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Posts posted by Circa
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That's my main complaint with Corto's model and skin. The texture isn't quite accurate, as you said.That last helmet looks like it's made out of rock imo, or wood at some places. You've grunge'd it up a bit too much, with the wrong type of wear and tear <. that how i read the material at least.>
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In the states, Half Price Books usually has JA in the jewel case for $10. Or steam has the entire series for $20 I think.
You can get it on eBay for less than that too.
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Okay thanks!
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I just noticed this, lmk if you want my _humanoid.gla that has the run staff that I made for demonstration in the animation video tutorial, didn't release it since it was just for example.
I've always just changed it to the single saber running animation. Thanks though!
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Oh I didn't read that it had Luke as well. The photos only show Kyle. Thanks!
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Is there no way to get notifications from files I upload, such as comments, ratings, etc?
Or does following a file do that?
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I didn't want to start a new thread since this one talks about it. I came across this picture:
That is clearly a stormtrooper model with Luke's head. Where can this model be found? I've never seen it before. Strange...
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I've seen the files which makes the force unleashed animations possible for JA. But can they possibly be made for JK2? (which is sadly the only game I have)
I recommend buying JA if you don't have it yet...
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For some reason I never saw this thread.
Impressive work! :blink:
therfiles likes this -
Alright, I took almost 40 screenshots of Boba Fett for you. It took awhile but hopefully they will be of use to you. Some of them aren't all that great due to the camera focus and thing like that, but some of them are really good for you. There are a few that would look really cool as desktop wallpapers if they were a little bigger dimensions and resolution.
But anyways, I went through every single scene he is in and got the best shots I could. I got as many that show what he looks like in dark and light areas, from Jabba's Palace (dark) to the Dune Sea (light). I made a few video clips as well to aid in this as well. Sometimes seeing him move in the light can be helpful.
I also added an animated GIF for you, because I was bored and couldn't resist from that clip. Feel free to use it for your signature here on JKHub!
I put them in a ZIP file:
http://www.mediafire.com/?8imcwch94mge5ew
Enjoy!
Also, I suggest getting a new monitor if that is what is causing you some problems. You can get them extremely cheap these days, even if it's a small one.
Bek likes this -
If you go to "More Reply Options" next to the "Post" button, there will be an option to preview your post, so you know exactly how it will look. Just for future reference!
Mandalorian likes this -
Speaking of tutorials on the web, why is it that 75% of the YouTube ones are made by 12 year old kids? :blink:
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Hey man, it works, check out the link in my sig to see how.
One of the really good things about Softimage is that it can run really well on low end machines, ones that 3ds max may lock up in under the same circumstances. If you have windows live messenger (MSN) you can find my contact info in my profile, feel free to contact me. The video tutorial goes over the basic controls of the rig, exporting and compiling. Basic usage of Softimage isn't covered since I'd be beating a dead horse on that part but I did provide links to 2 youtube channels that will cover the basics and stuff even more advanced if you wanted to make your own rig on say a custom npc or walker type vehicle.
I've also been making improvements here and there on the biped rig, an update may come soon, was mainly working on better face and hand controls.
The prefix's seen in the animation.cfg are pretty self explanatory why. The animations.h file will help also, it's possible to change it so that it uses a BOTH animation rather than UPPER
I was always told it wasn't possible... :blink:
This game is old as fuck, I say hack it til it's unrecognizable. I couldn't see how anyone could possibly care anymore.
It's just SW themed SoF2.
Agreed. Especially now that Disney has the reigns, they aren't going to care even more than Lucasarts.
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Like this:
[spoiler][img=yourURLhere][/spoiler]
Replace yourURLhere with the url of the image.
The image tags work a little different on this board than most others. Though the old one works, it automatically changes it to the above one anyways.Mandalorian likes this -
Thanks!
I will work on getting as many movie screenshots of Boba as I can tonight.
Mandalorian likes this -
Thankyou. I am trying to make it just middleground as possible at the moment, I would like some more of those screenshots and I'd appreciate the effort, because to me rotj fett is hard to get right.
Also of my last screen what advice would you give to make it for light maps? Do you use Gimp? I will have to re do my work for the metal shader efx to convey right, I am using mb2,s mandalorian shader atm, Is it the right way or should I just do a spec map?
I'm not sure. I used to use Gimp when I was on Windows. I've never heard of making separate skins for separate lightings. But then again, I'm not much of a skinner. Perhaps others will have much better advice.
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The thing is, most of the cool things people think of, can't be done without the source code, if it's for SP.
One thing that ticks me off is how most of the stances can only be changed from the waste-up. Like the melee stance. :wacko:Mandalorian likes this -
The walking animations for dual and staff sabers are atrocious. I always replace them with the normal walk.
Same with the running animation for staff. I just make it use the normal run.
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Actually the shoulder pad is almost spot on, compared to the image I supplied earlier. Nice work.
The only problem is my picture is of Boba in broad daylight. Your Boba apparently is for dark night maps.
This still puzzles me.
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Looks great! The stairs look really good.
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Are you talking about in the menu?
The list for the sabers in the menu is in the saber.menu file found in the ui folder in assets1.pk3
And then in the MENUS.str in assets0.pk3, is where you put the names of the sabers. I'm not sure if this one is required to get them to show up though.
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So from what I understand, the skin is for dark maps only? That's what you basically keep saying, indirectly.
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Come on guys, this is eez we're talking about. I'm sure he's got the invention we know as Google figured out.
But really, I've been wanting to start learning this as well.
Kualan likes this -
Since you seem pretty dedicated, you should just continue learning what you can with modeling or mapping.
Although I always hate it when people tell me that, you seem pretty capable and have a lot of time. One thing everyone around here (or everywhere) doesn't have is enough time. Your services would be invaluable, even more so, if you knew those two things.
Your Boba Fett mod seems promising, and I would focus on that if I were in your position.
Mandalorian likes this
Is it just me or is the Wiki confusing?
in JKHub Feedback & Help
Posted
I agree. It's pretty confusing.