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Everything posted by eezstreet
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i am disgust. such wow
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Like Ensiform said, looks like a Unicode character found its way into the game.
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yaller dumb... Anyone remember that Lucasarts book that listed a bunch of canceled projects? Did you forget that one of the canceled projects was Jedi Knight 3? /thread
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Xycaleth, speaking wise words of wisdom since forever.
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You don't even need coding to make widescreen available from the menu. Take a look at how MB2 does it..
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It's not as easy as you think. The screen width and height are fixed at 640x480, so literally the game perceives everything as being in 4:3 resolution. Would require lots of fixes but it's doable at least in theory.
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That's still extremely vague.
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That's...pretty vague.
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Sure, why not. As long as they go back to what made JK2 good (solid storyline, balanced-ish multiplayer, etc)
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HiddenSpy is his name. The site is Hidden's Gaming Club, so... I don't see how that's relevant.
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"x has x but no lightmap stage" means that your shader has a stage that involves using the lightmap but whatever geometry the shader is on doesn't have a lightmap. I suggest recompiling your map. Which compile settings are you using again?
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BUMP MASP OMG
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OpenJK removes no data involving developer 1, and in fact adds more messages to developer 1.
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Can servers run on Win Server 2012 DC edition?
eezstreet replied to Mysterious Stranger's topic in Jedi Knight Tech Support
Yes, it can. 2012 has really bad interface for sysadmins though (like stripping out a lot of the powershell commands, if I remember right), and in general the documentation is poor and hard to find (in general, most of the information on Win server comes from online documentation which reflects 2008 only and is not enough close to being accurate). I'd suggest 2008 if you're new to Windows server, but 2012 if you're acquainted with it and don't mind a few menus being moved around. -
This is 100% hardcoded. Changing this would involve lots of changes to the way the renderer works and all of the shaders with footstep effects would need to be changed. Not really worth it.
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WIP: ROFF Exporter Plugin for 3ds Max...
eezstreet replied to Archangel35757's topic in Coding and Scripts
I don't see why you can't raise it. It's likely just an arbitrary cap designed to prevent too much overhead. -
Fireworks/Illustrator?
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Statistics (and history) show that the third iteration of a product who sells out on the second iteration tend to do very poorly in comparison to the other products, so I'm not really sure that this is entirely accurate. Basing your knowledge off of a past product isn't really wise in this case, especially since they've deviated quite far from the original formula.
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What I'd like to see in a JK2 SP mod
eezstreet replied to eezstreet's topic in Jedi Knight General Discussions
Mhm. I think the sounds in particular are weak. I've been playing BioShock and Doom lately and I'm impressed with the sound quality. I think the sound quality in JA is really what's holding it up. -
Do note that OpenJK can (or could at one point anyway) run either JK2 or JKA dependent on a cvar (for the record, I don't think this is the case anymore but it definitely was working at one point. Being a fork doesn't mean you have to follow the same ideas; Jedi Knught Galaxies is a fork, after all.
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Ah right, I forgot that you mentioned that. I think that calling it the "Serenity Jedi Engine" kinda implies that it's either radically different or a different engine entirely, but that's my two cents. Have you gotten the game to load DLLs similarly to OpenJK? If not, the code for that is located around here: https://github.com/JACoders/OpenJK/blob/master/code/win32/win_main.cpp#L525-L567 That should load DT's gamecode, but I'm not 100% sure if his gamecode will work out-of-the-box with your engine or not. I think there may have been some alterations in OpenJK but I really don't know. I think when Scooper says "(If I have used it in this thread (...) " <- that's the key word here, if. He didn't. That's not a contradiction of his assertion that he hasn't claimed it to be any different, He's saying that IF he used it, then it's for context's sake only. I don't think Scooper has many followers. Haha. Sorry Scooper but it's true.
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Seems legit. I'm going to go with Ensiform then and say FUD.
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Not really. They already sold more PS4s in the US than PS3s in Canada.
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I'm confused. Is your engine based off of OpenJK or is it based off the original source release? Also I don't think it's really fair to target @@Scooper directly like that, since he isn't exactly the entire team behind OpenJK (he isn't even a maintainer, he's contributed several things to the project in the past from my understanding though). Where does OpenJK ever mention that it was a completely new engine? The project page (http://github.com/JACoders/OpenJK) just mentions that it seeks to improve the base game. What does Norton say they are? Does it give specifics as to what kinda virus they think it is? This would provide some insight into why Norton thinks it is a virus. My suspicion is that Norton, like Avast, automatically flags anything which has barely been seen in the wild as being a virus. I personally turn off those settings in Avast as they interfere pretty heavily with workflow (imagine getting everything you compile automatically chucked into Avast's sandbox and you can see why it might be an nuisance)
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Discussion - Vertex Facial Animations
eezstreet replied to Tempust85's topic in General Modding Discussions
I don't remember - one of the ones in client/ (snd_dma maybe)