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Everything posted by Fighter
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I can confirm Caelum is aware of the source being released.
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Jedi Academy and Jedi Outcast source code released!!
Fighter replied to eezstreet's topic in Coding and Scripts
Officially released by Ravensoft employee James Monroe. Edit: Ninja'd by Razor -
Lesser known JA Commands (SP)
Fighter replied to eezstreet's topic in Jedi Knight General Discussions
Now that we have the SDK, it doesn't seem like it would be to hard to figure out how to correctly use /spawn. Also, I looked into that broken NPCdrive command, and it looks like the actual drive part was commented out: // TEMPORARY! BRING BACK LATER!!! //G_DriveVehicle( found, NULL, gi.argv(2) ); -
Jedi Academy and Jedi Outcast source code released!!
Fighter replied to eezstreet's topic in Coding and Scripts
Pasted from an online text file we're using to collaborate with: -
Now that the ModView source code is released...perhaps this would be possible if someone wanted to release a new version of ModView with support for this.
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Jedi Academy and Jedi Outcast source code released!!
Fighter replied to eezstreet's topic in Coding and Scripts
This is awesome. Time to start exploring the code! -
This is no April Fools joke You heard me correctly. The FULL source code for BOTH Jedi Outcast and Jedi Academy has been released. I never thought we would see this day. In the words of @@eezstreet: Update: It appears BehavEd code is actually not present, and that some encryption code was stripped. What does this mean for non-coders? In the words of eezstreet again: What made Ravensoft finally decide to release the code? It's likely related to the closing down of LucasArts. Also, it's thanks to community members like you for bugging Raven to do this. Special thanks to eezstreet for notifying us about this as well as helping to get Raven to release the code. Where can I find the code? Update: Ravensoft has taken the code down. We're unsure when it will be back up. In Conclusion I recommend heading over to the #JACoders IRC channel (Click here to connect through a web interface) if you want to discuss this with other coders if you're a coder, and even if you're not a coder, head over there to find out the latest discoveries and projects involving this code. If you're a coder, have fun digging around the code and making awesome stuff! If you're not a coder, have fun anticipating the stuff coders are bound to release as time goes on! Also, be sure to check out eezstreet's thread: http://jkhub.org/top...-code-released/ This news post will be updated as we explore the code more. Click here to view the article
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This is no April Fools joke You heard me correctly. The FULL source code for BOTH Jedi Outcast and Jedi Academy has been released. I never thought we would see this day. In the words of @eezstreet: Update: It appears BehavEd code is actually not present, and that some encryption code was stripped. What does this mean for non-coders? In the words of eezstreet again: What made Ravensoft finally decide to release the code? It's likely related to the closing down of LucasArts. Also, it's thanks to community members like you for bugging Raven to do this. Special thanks to eezstreet for notifying us about this as well as helping to get Raven to release the code. Where can I find the code? Update: Ravensoft has taken the code down. We're unsure when it will be back up. In Conclusion I recommend heading over to the #JACoders IRC channel (Click here to connect through a web interface) if you want to discuss this with other coders if you're a coder, and even if you're not a coder, head over there to find out the latest discoveries and projects involving this code. If you're a coder, have fun digging around the code and making awesome stuff! If you're not a coder, have fun anticipating the stuff coders are bound to release as time goes on! Also, be sure to check out eezstreet's thread: http://jkhub.org/topic/1941-jedi-academy-and-jedi-outcast-source-code-released/ This news post will be updated as we explore the code more.
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I still use the discs. From what I've read there are a few issues regarding the Steam version. I've also read that you can just change your Steam game's launch options so that it loads a mod properly, without having to rename files, however it seems like that's something you'd have to change every time you want to run a different mod, which if that's the case, would be annoying to do.
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It looks like spambots have managed to get past that, too. Updated again to a different thing which hopefully will reduce spam.
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If you mean the resource list of the JKHub bar, he'd have to contact us and make a request. Then we would give him the code to add the bar to his site and he would be added to the list.
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Good idea. I've added a link to it on the main page.
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The anti-spam has been updated to a method that should be much better.
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A new captcha was added, however some spambots are still getting around that, so we'll have to find a better anti-spam method.
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Following a file should notify you about new comments. I'm not sure if there's a way to get notified about new ratings.
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I'd like to see a Hatsune model as well. I'm also an anime fan and am sort of starting to get into vocaloid songs.
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Sabers in JK2/JA: Too short, or just right?
Fighter replied to Dusty's topic in Jedi Knight General Discussions
He said 52 units = roughly 1 meter. -
I have noticed this as well. There are plans to add a better anti-spam protection at the same time the software of the wiki is updated, which should be in a few days.
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That does not include file uploads -- that's forum software, wiki software, etc. The file uploads are stored on Dropbox, not JKH itself. The file uploads total around 36 GB.
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I don't think we could do that unless the permission of every single author was given to upload their files to JKH.
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I've realized that I don't actually need that server from Amazon and I can just test everything for OpenRP on my own PC. So sorry about that. Perhaps someone else has a server that could be used?
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If you're referring to the skeleton, no. Around 3GB.
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Downtime As you likely noticed, JKhub was down for a period of approximately 20 hours beginning around 5:00 PM EST yesterday and ending around 1:00 PM EST today. What happened I attempted to update the forum's software to a new minor version which contained bug fixes and some new features. Before I began the update, I contacted Caelum for instructions on how to properly carry out the update. I also downloaded backups just in case sometime went wrong. I performed the update yesterday afternoon following the various instructions. After the update was finished, I noticed that the layout of the site was completely broken. I turned the forums offline to avoid confusion among visitors because of the broken layout. I also sent messages to both Caelum and the JKHub contact email notifying them what went wrong. What happened was, I automatically merged JKHub's skin with the default skin so JKHub's would be updated with any new changes the software update brought. However, after everything broke and contacting Caelum, I realized that I should have manually merged them, not automatically merged them. I attempted to restore from a backup, however because my upload speed is so slow, it was going to take around 9 hours or so before it would upload. Once Caelum realized this, he decided that he would restore from the backup after he got some sleep. Caelum ended up updating the forum's software himself. How this will be prevented in the future I will find out which willing staff member has the fastest upload and download speeds, so in the event a backup needs to be restored, it can be done so quickly. I will also be more careful with software updates, which includes notifying both the staff and community a few days in advance, deciding if an update is truly necessary, and carefully reviewing the necessary steps to take in updating the software. I am very sorry about this incident, and should have planned more carefully and in advance for the update, which should have included a realization that my upload speeds aren't fast enough to restore a backup. Click here to view the article
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Downtime As you likely noticed, JKhub was down for a period of approximately 20 hours beginning around 5:00 PM EST yesterday and ending around 1:00 PM EST today. What happened I attempted to update the forum's software to a new minor version which contained bug fixes and some new features. Before I began the update, I contacted Caelum for instructions on how to properly carry out the update. I also downloaded backups just in case sometime went wrong. I performed the update yesterday afternoon following the various instructions. After the update was finished, I noticed that the layout of the site was completely broken. I turned the forums offline to avoid confusion among visitors because of the broken layout. I also sent messages to both Caelum and the JKHub contact email notifying them what went wrong. What happened was, I automatically merged JKHub's skin with the default skin so JKHub's would be updated with any new changes the software update brought. However, after everything broke and contacting Caelum, I realized that I should have manually merged them, not automatically merged them. I attempted to restore from a backup, however because my upload speed is so slow, it was going to take around 9 hours or so before it would upload. Once Caelum realized this, he decided that he would restore from the backup after he got some sleep. Caelum ended up updating the forum's software himself. How this will be prevented in the future I will find out which willing staff member has the fastest upload and download speeds, so in the event a backup needs to be restored, it can be done so quickly. I will also be more careful with software updates, which includes notifying both the staff and community a few days in advance, deciding if an update is truly necessary, and carefully reviewing the necessary steps to take in updating the software. I am very sorry about this incident, and should have planned more carefully and in advance for the update, which should have included a realization that my upload speeds aren't fast enough to restore a backup.