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Posts posted by Circa
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Your signature makes no sense having OT characters but is about the prequels.
Ha. Oops.
Although they weren't intended to be related.
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You guys are awesome. I never knew there were so many variations in clone trooper armor. :blink:
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I'm not sure I understand what you mean.In the weapon smuggler mission where there were those prototype droids. I replaced those with a deka model and replaced the bolt with one the deka uses. I couldn't fix the fire rate, but it at least was another replacement you could consider doing.
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They just seem like they have too much contrast. It looks cool, but still not accurate. If you need any other movie shots, I have the Blu-Ray 1080p video files of all of the movies on my hard drive, I can get you some decent quality ones.
Mandalorian likes this -
Are you going for movie accuracy with Boba? He was a lot more pale of a green.
Mandalorian likes this -
Didn't Mars make a Boba skin of his Jango? Or was that a reskinning of the base Boba?
Mandalorian likes this -
I recall doing this a long time ago and put it on pcgamemods. then it disappeared along with other junk I did put in there.
I miss those days.
Do it. Do you have battledroid voices to replace the scene sounds? I can give you all the sounds I have. If nothing else google soundboards and use those.
I do. Already done. I made my own sounds. There aren't that many ingame scene sounds from the Imperials, which made it easier.
The original post lists what I've done and have yet to do for the most part.
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I realized I never go any answers to my question, so I'll reiterate.
How would you guys feel about replacing the cultists with magnaguards? In some levels it wouldn't look right because the cultists aren't always with just the Imperials, but it might be cool. If not cultists, then what if any?
Dusty likes this -
This is a pretty cool idea. I never even considered a second bounty hunter game about Boba. I wonder if that will ever happen.
I'm looking forward to seeing how this plays out.
Mandalorian likes this -
I got NPC Tool to work via Wineskin on Mac, but I find the program to be very useless. You're better off getting to know how to do it manually. I find it quicker anyway.
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Because no matter what shader you use, it doesn't seem to work. So the shader can't be the problem, right?
I just mean that I don't know what the problem with it would be. No clue at all.
Now it's not crashing but it doesn't make the alpha channel transparent.
If you must know, I'm rekinning Toshi's Luke to how he looks in A New Hope. It would be fine if it didn't have the collar there.
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I've got this feeling the problem is your file, not the shader.
I don't know why that would be the case.
Oh well. I'm not that determined to get it. I realized it would look bad without remodeling anyway. Thanks for the help anyway.
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Most of the people here are not newcomers at all. We've been around for awhile, just moved to this site.
Welcome nonetheless!
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well major kusangi's hair the texture is rather flat, and Im assuming the shader removes the black from the image or the TGA has alpha
models/players/kusanagi/hair
{
cull disable
{
map models/players/kusanagi/hair.tga
alphaFunc GE192
rgbGen lightingDiffuse
}
}
Still crashes.
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I tried the one that Chewie's fur uses, and the game just crashes. <_>
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I'm viewing it ingame. Still can't get it to work. I looked at that fence.tga and didn't learn any more than looking at other skin's files.
Oh well. It won't even look good with it transparent anyway. It will have to be remodeled I suppose, which I can't do and nobody does anymore.
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It definitely works with .png (used it a couple of times on my clone skins), never used it with .tga though. Let us know if you run into any more trouble and I'll do my best to help out.
It just makes the transparent areas white. :/
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I tried using the alpha channel with a TGA but it didn't work. I'll try with PNG instead.
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I've been trying to figure out how to make certain areas of a skin transparent. I know other skins do this, and I've looked everywhere on how but I can't figure it out.
Let's say I'm trying to get rid of the collar on Toshi's Luke Skywalker. How would I do that?
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You can already change the music in-game.
Just add custom tracks to a music folder in base and then ingame type /music music/
As so /music music/protectors_of_the_earth.
They also have to be mp3's.
No need for huge mods to enable something already available, good thinking though
Enjoy.
This is a replacement mod, not an addition mod.
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It's alright. Great! I'm not sure if it's complete yet. The original post in this thread is where I have been updating the list of things I want to do.Sorry for the latish reply...of course!
I'll PM it to you.
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I'm working on a music mod that will change all the ingame music to music from the prequel soundtracks.
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@@therfiles would you like to beta test this for me?
therfiles likes this -
Okay I went ahead and took screenshots of the droideka problem. I also found out something really weird. It only goes vertical when I'm not right in front of it. Otherwise it looks perfect. Take a look.
So I guess it's not that big of a deal.
I gave the hailfire a rocket launcher but it doesn't use it at all. All it does is occasionally fire the ATST_MAIN and roll around, if that. I spawned a whole bunch of clones and it just rolled all over them. Effective, but not really impressive.This, unfortunately, is unfixable. Other than modding the animation files, you really don't have a choice. You could play around more with the .efx files to turn the bullets and line them up, but I remember the emplaced gun being notoriously difficult to use. Not only does it have tons of damage, more than a deka would deal, but it doesn't draw properly. If you can find another gun, that would probably be best.
Yeah. There is a certain point where you really can't do anymore with NPCs. Does it handle well at all in combat? Perhaps up the aggression and aim levels? Give it a rocket launcher? Just keep poking it.
I think I knew this, but nice job! I don't use efxEd, the proper tool, so all I can really do is just blindly play with it.
How would you guys feel about replacing the cultists with magnaguards? In some levels it wouldn't look right because the cultists aren't always with just the Imperials, but it might be cool. If not cultists, then what if any?
Would like more to mod.
in Mod Requests & Suggestions
Posted
Since you seem pretty dedicated, you should just continue learning what you can with modeling or mapping.
Although I always hate it when people tell me that, you seem pretty capable and have a lot of time. One thing everyone around here (or everywhere) doesn't have is enough time. Your services would be invaluable, even more so, if you knew those two things.
Your Boba Fett mod seems promising, and I would focus on that if I were in your position.