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Circa

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Posts posted by Circa

  1. Since you seem pretty dedicated, you should just continue learning what you can with modeling or mapping.

     

    Although I always hate it when people tell me that, you seem pretty capable and have a lot of time. One thing everyone around here (or everywhere) doesn't have is enough time. Your services would be invaluable, even more so, if you knew those two things.

     

    Your Boba Fett mod seems promising, and I would focus on that if I were in your position.

    Mandalorian likes this
  2. In the weapon smuggler mission where there were those prototype droids. I replaced those with a deka model and replaced the bolt with one the deka uses. I couldn't fix the fire rate, but it at least was another replacement you could consider doing.

    I'm not sure I understand what you mean.
  3. I recall doing this a long time ago and put it on pcgamemods. then it disappeared along with other junk I did put in there.

     

    I miss those days.

    Do it. Do you have battledroid voices to replace the scene sounds? I can give you all the sounds I have. If nothing else google soundboards and use those.

    I do. Already done. I made my own sounds. There aren't that many ingame scene sounds from the Imperials, which made it easier.

     

    The original post lists what I've done and have yet to do for the most part.

  4. I realized I never go any answers to my question, so I'll reiterate.

     

    How would you guys feel about replacing the cultists with magnaguards? In some levels it wouldn't look right because the cultists aren't always with just the Imperials, but it might be cool. If not cultists, then what if any?

    Dusty likes this
  5. Because no matter what shader you use, it doesn't seem to work. So the shader can't be the problem, right?

    I just mean that I don't know what the problem with it would be. No clue at all.

     

    Now it's not crashing but it doesn't make the alpha channel transparent.

     

     

    If you must know, I'm rekinning Toshi's Luke to how he looks in A New Hope. It would be fine if it didn't have the collar there.

  6. well major kusangi's hair the texture is rather flat, and Im assuming the shader removes the black from the image or the TGA has alpha

     

    models/players/kusanagi/hair

    {

     cull disable

        {

            map models/players/kusanagi/hair.tga

            alphaFunc GE192

            rgbGen lightingDiffuse

        }

    }

    Still crashes.

  7. I'm viewing it ingame. Still can't get it to work. I looked at that fence.tga and didn't learn any more than looking at other skin's files.

     

     

    Oh well. It won't even look good with it transparent anyway. It will have to be remodeled I suppose, which I can't do and nobody does anymore.

  8. I've been trying to figure out how to make certain areas of a skin transparent. I know other skins do this, and I've looked everywhere on how but I can't figure it out.

     

    Let's say I'm trying to get rid of the collar on Toshi's Luke Skywalker. How would I do that?

  9. You can already change the music in-game.

     

    Just add custom tracks to a music folder in base and then ingame type /music music/ (/music music// if you wanna put them in categories) into the console, just make sure the tracks are stereo ad 44100 khz in the event that a track name is more than one word, replace all spaces with the underscore '_' character example protectors_of_the_earth.

     

    As so /music music/protectors_of_the_earth.

     

    They also have to be mp3's.

     

    No need for huge mods to enable something already available, good thinking though ;)

     

    Enjoy.

    This is a replacement mod, not an addition mod.

  10. Okay I went ahead and took screenshots of the droideka problem. I also found out something really weird. It only goes vertical when I'm not right in front of it. Otherwise it looks perfect. Take a look.

     

     

     

    shot0005_zpsd66cc9e6.jpg

    shot0004_zpsab10fdc1.jpg

     

     

     

    So I guess it's not that big of a deal.

     

     

    This, unfortunately, is unfixable. Other than modding the animation files, you really don't have a choice. You could play around more with the .efx files to turn the bullets and line them up, but I remember the emplaced gun being notoriously difficult to use. Not only does it have tons of damage, more than a deka would deal, but it doesn't draw properly. If you can find another gun, that would probably be best.

     

     

    Yeah. There is a certain point where you really can't do anymore with NPCs. Does it handle well at all in combat? Perhaps up the aggression and aim levels? Give it a rocket launcher? Just keep poking it.

     

     

    I think I knew this, but nice job! I don't use efxEd, the proper tool, so all I can really do is just blindly play with it.

    I gave the hailfire a rocket launcher but it doesn't use it at all. All it does is occasionally fire the ATST_MAIN and roll around, if that. I spawned a whole bunch of clones and it just rolled all over them. Effective, but not really impressive. :P

     

     

    How would you guys feel about replacing the cultists with magnaguards? In some levels it wouldn't look right because the cultists aren't always with just the Imperials, but it might be cool. If not cultists, then what if any?

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