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Everything posted by eezstreet
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And yeah, agreed. Why would competitive players want to come to this place? There's no content for them here. You're asking a minority in the community to magically create content (not officially sponsored by the site, by the way, so it only shows up in a small subset of the forums) to make competitive players want to stay here. That's a tall order, and you really need someone who's very experienced in the area. I disagree though, @@ent. ESL drew quite a crowd, but their poor management really broke their system. However ESL was more into sabering, not CTF as I recall, so perhaps the population size there is different.
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Tutorials aren't going to put you anywhere near the skill level of someone who's done it for years. Especially coding. Or modelling. Or mapping.
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Why won't it load? What happens?
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So hire someone from the competitive community. That's the easiest way I see to solve the problem. Maybe create a JKH Series. Just uh...don't be like ESL (because they literally have no idea what they're doing)
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I voted no btw on all parts. Contests - I have a feeling that these will too specific to sections. Ping kinda alludes to this. There isn't one area that everyone in the community could fairly contribute to. Coders generally can't make art well (vice versa) and modders can't compete ingame well (vice versa). Speaking of code...how would you even do a contest based on this? That automatically constrains it to art and competition, neither of which I'm particularly good at (and I'm sure there's plenty of others with this problem). Awards - I could see this degrading and people use it as a token of superiority against other people ("huehue I'm best codder/moddeller/skinrr/whatevurr, I'm so much better than you, look at all my awards"). The same could be said for contests. Mod Specific Tutorials - These mods should be posting these tutorials in their mod forums or on their site. People won't come to JKH for mod-specific stuff I'm afraid, that's mostly just common sense (well maybe not for MB2, but MB2 community is full of trolls so I mean) Tutorial Days - WTF is there to write tutorials about anyway, besides code crap? And really, code crap like that is highly specific. Might as well make a tutorial on modeling Obi Wan Kenobi. :/ Other than that, I literally have no idea what you'd even write a tutorial for. Other than sound, maybe?
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@@Ping has a good point though. These contests would be mostly promoted by the staff and be given proper news posts (and awards?). Since there's no plans for any competitive events similar to this, there's definitely a disparity between the competitive and creative communities. Most of this community caters to the creative edge. I mean, look at the staff, all of them are modders, none of them really got involved in the competitive community (You're probably the only exception, @@SiLink, but you managed a clan, I don't think that's similar to the CTF, speed running, etc. communities at all) tl;dr - @@Ping is right, this site needs more competitive support.
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Died because I had to spend more time on JKG. A lot of the mechanics later got worked into JKG. I might come back to this, using JKG's code as a base. But I'd like to get my game done first.
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aha, I was looking at the engine
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Moviebattles II manual server issues.
eezstreet replied to Perry's topic in Jedi Knight Tech Support
Possibly to limit bandwidth. -
gunslingers dead ojp dead Jedi betrayal dead
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Try compiling with a -lomem switch (unless you've done that already and I missed it)
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Moviebattles II manual server issues.
eezstreet replied to Perry's topic in Jedi Knight Tech Support
Your ISP might be blocking that port on your hardware. -
There's no evidence that supports this. Yes. Having higher FPS does affect movement physics, unless the server is using pmove_fixed
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Moviebattles II manual server issues.
eezstreet replied to Perry's topic in Jedi Knight Tech Support
Though it sounds like your ISP might be filtering packets from that port. Not sure. I doubt it's anything on your end, given the circumstances. -
Moviebattles II manual server issues.
eezstreet replied to Perry's topic in Jedi Knight Tech Support
Windows Firewall? Your router might have one too. -
A bit impromptu, half asleep in Calculus class. - You work in concept art, yes? Perhaps you ought to use a mighty medieval tool called a signature. Slap that shit on there and copyright claim the haters. (No literally, this shit has existed since medieval times!) - You have a high IQ, yes? Perhaps then you might understand what senility is. - Why is he suddenly invalid to work at Raven? Because he disagrees with you? I don't follow. - You say IQ is just a number yet flaunt it in that thread.
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So I'm guessing you weren't around JKFiles at all?
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Moviebattles II manual server issues.
eezstreet replied to Perry's topic in Jedi Knight Tech Support
Checked firewall? Linux or Windows? -
My educated guess: meth is legal because lots of people do it (inc. that guy from breaking bad, he's pretty kool) it's pretty expensive though Actuality: it isn't. Your educated guess: distributing assets is legal cuz this one dood (who could be fabricated for all we know, again there's absolutely ZERO evidence brought forth, no pictures, nothing) from a company who has no legal idea what to do says that its legal Actuality: depends on what Disney says and yes, you have been quite inconsistent. You claimed multiple sources from Raven but later said only one. then again maybe I'm biased
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NOPE ALL ILLEGAL FUK U BYENOPE ALL LEGAL FUK U BYE no compromise?
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JKHub Community Compilation Album (Charity)
eezstreet replied to Link's topic in JKHub Feedback & Help
im not musically inclined enough for this thread -
Yeah, but this at least follows the past logic of "if a model uses sounds ripped from the game, it's fine". This just allows for more things to be possible which imo make sense.
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So you're being inconsistent again with the number of people and their place of employment again, I see. (Not to mention that your "1/5th" number doesn't even make any sense) I'd rather wait until @@MoonDog or a trustworthy source within that company (a legal representative would do, not some random candid comment) says something definitive. Also I think Disney is probably who you should be dealing with, not Raven or Activision. The source only got released due to LA being dissolved and therefore nobody to question.
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Pressing F11 while in the UI (and "developer 1") draws useful debug information. There is no distinction between developer 1 and developer 2, despite several claims to the contrary.
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- BOTH_WALKBACK_STAFF and BOTH_WALKBACK_DUALS are both broken ingame, but function correctly in ModView (and possibly rend2). Neither of these animations are used. - RMG -- random map generation -- in both MP and SP are both fully functional so long as you change MAX_TERRAIN (thanks to Rich Whitehouse for this note) - The game has no hunk memory period. Furthermore, the cvar com_hunkmegs doesn't exist at all, despite claims largely propagated by Magnavolge that this cvar improves server load. The game uses zone memory instead of hunk, which is worrying for performance but perhaps necessary for consoles due to their low amount of RAM. - It's possible that Xids used to sign Jedi Academy can also be used to sign Jedi Outcast, allowing it to run on Xbox 360 using the emulator. In effect, the emulator profile for JA would be hijacked to run JK2. I don't know much personally about this, however. - Asian languages do function for the game; they work by replacing all fonts using .fontdats with something similar to charsgrid_med.tga - Contrary to popular belief, languages aren't hardcoded at all (you can add new folders such as /Dutch/ in /Strings/ and it will work just fine). Unicode isn't supported though. - Gamecube code doesn't exist for JA at all. (Some small fragments found in JK2 but not much) - Related: Xbox versions of the game split the .bsp lumps into different files, possibly for RAM reasons - Despite batteries not being used/existing, using a GONK Droid still attempts to give the player batteries.