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Circa

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  1. Circa liked a post in a topic by Raisinbrand in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    I think a more prominent place for the community section would be nice, mainly the Art, Media, and Technology area. 😊 There are so many good pieces of art, short and feature length fan-films as of writing this today, and so much more. As someone relatively active in the art crowd, I'd love to see contests relating to that too if it isn't too unrealistic. While art isn't as useful as a skin, and the 'Our Picks' section is also appreciated for spotlights, I feel a more active place could be cool, to show that it's not all mods and more of a community--a hub. Excited to see what happens next, whenever it happens. 🤗
  2. Circa liked a post in a topic by ZelZel in ZelZel's Kitbashes   
    Decided to bash together a recent character from canon (also a new addition to my 'Favorites' lol). The Bad Batch spoilers! Credits are in the .rar
     
     
  3. Sithani liked a post in a topic by Circa in JKFiles Uncut 1-19   
    Holy shit, it's @Kouen!
    JKFiles Uncut was legendary, this is gold! Thanks for sharing. I miss those JK3files days so much. Mod reviews were the greatest thing ever and I really wish JKHub had launched with that feature.
    I'll always appreciate what you guys did back then, especially goofy stuff like this!
  4. Circa liked a post in a topic by Kouen in JKFiles Uncut 1-19   
    So, here's a funny story.
    Yesterday, while sorting some old files, I came across a references to the filefront days.
    This led me to google. Google led me to a thread about JKFiles' closure.
    The thread led me to someone bringing up those god awful comics Inyri and I did.
    Once I'd been reminded of those, I was forced to relive the cringe.
     
    Now, I can't let that go unpunished.
    So here I am dealing some karma.
    Comics 20 through 26 are lost forever.
    But the remaining 19 are truly awful enough for you all to suffer as I did.
     
    Read 'em and weep, you sods!
    https://jkhub.org/albums/fg3I6rh
     
     
    ....and with that done, brexit stage left.
      o7
  5. Circa liked a post in a topic by Linken in SWGL Downloads   
    UPDATE RELEASED: https://www.moddb.com/mods/swgl/downloads/swgl-update-5-25-2021
    You ever hear the Tragedy of Darth Plagueis the Wise in Jedi Academy? I thought not, it's not a cutscene any other modder would give you.
    HIGHLIGHTS
    - NEW CINEMATIC: THE TRAGEDY OF DARTH PLAGUEIS; You ever hear the tragedy of Darth Plagueis the Wise? I thought not, it's not a story the Jedi would tell you.
    MISSION IMPROVEMENTS
    JEDI OUTCAST: ARTUS TOPSIDE
    - Corrected a small glitch where Kyle Katarn would spawn with an inaccessible lightsaber in his inventory.
    DUEL OF THE FATES - QUI-GON JINN
    - Improved a line of Anakin's dialogue that was popping at the end.
    - Changed Captain Rex's appearance to his phase 2 armor.
    - Changed Ahsoka's appearance to her Siege of Mandalore appearance.
    - Corrected multiple issues where Qui-Gon would revert back to a younger appearance and then his older appearance.
    DUEL OF THE FATES - DARTH MAUL
    - Improved some Wat Tambor dialogue to include some additional sound effects from Attack of the Clones.
    - Reduced Count Dooku's health in the final stage from 150 to 100
    - Populated the hangar bay during the bleeding cutscene with Naboo Guard corpses.
    - Improved the ending cutscene after Dooku is defeated.
    - Changed the end credits music.
    NPC SPAWNER
    - Corrected an issue where Tavion Axmis (Possessed) would attempt to spawn with the incorrect code.
    - Reborn and Saboteurs will now be customizable in the menu and will also spawn correctly.
    MODEL IMPROVEMENTS
    - Fixed a texture issue on quigon_old
    - Adjusted Anakin Skywalker's hair so it's not floating in certain places.
    - Ben Solo's lightsaber blade will now appear as intended.
  6. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    Updated the app.

    For iOS users:
    Install TestFlight: https://apps.apple.com/app/testflight/id899247664
    Then open that link on your iOS device: https://testflight.apple.com/join/5HSqhVHw
    For Android users:
    Install directly from APK: https://www.dropbox.com/s/ptx301a1pas39n9/com.vlbor.jkchat.apk?dl=1
    Install from Google Play: https://play.google.com/store/apps/details?id=com.vlbor.jkchat
    Added:
    - added UTF-8 support for messages: send emojis or any symbol from any language (Jedi Academy only)
    - added a possibility to open a link from chat message
    - added a possibility to copy a message with a long click
    - added informative notification that shows how many servers you are connected to and how many unread messages are there
    - added timestamps next to messages
    - added new dialog window animations for appearing and disappearing
    - added new chat page animations for opening and closing on Android Fixed:
    - fixed inability to interact with dialog window when it was covered by keyboard on small screens on iOS
    - fixed missing animation for send button disappearing on iOS
    - fixed undefined behavior when the app was restored after being killed by the system on Android
    Also I released a few recordings of making of the app: https://www.youtube.com/playlist?list=PLbmJPIOxh7XwRiUUTSxjNCgmmMs1k9or6
    After trying the application, please, leave a feedback of what you'd like see in the future. Yes, you can request any feature you want.
    It's not necessarily to be only limited to chat, I could implement other game features. Probably everything is possible that doesn't require game assets.
    Also if you encounter any error, then please report me either in the feedback form in TestFlight or in this JKHub post or in JKHub PM or on discord PM: ent#9404.
    Report the error either by copying it or taking a screenshot and showing me or just telling the steps to reproduce.
  7. Teancum liked a post in a topic by Circa in Requesting Mapper   
    Nobody is going to show interest in something unless they know what it is. Any mapper interested in working on a project is already working on one of their own, most likely.
  8. Cain Ordo liked a post in a topic by Circa in Bad Batch   
    Not sure if “so many” is accurate but we did get a handful of good things. I considered doing this but like I keep saying, participation is so low for these contests that it makes it hard to justify bothering with them. I also have no idea how much the community is watching the show. Most people here hate anything in the Disney canon.
    I may consider it if people show enough interest.
  9. Circa liked a post in a topic by Lancelot in Fan-made KOTOR mini series   
    It might be a teaser for the next update, but I'm still impressed. During the hyperspace sequence, I especially love how they incorporated the aesthetic of the new Star Wars films.
  10. Lwkill liked a post in a topic by Circa in Discord and Jkhub Integration   
    I don’t really think that’s the case. The forum has been losing activity slowly for years. I don’t think Discord is the cause of that, I think it’s just how the community has shrunk over the years. Sure people are still modding and you might see those conversations on Discord, more than here, but I think it’s more of a difference in quality of content. Getting instant help in a live chat is a valuable resource, but so is showcasing your content on a forum or writing a tutorial. I personally would rather see a thread with meaningful posts rather than a 80 page thread of posts that just say “cool!” or “lol” or other meaningless things like that. Though I have nostalgia for using forums that way, I prefer to use them to their strength in this day and age.
    You make all good points though and it’s all something I’ve been considering. I’ll have to discuss it further with the staff and JKC admins soon and see what we can do. 🙂
  11. Circa liked a post in a topic by NAB622 in Changing model size on the fly aka Antman   
    The method I described works on the player model only. I was under the impression that is what fullkevlar was asking about.
    If you've ever played Taspir Power Complex V3 and entered the control room, there are buttons that change the size of the players pressing them, so it does work, at least in MP.
    Anything else, I have no idea.
  12. Circa liked a post in a topic by BlindDaThief in Bad Batch   
    I think JKHub should host a Bad Batch contest in honor of the new show. It inspired so many great creations for the Mandalorian contest and I'd like to see more! With summer coming up, I think I'll get to work on some of the creations on my to-do list but I'd also like to know if anyone has made any Bad Batch guys.
  13. Circa liked a post in a topic by Linken in Progress Report: April 2021   
    April showers bring May flowers. April development gives you....a progress report in May. Idk.
    FORCE POWERS
    This month, there has been significant progress made on our 6 new Force Powers. Below is an overall completion status:
    - Force Stasis: 100% working and functional, integrated in the Jedi Outcast campaign and ready for deployment
    - Force Destruction: 100% working and functional, integrated in the Jedi Outcast campaign and ready for deployment
    - Force Fear: 100% working and functional, datapad description needed to be written
    - Force Grasp: 100% working and functional, ready for deployment
    - Force Blast: 100% working and functional, needs proper effects and stat tweaking
    - Lightning Strike: In Progress
     
    FORCE POWER STATS
    Like all other force powers currently in the game, the new force powers can be leveled up to be much stronger as you grow in strength with the Force. Below are the current force power levels and their overall descriptions. Please keep in mind that these power levels are subject to change pending beta tester feedback and are not final:
    FORCE STASIS
    Level 1: Freeze your target in place for 5 seconds. Common Jedi and Sith have a 5% chance of being affected, while powerful Jedi and Sith are near-immune
    Level 2: Enemy is frozen in place for 10 seconds. Common Jedi and Sith have a 50% chance of being affected. Powerful Jedi and Sith have a 5% chance of being affected.
    Level 3: Enemy is frozen in place for 15 seconds. Common Jedi and Sith will be affected. Powerful Jedi and Sith have a 10% chance of being affected.
    Other Details: Stasis can be used on as many targets as you want, but can only cast it on a single enemy. You, as the player, will only have a 33% chance of being affected by the power at any given time.
    FORCE BLAST
    Level 1: 20hp of damage to an enemy and those within its blast radius
    Level 2: 40hp of damage to an enemy and those within its blast radius
    Level 3: 60hp of damage to an enemy and those within its blast radius
    Other Details: While functionally identical to Force Destruction, blast causes significantly less damage, but will move faster and cost less to cast. Damage may be scaled back further.
    FORCE GRASP
    Force Grasp directly mirrors the power levels of Force Grip, only that it will not cause damage and costs significantly less force to use.
    FORCE DESTRUCTION
    Level 1: 50 hp of damage on a direct hit, less to surrounding enemies
    Level 2: 100hp of damage on a direct hit, less to surrounding enemies
    Level 3: 150hp of damage on a direct hit, less to surrounding enemies
    Other Details: Enemies killed by this power have a 33% chance of being vaporized.
    FORCE FEAR
    Level 1: 50% chance to affect most enemies, all Jedi and Sith are immune.
    Level 2: Most enemies will be affected, common Force users have a 5% chance of being affected. Powerful force sensitives have a 1% chance of being affected.
    Level 3: Most enemies will be affected, common Force users have a 50% chance of being affected. Powerful force users have a 5% chance of being affected.
    Other Details: Force Fear will cause enemies to lash out against anyone, be it their allies, enemies, or even you.
     
    POSSIBLE QUESTIONS AND ANSWERS
    Q: Will these force powers be available in the campaigns
    A: As of right now, Force Stasis and Force Destruction will be unlocked naturally during Jedi Outcast's campaign. The powers are also programmed to appear in Jedi Academy, but a menu has not been made at this time.
    Q: What is the point of Force Grasp if I already have Force Grip?
    A: We're fully aware Grip will be the more popular Force Power. Grasp is intended to allow players to use a more "Jedi-like" version of the power either for more options in combat while playing as a Jedi or for roleplaying.
    Q: Force Destruction's damage is so high, won't NPC's with destruction be super OP now?
    A: Force Destruction's damage is incredibly high for the player's use (also justifying the extremely high force cost of 70), NPC's who use it, the damage will be scaled back significantly depending on your game's difficulty setting, ranging from 10hp to 30hp of damage.
    Q: Isn't Force Fear just level 3 mind trick?
    A: In a way, yes, but your victim will lash out against anyone, be it their allies, enemies, or even you. While it may provide you with an advantage in combat against multiple enemies, the victim may still target you given the power's overall unpredictable nature (to simulate actual insanity/fear). In a one-on-one fight, the power will be virtually useless.
    Q: How many enemies can I affect with Force Stasis?
    A: The power will affect one target at a time, but you can affect virtually as many enemies as you want.
    Q: What about Force Judgment?
    A: That's just Force Lightning but recolored #ChangeMyMind
    Q: Can NPCs use these powers against you?
    A: NPCs will be able to use most powers, NPC's however will not use Force Fear against you, but can use it on other NPCs.
    Q: How much of a threat is Force Stasis to me as a player?
    A: Force Stasis can very much be used against you, however you only have a 33% chance of being affected at any given time.
    Q: You said before that Force Fear would make the victim commit suicide, what changed?
    A: To prevent the power from being OP and to avoid controversy among those who work toward Suicide Prevention.
    MAY THE 4TH
    May 4th is rapidly approaching, and you may be looking for some exciting news or even a new update from us. The truth is that we do have something planned for May 4th, a small gift from me to all of you as a show of thanks.
    While this gift is currently in progress, it is highly unlikely that it will release on May 4th, and I will work to have it released as quickly as possible.
    ROADMAP
    After the last force power is added, work will be done on debuffing Force Absorb. Once that is done, work will be underway on a full Father vs. Son remaster with 8 extended endings as well as some new weapons, which I'm very much looking forward to bringing all of you.
    We also have some updates to some characters currently in the mod, Ben Solo will be fixed with his saber bug, and the others are currently being reviewed. The Bad Batch are being given full overhauls to look more realistic instead of their current TCW-style appearances.
    Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  14. Circa liked a post in a topic by FoolyDude in Noodle's WIP Zone   
    Wow! Modding JKA is a lot more involved than I thought! Thank you so much for explaining this to me and providing some help. I'll try it out as soon as I can.
  15. Circa liked a post in a topic by Raisinbrand in Raisin's Model-Shots (and maybe a few WIPs)   
    IN OVER YOUR HEAD






    This is a one-day test comic I made for an art prompt (that I also made) in my discord group. The prompt was, "this is my Special Move!"
     
  16. Lancelot liked a post in a topic by Circa in Fan-made KOTOR mini series   
    Wow, that is impressive. More impressive that he got permission from Lucasflim.
  17. Circa liked a post in a topic by Lancelot in Fan-made KOTOR mini series   
    Unreal Cinema is currently working on a KOTOR mini-series. It will be entirely adapted to the Unreal Engine. The creator also got official approval from Lucasfilm to make this series, under the condition that he represents it as a fan creation and doesn't use any licensed footage or music. He is also not allowed to crowdfund or monetize it.
    The results look very impressive.
     
  18. Circa liked a post in a topic by ScottyMcGeester in Limited run of physical copies of Jedi Outcast and Academy   
    Holy shit, I can't believe I slept on this!

    Welp, at least I got the Doom Limited Run.
  19. Circa liked a post in a topic by Artemis in Anybody home (unlocked basejka servers?)   
    Oh, that's not the issue at all, lol.  It's to keep new players who have no idea about what's going on from joining, jumping ingame during a pug, and causing chaos.
  20. Circa liked a post in a topic by Linken in Progress Report: March 2021   
    Hope you all had a great month, our next update is fully underway and it's looking very exciting.
    NEW FORCE POWERS
     
    Currently in production are 6 new force powers, with 2 of them fully implemented (except for icons). The overall goal was to make force powers that would be both fun and practical in a Jedi Academy setting. Though 6 is our initial number right now for this next update, we could be willing to add more based on player feedback.
    Force Stasis: Render your target immobile and virtually defenseless to any attack. Fully implemented, thanks to the JK: Enhanced mod.
    Force Blast: A concentrated blast of telekinetic energy.
    Force Grasp: Force Grip but without damage.
    Force Destruction: A violent blast of Dark side energy. Fully implemented, thanks to the JK: Enhanced mod
    Force Fear: Cause enemies to go berserk and attack allies and enemies alike, then commit suicide or harm themselves.
    Lightning Strike: A more range-based lightning attack, striking enemies from great distances with the dark side of the Force.
    I will be creating a video in the very near future showcasing the new powers and their functionalities.
    UPDATING FORCE POWERS
     
    In addition to creating new powers, work will be done to update the currently existing force powers. Some planned changes to be made will include, but aren't limited to:
    - Debuffing force absorb to prevent full immunity to force attacks at lower levels
    - Prevent npcs without force push to push you away if you're gripping them
    - Allow you to a chance to mind trick force sensitive npcs
     
    NEW WEAPONS
     
    In addition to new force powers, we also have plans to add new blasters to the mod. The list of new weapons has not been finalized at this time, so we will provide more information once production begins after the remaining force powers are implemented.
     
    FATHER VS. SON
     
    To top off this update, a remastered Father vs. Son mission will be implemented. We're still brainstorming the 9 extended endings and we will provide more information as production begins.
     
    Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.
  21. Circa liked a post in a topic by LusoJedi in Limited Run editions arrive   
    Yes, this is the biggest disappointment. I bought this expecting retrospectives from the game developers, not gaming "journalists".

    I also expected some promo art inside the USB drives, but having a DRM-free copy of the game fully updated is good enough.
  22. Circa liked a post in a topic by Linken in Patch Notes: 3/13/21   
    HIGHLIGHTS
    -NEW SYSTEM: NEW GAME PLUS; Play through the Jedi Outcast and Jedi Academy campaigns with tougher enemy configurations that change every time you play!
    - NEW CHEAT: NOFORCE; Feeling like a ysalamiri? Tired of being force pushed around? Simply input "noforce" in the console and never be affected by force powers again!
    SYSTEM UPDATES
    - Re-implemented inventory and added controls to the menu.
    - Bacta tanks now function properly as an inventory item to be used on demand, instead of an instantaneous medpack.
    - The picking up dropped lightsabers option will now save after exiting and reloading the game.
    MISSION IMPROVEMENTS
    JEDI OUTCAST - YAVIN: FINAL CONFRONTATION
    - Re-scored the fight against Desann with music from The Rise of Skywalker.
    - Re-scored the final meeting with Luke Skywalker with music from The Mandalorian.
    JEDI ACADEMY - Cult Investigation: Dosuun
    - Re-scored the mission with music from Knights of the Old Republic II: The Sith Lords.
    THE TRAYUS CORE
    - Fixed an issue where Meetra Surik wouldn't display properly as a player character.
    NEW MAPS
    - Episode VI: The Emperor's Throne Room (Movie Battles II version)
    - Rebels: World Between Worlds
    - Episode III: Star Destroyer Bridge
    NEW/UPDATED CHARACTERS
    THE OLD REPUBLIC
    - Bowdaar
    - Mical
    - Republic Soldier (Female)
    - Republic Trooper
    - Havoc Squad Trooper (renamed from Republic Trooper)
    - Kira Carsen
    - Jedi Knights (Accurate KOTOR appearance)
    THE SITH EMPIRE
    - Darth Bane (The Clone Wars)
    - Darth Bane (Model Update)
    - Darth Desolous
    - Darth Havok
    - Darth Phobos
    - Lana Beniko
    - Sith Warrior
    - Zakuul Knight
    GALACTIC REPUBLIC
    - Captain Fordo (Phase I)
    - Falon Grey
    - Koffi Arana
    - Coruscant Police Droid
    - Queen Amidala (Black Garb)
    - Temple Training Droid
    - Crosshair
    - Hunter
    - Tech
    - Wrecker
    - Bolla Ropal
    - Jocasta Nu (Model Update)
    - Yaddle
    - 91st REcon Corps (Model Update)
    - 332nd Company
    - Ahsoka Tano (Model Update)
    - Ahsoka Tano (Siege of Mandalore)
    - Anakin Skywalker (Jedi Knight) (Model Update)
    - Lord Vader (Model Update)
    - Jaro Tapal
    - Sharad Hett
    SEPARATIST ALLIANCE
    - Count Dooku (Dark Ritual)
    - Count Dooku (Jedi Master)
    - Battle Droid (Model Update + New Variants)
    REBELLION
    - Ezra Bridger (Model Update)
    - Ahsoka Tano (The Mandalorian)
    - Young Han Solo
    - Han Solo (Model Update)
    - Stormtrooper Han Solo (Model Update)
    - K-2SO
    - Luke Skywalker (The Mandalorian + Battlefront II)
    - X2
    - Shara
    - Jan Ors (Dark Forces II)
    - Mister Bones
    - Jaden Korr (Jedi Master)
    - Mara Jade (Smuggler)
    GALACTIC EMPIRE
    - Admiral Natasi Daala
    - Admiral Pellaeon
    - Imperial Knight
    - ISB Agent, Male + Female
    - KX Security Droid
    - Phase II Dark Trooper
    - Phase III Dark Trooper
    - Second Sister (Model Update + Helmetless variant)
    - Boc Aseca
    - Jerec
    - Maw
    - Sariss
    - Yun
    - Commander Karbin
    - Royal Guard (Model Update)
    - Scout Trooper (Model Update)
    - Storm Commando
    - Nova Trooper
    - General Weir
    - X1
    - Darth Sidious/Emperor Palpatine (Model update + Continuity fix)
    THE RESISTANCE
    - Rey Palpatine
    THE FIRST ORDER
    - Kylo Ren (No Cape)
    - Kylo Ren (Reforged Helmet)
    - Ben Solo
    - Sith Trooper (Model Update)
    - Emperor Palpatine (Sith Eternal)
    CRIMINALS
    - Gault Rennow
    - Guavian Death Gang Member
    - Krix Swiftshadow
    - Rodian Male (Back to default + new variant)
    - Rodian Defender
    - Trandoshan (Republic Commando)
    - Trandoshan Elite
    - Trandoshan Mercenary
    - Komari Vosa
    - Talon Karrde
    - Gran (Dark Forces II Appearance)
    - Ponda Baba (Model Update + faction switch)
    BOUNTY HUNTERS
    - Greedo (Model update)
    - IG-86
    - Todo 360
    - Boba Fett (Resurfaced)
    - Bossk (Model Update)
    - IG-11
    CIVILIANS
    - Clegg Holdfast
    - Dopak
    - Dressellian
    - Givin
    - Ilco Munica
    - Mighella
    - Nom Anor
    - Revanite Convert
    - Talz
    - Tusken Shaman
    - Cobb Vanth
    - Old Daka
    - Taron Malicos
    - Undead Stormtrooper
    - Ultragungan Battle Droid
    - Iago Battle Droid
    - Zorii Bliss
    - Yuuzhan Vong
    MANDALORIANS
    - Din Djarin (Model Update)
    - Tarro Blood
    - Koska Reeves
    - Bo Katan (Model Update)
    - Death Watch Battle Droids
    - Mirta Gev
    - Sintas Vel
    INFINITIES
    - Linken Anderson
    - Basil Bonehead
    - Awec
    - R0-GR
    - Battle Droid (Concept Art)
    - Poopmaster
    NPC CHANGES
    THE SITH EMPIRE
    - Darth Krayt will now wield a red and green lightsaber.
    GALACTIC REPUBLIC
    - Changed Ahsoka Tano's NPC class from CLASS_JEDI to CLASS_KYLE for her older variants.
    - Corrected an issue where Dual-wielding Anakin Skywalker had an incorrect offhand saber due to an incorrect lightsaber code.
    - Anakin Skywalker (TCW) has been renamed to Anakin Skywalker (General)
    - Ahsoka Tano (Rebels) has been renamed to Ahsoka Tano (Fulcrum)
    - Anakin Skywalker's NPCs depicting his TCW and Episode III appearances will now have Level 3 lightsaber throw.
    - Reduced bounding boxes for Yoda, Even Piell, and Yaddle, allowing them to better connect with their opponents.
    - Mace Windu now has level 1 force rage and level 2 force grip.
    GALACTIC EMPIRE
    - Some Stormtroopers will now rapidly fire their E-11s.
    - After some careful budgeting, Galak Fyyar was able to reclaim his mechanized battle armor and no longer has to send a cheap droid to fight for him.
    REBELLION
    - Corrected an issue with Mara Jade's lightsaber while as an emperor's hand where it wasn't appearing correctly.
    BOUNTY HUNTERS
    - IG-86 droids will rapidly fire their blasters
    LIGHTSABER UPDATES
    - The Sith Sword from the base game now appears as intended.
    - All lightsabers from the original game now appear as intended
    MENU/UI CHANGES
    CONTROLS + SETUP
    - Moved the quick key menu binds from SETUP->SWGL to CONTROLS->QUICK KEYS
    - Added new quality of life additions to the SETUP->SWGL Menu, including the ability to change crosshairs and display health bars above npcs.
    CHARACTER MENUS
    - Corrected an issue where the Eighth Brother's biography was not displaying as intended.
    - Fixed a small glitch with the character menus where the scrollbar would display multiple points.
    - Character menus will no longer display multiple pages for characters that don't exist.
    - Applied the actual armament for the Sith Trooper instead of applying the Praetorian Guard one.
    - Sith Inquisitors are no longer referred to as "Sith Investigators"
    MUSIC
    - Added music featured in Darth Maul's extended ending to the Music menu
    - A Jedi's Fury now plays as intended
    - Music featured in the main menu (such as Sugaan Essena) will now display in the menu.
    - Music featured in Jedi Academy's campaign will now display in the menu.
    NPC SPAWNER
    - Changed the text color in the NPC menu to remain consistent across the rest of the mod.
    - Fixed a bug with the NPC spawn menu with the spawn button appearing and overlapping on the character selection screen.
    LIGHTSABER
    - Changed the sound effect for lightsaber color selection.
    MISCELLANEOUS FIXES
    - Replaced some missing skin textures that were causing some character models to be missing their eyes or hands.
    - Changed Ahsoka Tano's Fulcrum appearance faction from Republic to Rebellion.
    - Refactored some models (previous and new) that weren't loading their textures correctly.
    KNOWN BUGS
    - Ben Solo, Taron Malicos, and Darth Desolous will not have their lightsaber blades.
  23. Circa liked a post in a topic by Psyk0Sith in CUSTOM SKEL NPC: Gorc   
    Textures overhauled and previewed in updated renderer. Excuse the crappy shots but the new build keeps crashing on my end.


  24. Artemis liked a post in a topic by Circa in Discord and Jkhub Integration   
    I don’t really think that’s the case. The forum has been losing activity slowly for years. I don’t think Discord is the cause of that, I think it’s just how the community has shrunk over the years. Sure people are still modding and you might see those conversations on Discord, more than here, but I think it’s more of a difference in quality of content. Getting instant help in a live chat is a valuable resource, but so is showcasing your content on a forum or writing a tutorial. I personally would rather see a thread with meaningful posts rather than a 80 page thread of posts that just say “cool!” or “lol” or other meaningless things like that. Though I have nostalgia for using forums that way, I prefer to use them to their strength in this day and age.
    You make all good points though and it’s all something I’ve been considering. I’ll have to discuss it further with the staff and JKC admins soon and see what we can do. 🙂
  25. Circa liked a post in a topic by NAB622 in ParaTracker   
    Currently working on ParaTracker 1.5. I have implemented a DDOS protection measure for users to use (Just for the tracker, it doesn't protect the game server!), although I am far from ready for the public to use it at this time. I need to create a way for users to prove ownership of their servers. I'm going to try this with two methods:
    The user can type their RCON password into ParaTracker, and ParaTracker will send a junk RCON command to the server to see if the password is correct. Alternatively, the user can set a CVAR to a value requested by ParaTracker, and ParaTracker will accept that as proof of ownership. (For those with trust issues, because I absolutely understand)  
    Anyhow! Until that is done, I'm also working on a much-requested feature as well. Many users requested that ParaTracker have the ability to display a list of the tracked servers. I finally broke down and figured out what I needed to change, and am working on it now. It should be done within a day or two, and then I'll go back to the other stuff. Currently, I still have to change the visuals a lot here, but it's by far the best looking server status list I've seen.
    Here's what it looks like right now:
    https://pt.dogi.us/utilities/ServerList.php
    This page is also available from the setup page if you click on the game names at the top.
    https://pt.dogi.us
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