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Circa

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  1. Salk liked a post in a topic by Circa in Jedi Outcast: Changing how high you can jump   
    Gravity can be set in the map's wordspawn entity, yes. You can learn how to do simple entity modding here and here.
    Also, you are correct on afi's syntax being off. He should have put bind space "+moveup;g_gravity 300"
  2. Circa liked a post in a topic by SephFF in SephFF's WIP   
    Testing fish for secret area... I used Szico VII's horizon blend tutorial to make the water and blend the terrain to looks like its going from dry to wet sand....I am using his skybox in this so ill still need to make my own for this area. still in its infant stages of testing... will be using what i learn in this to make a new secret area in main map for ppl to enjoy.
    Video:
     
  3. Circa liked a post in a topic by Noodle in Nightsisters? Anyone?   
    I feel so crappy for never finishing this 😞
     

  4. Smoo liked a post in a topic by Circa in Jedi Academy launches on PS4 and Switch   
    The PS4 version doesn’t support mods unfortunately.
  5. Smoo liked a post in a topic by Circa in The Path Of Lana   
    This is awesome, can't wait to play it! A more Star Wars focused mod with Epic Challenge-style levels is something I'm totally into.
  6. Circa liked a post in a topic by SephFF in SephFF's WIP   
    This map you see are all subject to change. I am a relatively new mapper. I do have a minor in game design that I completed at the Savanah College of art and design so I was able to pick up on JKA mapping in a timely manner. So far I been working on this map since about October last year. In December I had multiple people play test an alpha version and I will soon have the beta ready for testing.
    The original idea of this map was to be used for JAWA league. It is designed to be able to host a very wide range of events and activities. However I also wanted this map to be a sorts of a playground. Fun to explore and try different challenges in the map. The map is a strafer/snipers haven but also great for merc and enough room to fly some ships around in. So I been slowly polling ideas from the community in general and trying to learn as much as I can. I am full open to all ideas/complaints you may have so please to hold back against me. As soon as I can release a beta ill be sure to update this as I go.
    Current features:
    Weapons placed Health pick ups placed FFA spawn points One Tie-fighter spawner (1 min timer) Working elevators in other areas, not (main building) Seph tears Map transition cam Working doors Main hangar door if open will stay open unless you close it, the others close on their own. Custom skybox Vertex alpha blended terrain Few tested/working jumps with jump slope shoots for fun Heres a list of things that still needs done:
    1: Main building rebuilt/textured/detailed (being rebuilt so -vis, or basically only things that should render are being rendered for optimized FPS in duel tournaments)
    2: Update admin room
    3: Script the F̵̢͔̦͎̮̺̯͕̠͇͈̪̺̽̏͂̈͗̐̊̏̋͛͜͝͝Ų̵̨̪̠͚͈͈͕͙͕̤̤̤̋̿̉͆̒͐͑̓͘̕͘C̵̨͒̃͐͛́̋̈́͘͠K̸̘͔̅̈́̿̽̒̒̈́̊̋̓̉̓̋͝I̸̛͈͉̓̀͌̊͌̊́̑̊̿̌͋̉͝Ñ̵͉̗̰͜G̵̛̠̦̘̮̪̿́ͅ elevator (I hate scripting) what I am trying to script is not easy. 
    4: Finish secret reward areas
    5: bot routes/TFFA spawns
    6: Test and add some more strafe jumps
    7: (I'm gonna TRY to do this) Horizon blend map to look seamless to skybox.
    8: Employ testers to test map again since so much as been added.
    9: Improve lighting
     
    Videos:
    recent terrain testing thanks to @mjt and @AshuraDX
    quick vid tor of map WIP
     
    also a big thanks to @AngelModder, @Helena Revan @ensiform @Artemis @Mooku @SomaZ
    who helped get me this far....tons of advice or tips or pointers. and also JK hub and JK community discord! if I missed ya ...let me know ill be sure to add ya. just let me know. hard to keep track lol.
    oh also huge shout out to @Szico VII I never got to meet this dude but his source maps and tutorials have been life changing. I recommend everyone check out his work.
  7. DarthValeria liked a post in a topic by Circa in Jeff's never ending WIP's   
    You can use this to use MP skins in SP:
     
  8. RJA liked a post in a topic by Circa in The Path Of Lana   
    This is awesome, can't wait to play it! A more Star Wars focused mod with Epic Challenge-style levels is something I'm totally into.
  9. Circa liked a post in a topic by RJA in The Path Of Lana   
    I thought just this way. If I do not finish it, I can release the maps. They work fine.
     
    I also composed the soundtracks. 
     
    Here, two of them :
     
     
     
     
  10. Circa liked a post in a topic by RJA in The Path Of Lana   
    Hello there !
     

     
    One year ago, I made a little mod of four maps. It portrays Lana, a character from Epic Challenge Mod III et IV, and takes place in an alternative post-ROTJ timeline.
    I can build pretty good stories in my native language. But in English, I keep it simple.
     
    "Jedi Temple is in trouble. Due to the collateral damages of several missions, Luke Skywalker and his disciples have been forced by the Senate to move to another planet, under the control of the corrupted Galactic Republic. A lot of Jedi left the Order, decieved by the events. One of them, Lana, took the path of the mercenaries. During a routine mission, she discovers the secret plot of a senator, who plans to take control of the Republic by reassembling old Battle Droids from the Clone Wars..."
     
    The mod explores unknown planets, and areas such as a Battle Droid facility, an old mystical temple, a private securised house and the new Jedi Temple.
     
    I don't know If I will finish the mod (cinematics, voiceovers and those kind of stuffs), but the maps are finished. So, If you think it's worth the work, feel free to tell me !


  11. AshuraDX liked a post in a topic by Circa in Changes to Assets1.pk3 Not Being Reflected In-Game   
    Try doing what ashura recommended with making your own PK3 file, not only is it a better way to mod your game, you don't break anything and need to reinstall.
    Also, are you using OpenJK or any other mod? It's possible that the assets are installed twice in different locations or something like that. That has happened to me before.
    There is also a chance that some of those values are hardcoded depending on the NPC. There are a lot of nuances to NPCs and sabers that aren't reflected in the NPC files.
  12. Circa liked a post in a topic by lionsoul in Changes to Assets1.pk3 Not Being Reflected In-Game   
    Ashura's advice of making my own pk3 did the trick, but upon further investigation there WAS another modded pk3 overruling the changes I made to assets.  We're all good now tho, thanks you guys for the quick and very helpful responses!
  13. Sithani liked a post in a topic by Circa in JKFiles Uncut 1-19   
    Holy shit, it's @Kouen!
    JKFiles Uncut was legendary, this is gold! Thanks for sharing. I miss those JK3files days so much. Mod reviews were the greatest thing ever and I really wish JKHub had launched with that feature.
    I'll always appreciate what you guys did back then, especially goofy stuff like this!
  14. Circa liked a post in a topic by Link in JKFiles Uncut 1-19   
    Wow that brings back a lot of memories, JKFiles really had a great feel about it back then and I was sad to see it go at the time.
    Here's some nostalgia I saved, covering some old fan sites I used to frequent ;D Hopefully someone gets a kick out of it.







  15. TheWhitePhoenix liked a post in a topic by Circa in JKFiles Uncut 1-19   
    Holy shit, it's @Kouen!
    JKFiles Uncut was legendary, this is gold! Thanks for sharing. I miss those JK3files days so much. Mod reviews were the greatest thing ever and I really wish JKHub had launched with that feature.
    I'll always appreciate what you guys did back then, especially goofy stuff like this!
  16. Circa liked a post in a topic by Linken in Progress Report: June 2021   
    Kind of a cliche to keep saying this, but progress, lots and lots of progress!
    NEW FORCE POWERS
    The new force powers are 100% completed and are functioning as intended. A new menu is currently in progress to allow you to freely select them during the Jedi Academy campaign. The Jedi Outcast campaign will also include Force Stasis and Force Destruction, allowing you to naturally unlock them during the course of Kyle Katarn's journey.
    Progress is currently being made on adding the force powers to the NPCs and character selection. Thus far, the TOR and TSE npcs have been applied the new abilities respectively.'
    Please enjoy a small demo video I made of Jedi Outcast's Cairn Dock 1 level with the new force powers included!

    WEAPON OVERHAUL
    With the initial release of Knights of the Force 2.1, we added a number of weapons to the mod. Some of the decisions made with the weapons were....controversial at best. Our team member The New Order took it upon himself over the course of the last year to re-do the stats of the guns, as well as adding more versatility to gunplay itself. Many of the guns have been given entirely new methods of fire, such as high-powered single shots, semi-automatic fire (fires for each click), burst fire, automatic fire, scopes on some rifles, and even adding multiple functions to a single gun.
    For example, Boba Fett's EE-3 will now fire in three burst rounds by default, you will also have the ability to utilize a scope for accurate targeting, as well as a highly powerful sniper shot. The Clone Commando's famous DC-17m will also have all 3 firing modes that you got to enjoy in Republic Commando!
    Please enjoy a brief video I made showcasing the changes.

    BLOCKING FORCE LIGHTNING
    Over the past few days, we have implemented the ability for you to block Force Lightning with your lightsaber. As of our current functionality, here is what you can expect:
    - LEVEL 1 SABER DEFENSE: Block Force Lightning at 10 force points per cycle

    - LEVEL 2 SABER DEFENSE: Block Force Lightning at 5 force points per cycle
    - LEVEL 3 SABER DEFENSE: Block Force Lightning at 1 force point per cycle
    While blocking lightning will cost force powers, you will be able to use force absorb to gain points back, with the potential to block lightning almost indefinitely.
    - LEVEL 1 FORCE ABSORB: Regain 1 force point per cycle while blocking lightning.
    - LEVEL 2 FORCE ABSORB: Regain 5 force points per cycle while blocking lightning.
    - LEVEL 3 FORCE ABSORB: Regain 10 force points per cycle while blocking lightning.
    THE FINAL COUNTDOWN
    We are nearing the release of this update, and over the course of development, I will be giving regular updates on our Discord server. The following are a list of tasks remaining to be completed, I will do my best to remember to update this progress report as we complete or progress with our tasks.
    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
    - Assign all Force Powers to NPCs - TOR and TSE npcs completed, 9 factions remaining.
    - Refactor Character Selection menu to include the new Force Powers - COMPLETE
    - Create settings menu options for newly implemented console commands (such as pistol dual-wielding and trueview) - COMPLETE
    - Change 1 cutscene in Darth Maul's extended ending
    - Allow for blocking lightning with an activated lightsaber - COMPLETE
    - Create updated Force Power selection menu for Jedi Academy campaign
    - Implement Force Stasis and Force Destruction progression in the Jedi Outcast campaign - COMPLETE
  17. Circa liked a post in a topic by therfiles in SP: Escape Taspir [HORDE SURVIVAL GAMEPLAY]   
    (Still need to seek permission for all external media used)
  18. Cain Ordo liked a post in a topic by Circa in Bad Batch   
    Not sure if “so many” is accurate but we did get a handful of good things. I considered doing this but like I keep saying, participation is so low for these contests that it makes it hard to justify bothering with them. I also have no idea how much the community is watching the show. Most people here hate anything in the Disney canon.
    I may consider it if people show enough interest.
  19. bob-e liked a post in a topic by Circa in More mods should be open source.   
    Which resources and guides are you referring to? I think there are more tutorials and guides today than there ever were back in the day. Modding JK2 and JKA was always more of a "learn by tinkering" and any guides were more of a "point you in the right direction" sort of thing, until the last 10 years or so. Tutorials have become much more straightforward and hold you hand a lot more than they ever did, especially with YouTube tutorials.
    This is a bit misinformed. The problem with Tim's KOTF was that he took all of those mods, put them in his giant menu mod, and didn't give credit to anyone that made any of it, implying he did it himself. In addition to that, the launcher had a trojan virus in it, and he had essentially switched to charging money for the mod right before it went down and he disappeared. Charging money for mods he didn't even make. It was a terrible situation and he was a scummy dude. The issue was never with the overall idea, it was how he went about it.
    There are a decent amount of tutorials out there for various things, but tutorials take time to make, and most modders would prefer to use that time modding. With that said, I definitely think people shouldn't be afraid to reach out to someone and ask them to make a guide on how they did a certain thing, or point to one that already exists, to help others. If you think of something that needs a guide or tutorial, feel free to request it in the request section. Some people just don't think about it unless they are asked.
     
    Also, keep in mind that most mods are art, and artists are entitled to keep their works as their own. I don't think a lot of people in JKA would feel strongly about that necessarily, but I personally don't really want to release a source of one of my maps only to have someone take it and change it up slightly and release it as their own. There's always that worry, albeit a small one.
  20. Smoo liked a post in a topic by Circa in JKFiles Uncut 1-19   
    Holy shit, it's @Kouen!
    JKFiles Uncut was legendary, this is gold! Thanks for sharing. I miss those JK3files days so much. Mod reviews were the greatest thing ever and I really wish JKHub had launched with that feature.
    I'll always appreciate what you guys did back then, especially goofy stuff like this!
  21. Smoo liked a post in a topic by Circa in JA++ Download   
    Create a shortcut to Jedi Academy MP (or OpenJK or whatever client you use) and right click the new shortcut and add this to the Target path:
    +set fs_game "japlus"
  22. Circa liked a post in a topic by AshuraDX in [RELEASE] Jedi Knight CAT Rig - for 3ds Max 2013+   
    This is something that I've been working on since like 2017. But I finally got around to rebuilding this thing for the third time - this time properly and with all bones for Jedi Academy, Jedi Outcast and even Soldier of Fortune 2.
    Most of you are probably like "What the Hell is this?", so let me explain:
    What is CAT and what can I do with it?
    CAT Is a very versatile Rigging and Animation System for 3ds Max. It allows you to quickly and comfortably make high quality Animations, after setting up a Rig that is equally quick to build. This Video (and this Channel in General) explain what CAT is and what it can do really well:
    This rig comes in a 3ds max scene with the original Jedi Knight Game bones constrained to it. This means that when you move any part of the rig, the bones of the character move accordingly. It is also organized in layers and comes with a couple of useful premade selection sets to streamline animating and exporting your animations to the game.
    How do I use it?
    To export animations and get them ingame you will need the Jedi Academy SDK Repack and the dotXSI Exporter for your version of 3ds max. (I linked the exporter for 3ds max 2021 underneath - check the authors other uploads for alternate versions)
    When CAN I use it?
    The file has already been uploaded and approved here on JKHub and I hope to get a tutorial written up and recorded until next weekend. WC3Tutorial from the JKCommunity Discord, who has been Alpha-Testing the initial Version of the Rig heavily, might beat me to recording a tutorial - if that happens I'll link it here. I'd be happy to hear any questions you might have upfront that might help make the tutorial better and easier to understand.
    If you fancy messing around with this rig before the tutorial is up - don't be shy to reach out to WC3Tutorial or me on the JK Community Discord #modding channel.
    Some more pictures
  23. Psyk0Sith liked a post in a topic by Circa in (Not sure where to post this) What's the average time for a mod to be approved?   
    8 hours?
    You know we are not robots, right? We sleep and work and live.
    It's not just a matter of pressing the approve button. We have to review the contents and upload it as well.
    Y'all would not survive in the JK3files days where it would take a week or more to get approved.
  24. ooeJack liked a post in a topic by Circa in (Not sure where to post this) What's the average time for a mod to be approved?   
    8 hours?
    You know we are not robots, right? We sleep and work and live.
    It's not just a matter of pressing the approve button. We have to review the contents and upload it as well.
    Y'all would not survive in the JK3files days where it would take a week or more to get approved.
  25. Futuza liked a post in a topic by Circa in If you message us as soon as you submit your file   
    Please stop. There are multiple people that have this habit and it’s obnoxious. It happens way too often, and just results in pissing us off. We already get notifications for submissions.
    We will get to it when we get to it. It’s not as simple as pressing a button, so we have to set aside a bit of time to take care of them.

    If you get directed to this thread going forward, you are guilty of this and I, or another staff member, are asking you to stop.
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