezstreet replied to JediBantha's topic in Coding and Scripts
Those two are meant to loop, I believe. -
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Force Grip (New Grip) and Force Choke (Old Grip)
eezstreet replied to JediBantha's topic in Coding and Scripts
To make the animations loop, I believe that's part of the animations.cfg that needs to be edited. I don't remember which part in particular. -
Recognizing Contributors To The Jedi Knight Series
eezstreet replied to Link's topic in Jedi Knight General Discussions
Aliases: Raz0r, boonagem, meganoob, Raysore, Lavern Area of skills: Coding Brief list of accomplishments: Helpful, respectful, and overall the general leader of the JKA coding scene from 2007 onwards. Provided many early coding tutorials. Founded JACoders and OpenJK. Member of (JAWA) for a period of time. Created the JA++ mod, which serves as a vastly superior version of JA+. Examples of contributions: His tutorial on how to compile the game is what brought me and others into the JKA coding scene. Comments: If Raz0r wasn't around, chances are there would not have been an engine source code release. He's the bridge between the coding community and the rest of the community, and he has time and again proven his professionalism and knowledge of the engine. He's the most laid-back of the programmers, and offers some of the best help. -
Released AngelModder - Darth Vader
eezstreet replied to AngelModder's topic in WIPs, Teasers & Releases
i know dat feel Nice Vader skin by the way. But I do find the difference in detail between the head (very highly detailed) and the body (more of a watercolor/pastel style in comparison) to be a bit too jarring.