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Everything posted by eezstreet
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Wow, that's some pretty impressive looking stuff, Wystan!
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
eezstreet replied to Archangel35757's topic in WIPs, Teasers & Releases
Try and see if there's a way to convert from WStr to wchar_t*. Use that converted string as the argument. C++ will automatically convert wchar_t* to wstring via implicit casting. Is WStr a class? Chances are you could do something like "theParameter.CStr();" or "theParameter.c_str();" -
Oh. Yeah, that would be nice. I still haven't found an application of parallax mapping which looks decent though. The idea behind it makes sense and it sounds useful though.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
eezstreet replied to Archangel35757's topic in WIPs, Teasers & Releases
Here's a way easier to do it, assuming you're using C++ (which it looks like you are) #include <string> ... void tostring(const std::wstring& in, std::string& out) { std::string temp(in.begin(), in.end()); out = temp; } And then call it by doing: std::string output; tostring(__YOUR__STRING__VAR__HERE__, output); and then simply use output.c_str() in the fwrite function -
You probably could, but it'd cause deform and clipping issues for sure.
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JKHub mobile has a different background pic though? Either way, it sounds like a trivial thing to fix.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
eezstreet replied to Archangel35757's topic in WIPs, Teasers & Releases
I'm referring to his broken paths in the files. The reason I point this out is because ASCII encoding uses 1 byte per character, and Unicode/UTF-16 uses two bytes. So when you have a byte sequence in Unicode: [0x60 0x00] [0x15 0x00] [0x96 0x00] This might show up as 'abc' (I know for a fact that it doesn't, but just bear with me). But when you convert said stream to ASCII: [0x60] [0x00] [0x15] [0x00] [0x96] [0x00] Which might show up as 'a b c ' depending on how your text editor interprets the 0x00. -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
eezstreet replied to Archangel35757's topic in WIPs, Teasers & Releases
That could be due to it encoding it as Unicode. See if you can find something about changing the string into ASCII. -
It's on the MP client, and it's gametype #5.
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[JAEnhanced] Suggestions for cvars?
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
I'm not doing anything MP related at all, aside from releasing missing maps. -
[Request] Custom Map - Tron Elements
eezstreet replied to EvasionStudios's topic in Mod Requests & Suggestions
Unless you're selling a map for cash, which is more or less illegal. Saying you're being paid for your services makes no difference. I suppose a better analogy is this: When a moonshine dealer gets caught, he says "No, I'm not selling my moonshine for cash. I'm simply making moonshine for someone else, and they're paying me for my service." Do you see why this would be a problem? -
galak should be weatherman he is great weatherman desann reminds me of ollie williams http://www.youtube.com/watch?v=Yqofw8LgWRk
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[Request] Custom Map - Tron Elements
eezstreet replied to EvasionStudios's topic in Mod Requests & Suggestions
Ok? I'm not seeing what you're getting at here. -
[JAEnhanced] Suggestions for cvars?
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
That's not entirely possible unfortunately due to all the processes involved. It checks against one cvar - g_spskill in like a million places. -
JK2:HD is a mod that I have been working on for a while now. It is designed to be a "Director's Cut" of sorts for the original game's singleplayer. You will need to own JK2 in order to play it. It runs off of and is based on OpenJK's JK2 SP support. Bug fixes on this project will be backported to OpenJK. So what does this mod add? Well... The Lost Level, known as cairn_stockpile. This mission's existence was only discovered a few year's ago, and a completed version will be available in this modRemastered Audiovisuals. I will make a serious attempt to get the game running on rend2, with all the benefits that it brings. The text crawl will have improved audio and video and a more movie-like appearance. Weapon models will be replaced with improved versions. Several enemy models will also be improved. I will be taking input from the community as well.Custom Games. Created by people in the community, these provide a vast amount of ways to play the game and provide for infinite replayability. For instance, a "Hardcore" custom game might exist that makes the game much more punishing to play.Rebalanced Gameplay. Some of the less useful abilities and weapons have been tweaked substantially to be more useful. Generally, weapons will feel more powerful.Continuity corrections. Small issues in the continuity will be addressed. A full, detailed list of these will be coming soon.Numerous bug fixes. Fixed crashes. Fixed some minor errors and issues. Very tiny corrections to mechanics which were bugged.AI Improvements.
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[Request] Custom Map - Tron Elements
eezstreet replied to EvasionStudios's topic in Mod Requests & Suggestions
That's like saying, "No officer, I wasn't selling him drugs. He was paying for me to deliver them to him." While I suppose it's a bit of a gray area as to paying people, I find your argument on the matter to be highly illogical. It is true that people are motivated by money. However I think this is a double-edged sword. You'll be more likely to get the request made, but you'll have a less likely chance that it will be quality, based on the concept of intrinsic value. -
[Request] Custom Map - Tron Elements
eezstreet replied to EvasionStudios's topic in Mod Requests & Suggestions
What? Just because the source code has been released doesn't mean that it isn't still copyrighted... Penumbra, Amnesia: The Dark Descent, Doom1-3, Doom 3: BFG Edition, Quake1-3, ... are all open source. That doesn't mean that charging for mods for those games is any less correct than if they weren't. You're selling the same stuff (maps, models, ...) regardless of that fact. pls don't. -
[JAEnhanced] Suggestions for cvars?
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
You could make a Custom Game with values set at "hardcore" values. My point is to expose all of this to people making Custom Games so that these options can be used elsewhere. -
I think you're missing what I'm saying, Stoiss. I'm saying that I'd like to see support for the same stuff that Lugormod provides with its bots.
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[JAEnhanced] Suggestions for cvars?
eezstreet replied to eezstreet's topic in WIPs, Teasers & Releases
Those sound like two different cvars to me: g_nocheckpoints and g_damtaken, which I could easily make. -
I'll be adding the #ifdef/#if defined blocks to MP rend2, but that project (SP rend2, which has _SP defined) will have the includes directory set to /code/, so that it includes the SP qcommon files
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Well. With the video code refactoring, hopefully that will solve the issue. Though, there will be other formats supported too.
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Noteworthy: rend2 doesn't require power of two textures. Is it garbled in mplayerc? If not, it's definitely an issue with the games code.
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Awesome @@Xycaleth. Are you alright with the plan I have to make rend2 code used on both SP and MP? I wanted to work on that soon, but not unless everybody was alright with it.
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Don't really know where to put this...
eezstreet replied to Orion3132's topic in Jedi Knight General Discussions
Please see this.